After playtesting it to some extent, I have had a complete rethink of this team. I am really unsure about what to put after my lead, so help there would be nice. And it actually does work: just the odd loss here and there, but otherwise, amazing.
Oh, and now #87 on SkarmBliss po server and rising (was #201 this morning to show you the scale)!
Voltolos @ Electric Jewel
Mischievous Heart
Timid: 252 Sp At/252 Spd/4 HP
-Discharge
-Knock Down
-Taunt
-Protect
Landlos @ Normal Gem
Sand Power (Landlos cannot have Sheer Force except in Dream World)
-Earthquake
-Rock Slide
-Protect
-Explosion
Adamant: 252 Atk/252 Spd/4 HP
The two genies have proved themselves useful in single battles already. But in a double battle team, they just get a whole new perspective on what it means to be an excellent pokemon. The three genies are unbanned, which is useful, and their types complement each other really well; Landlos is immune to Discharge, Voltolos is immune to Earthquake: rather like Zapdos/Garchomp. Except there are a few beneits. For example, Voltolos has Grass Knot, although I'm not using it. Landlos has Explosion (WTF?! It's a genie!) which can rip a team apart, especially in double battles. So anyway, on with the team. Voltolos has Knock Down, which complements Landlos nicely, allowing Landlos to hit opposing Voltolos. It also has taunt, combining with Mischievous Heart to stop annoying setup pokemon like Trick Room, Ulgamoth's Butterfly Dance and Tabunne before they can do anything threatening.
As for Landlos, he has Rock Slide to destroy flying types, and also has Outrage for hitting Ononokus really hard. I have replaced Outrage with Protect for Trick room/Tailwind staaling where Taunt fails. Explosion is just there for the purpose of destroying something. If Landlos cannot use Explosion, please correct me and I will change that for something else. I'm not so sure about Battery on Landlos. Every time it gets hit by Discharge, its attack raises........ or does it? The big dilemma is that I don't think that Battery will work because Landlos is immune to electricity. I have now changed it for Normal Gem, because Landlos does not get the raise from Battery.
Tornaleos @ Flying Jewel
Adamant: 252 Atk/252 Spd/4 Def
-Tailwind
-Substitute
-Protect
-Acrobat
Tornaleos helps this team above-and-beyond what Archeos/Tabunne could. Seriously. Acrobat OHKOes even defensive Morubareru (factoring in Flying Jewel). Substitute and Protect let it stall loads and Tailwind gives the team a late-game speed boost. It's flying-typing allows it to surprise a foe by taking the place of Voltolos on an Earthquake (although I'm not quite sure why :P) and it just makes such an awesome addition to the team.
Sazandora @ Dragon Jewel
Lonely: 252 Atk/252 Sp At/4 Def
-Draco Meteor
-Earthquake
-Protect
-Crunch
This thing is... well, let's say, the pokemon I'm willing to give up most. Still, its moves are good-ish, Draco Meteor OHKOing Roobushin - although HH Mach Punch always OHKOes me. I'm desperately looking for a replacement, a ghost-type flying resist is much helpful. The moves are very self-explanatory.
Protect really fills a hole in my team. It used to be Rock Slide but it just wasn't going anywhere. Sazy is now more the pokemon than any other that I have him for: immunity to Earthquake and very good typing (Burungeru's going nowhere now!)
This team is tailwind-weak, I'll admit, but only if my opponent's running Erufuun or Fake Out. I just have to 'tect stall until it fades, which is annoying.
As always, any tips are much appreciated, thanks.