[OVERVIEW]
Arceus-Fairy has a really good defensive typing and is the best Arceus forme against Dark-, Dragon-, and Fighting-types such as Yveltal, Mega Salamence, Marshadow, and Mega Sableye. It has excellent stats overall and an expansive movepool that includes Stealth Rock, Recover, Toxic, and Calm Mind, allowing it to be a great support Pokemon that can set Stealth Rock against most entry hazard controllers and pressure them with Toxic or Judgment. Arceus-Fairy is also able to check plenty of threats and allow Primal Groudon to run an offensive set, or can be a deadly setup sweeper on more offensive teams with its Calm Mind set. Arceus-Fairy also has access to the unique Fairy-type Judgment coupled with coverage options and Toxic, which makes it able to pressure Fairy-resistant Pokemon found in offensive teams. However, Arceus-Fairy suffers from the omnipresence of Ho-Oh, Steel-types, and Mega Gengar. A downside of using Arceus-Fairy over Arceus-Ground or Arceus-Water in balance and bulky offense builds is being more vulnerable to Primal Groudon, Mega Lucario, Ho-Oh, and Primal Kyogre, as well as being more pressured by Mega Gengar.
[SET]
name: Utility
move 1: Stealth Rock
move 2: Recover
move 3: Judgment
move 4: Toxic
item: Pixie Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe
[SET COMMENTS]
Moves
========
Stealth Rock provides an entry hazard and is very good on Arceus-Fairy, as it's able to beat common hazard controllers with Fairy-type coverage and Toxic, and it frees Primal Groudon from having to run the move. Recover allows Arceus-Fairy to maintain its HP, allowing it to come in many times and check offensive threats more effectively. Judgment is Arceus-Fairy's main way to deal damage, hitting Dragon- and Dark-types hard. Toxic is useful for threatening bulky Pokemon that Arceus-Fairy cannot beat with Judgment such as Primal Groudon and other support Arceus formes like Arceus-Water and Arceus-Ground. Earth Power breaks through Steel-types and Mega Gengar, which completely wall Arceus-Fairy otherwise. Arceus-Fairy needs to drop Toxic to use Earth Power, however, which makes it fairly unreliable against bulky threats such as Ho-Oh and support Arceus formes. Fire Blast surprises switch-ins such as Ferrothorn and Celesteela.
Set Details
========
Pixie Plate is held to boost Judgement's power. A Timid nature and 192 Speed EVs make Arceus-Fairy outspeed Jolly Mega Lucario. The EVs in Defense and HP maximize Arceus-Fairy's physical bulk to better check offensive threats such as Rayquaza, Marshadow, and Mega Salamence. Arceus-Fairy can run some other spreads, such as a bulkier spread of 252 HP / 240 Def / 16 Spe and a Bold nature to outspeed neutral-natured base 90 Speed Pokemon while maximizing physical bulk. 88 Speed EVs and a Timid nature allow Arceus-Fairy to outspeed Yveltal, while 96 Speed EVs plus a Timid nature enables Arceus-Fairy to outspeed Palkia. It can also run some Special Defense to better tank special attacks from the likes of Lunala.
Usage Tips
========
Set Stealth Rock against Pokemon that can't do much back to Arceus-Fairy, such as Dark- and Dragon-types as well as Arceus-Ground, Primal Groudon, and Giratina if they lack Toxic. Arceus-Fairy can also set up Stealth Rock against Mega Sableye with no fear, since it forces it out with Judgment, and can cripple Defog Arceus formes with Toxic when they clear Stealth Rock. Arceus-Fairy can cripple its checks with Toxic, so be sure to beat all opposing Steel-types before revealing it. Arceus-Fairy can also use Toxic against Stealth Rock users such as defensive Primal Groudon. It is fine to trade Toxic with Primal Groudon if your team doesn't pack a solid status absorber, as this will always help teammates deal with Primal Groudon. Avoid giving Steel-types free turns by keeping an Arceus-Fairy without Earth Power or Fire Blast in; always try to pressure them by immediately switching to your Steel-type check. Earth Power should be used to take down checks such as Mega Gengar and Steel-types, while Fire Blast hits bulky Steel-types that don't fear Earth Power. Avoid being hit by Toxic to preserve Arceus-Fairy's longevity, and also avoid paralysis, which eliminates Arceus-Fairy's Speed tying potential, making it not able to check what it should.
