My point was that in spite of being mechanically the same as swagger, attract is not uncompetitive. Simply creating free turns via luck is not indicative that something is uncompetitive (t wave, attract). Therefore the argument, swagger is uncompetitive thus any confusion element is uncompetitive, is not a particularly convincing one.
As for bp:
II.) Uncompetitive - elements that reduce the effect of player choice / interaction on the end result to an extreme degree, such that "more skillful play" is almost always rendered irrelevant
A.) This can be match up related; think the determination that BP took the battling skill aspect out of the player's hands and made it overwhelmingly a team match up issue, where even with the best moves made each time by a standard team often were not enough.
Idk who said it was about being broken, but every argument I saw was uncompetitive, and it's specifically mentioned as such in the tiering framework.
Additionally:
III.) Providing justification is the onus of the side changing the status quo.
B.) If a proposal is made to ban a Pokemon, Ability, Item, or Move, the side suggesting this ban must demonstrate all of why this is necessary, how it affects the ladder and the tournament scene, and provide evidence for both.
Pro ban has done little to address why this is necessary, and nothing to address its affect on ladder or tournament play (most likely because it doesn't).
Why is baton pass + speed banned when it's not broken on every mon? do you see torchic being a problem with it?
Idk if this is directed at me, considering it's completely unrelated to my post other than mentioning bp (btw speed boosting + bp isn't banned, you should know this, you play NU). But thanks for pointing out that we shouldn't ban no guard + dynamic punch, or dynamic punch itself because they aren't issues on any mon barring PU machoke.