gg. definitely a really frustrating game playing/shortly after dying but in my post game clarity a really educating one. i learned a lot.
i think we ultimately lost because most people made small decisions that could've been overcome but in combination couldn't be overcome. part of this was great mafia play. i wouldn't have guessed that the mafia would hook their teammate. i would've lost that endgame 99% as well. frankly i have a lot of respect for bluedoom because he had the guts to make a decision that happened to be wrong. it happens. but those small things add up and there's just so many that you can point to as having hurt our chances. clarinet not claiming his role, me playing poorly and getting mislynched, timezones preventing dusk from CCing, hannah letting herself die for no reason whatsoever, inactivity, etc. Obviously inactivity can't be helped but it puts the sub in a difficult position. Can't fault bluedoom at all for coming into a tough spot and trying.
i definitely learned a valuable lesson in terms of my approach. i can't really afford a combative approach because i don't have the relationships/reputation that others have. i confused my valid game thoughts with personal conflicts - and this hurt me because i'm a person who lets that bother me and interfere with my own game because i have grown and come to dislike that sort of behavior when i exhibit it (instead of pushing past it and asserting me feeling being right). probably more importantly, those fights didn't get me anywhere in the eyes of others. i have to be more mindful about the people in the game and how they relate to each other because the fact is that i don't quite have those same connections that would otherwise let me skate by. and i think i am more successful when i work to help others succeed instead of bullrushing my own way which, while correct in many ways, ultimately fails because i can't convince anyone else. it means nothing to be right if you can't convince anyone else.
and i think this applies to others too. eg the last day, im sure bluedoom probably takes laurel more seriously if he's present the previous day and working with everyone to do something useful there. i know he can't help hannah making a cowaradly decision but perhaps being active and engaging with others lends him the credibility he needs to be taken more seriously by bluedoom. i don't like to tell others what to do but i see this as a great example of the power of likability and how that, even though it shouldn't be, can be a big part of mafia.
really good game though, no complaints about the result. the mafia got me v good. deserved victory.