Team Options
========
Arceus-Fairy running Stealth Rock allows Primal Groudon to run an offensive set that can handle Steel-, Poison-, and Fire-types thanks to its coverage, good stats, and typing. Zygarde-C teams up very well with Arceus-Fairy; Arceus-Fairy is able to switch into non-STAB Ice Beams and Dragon-type attacks, and Zygarde-C is able to easily check threats to Arceus-Fairy such as Ho-Oh, Mega Gengar, and Steel-types. RestTalk Zygarde-C can also switch into status-inducing moves and can act as Speed control if it packs Glare. Ho-Oh is a decent teammate for Arceus-Fairy, being able to pressure the opposing team, beat down Steel-types such as Magearna and Ferrothorn, and profit from Arceus-Fairy's ability to check threats such as Mega Salamence and Zygarde-C. Ferrothorn, Skarmory, and Klefki can set up Spikes, and Arceus-Fairy can pressure Defog users to keep their Spikes layers up and has very good synergy with them. Marshadow threatens most Steel-types, pressures stall with its Bulk Up set, breaks defensive cores with Hidden Power Ice and Rock Tomb, and can check Mega Gengar decently with Shadow Sneak and Pursuit. Mega Salamence can check Primal Groudon and Ho-Oh on offensive teams and act as a strong wincon against most other playstyles. Gyarados soft checks Primal Groudon and pressures more defensive builds. Giratina-O and Celesteela can deal with Swords Dance Primal Groudon; Celesteela can check and weaken Stone Edge variants, while Giratina-O walls Fire Punch variants and can phaze Primal Groudon with Dragon Tail or hit it with Hex or Draco Meteor. Primal Kyogre is a solid teammate; its offensive set can weaken Primal Groudon with Ice Beam for Arceus-Fairy and break through defensive teams with Calm Mind, and its defensive variant can absorb status, pressure Primal Groudon and Ho-Oh, and cripple threats such as Ferrothorn with Scald. Yveltal, Tyranitar, and Pursuit users such as Deoxys-A are options to bypass Mega Gengar with. Primal Kyogre with Rest and Mega Sableye can act as status absorbers, with the latter also being able to bounce hazards back.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Judgment
move 4: Earth Power
item: Pixie Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe
[SET COMMENTS]
Moves
========
Calm Mind is Arceus-Fairy's setup move. Recover allows Arceus-Fairy to maintain its health while setting up. Judgment is Arceus-Fairy's most powerful STAB move and is Pixie Plate-boosted, OKHOing threats such as Mega Salamence, Yveltal, and Arceus-Dark at +1. Earth Power completes Arceus-Fairy's coverage, hitting Primal Groudon and Steel-types that resist Judgment super effectively. Fire Blast over Earth Power allows Arceus-Fairy to surprise and hit Steel-types such as Ferrothorn, Mega Scizor, and Celesteela super effectively, as well as hitting Mega Lucario and Magearna harder.
Set Details
========
Pixie Plate is required to use Arceus-Fairy and gives a 20% damage boost to Judgment. A Timid nature plus 192 Speed EVs makes Arceus-Fairy outspeed Jolly Mega Lucario. 252 EVs in HP and 64 EVs in Defense allow Arceus-Fairy to take on physically offensive threats such as Rayquaza and tank +2 Mega Lucario's Bullet Punch and +1 Mega Salamence's Double Edge at after Stealth Rock damage. Full investment in Speed with a Timid nature can be run to allow Arceus-Fairy to Speed tie with fully invested unboosted Mega Salamence and Arceus. Calm Mind boosts Arceus-Fairy's Special Attack and Special Defense stats, making investing in them unnecessary. A offensive EV spread of 4 Def / 252 SpA / 252 Spe can be used to maximize offensive presence and OKHO Ferrothorn, Mega Lucario, and Celesteela at +1 with Fire Blast.
