Substitute and Roost don't count as setup moves in the context of "things you get to use automatically in this format", so that last set doesn't work quite so well.
I've tested it and it works. At least on ROM.Substitute and Roost don't count as setup moves in the context of "things you get to use automatically in this format", so that last set doesn't work quite so well.
It's a bug (pun intended).I've tested it and it works. At least on ROM.
They are, so any bugs are my fault. I think I've already fixed the second bug, but I'm going to have to think about the first bug (flinch doesn't "happen" while executing the move that causes the flinch).Been messing around with some stuff and I ran into a few hiccups.
http://replay.pokemonshowdown.com/rom-gen7automagic-67811 - Turn 14, Hitmonlee's Fake Out triggers automagic even though the target switched and no Flinch occurred. It doesn't seem to do that under normal circumstances, so I think the Normal Gem caused the automagic.
http://replay.pokemonshowdown.com/rom-gen7automagic-67787 - Turn 3, Charizard's Flame Charge KOs Victreebel and gives it the +1 Speed but no automagic. Even though the target fainted, the secondary effect still happened, and Belly Drum should have activated that turn (rather than Turn 4 after another use of Flame Charge).
I'm not sure if the codes are different on Dragon Heaven versus Rom.
The secondary effect still triggers for Flame Charge at +6 Speed, it just doesn't boost any higher and gives the message "[Pokemon]'s Speed won't go any higher!" instead.What makes sense to me is if the secondary effect fails to activate (in this case, Flame Charge's +1 Speed) for any reason (in this case because the user is already at max Speed), automagic won't happen. It's the same idea as Scald failing to burn a target with Shield Dust or Mud Slap failing to lower a target's accuracy with Clear Body.
Spandan , Secret Power should not activate automagic if the target is already asleep.
Storm Drain Gastrodon and Water Absorb Seismitoad say hi :PXurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Charge Beam
- Tail Glow
- Charge
- Calm Mind
Manaphy @ Choice Scarf
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Tail Glow
- Acid Armor
That's a good question and I was thinking about that too. I *think* that the Snatcher uses the move with priority, and any self-targeting moves that occur on the field that turn are snatched, so potentially it can steal a Swords Dance / Dragon Dance / Belly Drum from Charizard after Flame Charge triggers them. We'll have to test it, but if that makes sense to the coders I'd like to see it be part of the mechanics.Does Snatch work if they don't use an actual status move? Flame Charge isn't a snatchable move, I think, so it should fail since Charizard X isn't actually using SD or Dragon Dance on a given turn, but the OM's function is to activate those moves if they're in Charizard's set if it uses a move and the secondary effect activates.
At the moment, the user only steals one move using Snatch (if charizard uses flame charge, and has DDance and Belly Drum in its moveset, it will only steal the first one used by the mon, DDance in this case). Should it steal all of the setup moves that the opponent tries to use?That's a good question and I was thinking about that too. I *think* that the Snatcher uses the move with priority, and any self-targeting moves that occur on the field that turn are snatched, so potentially it can steal a Swords Dance / Dragon Dance / Belly Drum from Charizard after Flame Charge triggers them. We'll have to test it, but if that makes sense to the coders I'd like to see it be part of the mechanics.
Spandan ?
No, one is fine. According to the move's description, it steals the first Snatchable move but not every move.At the moment, the user only steals one move using Snatch (if charizard uses flame charge, and has DDance and Belly Drum in its moveset, it will only steal the first one used by the mon, DDance in this case). Should it steal all of the setup moves that the opponent tries to use?
>says clefable can't really stop haxorusSince Unaware mons will be pretty popular and can stop some sweeps, these Mold Breakers might be able to power through. With Excadrill, choice scarf might be the best item since it has no speed boosting moves.
Excadrill @ Life Orb/Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulldoze
- Swords Dance
- Hone Claws
- Rock Tomb
Haxorus will be able to DDance and Swords Dance all in one turn, and Clefable and Quagsire can't really stop it.
Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulldoze
- Swords Dance
- Dragon Dance
- Dragon Claw
>Only move it has to damage Cleff is Bulldoze>says clefable can't really stop haxorus
>is a dragon type
>against a fairy type
>Only move it has to damage Cleff is Bulldoze
I was talking about the above set. It used Dragon Claw +Double Dance + Bulldoze. Sure you may give up SD for Poison Jab but that's not what I was focusing on.View attachment 78733
(Assuming you want to run something for fairies)
I don't think you need SD when you have DD.I was talking about the above set. It used Dragon Claw +Double Dance + Bulldoze. Sure you may give up SD for Poison Jab but that's not what I was focusing on.