TAY
You and I Know
This article is somewhat of an extension of Wyzra's Prediction Thread. I would recommend at least looking it over if you haven't read it already. I would also recommend reading the first two paragraphs of my post in that thread, as it may help you to understand some of my points in this topic.
This thread is also related to Aldaron's Lures thread of days gone by, so if you want some "additional reading" you should check that out!
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I am sure that just about every player has some experience with double switches - when both you and your opponent change Pokemon at the same time. I am just as sure that everyone here has ended up both on the good and bad sides of this event. The purpose of this thread is to discuss how to create situations where double switches are applicable, and then how to use them to your own great advantage. Let's start with basics:
Why use a double switch?
Porpoisefully switching at the same time as your opponent has a number of advantages. The first and most obvious is that it allows you to take the initiative with any Pokemon on your team. Any Pokemon with any set-up or support move, a powerful attack, or recovery - regardless of its frailty or current HP total - can abuse double switches to make your life easier. Double switches are also a great way to get your Pokemon with non-standard sets in on a specific Pokemon without tipping off your opponent that you might be using something strange.
Another advantage is that predicting by double switching is significantly less risky than predicting with an attack. If done correctly, a double switch should work in your favor even if your opponent predicts that you will not go for a direct attack, as very few players will expect you to switch while you are at an advantage.
Finally, double switching is the only form of predicting that is effective early game. It is easy enough to just use a different attack on turn 2 or 3 if you know your opponent will be switching, but the chance of hitting for significant damage is poor. Switching in a new Pokemon allows you to get in your heavy hitters or your odd sets in on exactly the Pokemon you want them against. Moves like Close Combat and U-Turn will likely be doing a lot of damage to the opponent whether they switch or not, and double switching gives you the opportunity to get these strong attacks off early game, with little risk and without sacrificing a Pokemon.
When to use a double switch
As I stated previously, when done properly there should be very little risk involved in a double switch. The idea here is that you make a play that takes into account your opponent's two or three most likely plays; where normal prediction is a 50/50 chance, double switching throws the odds strongly in your favor. So the ideal time to use a double switch is when you can narrow your opponent's likely plays down to two or three options, and a single attack will likely have little effect.
This may seem obvious, but you need to be able to switch in a Pokemon that will improve your situation. If you have Latias out and your opponent is switching to Tyranitar, there is little to be gained in switching to Zapdos or Blissey. Sure, you save Latias, but you have created a situation that is arguably worse than what you would have encountered anyway.
For some people these situations come intuitively, and for everyone they should eventually become obvious with experience. If you are having trouble knowing when to double switch (or generally when to predict), do not be afraid to take some extra time to think about your moves (though be aware that many people use the shoddybattle timer as a basis for making predictions themselves).
How to Prepare a Double Switch
In order to make this into a full-on battle tactic, you have to be able to create situations where you can get your opponent to make the switches that you want them to. There are several ways to do this from both team building and battling perspectives.
Team Building
In order to facilitate double switches with team building, you need to test your team. There is no substitute for this. Once you know what Pokemon common switch into the ones on your team, you can ready your team for double switches.
Once you are in battle, you should generally play cautiously up until the point of your double switch; do not take unnecessary risks, don't overthink, etc. Once you see a Pokemon that a "bait" member of your team (point 1 of the team building section) can switch into, send it out. Even if you have net seen your opponent's team, perform your double switch right away. As I have said before, there is much less risk involved when your opponent is switching in an unrevealed member of their team, and they are also much more likely to make a generic choice (i.e. one that you should have prepared for). If you have set up your team correctly, you will likely be switching your high-damage Pokemon into an extremely advantageous situation.
It is likely that in the course of a battle you will have trouble getting your opponent to send out the Pokemon you need to send your "bait" Pokemon out against. Int this situation, it is both possible and useful to set up "chains" of double switches in order to maneuver your opponent into exactly the spot you want them. For example, let's say that your opponent has a Vaporeon that is a perfect target for your Latias (bait), since you could then send in Lucario as they send in Tyranitar. Then you must look through your team and see what Vaporeon will switch into (for this example we'll say Heatran). So take a look at your current battle situation, and see if Heatran can switch in and take the offensive. If not, then re-analyze the situation and add another step in order to get Heatran into play. Eventually you will likely find an opening, and you can send in Heatran, and then double switch to Latias as they go to Vaporeon, and then double switch to Lucario for a Close Combat. Do not be afraid to take several turns in setting up your double switch; just analyze the situation and look at what "steps" need to be taken in order for you to reach the situation that you want.
