ViZar
your toast is burned
Heatran
Base Stats: 91 HP / 90 Atk / 106 Def / 130 SpA / 106 SpD / 77 Spe
Abilities: Flash Fire | Flame Body (HA)
Level Up Moves:
[00] Fire Spin
[00] Leer
[06] Metal Claw
[12] Ancient Power
[18] Fire Fang
[24] Scary Face
[30] Iron Head
[36] Crunch
[42] Lava Plume
[48] Metal Sound
[54] Earth Power
[60] Heat Wave
[66] Stone Edge
[72] Magma Storm
TMs:
[TM08] Hyper Beam
[TM09] Giga Impact
[TM11] Solar Beam
[TM13] Fire Spin
[TM15] Dig
[TM20] Self-Destruct
[TM21] Rest
[TM22] Rock Slide
[TM24] Snore
[TM25] Protect
[TM26] Scary Face
[TM31] Attract
[TM34] Sunny Day
[TM38] Will-O-Wisp
[TM39] Facade
[TM48] Rock Tomb
[TM57] Payback
[TM68] Fire Fang
[TM76] Round
[TM81] Bulldoze
[TM98] Stomping Tantrum
TRs:
[TR01] Body Slam
[TR02] Flamethrower
[TR10] Earthquake
[TR15] Fire Blast
[TR20] Substitute
[TR26] Endure
[TR27] Sleep Talk
[TR32] Crunch
[TR35] Uproar
[TR36] Heat Wave
[TR37] Taunt
[TR43] Overheat
[TR46] Iron Defense
[TR58] Dark Pulse
[TR62] Dragon Pulse
[TR67] Earth Power
[TR70] Flash Cannon
[TR74] Iron Head
[TR75] Stone Edge
[TR76] Stealth Rock
[TR79] Heavy Slam
[TR88] Heat Crash
[TR99] Body Press
Tutor Moves:
Burning Jealousy
Scorching Sands
Steel Roller
Transfer Only:
Roar
Toxic
Double Team
Torment
Flame Charge
Explosion
Swagger
Nature Power
Confide
Bug Bite
Incinerate
Rock Smash
Strength
Mud-slap
Headbutt
Eruption
[00] Fire Spin
[00] Leer
[06] Metal Claw
[12] Ancient Power
[18] Fire Fang
[24] Scary Face
[30] Iron Head
[36] Crunch
[42] Lava Plume
[48] Metal Sound
[54] Earth Power
[60] Heat Wave
[66] Stone Edge
[72] Magma Storm
TMs:
[TM08] Hyper Beam
[TM09] Giga Impact
[TM11] Solar Beam
[TM13] Fire Spin
[TM15] Dig
[TM20] Self-Destruct
[TM21] Rest
[TM22] Rock Slide
[TM24] Snore
[TM25] Protect
[TM26] Scary Face
[TM31] Attract
[TM34] Sunny Day
[TM38] Will-O-Wisp
[TM39] Facade
[TM48] Rock Tomb
[TM57] Payback
[TM68] Fire Fang
[TM76] Round
[TM81] Bulldoze
[TM98] Stomping Tantrum
TRs:
[TR01] Body Slam
[TR02] Flamethrower
[TR10] Earthquake
[TR15] Fire Blast
[TR20] Substitute
[TR26] Endure
[TR27] Sleep Talk
[TR32] Crunch
[TR35] Uproar
[TR36] Heat Wave
[TR37] Taunt
[TR43] Overheat
[TR46] Iron Defense
[TR58] Dark Pulse
[TR62] Dragon Pulse
[TR67] Earth Power
[TR70] Flash Cannon
[TR74] Iron Head
[TR75] Stone Edge
[TR76] Stealth Rock
[TR79] Heavy Slam
[TR88] Heat Crash
[TR99] Body Press
Tutor Moves:
Burning Jealousy
Scorching Sands
Steel Roller
Transfer Only:
Roar
Toxic
Double Team
Torment
Flame Charge
Explosion
Swagger
Nature Power
Confide
Bug Bite
Incinerate
Rock Smash
Strength
Mud-slap
Headbutt
Eruption
Newly Obtainable Moves (if any)
Eruption – no longer nature-locked
Notable Moves
- Lava Plume
- Earth Power
- Magma Storm
- Protect
- Will-O-Wisp
- Fire Blast
- Flamethrower
- Taunt
- Dark Pulse
- Dragon Pulse
- Flash Cannon
- Stealth Rock
- Toxic
- Roar
- Torment
- Explosion
- Eruption
- Sunny Day
- Metal Sound
- Solar Beam
New Ability
Flame Body (newly available): 30% chance to burn a Pokémon that makes contact
Pros
- Great Typing: Heatrans unique typing gives it an immunity to Poison, 4x resistences to Bug, Fairy, Ice, Grass and Steel and 2x resistences to Dragon, Flying, Normal and Psychic, while only having to fear Water, Fighting and Ground.
- Great Support & Utility Movepool: Heatran and support its team by laying Stealth Rocks, toxicing or burning other mons and trapping walls like Chansey and Toxapex.
- Amazing Stats: Heatran has really good stats. Its worst stat speed isn't really that bad. It's bulky and strong and it can make use of any set it runs.
- Amazing Ability: Normally Heatran would be neutral to Fire, but thanks to Flash Fire it is immun to Fire-type attacks and upon getting by one, its Fire Moves are getting a 1,5x boost. This adds more to its already amazing defensive typing while making it potentially stronger.
Cons
- Ground Weakness: As I said before, Heatran has only three weaknesses, but it's ground weakness is a huge one. There are really good ground types in OU and since they are either faster than Heatran or can tank a hit, they threaten to OHKO Heatran, assuming it doesn't run a Shuca Berry.
- No reliable Recovery: Heatrans only recovery option, outside from Wish support, are Leftovers + Protect, but once those are knocked off it can't heal anymore. It is immune to sand, Toxic, Will-O-Wisp and Toxic Spikes, but not to regular Spikes and it's neutral to Stealth Rock, so it can get worn down easily.
Specially Defensive
Heatran @ Leftovers / Shuca Berry / Air Balloon
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe or 252 HP / 176 SpD / 80 Spe
Calm Nature
- Lava Plume
- Toxic / Will-O-Wisp
- Protect / Earth Power / Scorching Sands
- Stealth Rock / Taunt
Heatran checks/counters a huge amount of Pokémon with this set. Those mons are Volcarona, Tapu Lele (lacking Focus Blast), Magearna (lacking Focus Blast), Genesect, Articuno-G, Naganadel, Blacephalon, Celesteela, Ferrothorn (lacking Body Press), Hatterene. It supports its team with Stealth Rock and Status with Toxic, Will-O-Wisp and Lava Plume. It can also run taunt to prevent Recovery and Hazard Control.
Trapper & Stallbreaker
Heatran @ Leftovers / Air Balloon / Power Herb
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe or 252 SpA / 4 SpD / 252 Spe
Calm Nature or Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power / Solar Beam / Flash Cannon / Body Press / Scorching Sands
- Toxic / Substitude
- Taunt / Protect / Metal Sound / Sunny Day
This is the same as the specially defensive set, but it focuses on removing walls like Chansey, Blissey and Toxapex by trapping them with Magma Storm, beating them with either Toxic or Earth Power and taunting to prevent Recovery. It still checks the mons I mentioned earlier, but Magma Storm isn't as consistent as Lava Plume for a non-trapping set, due to it's 75% accuracy. You can also run other options like Metal Sound to drop the Sp. Def. of the opponent, Solar Beam + Sunny Day against Water-types or Weather Setters or Body Press for Chansey and Blissey. You can run whatever your team needs. This set can also function as a stallbreaker thanks to its typing, stats and its ability.
Choiced Attacker
Heatran @ Choice Scarf / Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption / Fire Blast
- Earth Power / Flash Cannon / Dark Pulse
- Dragon Pulse / Flash Cannon / Dark Pulse
- Flamethrower / Fire Blast / Stone Edge
Thanks to the nature mints, Heatran can run a different nature other than Quiet and run a offensive set with Eruption. You can run any move you want. Eruption is nuclear coming from Heatrans 130 base special attack stat. Earth Power hits the Poisons, Electrics, Fires and Rock of the tier, as well as other Heatran, Flash Cannon hits Rocks as well as the Fairies, Dark Pulse helps against the Psychics and Ghosts and Dragon Pulse is there for the Dragons. Flamethrower or Fire Blast are there, incase Heatran has low HP.
