G-Luke
Sugar, Spice and One For All
Yh I told people I'd beat them up in their dms and in a couple servers if they didn't make subsdamn, this mod still living huh
i thought it'd be dead when it only were 2 subs
Yh I told people I'd beat them up in their dms and in a couple servers if they didn't make subsdamn, this mod still living huh
i thought it'd be dead when it only were 2 subs
I think Toed can use a little extra physical defense. Doesn't need to be a wall but 80/65 is very pitiful for a pivot, especially given the nature of it's typing.
Gonna make similar points to what I told Bobsican earlier:
+1 252 Atk Technician Maushold Population Bomb (10 hits) vs. 252 HP / 0 Def Stakataka: 150-180 (43.3 - 52%) -- approx. 9.8% chance to 2HKO after Stealth Rock and Leftovers recovery
Right now, I think it goes too hard as an offensive Fairy, I think it should be nerfed below 100 speed, so it doesn't outclass all of the other Fairies outside of Sun. (Probably give it Weather Ball). Vetoed.
Doubles isn't a supported meta for Multiverse, so it should be more customized for a Singles tiered meta, especially since Hospitality seems tailor made to emulate Doubles. Vetoed.
Also why is this formatted this way christRegarding self votes, you have a maximum of three self votes. You can't vote for yourself in the top spot, and if you self vote for second, your next self vote cannot be third place.
Pokémon: Gholdengo
Niche: OU
Stats: 87 / 60 / 105 / 113 / 81 / 84
Type:
Abilities: Insurance | Scatters coins when hit by a Flying-type move. Flying-type immunity.
New Moves: Take Heart, Fleur Cannon, Shakedown (Fighting-type Make it Rain)
Removed Moves: Make it Rain
Description: Gholdengo but even less stupid. way less spatk to increases reliance on setup. Fighting type to represent the Tera Fight, Fleur to represent the Tera Fairy, but you still got your flying resist that makes steel valuable
Pokemon: Sinistcha
Niche: SV UU
Stats: 76/60/116/126/80/80
Type: Ghost/Grass
Abilities: Hospitality/-/Heatproof
New Moves: N/ASwitch-in recovers 1/16 of its HP (rounded down) at the end of each turn. (Aqua Ring)
Removed Moves: N/A
Description: edit: Re-worked Hospitality to work in a Singles environment without being too OP.
Pokémon: Ursaluna-Bloodmoon
Niche: SV Ubers
Stats: 113 / 70 / 100 / 125 / 65 / 52
Type: Ground / Normal
Abilities: Mind's Eye (HA: Lunar Gift)
New Moves: Iron DefenseTera Shell clone, but only works once per switch-in.
Removed Moves: Taunt, Trailblaze
Descriptions: Slight stat reductions in a non-Tera meta should bring Bursa into the power level. It can, however, choose to forgo Mind's Eye, a great signature on its own, in favor of Lunar Gift, a (nerfed) Tera Shell clone to help represent its tendency to Tera out of super effective attacks. The restriction of only once per switch in helps prevent Ursa from doing stupid Multiscale things, as it keeps its access to reliable recovery.
Threatens:
Checks and Counters: /
Pokemon: Toedscool ( incompatible)
Niche: SV LC
Type: Ground/Dark
Abilities: Water Absorb
Stats: 80/70/80/85/120/105 (540)
Movepool Changes:
+Dark Pulse, Night Slash, Hypnosis, Synthesis
-Spore
Description: Gives us a decent support/hazard control mon, with fast Hypnosis, Rapid Spin, Spikes, Toxic Spikes, Knock Off and Leech Seed, and a specially defensive Ground-type, something we currently do not have, and the change of its Grass type to Dark represents its use of Knock Off, but its mainly to scape how bad it is defensively, but has Water Absorb to represent the neutrality it had to Water types before, it can also use STAB Foul Play to scare off some physical wallbreakers like Caly-Ice and Aegislash from taking advantage of its low physdef. It can take on the likes of Glowbro, Dragalge, Nihilego, Silv-Water, and can force out Floatzel if its choice locked onto Wave Crash.
Pokemon: Ogerpon-Hearthflame (item locked)
Niche: SV Ubers
Stats: 95/105/84/70/96/100
Type: Grass/Fire
Abilities: Mold Breaker / Embody Aspect (Hearthflame) (On switchin, this Pokemon lowers the Defense of adjacent opponents by 1.)
New Moves: Fire Lash, Close Combat
Removed Moves: N/A
Description: works basically like original hearthflame but slightly slower in change for being a big wallbreaker/stallbreaker with constant def drops
Pokemon: Squawkabilly
Niche: SV PU
Type: Flying
Abilities: Intimidate
Stats: 82/113/86/45/86/93 (505)
Movepool Changes:
+ Dragon Ascent, Recover, Refresh
- Roost
Description: Based on its pivot set, offensive Intimidate pivot, with amazing STAB moves on Brave Bird or Dragon Ascent, coming off a decent 113atk, it also has some good utility on Parting Shot or U-Turn to pivot, Taunt, Refresh, which kinda emulates its use of Guts on its other sets, making it ignore status conditions, and Recover to heal up. Hitmontop is an amazing ally for Squawkabilly, as both work great as an Intimidate-spamming pair, both complement each other's types, and Hitmontop can eliminate the hazards that may bother Squawkabilly, while Squawkabilly can switch into status moves and heal them off with Refresh, other Pokemon that can help of benefit Squawkabilly are Hypno, where Squawk can fend off phys attackers and Hypno special ones, and their types complement each other well, Nihilego, where Squark can soften physical attackers so Nihilego has an easier time sweeping, and again their types complement each others well, and it can take on mons like Cacturne, Machamp, Serperior and Whimsicott.
Posted first
Pokémon: Iron Treads
Niche: SV OU
Stats: 90 HP / 112 Atk / 120 Def / 72 SpA / 70 SpD / 106 Spe | BST: 570
Type:
Abilities: Quark Drive
New Moves: Headlong Rush, Knock Off, Encore
Removed Moves: N/A
Descriptions: Serves as an excellent offensive pivot, hazard lead and potential speed control option with Booster Energy. Granted Headlong Rush for the extra damage versus many key threats in the metagame like recently added Samurott-Hisui, while Encore and Knock Off help it out vastly in matchups like Ho-oh
Threatens:
Checks and Counters: