Introduction:
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A recent OU-UU split tournament has forced me into the normally dreaded UU metagame, of which I am rather hopeless to be honest. I have come seeking advice from the more experienced UU players, and see if I can make any changes. The title is meant to be a play on the 100 power priority move that would be utilized in rain by Bibarel, who could be running +2 atk behind a substitute...
Overview:
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The Team:
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Electrode@Damp Rock
Hasty
252 Atk, 28 Sp. Atk, 228 Spd
Static
Rain Dance
Explosion
Thunder
Taunt
Standard Electrode Rain lead. Nothing much on it really.
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Bibarel@Liechi Berry
Adamant
52 HP, 252 Atk, 204 Spd
Simple
Substitute
Defense Curl
Rollout
Waterfall/Quick Attack
A set I came up with, which made me create a UU team. Defense Curl means a +2 defense increase due to simple, and also increases the power of Rollout. +2 Attack STAB Waterfall in the rain hurts like a beauty, but Quick Attack would help me clean up if it comes in late-game. Has been a star of the team recently. I posted this set in the Analysis thread, but it was overturned as an 'Other Options' set.
IMO this has worked in a completely different role to the other sets in the analysis, and has worked far better for me personally than the others which I tried in its place.
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Kabutops@Life Orb
Adamant
80 HP, 252 Atk, 176 Spd
Swift Swim
Swords Dance/Rain Dance
Stone Edge
Waterfall
Aerial Ace/Rain Dance
Standard LO SS Kabutops. Shreds teams. Can be an option for a second Rain Dancer if need be.
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Lanturn@Leftovers
Calm
40 HP, 136 Sp. Atk, 252 Sp. Def, 80 Spd
Volt Absorb
Surf
Thunderbolt
Ice Beam
Rain Dance
Volt Absorb is the main focus here. Again, the standard set from Analysis, as I'm not familiar with UU, as stated previously. :x
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Weezing@Leftovers
Bold
252 HP, 252 Def, 6 Sp. Atk
Thunder
Will-o-Wisp
Pain Split
Hidden Power Ground/Flying
For obvious reasons, I didn't add Fire Blast to the set, so I'm not sure what to throw into the last slot. HP Ground or Flying came to mind for some reason, but I'm open to ideas.
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Toxicroak@Life Orb
Modest
6 HP, 252 Sp. Atk, 252 Spd
Dry Skin
Nasty Plot
Vacuum Wave
Shadow Ball
Hidden Power Ice
Again, standard NP Toxicroak. HP ICE and Shadow Ball has the better coverage IMO.
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__________
A recent OU-UU split tournament has forced me into the normally dreaded UU metagame, of which I am rather hopeless to be honest. I have come seeking advice from the more experienced UU players, and see if I can make any changes. The title is meant to be a play on the 100 power priority move that would be utilized in rain by Bibarel, who could be running +2 atk behind a substitute...
Overview:
__________
The Team:
__________
Electrode@Damp Rock
Hasty
252 Atk, 28 Sp. Atk, 228 Spd
Static
Rain Dance
Explosion
Thunder
Taunt
Standard Electrode Rain lead. Nothing much on it really.
- - - - - - - - - -
Bibarel@Liechi Berry
Adamant
52 HP, 252 Atk, 204 Spd
Simple
Substitute
Defense Curl
Rollout
Waterfall/Quick Attack
A set I came up with, which made me create a UU team. Defense Curl means a +2 defense increase due to simple, and also increases the power of Rollout. +2 Attack STAB Waterfall in the rain hurts like a beauty, but Quick Attack would help me clean up if it comes in late-game. Has been a star of the team recently. I posted this set in the Analysis thread, but it was overturned as an 'Other Options' set.
IMO this has worked in a completely different role to the other sets in the analysis, and has worked far better for me personally than the others which I tried in its place.
- - - - - - - - - -
Kabutops@Life Orb
Adamant
80 HP, 252 Atk, 176 Spd
Swift Swim
Swords Dance/Rain Dance
Stone Edge
Waterfall
Aerial Ace/Rain Dance
Standard LO SS Kabutops. Shreds teams. Can be an option for a second Rain Dancer if need be.
- - - - - - - - - -
Lanturn@Leftovers
Calm
40 HP, 136 Sp. Atk, 252 Sp. Def, 80 Spd
Volt Absorb
Surf
Thunderbolt
Ice Beam
Rain Dance
Volt Absorb is the main focus here. Again, the standard set from Analysis, as I'm not familiar with UU, as stated previously. :x
- - - - - - - - - -
Weezing@Leftovers
Bold
252 HP, 252 Def, 6 Sp. Atk
Thunder
Will-o-Wisp
Pain Split
Hidden Power Ground/Flying
For obvious reasons, I didn't add Fire Blast to the set, so I'm not sure what to throw into the last slot. HP Ground or Flying came to mind for some reason, but I'm open to ideas.
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Toxicroak@Life Orb
Modest
6 HP, 252 Sp. Atk, 252 Spd
Dry Skin
Nasty Plot
Vacuum Wave
Shadow Ball
Hidden Power Ice
Again, standard NP Toxicroak. HP ICE and Shadow Ball has the better coverage IMO.
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