Move Name: Flame Wheel
Type: Fire
Category: Physical
BP: 60
Acc: 100%
PP: 25 -> 15
Effect: +1 priority. Deals 50% recoil. No longer has a burn chance. Thaws the user out.
New Users:
Viable Users:
Description: Flame Wheel is a stronger-than-average priority move, at the price of inflicting recoil. Emboar benefits from Reckless boosting it further, while Alolan Marowak benefits from both bypassing its poor Speed (as with Flareon, Entei, and Emboar) and takes no recoil thanks to Rock Head.
Move Name: Hyperspace Hole
Type: Psychic
Category: Special
BP: 80
Acc: --
PP: 5 -> 15
Effect: Sets Gravity for five turns.
New Users:
Viable Users:
Description: Enables Gravity-based strategies, since its setters no longer need to set it up passively. Jirachi makes for a useful pivot thanks to its Steel-type and U-turn, while Orbeetle can combine it with Sticky Web.
Move Name: Eerie Impulse
Type: Electric
Category: Status
BP: --
Acc: 100%
PP: 15 - > 20
Effect: Harshly lowers the target's Sp. Atk, then switches the user out. Sound-based.
New Users: N/A
Viable Users:
Description: Parting Shot but not quite. Offers a harder punish on special attackers, but less on physical ones. Most of its users have access to Volt Switch already, but the few that don't, like Quagsire and Porygon2, can make excellent use out of it. Notably, unlike Volt Switch, it bypasses Ground-type immunity (though is blocked by Soundproof).