Slaking and Regigigas would likely be banned, they are pretty much Uber mons.So the s rank for this is slaking Regi and braviary so far dang
Slaking and Regigigas would likely be banned, they are pretty much Uber mons.So the s rank for this is slaking Regi and braviary so far dang
They get Aroma Veil.Croagunk and Ferrothorn get Arena Trap, but I'll assuma that's banned (Do they get then Aroma Veil, or do banned abilities just keep being banned and too bad for whatever gets them?)
While this is an amazing meta it already exists in the name Multibility/Enchanted Items with the difference is urs limits an extra ability to only NU mons and below while multibility gives that option to all OU mons and below
Augmented Abilities
Metagame premise
Pokemon will be allowed to give up their item for a second ability, sort of like a reverse Dual Wielding. The Pokemon allowed in the metagame must be from NU or lower, to prevent crazy Pokemon like Adaptability V-Create Victini or Sand Stream + Sand Rush Excadrill. The idea is to inspire some creativity in builds for lower tier pokemon, and to further augment their existing abilities.
Bans
Potential Bans.
- Arena Trap/Shadow Tag: I don't really need to say much here.
- Contrary: Yeah, no, that's not happening.
- Fluffy/Fur Coat: Double defense with no draw backs is just too strong, and Fluffy's fire weakness could be easily mitigated by slapping it on Pokemon like Slowbro and Druddigon
- Huge/Pure Power: Also doesnt require elaboration.
- Imposter: Imposter Guzzlord anyone? No? Didn't think so.
- Moody: Ahaha NOPE.
- Simple: I think you get the gist by now.
- Water Bubble: Because stuff like Adaptability + Water Bubble Basculin would exist.
- Wonder Guard: Wonder Guard + Levitate Eelektross sounds like a wonderful idea, no?
- Medicham: The only non-NFE pokemon with Pure/Huge Power in NU, Medicham could be incredibly dangerous with abilities like Iron Fist to augment Bullet and Drain punch, Scrappy so ghosts can't switch into High Jump Kick, and Adaptability to deal sky high damage.
Potential Threats.
- Bibarel: Probably not likely to happen, but there are so many options for Bibarel it's ridiculous. Adaptability for pure damage, Mold Breaker to ignore unaware pokemon, Unaware to ignore buffed pokemon, Tough Claws as a sort of better life orb, or Moxie for maximizing attack without wasting a turn.
- Serene Grace: Moves like Scald, Body Slam, Discharge, Hurricane, and Iron Head seem like they could be incredibly annoying, maybe to the point where the meta becomes almost entirely dependent on RNG.
- Speed Boost: I can't think of any Pokemon that can abuse it, but I think it's worth keeping an eye on.
Victreebel @ Desolate Land
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Solar Beam
- Growth
- Weather Ball
- Sucker Punch
Boy is eternal sun great. Double speed, 120 BP stab move, perfect neutral coverage, an incredible offensive boosting move, and priority. What's not to love?
Slowbro @ Magic Bounce
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Psyshock
Not only is Slowbro's matchup against knock off users much better, it now can deflect crippling status moves and hazards, making it a premier wall in the metagame. You could also run this with Comatose to prevent Slowbro from getting statused, Intimidate to augment Slowbro's natural bulk, or Unaware to prevent set-up sweepers from plowing through your team.
Scrafty @ Beast Boost
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Dragon Dance
- Crunch
- Iron Head
Score a kill with this behemoth after 1 dragon dance and you are almost guaranteed a sweep. Moxie + Beast Boost give Scrafty a pseudo-swords dance after a kill, boosting it's attack to crazy heights and making it almost unstoppable.
Malamar @ Prankster
Ability: Infiltrator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Topsy-Turvy
- Foul Play
- Taunt
Oh boy oh boy this is fun. You get to completely ruin any sweepers day, with a simple tap of a button. Enemy too strong? Topsy-Turvy. Catch them going for a boost? Foul Play. Want to stop them in their tracks? Taunt. Or maybe put them on a timer? Toxic. You could also run Contrary + Superpower to deal with dark types, but I prefer infiltrator to bypass substitutes.
Questions for the Community:
- Is losing the item slot too loose of a penalty?
- Would you rather that the metagame consisted of Pokemon from the OU pool rather than the NU pool?
- Is the name misleading? I couldn't think of anything good.
- Would this metagame get bland quickly? If so, what tweaks could be made to prevent this?
- Should Mega Evolutions be banned? The only one in NU is Mega Audino, so I don't know if it's worth keeping them around.
- Would could be done to make this metagame more unique?
Oh rip didn’t realize they were a thing.While this is an amazing meta it already exists in the name Multibility/Enchanted Items with the difference is urs limits an extra ability to only NU mons and below while multibility gives that option to all OU mons and below
And the even sadder part is that that meta got rejected already, so chances of urs being accepted isnt likely too
^ Yeah, arbitrary changes like that are considered Pet Mods not OMs, but it's still fine, I find the concept interesting to say the least. But for real, why not Mega Launcher Hydreigon :)
It wouldn't gain access to TeravoltQuestion for Ability Shift: What if I'm using an unreleased ability such as Tapu Koko's Telepathy? it would become Teravolt but is it legal?
