Both statements aren't false, how important or mandatory spikes really are depends on who you ask though. I would agree with the importance of Spikes compared to SR, the only difference is that in newer gens it is really easy to fit SR on a team, in GSC you have a whole 2 viable setters, 4 if you are in a ballsy mood, and they are used pretty much just for setting Spikes. I mean you can make cases for the Explosion and/or Spin on both and like Forrys bulk and Cloysters bulk and decently strong attacks, but let's be real, they are suboptimal choices for everything that isn't setting spikes. Both mons are rather passive mons and it's hard to justify using them if the Spikes aren't of integral importance to you. Note the "to you" here, some players will tell you it's always better to have spikes than not to and you should make a case against them instead of for them, others will tell you the opposite. Several strategies absolutely need spikes, many enjoy spikes but can function without them and some don't care about them. I'd really say it's a case-to-case thing and depends on the player and their playstyle.I read something somewhere (maybe a borat post on the PO forums?) about using Spikes only if it's an integral part of your strategy, such as toxic spikes shuffling, nidoking + spikes, or generating offensive pressure on forry/missy stall. Yet now, I'm hearing that Spikes are as important as Stealth Rock in DPP+, where it's either mandatory or there's no reason not to use it. Which statement is true?
First of all Ttar isn't just a worse rhydon if it runs curse. Different stats, different weaknesses. Just look at how the Exeggutor matchup changes, especially if they don't carry giga drain, I'd say that's pretty relevant differences. Also mono rock isn't really that bad coverage, you really only don't hit the ground types with it. Here is some more in-depth talk on (curse) Ttar by Jorgen, Pursuit can be dropped. Not saying it's the best use of it, but still.What does Curse Tyranitar run, assuming curse/roar/rs? I'm assuming pursuit, since otherwise it's just a shitty rhydon that can gamble vs. electrics instead of needing to hit them with RS on the switch, but without earthquake it gets really bad coverage with mono-rock.
Forry isn't really an offensive boomer like others are because it attracts normal resists or immunes way too often. You do have a surefire way against drumlax or in other pinches though and using spin + boom on the same mon is one of forrys central niches. I wouldn't say it's too mandatory on forry, only spikes and spin (unless you want one of those spike up and boom asap forrys) are mandatory, the rest can/should be tailored to what your team wants it to do most. I'd say curse forry uses spikes, spin, curse and hp bug or toxic. But curse forry is terribad since it doesn't actually beat curselax, the thing you want to use it for. I never got the point in using it and there is a reason why it's so unpopular.On forretress, how mandatory is Explosion? I find myself almost never using it, instead using toxic + HP Bug/Ghost. Also, what does curse forretress run as its last, assuming spikes/spin/curse?
Basically I just see two sets, Curse with instant recovery and a special filler move or a support set with twave, double edge and ice beam that matches up well vs electrics and effectively spreads para against many things. It's a niche mon though and the sets are niche too, on top of that you got alot of viable other options, so it's really hard to talk about an advocated set there.What's the deal with porygon2? From what I've read, it seems that the advocated set is curse/stab/recover/twave/ice beam, which obviously can't exist. Is it more like curse or ice beam/recover/stab/thunder wave or toxic?
One set is growth passing and one set is growth sweeper. Growth/Psychic/BP/MS and Growth/Psychic/MS/HP (fire usually). Not sure where pulling an analogy to an analogy leads you but I guess it is sorta similar to what someone said about some other pokemon at some point. The sweeper set is sorta odd since you see yourself cockblocked by something all the time, depending on your hp, and steels or ttar are pretty common, as well as snorlax of course. The bp set obviously gets walled by things and your plan of passing to something to accomplish something usually requires many conditions to be met. So I guess you can say it's sorta like Heracross in that regard that you have some sets and they are decent but won't blow you off your seat at any time because you always miss out on something.I've heard that Espeon is like Gengar and Heracross in that there's the set you want to run, and then there's the set you have to run. What is that set? I'm assuming growth/psychic/bp, but is the last HP Water/Grass, or morning sun, or what?
