I have some questions about the DPP metagame that I'm not sure if they count as "simple", but this seems like the best place to put them regardless.
What's the full list of Sleep Talk users that can be used to absorb sleep from loom/rose? I already know of latias, heracross, and the ghosts, but are there any other Pokemon that viably do it?
How do modern stall teams differentiate themselves from older stall teams? I know a general list of "clef, knock off, protect, spinless spike-immune stacking", but how does it utilize them? Knock Off and Protect especially seem to lower their overall matchup effectiveness. How much do they usually factor sand immunities or rocks resists, in the scope of residual damage? How do the Pokemon that run knock and/or protect deal with the Pokemon they're "supposed" to deal with, without the extra slot? Or are the added with the knowledge that that would be the case, and the rest of the team is built to cover that? If that's the case, how do those teams manage to cover everything and avoid having too much pressure being put on one or two Pokemon, especially if there are several knock/protect users? Since from my experience, those moves are usually used to make things easier to deal with (tecting on a choice user for a guaranteed good option next turn, knocking off lefties to wear it down easier, or emp knocking rotom's specs to give their special wall more breathing room when switching into it), rather than being used to straight-up wall or out-trade opposing mons.
Every single professionally-used team I've seen has had at least one steel being used, is this a hard rule that people tend to follow as quality control, or is it just "coincidence" with the builders only looking for qualities without any bias towards any typing, and the steels always find a way in? If it's the latter, if a team opts for non-steel Dragon switchins like ttar/blissey for specstias or uxie/cune/hippo for dnite/flygon/kingdra, is it theoretically entirely possible for a team to be not only viable but optimal without having any steels? I'm interested since I don't believe I've ever seen a team where that's the case so far.
The smogdex's entry for Rotom-A does an absolutely atrocious job at giving ways to deal with it that aren't called tyranitar or blissey, with the rise in defensive and wisp rotoms I'm having a difficult time finding options on my own that aren't just faster wallbreakers. What are the pokemon/strategies people tend to use to deal with it currently?