SO after my first tutoring round, I made a new team and improved an old team. This was the team I liked more, it's very offensive, and focuses on putting non-stop pressure on my opponent, while aiming for a Salamence or Rhyperior finishing sweep.
TEAM AT A GLANCE:
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Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Flamethrower
- Earth Power
- Explosion
---
Heatran starts off the battle for me, probably one of the most reliable leads out there. I originally wanted ScarfTran, but Stealth Rock is a must for every offensive team, to ensure KOs and to stop the random focus sasher from completely halting the offense. Flamethrower because I am an accuracy freak, and it still hurts anyway with such high SpAtk and STAB. Earth power for the Tran switch, and Explosion to take out all the shit that is lured into this thing, though I tend to be cautious using it too early, people predict the boom easily. It's a very solid lead, normally living all the way to lategame, and can also take scarf from those tricksters. Azelf can't do jack to it, Scarfrachi needs a ground move to take care of it, Metagross is outsped and outdamaged by Flamethrower, etc. Great lead.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 176 HP/100 Atk/56 Spd/176 SDef
Adamant nature (+Atk, -SAtk)
- Superpower
- Bullet Punch
- U-turn
- Pursuit
---
Scizor provides me with a sturdy Latias counter, along with an early game scout and Celebi/Cresselia killer. Superpower does a shitload to many things, and is immensely powerful with choice band equipped. Bullet Punch cleans up, U-Turn scouts switches, and Pursuit screws up switches. Funny, almost all the Scizor these days are now Choice Banded, this has almost become the bread and butter Scizor set. It works fantastic though, and hits like a brick early on in game, and the steel typing is always a bonus.
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 40 HP/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Draco Meteor
- Signal Beam
---
tennisace suggested special Rain Kingdra, it hits as hard as shit when setup. I originally intended to go with the standard specially based Rain set, but then I felt that this Kingdra wasn't actually meant for consistent sweeping, it's meant to rip large holes in teams and break walls for Salamence and Rhyperior, so I ditched Surf for Hydro Pump, and Dragon Pulse for Draco Meteor, but left Signal Beam there for Celebi. The difference was very noticeable, it does a lot more to those specially defensive Scizors, and cleans up Bulky Waters a lot easier with Draco Meteor. Sometimes if i'm lucky, the game ends right here with Kingdra spamming Hydro Pump in the rain. EVs were meant for speed, outspeeding Neutral Base 80s, and outspeeding the standard Rain Special Kingdra, since I'm also betting on this to beat Rain teams.
Jolteon (M) @ Life Orb
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Charge Beam
---
Jolteon helps my team with even more insurance against Bulky Waters. I initially wanted the Specs Set, but then the Charge Beam set was great for sweeping so I took that instead. Charge Beam raises my SpAtk 70% of the time, which is the main crux of the set. A boost turns Thunderbolt 1.3x stronger than it would've with Specs, and that's a lot of power right there. Ability to switch moves, boost its special attack, and hit almost as hard as Specs even when unboosted made me choose the LO set over the other one. T-Bolt/Charge Beam are obvious STABs, Shadow Ball helps out a ton with Latias, Rotom, etc, and HP Grass is for ground slaying, 2HKOing or 1HKOing majority of them.
Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/192 Atk/170 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Earthquake
- Stone Edge
---
Rhyperior is slowly becoming a forgotten threat, all the hype that Colonel M made when he created that Rhyperior thread has died down, and Rhyperior has almost fallen off the top 50, but it's still pretty scary as a sweeper. Substitute blocks against potential KOs from 4x weak things, and Swords Dance raises its attack to insane levels. In some ways it can even break skarmbliss, easily setting up on either and OHKOing Skarm with +2 Stone Edge. A real powerhouse. The EVs and moveset are thoroughly explained in this thread.
Why the hell aren't you using him yet? (Rhyperior Discussion)
Salamence (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge
---
Another great suggestion by tennisace. Salamence finishes off so many games for me, it's not funny. It's a wonder how so many people rely solely on their status user just to stop Salamence. All the TWaves just hit me as I continue DDing, then outraging the next turn. Earthquake is for coverage, and Roost is just great for healing when I've taken too much damage from SR and switching into random fighting pokes. Jolly because speed is everything, and it helps if I can win the occasional speed tie against Jolly Scarfed Flygon trying to revenge me.