Curse is what makes Snorlax the arguably overpowered powerhouse it is in GSC, it's merely a top tier mon without it. It stuffs Explosion and random physical mons coming in and contesting you, in particular other Snorlax... in particular particular enemy Curselax because their ability to boost and your inability means you lose that matchup. It also generally makes you more dangerous to everything that isn't a dedicated Snorlax counter, because generally speaking in GSC you go for 3HKOs and even just boosting to +1 for the 2HKO takes the same amount of turns as a natural 3HKO while setting you up better for the future. Say, switching into Zapdos bird can just pepper you with Thunders and force you to Rest with good accuracy. Curse makes you much more dangerous if it misses, and if it hits at least you have boosted Defense so generally the opponent's only viable response at that point is "go to phazer and Roar/WW Snorlax out." Now your sleep counter is at zero for the next time you bring Lax back in. Without Curse, opponent just brings in their own Snorlax or whatever and you're like oh shit better get out of here, sleep counter not at zero.I read something somewhere (maybe a borat post on the PO forums?) about using Spikes only if it's an integral part of your strategy, such as toxic spikes shuffling, nidoking + spikes, or generating offensive pressure on forry/missy stall. Yet now, I'm hearing that Spikes are as important as Stealth Rock in DPP+, where it's either mandatory or there's no reason not to use it. Which statement is true?
Spikes are very important, and yet not at all important. For the most part, it's just nice that they nullify Leftovers especially against stuff that doesn't normally carry recovery so it helps wear down Eggy, non-EQ Snorlax chip down Tyranitar, etc. If you're running Marowak or Drumlax, well max Attack STAB attacks happen to only do ~90% to a lot of bulky shit so Spikes is a boon to make sure you actually OHKO everything instead of, say, Marowak dies to not-quite-dead Cloyster. They're only 100% necessary if you do some triple-phazer Skarm/Kou/Suicune stall shit with no proper offense because Spikes kinda is your offense in that case.I read something somewhere (maybe a borat post on the PO forums?) about using Spikes only if it's an integral part of your strategy, such as toxic spikes shuffling, nidoking + spikes, or generating offensive pressure on forry/missy stall. Yet now, I'm hearing that Spikes are as important as Stealth Rock in DPP+, where it's either mandatory or there's no reason not to use it. Which statement is true?
So you took a view against the conventional wisdom, and then your observations told you that the conventional wisdom was correct all along? Because that's what I'm reading.I'm a little confused about Steelix. I've thought of it as an answer to both non-firelax and non-HP Water electrics in one, but I feel that this view is flawed, somehow. I've thought of it as more offensive than Skarmory, but I end up only phazing snorlax, and tend to run Rock Slide just so Zapdos can't eventually beat me with repeated HP Ices, meaning the only offense I get is a free earthquake vs Raikou, late-game spikes shuffling, and/or Explosion, if I'm running it. So how much of my view is true, and what do I need to change/know?
Ttar bleh. It's not strictly worse than Rhydon, sure, or even Steelix or whatever other "Normal-resistant Curse user" you wanna throw out there. But I really don't like it in general so I won't say much here. Psychic resist, sure, but without Crunch or at least Pursuit you're not scaring away even non-Giga Drain Eggy which almost always means it has Leech Seed instead anyway and will laugh at your attempts to boost.other stuff
I guess I worded it poorly. It's obvious that literally every team in the entirety of competitive Pokemon (except maybe select ADV teams that have a bad matchup vs starmie???), and that the entire argument for limiting spikes usage is that you're forced to run one of two shitty mons, therefore usually giving yourself a synergy disadvantage. Though I guess it can go either way.Both statements aren't false, how important or mandatory spikes really are depends on who you ask though. I would agree with the importance of Spikes compared to SR, the only difference is that in newer gens it is really easy to fit SR on a team, in GSC you have a whole 2 viable setters, 4 if you are in a ballsy mood, and they are used pretty much just for setting Spikes. I mean you can make cases for the Explosion and/or Spin on both and like Forrys bulk and Cloysters bulk and decently strong attacks, but let's be real, they are suboptimal choices for everything that isn't setting spikes. Both mons are rather passive mons and it's hard to justify using them if the Spikes aren't of integral importance to you. Note the "to you" here, some players will tell you it's always better to have spikes than not to and you should make a case against them instead of for them, others will tell you the opposite. Several strategies absolutely need spikes, many enjoy spikes but can function without them and some don't care about them. I'd really say it's a case-to-case thing and depends on the player and their playstyle.
I had remembered someone making that statement before - for Gengar, you want to run PSong, FBlast, Psychic, Mean Look, a lot of fun stuff, but you're pretty much relegated to boltbeam/hyp or dpunch/boom or dbond. Heracross wants to run Earthquake, HP Rock, HP Fighting, Counter, but it's forced into restalk/megahorn/curse or stoss. For espeon, you want to run sub, morning sun, hp water, hp grass, hp fire, bite?, but you need to run growth/psychic/bp/hp water, so ttar doesn't literally make espy a crutch. At least steels can get damaged by 135 off 358 SpA (assuming growth + resist cancel out). Sure MS is probably the best idea outside HP Water but that's only really useful in a tour setting where you're 90% positive your opp isn't bringing a dark.One set is growth passing and one set is growth sweeper. Growth/Psychic/BP/MS and Growth/Psychic/MS/HP (fire usually). Not sure where pulling an analogy to an analogy leads you but I guess it is sorta similar to what someone said about some other pokemon at some point. The sweeper set is sorta odd since you see yourself cockblocked by something all the time, depending on your hp, and steels or ttar are pretty common, as well as snorlax of course. The bp set obviously gets walled by things and your plan of passing to something to accomplish something usually requires many conditions to be met. So I guess you can say it's sorta like Heracross in that regard that you have some sets and they are decent but won't blow you off your seat at any time because you always miss out on something.
I mean, curselax is obviously good, but I tend to wish I had an extra coverage move, or LK, or boom, or something other than curse. I guess it's more of a personal playstyle thing, I tend to use lax as an offensive 'mon with the ability to switch into zap, where curselax is mainly a defensive 'mon. If I wanted lax to potentially sweep I'd take drum > curse anytime, curse seems more as a way to deal with physicals a lot better, and to generate offensive pressure. The only difference between curse > stab and using stab twice is that the former saves a stab PP while the latter does 50% more damage, and defensive mons tend to care about pp more and damage less. Maybe. I got two hours of sleep today so some of my thinking may be off.Personally, I seem to regret every game I use a non-Curse Snorlax. Maybe I just suck, but I think it's more that "Curselax" doesn't have any real counters. Obviously it can't beat everything with four moves but its coverage move can theoretically beat anything, and even if your opponent packs multiple counters for different individual movesets, the fact is that they're all defensive and don't take away any of the Curselax player's momentum. There is no offensively breaking Curselax because it's so stupidly bulky on both sides and an offensive powerhouse, there are only different ways of forcing it out until you can either beat it 1vX or get your own thing setup that can punch through unboosted Lax later. You can flip the switch on a non-Curselax because an unboosted Snorlax is threatened by Explosion, it gets 3HKOed by Dynamicpunch Ttar, Heracross... plus Lax is so slow that even some other Curse users still outspeed it at +1.
My problem was that I didn't know the conventional wisdom in the first place. the GSC smogdex is mid-tier at best, so I didn't have a good definition as to what steelix is supposed to do, meaning I basically had to rerun the proofs myself. It isn't as straight-forward as "phazer" or "normal resist"; how does it phaze? Offensively, like Raikou? Defensively, like Skarm? Or a mix? Does it really deal with Lax when it's hit by both Fire Blast and EQ, and can only really phaze in return? What teams can get away with having a phazer boom? what does it have that separates it from skarm? just the ground typing? etc. I was on the right street, but I didn't know the exact address.So you took a view against the conventional wisdom, and then your observations told you that the conventional wisdom was correct all along? Because that's what I'm reading.
p2 is more of a lax support IMO. I've only used the curse set, the main thing it does is paralyze skarm/tank/cune/other non-ground curselax answers. I can see it doing well paired with surf+thunder lax. twave+ib seems like it has a hard time forcing things to get para'd but no experience with it.other stuff
They are effectively banned from standard (OU) play yes; however, we are going to play with Sand Veil / Snow Cloak allowed in DPP NU in an upcoming tournament, and neither ability had much of an effect, if any, on UU so I assume they'd be allowed there. Ubers will also probably allow both but that remains to be seen.Hi guys, I have a question about DP and the new evasion clause. Years ago I remember play with evasion clause but it didn't include sand veil/snow cloak but now it seems to include both abilities under evasion clause so... does it mean that mons like Glaceon or Froslass, with just snow cloak as ability, are banned from the entire game?
To my knowledge EVs don't split up, every pokemon that gained experience in the battle receives the full amount.Hi,
i have recently started to play some Pokémon again, specifically Pokémon XD.
I have decided to EV train some of my Pokémon without any external help from the other games.
Since i have not EV-trained for a while now, my knowledge is a little rusty concerning the topic.
I have two questions:
In double battles, if I k.o. one of my opponents Pokémon, do the EVs split up for my two Pokémon or does every one of my Pokémon get the full EVs?
E.g., i k.o. a Linoone, do the EVs split up and my two Pokémon get each 1 speed EV or do my Pokémon get both 2 Speed EVs.
If a Pokémon holds EXP. share and is not on the field, does it still get EVs? Do they split up like explained above?
Best regards,
Felix
Thanks for reply buddy. Could you share a link with more info about this clause, or the discussion thread? I'm really disappointed on how this clause has been implemented and I want to know different points of view and some other arguments for and against.They are effectively banned from standard (OU) play yes; however, we are going to play with Sand Veil / Snow Cloak allowed in DPP NU in an upcoming tournament, and neither ability had much of an effect, if any, on UU so I assume they'd be allowed there. Ubers will also probably allow both but that remains to be seen.
http://www.smogon.com/forums/threads/sand-veil-in-dpp.3558511/Thanks for reply buddy. Could you share a link with more info about this clause, or the discussion thread? I'm really disappointed on how this clause has been implemented and I want to know different points of view and some other arguments for and against.
Sure it helps, thanks buddy!http://www.smogon.com/forums/threads/sand-veil-in-dpp.3558511/
Here's the Policy Review thread that led to the ban. Hope that helps!
Replying MISHKA. I found some info about EXP. share and it works as Ortheore said, the EVs don't split up, so if you beat a Linoone you will gain 2 EV for both pokes, the one who is in the field and the one who is equipped with EXP. share.Hi,
i have recently started to play some Pokémon again, specifically Pokémon XD.
I have decided to EV train some of my Pokémon without any external help from the other games.
Since i have not EV-trained for a while now, my knowledge is a little rusty concerning the topic.
I have two questions:
In double battles, if I k.o. one of my opponents Pokémon, do the EVs split up for my two Pokémon or does every one of my Pokémon get the full EVs?
E.g., i k.o. a Linoone, do the EVs split up and my two Pokémon get each 1 speed EV or do my Pokémon get both 2 Speed EVs.
If a Pokémon holds EXP. share and is not on the field, does it still get EVs? Do they split up like explained above?
Best regards,
Felix
Why blanket ban instead of saying that Pokemon with two abilities are required not to use Sand Veil/Snow Cloak? That solves the Gliscor problem without banning a bunch of other stuff.They are effectively banned from standard (OU) play yes; however, we are going to play with Sand Veil / Snow Cloak allowed in DPP NU in an upcoming tournament, and neither ability had much of an effect, if any, on UU so I assume they'd be allowed there. Ubers will also probably allow both but that remains to be seen.