Torment
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Substitute
- Protect
- Torment
This set ist simple. Use Torment on a Ground-type that is switching in and then protect on the earthquake. Most of the Ground-types can't do anything to Heatran after Earthquake is blocked. Excadrill, Garchomp, Nidoking, Rhyperior and Zygarde have secondary stabs that Heatran doesn't care about. Landorus-T doesn't usually have anything either and Hippowdon can only use Whirlwind. Even with that, Zygarde can still use Glare, Landorus-I has Focus Blast and Swampert has Water moves, but it's still a fun set.
Heatran @ Leftovers / Shuca Berry / Air Balloon
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe or 252 HP / 176 SpD / 80 Spe
Calm Nature
- Lava Plume
- Toxic / Will-O-Wisp
- Protect / Earth Power / Scorching Sands
- Stealth Rock / Taunt
Heatran checks/counters a huge amount of Pokémon with this set. Those mons are Volcarona, Tapu Lele (lacking Focus Blast), Magearna (lacking Focus Blast), Genesect, Articuno-G, Naganadel, Blacephalon, Celesteela, Ferrothorn (lacking Body Press), Hatterene. It supports its team with Stealth Rock and Status with Toxic, Will-O-Wisp and Lava Plume. It can also run taunt to prevent Recovery and Hazard Control.
Trapper & Stallbreaker
Heatran @ Leftovers / Air Balloon / Power Herb
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe or 252 SpA / 4 SpD / 252 Spe
Calm Nature or Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power / Solar Beam / Flash Cannon / Body Press / Scorching Sands
- Toxic / Substitude
- Taunt / Protect / Metal Sound / Sunny Day
This is the same as the specially defensive set, but it focuses on removing walls like Chansey, Blissey and Toxapex by trapping them with Magma Storm, beating them with either Toxic or Earth Power and taunting to prevent Recovery. It still checks the mons I mentioned earlier, but Magma Storm isn't as consistent as Lava Plume for a non-trapping set, due to it's 75% accuracy. You can also run other options like Metal Sound to drop the Sp. Def. of the opponent, Solar Beam + Sunny Day against Water-types or Weather Setters or Body Press for Chansey and Blissey. You can run whatever your team needs. This set can also function as a stallbreaker thanks to its typing, stats and its ability.
Choiced Attacker
Heatran @ Choice Scarf / Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption / Fire Blast
- Earth Power / Flash Cannon / Dark Pulse
- Dragon Pulse / Flash Cannon / Dark Pulse
- Flamethrower / Fire Blast / Stone Edge
Thanks to the nature mints, Heatran can run a different nature other than Quiet and run a offensive set with Eruption. You can run any move you want. Eruption is nuclear coming from Heatrans 130 base special attack stat. Earth Power hits the Poisons, Electrics, Fires and Rock of the tier, as well as other Heatran, Flash Cannon hits Rocks as well as the Fairies, Dark Pulse helps against the Psychics and Ghosts and Dragon Pulse is there for the Dragons. Flamethrower or Fire Blast are there, incase Heatran has low HP.
Torment
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Substitute
- Protect
- Torment
This set ist simple. Use Torment on a Ground-type that is switching in and then protect on the earthquake. Most of the Ground-types can't do anything to Heatran after Earthquake is blocked. Excadrill, Garchomp, Nidoking, Rhyperior and Zygarde have secondary stabs that Heatran doesn't care about. Landorus-T doesn't usually have anything either and Hippowdon can only use Whirlwind. Even with that, Zygarde can still use Glare, Landorus-I has Focus Blast and Swampert has Water moves, but it's still a fun set.
S/o to
- nameless90 for metioning Metal Sound and Sunny Day + Solar Beam on the trapping set,
- Skagouroux for mentioning Scorching Sands on the specially defensive set and
- escarlata for mentioning Stone Edge on the Scarf set
- Deck Knight for mentioning Scorching Sands + Substitute
- Sickist for mentioning the Stallbreaker set
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