fuck im always bad at writing this shit up. i just threw this team together today. I haven't played in a while and someone told me that heatran isnt rly used much atm, which i don't really think is fair to the mon, so i decided to build around my favorite heatran set, Z-sunny Day.
Z-day is cool because you get a speed boost and the sun, it's like diet quiver dance except heatran is way better than volcarona. you can also just use the z-move on a fire move for a nuke if you want, which i do quite frequently.
After heatran i felt like i wanted a landorus because i usually want a landorus. again this is a lord set but what do you honestly expect bro??? this lando lives a lot of shit, and with a mago berry, you can pressure with intimidate for a long time. I don't have any calcs for you atm but i feel like you get the berry activation upwards of 60% of the time. it does live like every hp ice which is sweet. setting up rocks overall is amazing for the team, between icy wind drops and venu leech seeds, your opponents will usually want to be switching, and this allows you to pressure them from the early game, since lando is usually not a bad lead.
kyurem is here because i was tired of being weak af to rain, he also gives me a much needed switchin for special attacks and all the other things he does, idk what to say about him that i havent already said on this forum.
Marshy is here to provide offensive pressure alongside heatran once it gets set up, and providing super useful priority to the team. once you get these two out in sun, the game usually just ends. this guy is broken.
koko because not using tapus is bad. not 100% on shuca yet, but i've been pretty pleased with it so far in practice. you don't need the guy to hit all that hard and the ability to survive a hit that surprises your opponent (not anymore since i'm posting this team on the forums) is really useful.
how often do you get to the last mon and realize you don't have a mega? seems very infrequent to me. i stuck venusaur in here as a gut instinct to balance out the offensive and defensive natures of this team, and i don't think there is a better choice for the team.
having a fatty that never dies does a lot for the team, and the defensive typing is there. it's important to plan your mega evolution timing before the game starts because sometimes you want to save it for a sick chlorophyll turn, but sometimes you need to be able to pivot into it to absorb a hit, and you don't want to be doing that with non-mega