Usage Tips
========
This set fits better on Sticky Web-based builds, as it can deal with Yveltal easily and is a threatening setup sweeper, but it can also work well on non-Sticky Web teams. Arceus-Fairy can easily get setup opportunities on some common offensive Pokemon in the tier such as Choice Sacrf Lunala and Yveltal thanks to its high defenses. Avoid Toxic, as it ruins Arceus-Fairy's longevity; a solution to that is to switch in Arceus-Fairy on Will-O-Wisp. Try to weaken the opposing team and KO Steel- and Poison-types to make Arceus-Fairy a successful sweeper. To keep Arceus-Fairy safe for checking threats, control entry hazards, avoid status, and switch in on attacks that can't 2HKO Arceus-Fairy in order to be able to use Recover. Set up with Arceus-Fairy early in the game before an opposing Gengar Mega Evolves to keep Arceus-Fairy safe from it. Gengar can't switch safely into Earth Power and can't OHKO +1 Arceus-Fairy with Sludge Wave, but if Gengar has already Mega Evolved, you should double switch into your Mega Gengar check.
Team Options
========
Pokemon such as Primal Groudon and Ferrothorn can set Stealth Rock for Arceus-Fairy, making it easier for Arceus-Fairy to do its job. Shuckle can set up Sticky Web for Arceus-Fairy, while Arceus-Fairy can beat most Flying-type threats such as Rayquaza and Yveltal and can pressure Giratina-O in return. Primal Groudon and Mega Lucario can beat most of Arceus-Fairy's checks as well as Primal Kyogre, Steel-types, and Poison-types, which makes it easier for Arceus-Fairy to sweep. Toxapex checks such as Primal Groudon, Mega Gengar, and Rayquaza are appreciated, as Arceus-Fairy struggles to beat Toxapex. Primal Kyogre, Mega Salamence, and Rayquaza are good teammates that beat Arceus-Fairy's checks such as Ho-Oh and Primal Groudon. Giratina-O checks Primal Groudon, can use Defog, and profits from Arceus-Fairy's ability to beat down Dark-types such as Yveltal. With Arceus-Fairy being weak to Toxic and other status, Steel-types and Mega Sableye backing it up is appreciated. Zygarde-C checks Ho-Oh, Mega Gengar, and most threats to Arceus-Fairy. It also can weaken the opposing team and has good synergy with Arceus-Fairy, as both can tank each other's weakness, and the Rest set can also come in on Toxic for Arceus-Fairy.
[STRATEGY COMMENTS]
Other Options
=============
Defog on the Stealth Rock support set can be viably used, but it is outclassed by Giratina-O, Arceus-Water, and Arceus-Ground, as they can threaten most entry hazard setters, while Arceus-Fairy can't. Arceus-Fairy can also run an offensive set with Recover, Judgment, Earth Power, and Stone Edge to break through offense teams and lure Ho-Oh. Thunder can be used to hit Ho-Oh and Primal Kyogre. Iron Defense on the Calm Mind set allows Arceus-Fairy to set up on physical threats and be a powerful and bulky setup sweeper.
Checks and Counters
===================
**Steel-types**: Mega Lucario can't switch safely into Judgment and doesn't outspeed Arceus-Fairy, but it can deal huge damage to Arceus-Fairy with boosted Bullet Punch and pressure slower variants with Iron Tail, forcing them out. Ferrothorn, Celesteela, and Mega Scizor don't fear Arceus-Fairy unless it runs Fire Blast and can force it out or set up on it. Healthy Magearna can steal boosts from Calm Mind Arceus-Fairy and force it out. Dialga can deal huge damage to Arceus-Fairy, cripple it with Thunder Wave or Toxic, and set Stealth Rock on its switch out.