Of course, be sure to take into account both your opponent and their team type. If your foe is using a hyper offensive team, it is probably a bad idea to switch Tyranitar in out of a Rapid Spinner in expectation of Rotom.
The need to analyze your opponent is probably the biggest flaw of double switches, as they rely on your opponent making the "best" play, or at least a logical play, in order to be successful. For this reason, double switches are often very useful against better players, while at the same time cause you to have problems with less experienced opponents.
Strategies for double switching
This thread is also related to Aldaron's Lures thread of days gone by, so if you want some "additional reading" you should check that out!
-------------------------------------------------------------------
I am sure that just about every player has some experience with double switches - when both you and your opponent change Pokemon at the same time. I am just as sure that everyone here has ended up both on the good and bad sides of this event. The purpose of this thread is to discuss how to create situations where double switches are applicable, and then how to use them to your own great advantage. Let's start with basics:
Why use a double switch?
Porpoisefully switching at the same time as your opponent has a number of advantages. The first and most obvious is that it allows you to take the initiative with any Pokemon on your team. Any Pokemon with any set-up or support move, a powerful attack, or recovery - regardless of its frailty or current HP total - can abuse double switches to make your life easier. Double switches are also a great way to get your Pokemon with non-standard sets in on a specific Pokemon without tipping off your opponent that you might be using something strange.
Another advantage is that predicting by double switching is significantly less risky than predicting with an attack. If done correctly, a double switch should work in your favor even if your opponent predicts that you will not go for a direct attack, as very few players will expect you to switch while you are at an advantage.
Finally, double switching is the only form of predicting that is effective early game. It is easy enough to just use a different attack on turn 2 or 3 if you know your opponent will be switching, but the chance of hitting for significant damage is poor. Switching in a new Pokemon allows you to get in your heavy hitters or your odd sets in on exactly the Pokemon you want them against. Moves like Close Combat and U-Turn will likely be doing a lot of damage to the opponent whether they switch or not, and double switching gives you the opportunity to get these strong attacks off early game, with little risk and without sacrificing a Pokemon.
When to use a double switch
As I stated previously, when done properly there should be very little risk involved in a double switch. The idea here is that you make a play that takes into account your opponent's two or three most likely plays; where normal prediction is a 50/50 chance, double switching throws the odds strongly in your favor. So the ideal time to use a double switch is when you can narrow your opponent's likely plays down to two or three options, and a single attack will likely have little effect.
This may seem obvious, but you need to be able to switch in a Pokemon that will improve your situation. If you have Latias out and your opponent is switching to Tyranitar, there is little to be gained in switching to Zapdos or Blissey. Sure, you save Latias, but you have created a situation that is arguably worse than what you would have encountered anyway.
For some people these situations come intuitively, and for everyone they should eventually become obvious with experience. If you are having trouble knowing when to double switch (or generally when to predict), do not be afraid to take some extra time to think about your moves (though be aware that many people use the shoddybattle timer as a basis for making predictions themselves).
How to Prepare a Double Switch
In order to make this into a full-on battle tactic, you have to be able to create situations where you can get your opponent to make the switches that you want them to. There are several ways to do this from both team building and battling perspectives.
Team Building
In order to facilitate double switches with team building, you need to test your team. There is no substitute for this. Once you know what Pokemon common switch into the ones on your team, you can ready your team for double switches.
- Certain Pokemon will always draw similar switch-ins, but do not have a good method of dealing with these common threats on their own. These are the Pokemon you should be using to draw your opponent into double switches. Latias, Rotom, Metagross, and anything with Rapid Spin are all good examples (anything can be used, but there is a varying level of risk). Once again, you should play with your team to see exactly what Pokemon fall into this category.
- In order for a double switch to be powerful, the Pokemon you switch in must both be able to threaten what it switches into and have a good deal of power behind it, since your opponent will likely be switching anyway. Since the Pokemon will likely be taking either no damage or resisted damage, even frail choices are OK. Good examples are Infernape, Lucario, Heracross (Close Combat), Machamp (Dynamicpunch), Tyranitar (anything), Scizor (U-Turn), and anything with a 140 base power attack. The goal is to create a situation where your opponent will incur massive damage whether he switches or not, and all of these Pokemon / attacks make that happen easily. Non-standard sets designed to trick your opponent can also work, but it is better if you are able to keep each Pokemon's optimal set, in order to make it a valuable member of the team even without double switching. On a defensive team, Pokemon such as Skarmory and Tentacruel can be used to set up after a double switch.
