That is true. Maybe something like it's exclusive to Flying-types? That way it won't be too overpowered, plus Air Superiority would threaten it. We'll see though.The only reason I said Galeforce should be a trigger is because SWEET JESUS it sounds broken otherwise. It's basically Moxie but better. Oh, you revenge killed someone with your DD Dragonite? Get a free Dragon Dance on top of that! Kill someone with a SubSD Terrakion? Free sub and there's nothing you can do about it! It's gotta be a trigger.
3 turns seem good, the regular would be disgusting.Renewal: User recovers 30% of their max HP every 3 turns.
SUDDENLY: LANDORUS-TThat is true. Maybe something like it's exclusive to Flying-types? That way it won't be too overpowered, plus Air Superiority would threaten it. We'll see though.
I forgot that Zeal is basically a worse Gamble, since it doesn't have the accuracy drop. +1 critical ratio to all attacks might be too powerful.Never played Fire Emblem, but this seems like a really fun Pet Mod.
Zeal: Gives all attacks an extra +1 Crit Ratio
Luck: Basically gives a psuedo Serene Grace, with a 25% boost, rather than 50%
maybe luck +4?I forgot that Zeal is basically a worse Gamble, since it doesn't have the accuracy drop. +1 critical ratio to all attacks might be too powerful.
I don't recall a skill called luck however. Do you mean another skill? Because there are some skills that can be that like Rightful King, etc.
Quite possibly but I feel like it might fit for Rightful King.maybe luck +4?
yeah, it was Luck +4, I thought it was a stronger version of LuckQuite possibly but I feel like it might fit for Rightful King.
No problem, although I'll make it for Rightful King, otherwise that and Luck +4 (which I didn't list) would probably be clones.yeah, it was Luck +4, I thought it was a stronger version of Luck
Some more ideas :
Staff Savant - Healing moves (except HP-draining moves) can be used on a different Pokemon of the team. Passive. (I don't know if it's possible to code it, maybe giving the opportunity to switch, using the move, then switch back ?)
Natural Cover - When fighting under [Grassy/Electric/Misty/Psychic] Terrain, Defense and Special Defense +1, buffs removed when the terrain dissapears. Passive.
Toxic Brew - The opponent can't switch and have -2 evasion for the next turn. Trigger. (sounds not really good, maybe giving it an easy-filled Trigger jauge ?)
Shadowgift: Gives a 30% boost in power to the user's Ghost and Dark moves. Passive. (Also could be a 50% boost to one of these types, whatever is less broken)
Rend Heaven: Adds half of the opponent's relevant offense to the user's when attacking (so if using a physical move, it would use the opponent's attack). Trigger of 4 turns.
Aptitude: When using a move that increases a stat, each stat (excluding Evasion) has a 10% chance of increasing by an additional stage. Passive.
Resist/Immune Status: Wonder Skin and Magic Guard, respectively. Passive.
Armsthrift: 20% chance to not expend PP. Passive.
Vantage: Priority +1. Trigger of 3 turns. (If it was passive and acted like it did in Fire Emblem, it would make some mons unable to be revenge killed and would make a Vantage Wrath Vengeance core overcentralizing)
Iote's Shield: Removes Pokémon's Flying weaknesses. (basically, Delta Stream that only affects the user of the skill) Passive.
Paragon: Simple. (Doubles the user's stat changes) Passive.
And, if Doubles was to ever be considered:
Dual Strike/Guard/Support+: Raises adjacent allies' damage by 30%/ Reduces damage taken by adjacent allies to 70%/ Raises adjacent allies' Critical rate by one stage as long as this Pokémon remains on the field. Passive.
I think that this is a really cool idea!
Vantage - Moves first if health is 50% or under. So Vantage user is still susceptible to normal priority moves. Vantage kind of has the potential to be too overpowered if it goes first before priority moves. Maybe too powerful with Belly Drum?
Otherwise maybe it should be speed increase and not a priority increase...
Wary Fighter - All multi-hit moves will only hit 1 time. Could be good for Substitute users?
Lifetaker- Heals 50% HP after a KO.
Gentilhomme/Demoiselle- Female pokemon's Attack/Special attack is lowered 1 stage when this pokemon switches in. Male for Demoiselle.
Live to Serve- When using healing moves like Wish/Aromatherapy, user also heals 50% on that turn. (So Wish has a chance to heal 100% if user stays in). No effect on suicide healing moves like Healing Wish.
Golembane- Moves deal extra x1.5 damage to Rock/Steel types.
I'll use some of these, thank you for your contribution!Shove- Use a typeless physical 30 power attack to force the opponent out; priority -6. Command.
For this, I would make Opportunity Shot a trigger skill (every 3 turns) and halve the move's power instead of accuracy. Survey could reduce the trigger to 2 and slightly boost power (from .5* to .75*) and Surefooted would activate it automatically on switch in and reset the trigger counter.And even more :
Opportunity Shot - "At the start of the user's turn, if the move in slot 1 is an offensive move, it will use it, but with halved accuracy. (passive)" or "At the start of the user's turn, if the move in slot 1 is an offensive move, it will have 50% chance of using it. (passive)"
Survey - "If the user have Opportunity Shot, the bonus move won't have it's accuracy halved. (passive)" or "If the user have Opportunity Shot, the bonus move will have 100% chance of being used, instead of 50%. (passive)"
Rifled Barrel - "You can chose which move will be used with Opportunity Shot instead of always choosing the one in the first slot. (passive)"
Surefooted - "When a Pokemon with Opportunity Shot is enters the battle, it uses the bonus move immediately but can't use it at the start of the next turn. (passive)"
I realize how unsuitable was my version of Point Blank. So i thought this may be better.
I hope this won't be as bad as my other ideas.