Sounds cool. Are those 7 definitely the only ones you'd consider? Zam, Egg, Tauros, Graveler (maybe offer to swap back and forth with your friend so you can both have Golem?), and Lapras all look like good picks. Running Egg and Vic on the same team would be weird, but I like Vic more than Raichu (especially since you don't have the Surf event one.)Hey, I'm new, so hopefully I'm posting this in the right place! Happy to get involved in the world of competitive, but please excuse the poor formatting.
Background:
So my friend and I have been battling on RBY about once every 2 years or so for 6 years. Huge rivalry. He's the Gary to my Ash. I never played past Gen 2, but he has been playing competitively since SS and HG, so I decided that this time would be different. I looked up the tier lists, did some research, and came up with the best team I can have given the availability of TMs and whatnot. Also, we are battling at level 50 instead of the standard level 100.
We battled earlier in the week with 5 level 30s. He underestimated me, I did my research, and I beat him 5 out of 6 matches. He will be back with a vengeance, and I need to be prepared.
After beating the game, I have ended up with 7 Pokemon from which to choose, a few of which I haven't decided on their moveset. I figured this was the best place to go to ask for advice.
MY TEAM:
Kadabra
Psychic
Recover
Thunderwave
Reflect / Seismic Toss
Raichu
Thunderbolt
Thunder Wave
Submission
Mega Punch / ???
Graveler
Earthquake
Rock Slide
Explosion
???
Lapras
Ice Beam
Thunder
Body Slam
Confuse Ray
Victreebel
Razor Leaf
Swords Dance
Sleep Powder
Wrap / Hyper Beam
Tauros
Blizzard
Earthquake
Body Slam
Hyper Beam
Exeggutor
Psychic
Explosion
Sleep Powder
Stun Spore / Double Edge / Mega Drain
AVAILABLE TMs
Seismic Toss, Mimic, Fire Blast, Fissure, Submission, Mega Kick, Reflect, Hyper Beam, Counter, Tri Attack, Horn Drill, Double Team, Toxic, Take Down, Rest, Mega Drain, Double Edge, Mega Punch, Substitute, Surf
When we battled last, he had a Jolteon, Nidoking, Graveler, Machoke, and Gloom. I fully expect him to keep the Jolteon and have a Vileplume, and probably he'll keep the Graveler and Nidoking as well, but I'm not so sure about those. I know he likes Gengar, so Haunter might be his #5. Not sure about his last one. Could be the Machoke, could be something else. I'm potentially predicting a Dragonite as well. Finally, since this is level 50, he won't be using the legendary birds.
QUESTIONS:
Which of these do I choose as my starting 6?
What moves do I pick where indicated uncertainty?
What strategies do I need to use when considering battling with this team?
Thank you all so much! I have enjoyed looking at this community, and hopefully I can enjoy being a part of it as well.
Thanks for the excellent advice!Sounds cool. Are those 7 definitely the only ones you'd consider? Zam, Egg, Tauros, Graveler (maybe offer to swap back and forth with your friend so you can both have Golem?), and Lapras all look like good picks. Running Egg and Vic on the same team would be weird, but I like Vic more than Raichu (especially since you don't have the Surf event one.)
Vic should be using H-Beam over Wrap if it's running SD. Stun Spore's good on Egg if you aren't running Rai. Grav won't be using much else besides the listed moves, though you could use Substitute to scout his switch-in. Just keep in mind it won't block his Gloom's Sleep Powder or Stun Spore. Zam is your best pick for lead, so I'd probably go with SToss on it.
Hope that helps a bit. Good luck, and welcome to Smogon ^.^
Yeah, you can't really make an ideal Lax set with that, but he's flexible enough that you could come up with something that works. Amnesia / Double-Edge / Surf / Rest could make a decent setup mon. You could also try something like DE / Surf / Rest / Reflect for a more durable set. Even something like DE / HBeam / Surf / Counter could be fun if going all-out offensive.Thanks for the excellent advice!
I benched Rai and followed your move suggestions.
