Rules:
-It's a team IN GAME (Ciao Hidden power! Ciao!).
-Not all IVs have 31.
-Not all pokemons are available to me (Legends; first pokemons; events;...).
-I haven't access to tutors from past editions (Bliss doesn't learn Seismic Toss!).
-Item clause.
-Species clause.
-Pokemon Diamond BanList: Mewtwo, Mew, Lugia, Ho-oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Giratina, Phione, Manaphy, Darkrai, Shaymin y Arceus.
The great skill of the team is the ability to "foresee" changes and meet determined attacks witch determined pokemons (resistant). Is the key in Pokemon.
Almost every weakness is supported by two resistors.
Ambipom @ Silk scarf
Ability Technician
Nature Jolly (+Spe, -SpA)
EVs: 252 Spe, 252 Atk, 4 HP
-Fake out
-Double hit
-Fire punch
-U-turn
Scizor @ Choice band
Ability Technician
Nature Adamant (+Atk, -SpA)
EVs: 252 Atk, 252 HP, 4 Def
-Bullet punch
-Superpower
-U-turn
-Pursuit
Flygon @ Choice scarf
Ability Levitate
Nature Adamant (+Atk, -SpA)
EVs: 252 Atk, 252 Spe, 4 HP
-Dragon claw
-Earthquake
-U-turn
-Thunder punch
Infernape @ Lifeorb
Ability Flare
Nature Jolly (+Spe, -SpA)
EVs: 252 Spe, 252 Atk, 4 HP
-Flare blitz
-Close combat
-Rock slide
-U-turn
Azelf @ Choice specs
Abiliy Levitate
Nature Naive (+Spe, -SpD)
EVs: 252 SpA, 252 Spe, 4 Atk
-Psychic
-Flamethrower
-Energiball
-U-turn
Starmie @ Leftovers
Ability Natural cure
Nature Timid (+Spe, -Atk)
EVs: 252 Spe, 252 SpA, 4 HP
-Surf
-Thunder bolt
-Rapid spin
-Rest
I will continue tomorrow.
By the way, I'm not English. Be patient with the language, guiris XD
-It's a team IN GAME (Ciao Hidden power! Ciao!).
-Not all IVs have 31.
-Not all pokemons are available to me (Legends; first pokemons; events;...).
-I haven't access to tutors from past editions (Bliss doesn't learn Seismic Toss!).
-Item clause.
-Species clause.
-Pokemon Diamond BanList: Mewtwo, Mew, Lugia, Ho-oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Giratina, Phione, Manaphy, Darkrai, Shaymin y Arceus.
The great skill of the team is the ability to "foresee" changes and meet determined attacks witch determined pokemons (resistant). Is the key in Pokemon.
Almost every weakness is supported by two resistors.
Ambipom @ Silk scarf
Ability Technician
Nature Jolly (+Spe, -SpA)
EVs: 252 Spe, 252 Atk, 4 HP
-Fake out
-Double hit
-Fire punch
-U-turn
-Resistant: No.
-Weakness: Fighting (Azelf, Starmie).
-Immune: Ghost (Azelf, Starmie).
Why? Because it has the most powerful Fake out in the game. A first strike gives me an idea of the damage that can produce a second hit (2HKO or U-turn). Scout and Revenge killer (Hight speed+Fake out)
Scizor @ Choice band
Ability Technician
Nature Adamant (+Atk, -SpA)
EVs: 252 Atk, 252 HP, 4 Def
-Bullet punch
-Superpower
-U-turn
-Pursuit
-Resistant: Normal, Bug (Azelf, Starmie), Ghost (Azelf, Starmie), Steel, Grass (Starmie), Psychic (Infernape), Ice (Flygon), Dragon (Flygon), Dark (Azelf, Starmie).
-Weakness: Fire (Infernape, Starmie, Flygon).
-Immune: Poison.
Why? ... Why not!? Is the only one! Fucker of fuckers! XD
Flygon @ Choice scarf
Ability Levitate
Nature Adamant (+Atk, -SpA)
EVs: 252 Atk, 252 Spe, 4 HP
-Dragon claw
-Earthquake
-U-turn
-Thunder punch
-Resistant: Poison, Rock, Fire (Scizor).
-Weakness: Ice (Scizor, Infernape, Starmie), Dragón (Scizor).
-Immune: Ground (Infernape), Electric (Starmie)
Why? While I foresee (U-Turn... or just my mind) a Dragon Dance (Dragonite, Gyarados, Tyranitar, Kingdra...) may come into play. It's faster (299) and simulates DD with Choice scarf. Dragon claw + Stab for Dragonite and Kingdra, Thunder punch for Gyarados (x4!), Earthquake + Stab for Tyranitar. Oh! Salamence is Uber in 4Gen... XD
Infernape @ Lifeorb
Ability Flare
Nature Jolly (+Spe, -SpA)
EVs: 252 Spe, 252 Atk, 4 HP
-Flare blitz
-Close combat
-Rock slide
-U-turn
-Resistant: Bug (Azelf, Starmie), Steel, Fire (Scizor), Grass, Ice (Flygon), Dark (Azelf, Starmie).
-Weakness: Flying, Ground (Flygon, Azelf), Water (Starmie), Psychic (Azelf, Starmie, Scizor).
-Immune: No.
Why? Strong, fast, and has a good set with greats stabs.
Azelf @ Choice specs
Abiliy Levitate
Nature Naive (+Spe, -SpD)
EVs: 252 SpA, 252 Spe, 4 Atk
-Psychic
-Flamethrower
-Energiball
-U-turn
-Resistant: Fighting (Ambipom), Psychic (Infernape).
-Weakness: Bug (Scizor, Infernape), Ghost (Ambipom, Scizor), Dark (Scizor, Infernape).
-Immune: Ground (Infernape).
Why? The best speed and special attack with U-turn. Do not want to lose the opportunity to take an object as good as Choice specs.
I think that Choice scarf (phisicall set?) could have benefited more... but... Item clause.
Starmie @ Leftovers
Ability Natural cure
Nature Timid (+Spe, -Atk)
EVs: 252 Spe, 252 SpA, 4 HP
-Surf
-Thunder bolt
-Rapid spin
-Rest
-Resistant: Fighting (Ambipom), Psychic (Infernape).
-Weakness: Bug (Scizor, Infernape), Ghost (Ambipom, Scizor), Dark (Scizor, Infernape), Grass (Scizor, Infernape), Electric (Flygon).
-Immune: No.
Why? On a team that uses both U-turn, hazards can be fatal. Is my anti-spinner. Rest+Natural cure for return at team.. and a long survival.
There aren't rapid spinner with u-turn
I will continue tomorrow.
By the way, I'm not English. Be patient with the language, guiris XD