I've seen the "use a plate to change your type" idea presented more than once in this thread, and I think it's a cool one, did anyone submit this meta yet? Or was it rejected for some reason? (Also, allowing shiny/non-shiny to change your type that changes with the plate is nice. Also, using gems (without their effect) might be better than plates, 'cause of Normal Gem.)
I did, and it was rejected. My meta was one where Pokémon who hold a plate change the secondary type to the plate type and can use two new moves which are the same type as the plate. This is what I was told by E4 Flint when the meta got rejected:I've seen the "use a plate to change your type" idea presented more than once in this thread, and I think it's a cool one, did anyone submit this meta yet? Or was it rejected for some reason? (Also, allowing shiny/non-shiny to change your type that changes with the plate is nice. Also, using gems (without their effect) might be better than plates, 'cause of Normal Gem.)
(For any mods reading, this is not meant to be rude whatsoever)
- there is a tradeoff introduced that is either you have a usable item or you have a new type i.e. you have no Z-move or anything else. This trade-off is (imo) not enough to always select a new type meaning that there is a good chance that a significant number of mons will just be normal/standard sets. And if an OM encourages the use of standard sets over the ones that it introduces, then that's not a good OM
Yes it really does and im not only speaking out of my biased'ness for type changing metasI truly think that allowing you to choose between changing your first or second type, and giving the mons access to any move of their chosen type should be good enough for most people to choose plate/type-item over any other item. That's basically true for most defensive mons (Leftovers/Eviolite is good, but getting a recovery move + a better typing is much better - you can create your own defensive core). Yeah, you may still want a scarfer, a mega or something, but with things like Tail Glow, Quiver Dance, Shift Gear, Dragon Dance, V-create, Shell Smash, Extreme Speed (I understand some of these could get banned), recovery moves, other priority moves, etc. there's more than enough reason to follow the meta rules.
See this core for example:
Sky Plate Registeel + Earth Plate Volcanion
Registeel () gets Roost and Defog, Volcanion () gets Shore Up and Spikes. This core is just an example of how you can combine these metagame mechanics to create extremely unique things.
There are also tons of options for offense:
Breakers:
Icicle Plate Xurkitree + Flame Plare Kartana
Xurkitree () gets a much appreciated second STAB - and access to STAB BoltBeam. This plus Tail Glow makes it an extremely powerful breaker. Kartana () + Swords Dance + V-create = destruction!
If Unaware is your problem, you can use one of the four "ignore your ability moves (Photon Geyser, Core Enforcer, Moongeist Beam or Sunsteel Strike) or use a Mold Breaker mon.
This one set seems like a pretty good stall breaker:
Xurkitree () not only gets Tail Glow + Moongeist Beam, allowing it to ignore Unaware (well, if they're not Normal-types), but also can set subs more safely against mons known for using Seismic Toss (Chansey/Blissey, but also possibly Registeel), avoiding getting statused.Now that I think about it, these "ignore your ability" moves might be too much.
There's also fast offensive mons, non-existent type-combinations , etc., but this post is already too long. All in all, I really think this meta deserves a chance, because with the right rules and bans, it seems like a fun, creative and open metagame.
Aren't nickname-based and import/export-based metas forbidden to be OMOTM?
Anyway, just a suggestion, but i don't think the nicknames are even needed :
"A mon can have in its moveset all the moves of a single type that it should not learn naturally (bar the banned moves), and gets its primary/secondary typing (depends on whether it is shiny) changed to the type of the moves."
The problem i could see with this is that stall mons would be forced to run a move to change their typing... but there's plenty of useful status moves, so i don't know why they would not.
Nickname metas arent allowed? TILWhy not just base it around giving the mon a new move it couldn't learn naturaly and make that move be what decides it's type (I think that's what the above user meant to say too)? And the Shiny / Non-Shiny mechanic still going on with what should be determined as the new Type (Primary or Secondary).
This would also have an interesting mechanic with Megas who add a secondary type (Like Altaria). You can add Boomburst or Extreme Speed to make a Dragon / Normal Altaria, and then it mega evolves, gains both Pixielate and changes it's secondary type to Fairy (As it normamly would). Now you have Pixielate Extreme Speeed (Original, right?). Can work with Pinsir too.
You can also have Fire / Grass Zard-Y (Tho it already learns Solarbeam naturally. You coukd add Synthesys to the movepool for a healing move that will almost always heal for 2/3 of your max HP). Similarly, Ground / Dark Tyranitar can have Shore Up. Streanght Sap will be really annoying tbh.
Now, let's look at what being able to hold items too would mean for set-up. First of all, Geomancy is an obvious thing to look out for. Then, similarly, we have Quiver Dance, tho Bug can arguably be worse than Fairy. Shift Gear is also amazing, giving you Steel type and being a better Dragon Dance. There are milions of things that could abuse either of the 3 of these.
Onto more gimmicky things:
Swoobat with Simple and either Quiver Dance or Geomancy can be fun to use
Comfey with Oblivion Wing sounds hilarious
Shedinja should absolutly be banned. We don't want a Ghost / Normal type who can only be hit by Dark-Types.