**Mega Gengar**: Mega Gengar can trap Arceus-Fairy thanks to Shadow Tag and deal a huge amount of damage with Sludge Wave, or it can use Taunt on Calm Mind Arceus-Fairy to take it down with Destiny Bond.
**Ho-Oh**: Ho-Oh resists Arceus-Fairy's common coverage moves and can hit it hard with STAB moves and burn it with Sacred Fire. Substitute variants can set up on Arceus-Fairy's Toxic if it's not running enough Speed. Arceus-Fairy's only answer to Ho-Oh is the rare Stone Edge.
**Primal Groudon**: Primal Groudon resists Arceus-Fairy's STAB moves and can deal huge amounts of damage to it. Primal Groudon can set up on Arceus-Fairy if it doesn't pack Earth Power, but Toxic still threatens Primal Groudon.
**Primal Kyogre**: Rest Primal Kyogre variants can absorb Toxic and are enough bulky to take Judgment, and they can also burn Arceus-Fairy with Scald and phaze Calm Mind Arceus-Fairy with Roar. Offensive variants almost 2HKO Arceus-Fairy with Origin Pulse and can set up on support Arceus-Fairy sets if it doesn't run Toxic. Calm Mind Arceus-Fairy can't beat Calm Mind Primal Kyogre.
**Poison-types**: Toxapex can set up Toxic Spikes on the support Arceus-Fairy set and can remove Calm Mind boosts with Haze. Arceus-Poison can hit hard with Judgment and steal boosts with Psych Up.
**Toxic Users**: Toxic cripples Arceus-Fairy by making it lose its ability to set up and constantly check physical offensive threats.
**Special Setup Pokemon**: Pokemon such as Xerneas, Primal Kyogre, Mega Mewtwo Y, and Lunala can boost their Special Attack and Special Defense stats and beat Arceus-Fairy, but they dislike Toxic.
Arceus-Fairy has a really good defensive typing and is the best Arceus forme against Dark-, Dragon-, and Fighting-types such as Yveltal, Mega Salamence, Marshadow, and Mega Sableye. It has excellent stats overall and an expansive movepool that includes Stealth Rock, Recover, Toxic, and Calm Mind, allowing it to be a great support Pokemon that can set Stealth Rock against most entry hazard controllers and pressure them with Toxic or Judgment. Arceus-Fairy is also able to check plenty of threats and allow Primal Groudon to run an offensive set, or can be a deadly setup sweeper on more offensive teams with its Calm Mind set. Arceus-Fairy also has access to the unique Fairy-type Judgment coupled with coverage options and Toxic, which makes it able to pressure Fairy-resistant Pokemon found in offensive teams. However, Arceus-Fairy suffers from the omnipresence of Ho-Oh, Steel-types, and Mega Gengar. A downside of using Arceus-Fairy over Arceus-Ground or Arceus-Water in balance and bulky offense builds is being more vulnerable to Primal Groudon, Mega Lucario, Ho-Oh, and Primal Kyogre, as well as being more pressured by Mega Gengar.
[SET]
name: Utility
move 1: Stealth Rock
move 2: Recover
move 3: Judgment
move 4: Toxic
item: Pixie Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe
[SET COMMENTS]
Moves
========
Stealth Rock provides an entry hazard and is very good on Arceus-Fairy, as it's able to beat common hazard controllers with Fairy-type coverage and Toxic, and it frees Primal Groudon from having to run the move. Recover allows Arceus-Fairy to maintain its HP, allowing it to come in many times and check offensive threats more effectively. Judgment is Arceus-Fairy's main way to deal damage, hitting Dragon- and Dark-types hard. Toxic is useful for threatening bulky Pokemon that Arceus-Fairy cannot beat with Judgment such as Primal Groudon and other support Arceus formes like Arceus-Water and Arceus-Ground. Earth Power breaks through Steel-types and Mega Gengar, which completely wall Arceus-Fairy otherwise. Arceus-Fairy needs to drop Toxic to use Earth Power, however, which makes it fairly unreliable against bulky threats such as Ho-Oh and support Arceus formes. Fire Blast surprises switch-ins such as Ferrothorn and Celesteela.
