[SET]
name: 2 Attacks + Rest
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Psychic
item: Waterium Z
ability: Hydration
nature: Modest
evs: 248 HP / 240 SpA / 20 Spe
[SET COMMENTS]
Moves
========
Rest, in conjunction with Hydration, allows Manaphy to recover all of its HP without consequence while rain is active. Surf is recommended over Scald due to its higher Base Power; Hydro Vortex coming off of Scald notably fails to achieve several notable OHKOs versus targets such as Mega Latias and Chansey at +3, and the added benefit of burns does not help in wearing down the majority of its checks. Psychic enables Manaphy to break past Toxapex and Mega Venusaur.
Set Details
========
20 Speed EVs allow Manaphy to outspeed Timid Magnezone. Waterium Z provides Manaphy with a strong tool to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna as well as Water-type switch-ins such as Mega Latias and Ferrothorn after a Tail Glow boost. An alternative EV spread of 48 HP / 252 SpA / 208 Spe with a Modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.
Usage Tips
========
To maximize Manaphy's effectiveness as a stallbreaker, aim to have rain active as much as you can; the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex while also providing more opportunities for Manaphy to use Rest. Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when it is able to recover lost HP without much consequence. As such, do not be afraid to use Manaphy to weaken or remove bulkier foes, as it is easily able to find chances to freely recover on passive Pokemon such as Celesteela, Toxapex, and Gastrodon. However, Manaphy should avoid using Rest on the last active turn of rain, as rain will end before Hydration gets a chance to activate. Be sure to conserve Manaphy's Z-Move for bulkier targets such as Ferrothorn, Mega Latias, and Tangrowth, as they become more difficult to break past without it.
Team Options
========
Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest while also boosting the power of Manaphy's Water-type moves, allowing it to bypass some of the sturdiest defensive threats such as Mega Latias and Chansey. Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support while also being able to pivot into Tapu Koko and Mega Latias. Additionally, it possesses the ability to lure in and cripple Pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making them significantly easier for Manaphy to break through. Other rain staples such as Mega Swampert, Ash-Greninja, and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey, and Rotom-W and are able to pivot into some of Manaphy's checks; the former pivots into Tapu Koko and the last into Grass-types such as Kartana and Tapu Bulu.
Other Options
========
Ice Beam is an option over Psychic on the Rest set to hit bulky Grass-types such as Tangrowth and Tapu Bulu and allows Manaphy to conserve its Z-Move versus Mega Latias. However, it has limited targets and forces Manaphy to use its Z-Move on Toxapex and Mega Venusaur. Rain Dance is also an option over Psychic on the Rest set to let Manaphy be self-sufficient against stall, but this leaves it unable to break past Gastrodon lacking Clear Smog and Toxapex.
[CREDITS]
- Written by: [[curiosity, 443485]]
- Quality checked by: [[Mellow, 423226], [Jordy, 395754], [Leo, 328915]]
- Grammar checked by: [[Empress, 175616], [Fireflame, 231476]
name: 2 Attacks + Rest
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Psychic
item: Waterium Z
ability: Hydration
nature: Modest
evs: 248 HP / 240 SpA / 20 Spe
[SET COMMENTS]
Moves
========
Rest, in conjunction with Hydration, allows Manaphy to recover all of its HP without consequence while rain is active. Surf is recommended over Scald due to its higher Base Power; Hydro Vortex coming off of Scald notably fails to achieve several notable OHKOs versus targets such as Mega Latias and Chansey at +3, and the added benefit of burns does not help in wearing down the majority of its checks. Psychic enables Manaphy to break past Toxapex and Mega Venusaur.
Set Details
========
20 Speed EVs allow Manaphy to outspeed Timid Magnezone. Waterium Z provides Manaphy with a strong tool to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna as well as Water-type switch-ins such as Mega Latias and Ferrothorn after a Tail Glow boost. An alternative EV spread of 48 HP / 252 SpA / 208 Spe with a Modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.
Usage Tips
========
To maximize Manaphy's effectiveness as a stallbreaker, aim to have rain active as much as you can; the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex while also providing more opportunities for Manaphy to use Rest. Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when it is able to recover lost HP without much consequence. As such, do not be afraid to use Manaphy to weaken or remove bulkier foes, as it is easily able to find chances to freely recover on passive Pokemon such as Celesteela, Toxapex, and Gastrodon. However, Manaphy should avoid using Rest on the last active turn of rain, as rain will end before Hydration gets a chance to activate. Be sure to conserve Manaphy's Z-Move for bulkier targets such as Ferrothorn, Mega Latias, and Tangrowth, as they become more difficult to break past without it.
Team Options
========
Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest while also boosting the power of Manaphy's Water-type moves, allowing it to bypass some of the sturdiest defensive threats such as Mega Latias and Chansey. Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support while also being able to pivot into Tapu Koko and Mega Latias. Additionally, it possesses the ability to lure in and cripple Pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making them significantly easier for Manaphy to break through. Other rain staples such as Mega Swampert, Ash-Greninja, and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey, and Rotom-W and are able to pivot into some of Manaphy's checks; the former pivots into Tapu Koko and the last into Grass-types such as Kartana and Tapu Bulu.
Other Options
========
Ice Beam is an option over Psychic on the Rest set to hit bulky Grass-types such as Tangrowth and Tapu Bulu and allows Manaphy to conserve its Z-Move versus Mega Latias. However, it has limited targets and forces Manaphy to use its Z-Move on Toxapex and Mega Venusaur. Rain Dance is also an option over Psychic on the Rest set to let Manaphy be self-sufficient against stall, but this leaves it unable to break past Gastrodon lacking Clear Smog and Toxapex.
[CREDITS]
- Written by: [[curiosity, 443485]]
- Quality checked by: [[Mellow, 423226], [Jordy, 395754], [Leo, 328915]]
- Grammar checked by: [[Empress, 175616], [Fireflame, 231476]
Last edited: