After starting out with Mega Manectric as my preferred Mega in BSS, i noticed a lack of power the team desperately needed overall in order to be good enough to be competitive. I just finished building a new team based around Mega Salamence a few days ago, and noticed a few challenges with said team. Gengar, Kangaskhan, and Garchomp. After doing a bit of searching on the Pokemon Global link, and extensive testing, I believe to have found a rather strong team for BSS.
Salamence (M) @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Return
- Fire Blast
- Earthquake
- Dragon Dance
The Pokemon I decided to start my team around was Mega Salamence. Originally he was a more special set using hyper voice, draco meteor, fire blast, and double edge, but I noticed the same lack of killing power that manectric showed before. After doing some testing, (and knowing how good DD is in Ubers) i decided to make a more physical set, and using fire blast as coverage vs scizor, ferrothorn, and other fire weak mons. I chose return over double edge for staying power and also after a +1 of DD, the difference between edge and return is minimal since they both OHKO most of the format after a DD. Earthquake is for rounding out coverage and does great damage towards heatran. Its also a safe move to use if you suspect the opponent to have a rocky helmet pokemon. I noticed big challenge in killing garchomp 1v1, kangaskhan, and Gengar, so I decided to focus my attention first onto Gengar.
Excadrill (F) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Earthquake
- Iron Head
- Rock Tomb
- Swords Dance
Tyranitar (M) @ Smooth Rock
Ability: Sand Stream
EVs: 60 HP / 60 Atk / 132 Def / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Stealth Rock
- Rock Tomb
- Superpower
- Ice Punch
I decided to add the sand core of TTar and Excadrill in order to shut down any kind of Gengar Shenanigans. TTar's EVs allow him to survive an earthquake from scarf-chomp, sash-chomp, and M-Kang, we retaliate normally with rock tomb if its one of those pokemon, and kill using ice punch or superpower. If its against Gengar, we set up rocks and then pile on the rock tomb until it switches out or dies. Sludge wave and shadow ball do very little to TTar in a sandstorm, but watch out for focus blast, they are rare, but you just gotta assume they dont have it. Excadrill takes over from there, sand rush allows it to outspeed almost anything, and is here to wreck not only gengar, but fairies, flying types, and talonflame fear it as well. Even if Excadrill isnt going to kill something, you can rock tomb to slow it down and make it easier to revenge kill with Salamence or something else on the squad. Swords dance allows us to switch into cress and porygon and sweep from there. LO for extra damage for Excadrill, Smooth Rock for TTar to ensure maximum amount of sand turns for sand damage and sand rush.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk / 30 Def
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Will-O-Wisp
Ferrothorn (F) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Leech Seed
- Gyro Ball
- Protect
- Thunder Wave
I then decided to focus my attention on Kang and Garchomp, considering they are two of the most used pokemon in the metagame. Ferrothorn switching into fake-out on Kang is the reason we run rocky helmet over leftovers. If they decide to go for fake out, they lost 60% of their life total. Leech seed for recovery on thorn, protect to milk those turns as well and scout for what they have up their sleeve. T-Wave is to help ensure fast pokemon wont outspeed Mence for a revenge kill if necessary and if they get full paralyzed, then its free leech seed gains. Gyro ball and 0 Speed EVs for max damage. Rotom wash completely hoses Garchomp 1v1. Will o wisp shuts it down unless its lum berry, and HP ice deals around 70% to 2HKO it. it will take around 35ish% hp off a normal outrage, and around 17%ish for a burned chomper. Also does well vs Mamoswine which straight up beats mence. Greninja also hates seeing these two due to volt switch into ferro Twave. These two can also keep up/contain suicune if its a more defensive variant. If its calm mind, refer to the following pokemon.
Sylveon (F) @ Chesto Berry
Ability: Pixilate
EVs: 244 HP / 172 Def / 68 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Rest
- Calm Mind
- Hyper Voice
- Snore
Snoreon is a fantastic pokemon that rounds out the team. It resists fighting type moves, is immune to dragon, and beats Breloom 1v1 (bonus points if you get to set up off their first spore, then snore after they spore again). Sylveon manages to beat suicune and has a good chance vs Swag+TWave shenanigans from klefki and thundurus. The EVs allow you to survive a double edge from Kang, speed allows it to outspeed base 60 unbooted mons like porygon and clefable. Psyshock can replace snore if you want it to hit specially defensive threats, but this metagame is so based around physical defenses that you wont run into specially defensive mons very often/if at all.
If you have any tips/suggestions, that would be great! If you want to try out the team for yourself, let me know your thoughts and what improvements can be made!
Salamence (M) @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Return
- Fire Blast
- Earthquake
- Dragon Dance
The Pokemon I decided to start my team around was Mega Salamence. Originally he was a more special set using hyper voice, draco meteor, fire blast, and double edge, but I noticed the same lack of killing power that manectric showed before. After doing some testing, (and knowing how good DD is in Ubers) i decided to make a more physical set, and using fire blast as coverage vs scizor, ferrothorn, and other fire weak mons. I chose return over double edge for staying power and also after a +1 of DD, the difference between edge and return is minimal since they both OHKO most of the format after a DD. Earthquake is for rounding out coverage and does great damage towards heatran. Its also a safe move to use if you suspect the opponent to have a rocky helmet pokemon. I noticed big challenge in killing garchomp 1v1, kangaskhan, and Gengar, so I decided to focus my attention first onto Gengar.
Excadrill (F) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Earthquake
- Iron Head
- Rock Tomb
- Swords Dance
Tyranitar (M) @ Smooth Rock
Ability: Sand Stream
EVs: 60 HP / 60 Atk / 132 Def / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Stealth Rock
- Rock Tomb
- Superpower
- Ice Punch
I decided to add the sand core of TTar and Excadrill in order to shut down any kind of Gengar Shenanigans. TTar's EVs allow him to survive an earthquake from scarf-chomp, sash-chomp, and M-Kang, we retaliate normally with rock tomb if its one of those pokemon, and kill using ice punch or superpower. If its against Gengar, we set up rocks and then pile on the rock tomb until it switches out or dies. Sludge wave and shadow ball do very little to TTar in a sandstorm, but watch out for focus blast, they are rare, but you just gotta assume they dont have it. Excadrill takes over from there, sand rush allows it to outspeed almost anything, and is here to wreck not only gengar, but fairies, flying types, and talonflame fear it as well. Even if Excadrill isnt going to kill something, you can rock tomb to slow it down and make it easier to revenge kill with Salamence or something else on the squad. Swords dance allows us to switch into cress and porygon and sweep from there. LO for extra damage for Excadrill, Smooth Rock for TTar to ensure maximum amount of sand turns for sand damage and sand rush.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk / 30 Def
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Will-O-Wisp
Ferrothorn (F) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Leech Seed
- Gyro Ball
- Protect
- Thunder Wave
I then decided to focus my attention on Kang and Garchomp, considering they are two of the most used pokemon in the metagame. Ferrothorn switching into fake-out on Kang is the reason we run rocky helmet over leftovers. If they decide to go for fake out, they lost 60% of their life total. Leech seed for recovery on thorn, protect to milk those turns as well and scout for what they have up their sleeve. T-Wave is to help ensure fast pokemon wont outspeed Mence for a revenge kill if necessary and if they get full paralyzed, then its free leech seed gains. Gyro ball and 0 Speed EVs for max damage. Rotom wash completely hoses Garchomp 1v1. Will o wisp shuts it down unless its lum berry, and HP ice deals around 70% to 2HKO it. it will take around 35ish% hp off a normal outrage, and around 17%ish for a burned chomper. Also does well vs Mamoswine which straight up beats mence. Greninja also hates seeing these two due to volt switch into ferro Twave. These two can also keep up/contain suicune if its a more defensive variant. If its calm mind, refer to the following pokemon.
Sylveon (F) @ Chesto Berry
Ability: Pixilate
EVs: 244 HP / 172 Def / 68 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Rest
- Calm Mind
- Hyper Voice
- Snore
Snoreon is a fantastic pokemon that rounds out the team. It resists fighting type moves, is immune to dragon, and beats Breloom 1v1 (bonus points if you get to set up off their first spore, then snore after they spore again). Sylveon manages to beat suicune and has a good chance vs Swag+TWave shenanigans from klefki and thundurus. The EVs allow you to survive a double edge from Kang, speed allows it to outspeed base 60 unbooted mons like porygon and clefable. Psyshock can replace snore if you want it to hit specially defensive threats, but this metagame is so based around physical defenses that you wont run into specially defensive mons very often/if at all.
If you have any tips/suggestions, that would be great! If you want to try out the team for yourself, let me know your thoughts and what improvements can be made!