That's it for now, will post threat list later. Please RATE!
TEAM AT A GLANCE:
----------------------------------------------------------------------
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Flamethrower
- Earth Power
- Explosion
---
Heatran starts off the battle for me, probably one of the most reliable leads out there. I originally wanted ScarfTran, but Stealth Rock is a must for every offensive team, to ensure KOs and to stop the random focus sasher from completely halting the offense. Flamethrower because I am an accuracy freak, and it still hurts anyway with such high SpAtk and STAB. Earth power for the Tran switch, and Explosion to take out all the shit that is lured into this thing, though I tend to be cautious using it too early, people predict the boom easily. It's a very solid lead, normally living all the way to lategame, and can also take scarf from those tricksters. Azelf can't do jack to it, Scarfrachi needs a ground move to take care of it, Metagross is outsped and outdamaged by Flamethrower, etc. Great lead.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 176 HP/100 Atk/56 Spd/176 SDef
Adamant nature (+Atk, -SAtk)
- Superpower
- Bullet Punch
- U-turn
- Pursuit
---
Scizor provides me with a sturdy Latias counter, along with an early game scout and Celebi/Cresselia killer. Superpower does a shitload to many things, and is immensely powerful with choice band equipped. Bullet Punch cleans up, U-Turn scouts switches, and Pursuit screws up switches. Funny, almost all the Scizor these days are now Choice Banded, this has almost become the bread and butter Scizor set. It works fantastic though, and hits like a brick early on in game, and the steel typing is always a bonus.
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 40 HP/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Draco Meteor
- Signal Beam
---
tennisace suggested special Rain Kingdra, it hits as hard as shit when setup. I originally intended to go with the standard specially based Rain set, but then I felt that this Kingdra wasn't actually meant for consistent sweeping, it's meant to rip large holes in teams and break walls for Salamence and Rhyperior, so I ditched Surf for Hydro Pump, and Dragon Pulse for Draco Meteor, but left Signal Beam there for Celebi. The difference was very noticeable, it does a lot more to those specially defensive Scizors, and cleans up Bulky Waters a lot easier with Draco Meteor. Sometimes if i'm lucky, the game ends right here with Kingdra spamming Hydro Pump in the rain. EVs were meant for speed, outspeeding Neutral Base 80s, and outspeeding the standard Rain Special Kingdra, since I'm also betting on this to beat Rain teams.
Jolteon (M) @ Life Orb
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
- Charge Beam
---
Jolteon helps my team with even more insurance against Bulky Waters. I initially wanted the Specs Set, but then the Charge Beam set was great for sweeping so I took that instead. Charge Beam raises my SpAtk 70% of the time, which is the main crux of the set. A boost turns Thunderbolt 1.3x stronger than it would've with Specs, and that's a lot of power right there. Ability to switch moves, boost its special attack, and hit almost as hard as Specs even when unboosted made me choose the LO set over the other one. T-Bolt/Charge Beam are obvious STABs, Shadow Ball helps out a ton with Latias, Rotom, etc, and HP Grass is for ground slaying, 2HKOing or 1HKOing majority of them.
Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/192 Atk/170 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Earthquake
- Stone Edge
---
Rhyperior is slowly becoming a forgotten threat, all the hype that Colonel M made when he created that Rhyperior thread has died down, and Rhyperior has almost fallen off the top 50, but it's still pretty scary as a sweeper. Substitute blocks against potential KOs from 4x weak things, and Swords Dance raises its attack to insane levels. In some ways it can even break skarmbliss, easily setting up on either and OHKOing Skarm with +2 Stone Edge. A real powerhouse. The EVs and moveset are thoroughly explained in this thread.
Why the hell aren't you using him yet? (Rhyperior Discussion)
Salamence (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge
---
Another great suggestion by tennisace. Salamence finishes off so many games for me, it's not funny. It's a wonder how so many people rely solely on their status user just to stop Salamence. All the TWaves just hit me as I continue DDing, then outraging the next turn. Earthquake is for coverage, and Roost is just great for healing when I've taken too much damage from SR and switching into random fighting pokes. Jolly because speed is everything, and it helps if I can win the occasional speed tie against Jolly Scarfed Flygon trying to revenge me.
That's it for now, will post threat list later. Please RATE!