So I've been using this team in OU for a while now and would like some feedback.
Lead Necrozma outspeeds and OHKOs defensive Lando-T, and has a 94.5% chance to OHKO Toxapex. It also OHKOs Heatran and Tapu Koko and can live a Dark Pulse from Greninja and a Shadow Ball from Blacephalon. The idea is to lead Necrozma always (unless there's a M-Sableye) and if there's a Greninja or Blacephalon in front of you go Conk and if there's a Koko in front of you go Lando.
Conk is for Greninja, Koko, Magearna and Blacephalon. Magnezone is for Ferrothorn, Scizor and Celesteela but also for the Tapus and Mimikyu. Defensive Z-Landorus is there to get rid of Tangrowth, Venusaur, Bulu and Hawlucha.
M-Diancie is the team's sweeper and can either bust holes open mid-game or can Rock Polish in regular form on something like Koko, Hawlucha, scarf Lele, sacred sword Kartana, Latios or Zapdos.
The biggest threat to this team in all my playing with it is Lele and Lele-Megazam. Regular set up Gyarados can also be a problem. Rain and Trick Room are easy to beat with Conk and Substitute Magnezone.
Necrozma @ Expert Belt
Ability: Prism Armor
EVs: 140 HP / 252 SpA / 116 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Photon Geyser
- Earth Power
- Hidden Power [Ice]
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Substitute
Greninja (M) @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Ice Beam
- Extrasensory
- U-turn
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fly
- Earthquake
- Rock Polish
- U-turn
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Rock Polish
Lead Necrozma outspeeds and OHKOs defensive Lando-T, and has a 94.5% chance to OHKO Toxapex. It also OHKOs Heatran and Tapu Koko and can live a Dark Pulse from Greninja and a Shadow Ball from Blacephalon. The idea is to lead Necrozma always (unless there's a M-Sableye) and if there's a Greninja or Blacephalon in front of you go Conk and if there's a Koko in front of you go Lando.
Conk is for Greninja, Koko, Magearna and Blacephalon. Magnezone is for Ferrothorn, Scizor and Celesteela but also for the Tapus and Mimikyu. Defensive Z-Landorus is there to get rid of Tangrowth, Venusaur, Bulu and Hawlucha.
M-Diancie is the team's sweeper and can either bust holes open mid-game or can Rock Polish in regular form on something like Koko, Hawlucha, scarf Lele, sacred sword Kartana, Latios or Zapdos.
The biggest threat to this team in all my playing with it is Lele and Lele-Megazam. Regular set up Gyarados can also be a problem. Rain and Trick Room are easy to beat with Conk and Substitute Magnezone.
Necrozma @ Expert Belt
Ability: Prism Armor
EVs: 140 HP / 252 SpA / 116 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Photon Geyser
- Earth Power
- Hidden Power [Ice]
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Substitute
Greninja (M) @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Ice Beam
- Extrasensory
- U-turn
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fly
- Earthquake
- Rock Polish
- U-turn
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Rock Polish
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