Set Details
========
Pixie Plate is held to boost Judgement's power. A Timid nature and 192 Speed EVs make Arceus-Fairy outspeed Jolly Mega Lucario. The EVs in Defense and HP maximize Arceus-Fairy's physical bulk to better check offensive threats such as Rayquaza, Marshadow, and Mega Salamence. Arceus-Fairy can run some other spreads, such as a bulkier spread of 252 HP / 240 Def / 16 Spe and a Bold nature to outspeed neutral-natured base 90 Speed Pokemon while maximizing physical bulk. 88 Speed EVs and a Timid nature allow Arceus-Fairy to outspeed Yveltal, while 96 Speed EVs plus a Timid nature enables Arceus-Fairy to outspeed Palkia. It can also run some Special Defense to better tank special attacks from the likes of Lunala.
Usage Tips
========
Set Stealth Rock against Pokemon that can't do much back to Arceus-Fairy, such as Dark- and Dragon-types as well as Arceus-Ground, Primal Groudon, and Giratina if they lack Toxic. Arceus-Fairy can also set up Stealth Rock against Mega Sableye with no fear, since it forces it out with Judgment, and can cripple Defog Arceus formes with Toxic when they clear Stealth Rock. Arceus-Fairy can cripple its checks with Toxic, so be sure to beat all opposing Steel-types before revealing it. Arceus-Fairy can also use Toxic against Stealth Rock users such as defensive Primal Groudon. It is fine to trade Toxic with Primal Groudon if your team doesn't pack a solid status absorber, as this will always help teammates deal with Primal Groudon. Avoid giving Steel-types free turns by keeping an Arceus-Fairy without Earth Power or Fire Blast in; always try to pressure them by immediately switching to your Steel-type check. Earth Power should be used to take down checks such as Mega Gengar and Steel-types, while Fire Blast hits bulky Steel-types that don't fear Earth Power. Avoid being hit by Toxic to preserve Arceus-Fairy's longevity, and also avoid paralysis, which eliminates Arceus-Fairy's Speed tying potential, making it not able to check what it should.
Team Options
========
Arceus-Fairy running Stealth Rock allows Primal Groudon to run an offensive set that can handle Steel-, Poison-, and Fire-types thanks to its coverage, good stats, and typing. Zygarde-C teams up very well with Arceus-Fairy; Arceus-Fairy is able to switch into non-STAB Ice Beams and Dragon-type attacks, and Zygarde-C is able to easily check threats to Arceus-Fairy such as Ho-Oh, Mega Gengar, and Steel-types. RestTalk Zygarde-C can also switch into status-inducing moves and can act as Speed control if it packs Glare. Ho-Oh is a decent teammate for Arceus-Fairy, being able to pressure the opposing team, beat down Steel-types such as Magearna and Ferrothorn, and profit from Arceus-Fairy's ability to check threats such as Mega Salamence and Zygarde-C. Ferrothorn, Skarmory, and Klefki can set up Spikes, and Arceus-Fairy can pressure Defog users to keep their Spikes layers up and has very good synergy with them. Marshadow threatens most Steel-types, pressures stall with its Bulk Up set, breaks defensive cores with Hidden Power Ice and Rock Tomb, and can check Mega Gengar decently with Shadow Sneak and Pursuit. Mega Salamence can check Primal Groudon and Ho-Oh on offensive teams and act as a strong wincon against most other playstyles. Gyarados soft checks Primal Groudon and pressures more defensive builds. Giratina-O and Celesteela