Just a few follow up questions.
First of all, yeah, I am open to the idea of other pokemon, but as you can see, I'm very limited in my TMs. For example, kadabra got my twave, so I couldn't teach it to a chansey, lax or starmie. If there's a mon I can grab and supplement with the TMs listed above, I'm all for it.
Now, from the strategy standpoint, I have a few questions to which I can't find an answer. If you could direct me to a guide, that works, too.
When do I use sleep vs paralyze with egg?
When is it safe to use SD with vic? When do I swap him in?
Do I always lead with confuse ray and twave on lapras and Kadabra?
When is Seismic Toss optimal?
I know it's a lot. Just answer what you can or point me in the right direction. Thanks!
We're playing without any clauses. This is just man-to-man deathmatch where I'm trying to get as much of an upper hand as possible. Does this mean I should get more faster sleepers on my team? I already missed the opportunity to get Sing on Lapras, but I can load a previous state and grind back up where she keeps sing, or maybe catch... something else?Yeah, you can't really make an ideal Lax set with that, but he's flexible enough that you could come up with something that works. Amnesia / Double-Edge / Surf / Rest could make a decent setup mon. You could also try something like DE / Surf / Rest / Reflect for a more durable set. Even something like DE / HBeam / Surf / Counter could be fun if going all-out offensive.
You'll generally want to sleep something asap, as paralysis blocks sleep. After that, you're free to fire off Stun Spores at whatever. If you aren't playing with Sleep Clause, you can put as much to sleep as possible, but then you'd be better off with more, faster sleepers.
SD Vic needs to be saved for late-game, but I'd replace it with Lax if that's an option. You generally want anything faster to be paralyzed when you set up with it, as it's not too hard to take out. It's best switching in after something slower than it KOes one of your mons, as then it can Sleep Powder it or just SD on the predicted switch without having taken damage prior.
TWave is usually a safe early move with Kadabra (If you can trade that and get a Zam, definitely go for it, as the Speed difference alone is huge.) Just remember that once your opponent has a statused Pokemon, they can keep switching it in against predicted TWaves to shift momentum in their favor. You can do the same, on that note, and Kadabra makes for a great status sponge. As for Confuse Ray, it works well against paralyzed Pokemon, as they're only successfully attacking about 3/8 of the time at that point. It's also a good move for forcing switches / praying for luck, but don't overly rely on luck if you have more reliable ways of winning.
SToss is better for hitting other Psychic-types, while Reflect is handy for surviving physical hits. Generally the former is more important in the very early-game, which is where you'll be using Kadabra if you lead with it. Once things are asleep and mid-game is rolling, it's more of a personal or team preference type of thing.
No clauses is a pretty big game-changer, since you could bring multiples of a Pokemon if you wanted to, though that probably isn't the case given TM restrictions. You can drop Stun Spore for Mega Drain on Egg if you're expecting him to bring Grav again, as sleep is generally the better status and you have other ways of paralyzing things.We're playing without any clauses. This is just man-to-man deathmatch where I'm trying to get as much of an upper hand as possible. Does this mean I should get more faster sleepers on my team? I already missed the opportunity to get Sing on Lapras, but I can load a previous state and grind back up where she keeps sing, or maybe catch... something else?
I did catch a Lax on the off chance that someone on here told me that Lax was a necessity for a team. In considering adding him in place of Vic, without going back to the previous save, here's where my team currently stands
Psychic
Recover
Thunder Wave
Seismic Toss
Earthquake
Rock Slide
Explosion
???
Ice Beam
Thunder
Body Slam
Confuse Ray
Blizzard
Earthquake
Body Slam
Hyper Beam
Psychic
Explosion
Sleep Powder
Stun Spore
__________
Razor Leaf
Swords Dance
Sleep Powder
Hyper Beam
OR
???
Available Options for Lax:
Body Slam / Rest / Amnesia / Double-Edge / Hyper Beam / Reflect / Surf / Fire Blast / Fissure / Rage / Counter / Submission
What's your suggestion?