- Double switching relies on the attacking coverage of the Pokemon you switch in, and forcing your opponent to constantly switch does not give them much time to recover. For this reason, set-up moves (e.g. Calm Mind, Dragon Dance) are not really necessary. They may be helpful to your team overall, but using a stat up move after a double switch is another level of prediction in itself, and is therefore more risky.
Once you are in battle, you should generally play cautiously up until the point of your double switch; do not take unnecessary risks, don't overthink, etc. Once you see a Pokemon that a "bait" member of your team (point 1 of the team building section) can switch into, send it out. Even if you have net seen your opponent's team, perform your double switch right away. As I have said before, there is much less risk involved when your opponent is switching in an unrevealed member of their team, and they are also much more likely to make a generic choice (i.e. one that you should have prepared for). If you have set up your team correctly, you will likely be switching your high-damage Pokemon into an extremely advantageous situation.
It is likely that in the course of a battle you will have trouble getting your opponent to send out the Pokemon you need to send your "bait" Pokemon out against. Int this situation, it is both possible and useful to set up "chains" of double switches in order to maneuver your opponent into exactly the spot you want them. For example, let's say that your opponent has a Vaporeon that is a perfect target for your Latias (bait), since you could then send in Lucario as they send in Tyranitar. Then you must look through your team and see what Vaporeon will switch into (for this example we'll say Heatran). So take a look at your current battle situation, and see if Heatran can switch in and take the offensive. If not, then re-analyze the situation and add another step in order to get Heatran into play. Eventually you will likely find an opening, and you can send in Heatran, and then double switch to Latias as they go to Vaporeon, and then double switch to Lucario for a Close Combat. Do not be afraid to take several turns in setting up your double switch; just analyze the situation and look at what "steps" need to be taken in order for you to reach the situation that you want.
Of course, be sure to take into account both your opponent and their team type. If your foe is using a hyper offensive team, it is probably a bad idea to switch Tyranitar in out of a Rapid Spinner in expectation of Rotom.
The need to analyze your opponent is probably the biggest flaw of double switches, as they rely on your opponent making the "best" play, or at least a logical play, in order to be successful. For this reason, double switches are often very useful against better players, while at the same time cause you to have problems with less experienced opponents.
Strategies for double switching
- The best time for a double switch is in the early game. Your opponent will likely be careless in switching in his unrevealed Pokemon, so you can easily predict what Pokemon (or group of Pokemon) he may send in based on his team type.
- Try to take into account as many of your opponent's usable options as possible. This way, even if your opponent predicts that you will do something odd, there is minimal loss, and you may end up at an advantage anyway. For example, if you have Heatran out against your opponent's Celebi, even without seeing your opponent's team you know that their likely plays are: 1.) Switch to a Bulky Water, Tyranitar, or Latias, or 2.) Stay in and use Thunder Wave. While nothing can take every one of those options into account, having Heatran use an attack is generally a poor choice, as it can only possibly cover one of those situations. Instead, a switch to something like Flygon or Scizor would be much better. They deal with Tyranitar and Latias, do not mind Thunder Wave (Scizor is slow anyway), and can U-Turn out of bulky Waters for some free damage. In this situation, it is clear that going for a double switch is superior to chancing an attack.
- Do not overdo it. If you have already used a double switch two or three times in a match, your opponent will likely see it coming and take countermeasures. However, this can cause your opponent to make bad plays which can also give you the advantage. Try to alternate between a complex play style and a simple one.
- Be aware of what your opponent knows, and use that to your advantage. If your opponent sees Leftovers on your latias, they will probably be a lot less hesitant in switching to Tyranitar or a Steel type, so it would be a good idea to bring in your Infernape or Skarmory or Flygon at that time.
- This may seem obvious, but try to bring in something that can do a lot of damage on your double switch. That way you will deal excellent damage even if your opponent switches out of your new threat. Moves like Close combat, Superpower, and any of the base 140 moves are great candidates.
- Use double switches to get off Recovery moves. If you have a 14% Starmie that cannot switch in to any attacks on your opponent's team, then send out that Rotom or Zapdos or whatever and get your opponent to bring in his Blissey. Double switches are a great way to get in your weakened Pokemon for recovery or for a final attack.