can deal with Swords Dance Primal Groudon; Celesteela can check and weaken Stone Edge variants, while Giratina-O walls Fire Punch variants and can phaze Primal Groudon with Dragon Tail or hit it with Hex or Draco Meteor. Primal Kyogre is a solid teammate; its offensive set can weaken Primal Groudon with Ice Beam for Arceus-Fairy and break through defensive teams with Calm Mind, and its defensive variant can absorb status, pressure Primal Groudon and Ho-Oh, and cripple threats such as Ferrothorn with Scald. Yveltal, Tyranitar, and Pursuit users such as Deoxys-A are options to bypass Mega Gengar with. Primal Kyogre with Rest and Mega Sableye can act as status absorbers, with the latter also being able to bounce hazards back.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Judgment
move 4: Earth Power
item: Pixie Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe
[SET COMMENTS]
Moves
========
Calm Mind is Arceus-Fairy's setup move. Recover allows Arceus-Fairy to maintain its health while setting up. Judgment is Arceus-Fairy's most powerful STAB move and is Pixie Plate-boosted, OKHOing threats such as Mega Salamence, Yveltal, and Arceus-Dark at +1. Earth Power completes Arceus-Fairy's coverage, hitting Primal Groudon and Steel-types that resist Judgment super effectively. Fire Blast over Earth Power allows Arceus-Fairy to surprise and hit Steel-types such as Ferrothorn, Mega Scizor, and Celesteela super effectively, as well as hitting Mega Lucario and Magearna harder.
Set Details
========
Pixie Plate is required to use Arceus-Fairy and gives a 20% damage boost to Judgment. A Timid nature plus 192 Speed EVs makes Arceus-Fairy outspeed Jolly Mega Lucario. 252 EVs in HP and 64 EVs in Defense allow Arceus-Fairy to take on physically offensive threats such as Rayquaza and tank +2 Mega Lucario's Bullet Punch and +1 Mega Salamence's Double Edge at after Stealth Rock damage. Full investment in Speed with a Timid nature can be run to allow Arceus-Fairy to Speed tie with fully invested unboosted Mega Salamence and Arceus. Calm Mind boosts Arceus-Fairy's Special Attack and Special Defense stats, making investing in them unnecessary. A offensive EV spread of 4 Def / 252 SpA / 252 Spe can be used to maximize offensive presence and OKHO Ferrothorn, Mega Lucario, and Celesteela at +1 with Fire Blast.
Usage Tips
========
This set fits better on Sticky Web-based builds, as it can deal with Yveltal easily and is a threatening setup sweeper, but it can also work well on non-Sticky Web teams. Arceus-Fairy can easily get setup opportunities on some common offensive Pokemon in the tier such as Choice Sacrf Lunala and Yveltal thanks to its high defenses. Avoid Toxic, as it ruins Arceus-Fairy's longevity; a solution to that is to switch in Arceus-Fairy on Will-O-Wisp. Try to weaken the opposing team and KO Steel- and Poison-types to make Arceus-Fairy a successful sweeper. To keep Arceus-Fairy safe for checking threats, control entry hazards, avoid status, and switch in on attacks that can't 2HKO Arceus-Fairy in order to be able to use Recover. Set up with Arceus-Fairy early in the game before an opposing Gengar Mega Evolves to keep Arceus-Fairy safe from it. Gengar can't switch safely into Earth Power and can't OHKO +1 Arceus-Fairy with Sludge Wave, but if Gengar has already Mega Evolved, you should double switch into your Mega Gengar check.
Team Options
========
Pokemon such as Primal Groudon and Ferrothorn can set Stealth Rock for Arceus-Fairy, making it easier for Arceus-Fairy to do its job. Shuckle can set up Sticky Web for Arceus-Fairy, while Arceus-Fairy can beat most Flying-type threats such as Rayquaza and Yveltal and can pressure Giratina-O in return. Primal Groudon and Mega Lucario can beat most of Arceus-Fairy's checks as well as Primal Kyogre, Steel-types, and Poison-types, which makes it easier for Arceus-Fairy to sweep. Toxapex checks such as Primal Groudon, Mega Gengar, and Rayquaza are appreciated, as Arceus-Fairy struggles to beat Toxapex. Primal Kyogre, Mega Salamence, and Rayquaza are good teammates that beat Arceus-Fairy's checks such as Ho-Oh and Primal Groudon. Giratina-O checks Primal Groudon, can use Defog, and profits from Arceus-Fairy's ability to beat down Dark-types such as Yveltal. With Arceus-Fairy being weak to Toxic and other status, Steel-types and Mega Sableye backing it up is appreciated. Zygarde-C checks Ho-Oh, Mega Gengar, and most threats to Arceus-Fairy. It also can weaken the opposing team and has good synergy with Arceus-Fairy, as both can tank each other's weakness, and the Rest set can also come in on Toxic for Arceus-Fairy.
[STRATEGY COMMENTS]
Other Options
=============
Defog on the Stealth Rock support set can be viably used, but it is outclassed by Giratina-O, Arceus-Water, and Arceus-Ground, as they can threaten most entry hazard setters, while Arceus-Fairy can't. Arceus-Fairy can also run an offensive set with Recover, Judgment, Earth Power, and Stone Edge to break through offense teams and lure Ho-Oh. Thunder can be used to hit Ho-Oh and Primal Kyogre. Iron Defense on the Calm Mind set allows Arceus-Fairy to set up on physical threats and be a powerful and bulky setup sweeper.
Checks and Counters
===================
**Steel-types**: Mega Lucario can't switch safely into Judgment and doesn't outspeed Arceus-Fairy, but it can deal huge damage to Arceus-Fairy with boosted Bullet Punch and pressure slower variants with Iron Tail, forcing them out. Ferrothorn, Celesteela, and Mega Scizor don't fear Arceus-Fairy unless it runs Fire Blast and can force it out or set up on it. Healthy Magearna can steal boosts from Calm Mind Arceus-Fairy and force it out. Dialga can deal huge damage to Arceus-Fairy, cripple it with Thunder Wave or Toxic, and set Stealth Rock on its switch out.
**Mega Gengar**: Mega Gengar can trap Arceus-Fairy thanks to Shadow Tag and deal a huge amount of damage with Sludge Wave, or it can use Taunt on Calm Mind Arceus-Fairy to take it down with Destiny Bond.
**Ho-Oh**: Ho-Oh resists Arceus-Fairy's common coverage moves and can hit it hard with STAB moves and burn it with Sacred Fire. Substitute variants can set up on Arceus-Fairy's Toxic if it's not running enough Speed. Arceus-Fairy's only answer to Ho-Oh is the rare Stone Edge.
**Primal Groudon**: Primal Groudon resists Arceus-Fairy's STAB moves and can deal huge amounts of damage to it. Primal Groudon can set up on Arceus-Fairy if it doesn't pack Earth Power, but Toxic still threatens Primal Groudon.
**Primal Kyogre**: Rest Primal Kyogre variants can absorb Toxic and are enough bulky to take Judgment, and they can also burn Arceus-Fairy with Scald and phaze Calm Mind Arceus-Fairy with Roar. Offensive variants almost 2HKO Arceus-Fairy with Origin Pulse and can set up on support Arceus-Fairy sets if it doesn't run Toxic. Calm Mind Arceus-Fairy can't beat Calm Mind Primal Kyogre.
**Poison-types**: Toxapex can set up Toxic Spikes on the support Arceus-Fairy set and can remove Calm Mind boosts with Haze. Arceus-Poison can hit hard with Judgment and steal boosts with Psych Up.
**Toxic Users**: Toxic cripples Arceus-Fairy by making it lose its ability to set up and constantly check physical offensive threats.
**Special Setup Pokemon**: Pokemon such as Xerneas, Primal Kyogre, Mega Mewtwo Y, and Lunala can boost their Special Attack and Special Defense stats and beat Arceus-Fairy, but they dislike Toxic.
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