Hey Guys this is my First Time Posting a Team I have created and Successfully Tested, Please Review and Share your Thoughts.
Excadrill (M) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Iron Head
-------------
Excadrill to Lead and Reliably set Rocks and pressure Chansey/Blissey/Clefable/Heatran/Excadrill to deter them from setting Rocks for opposition.
=>The EVs provide Max Speed and Max Attack to get full use of its Lead Position and Rapid Spin.
-Rapid Spin to remove hazards alongwith increasing speed to outspeed other defoggers/Excadrill
-Stealth Rock to pressure opposition to loose constant health and hit flying/ice types and other neutral types to make KOs Easier.
-Earthquake to Smack other Excadrill Chansey/Blissey/Clefable/Heatran/Excadrill alongwith plethora of types neutral to it.
-Iron Head to Hit pokemon resisting earthquake like Rillaboom, on the Switch.
=====================
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Psychic
- Draco Meteor
- Defog
-------------
Bulky Soul Dew Latios to Wallbreak and hit hard on everything with its Stab Combination.
=>The EVs are set to give max Bulk along With the Power to Wallbreak.
-Recover for Recover and Staying Healthy to cme back again and again.
-Psychic to hit the different fighting/poison types
-Draco Meteor to smack Pokemon resistant or immune to Psychic
-Defog to provide aother method to remove the hazards if Excadrill cant spin or has fainted.
======================
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover
-------------
Physically Defensive Toxapex to take physical hits and remove stat boosts.
=>Max Def and HP to tank Physical Hits even after a boost or two and then Haze the boosts if required.
-Scald to Cripple all the physical attackers like Rillaboom, Landorus-T, Garchomp, Kartana, Melmetal, Excadrill and many others.
-Toxic Spikes to help in Weaken the Opposition to be Swept by the Teams Hard Hitters like Latios, Rilllaboom and Excadrill and helping in stalling also.
-Haze to Remove any Boosts from opponent especially Physiucally Offensive Pokemon.
-Recover to stay Healthy For longer and Toxic Stalling.
=======================
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Taunt
- Roost
- U-turn
-------------
MandiBuzz to punish the Opponents with Rocky Helmet Chip Damage while also countering Dragapult and Kartana.
=>EV Spread is for tanking Physical Hits along with Draco Meteors from Dragapult, Kingdra, Latios.
-Foul Play to make the many Physical Attackers pay for keeping those EVs in Attack Stat, OHKOs Dragapult also after Stealth Rock
-Taunt to Stop Status Move Abusers like Corviknight, Toxapex, Chansey and Bissey.
-Roost for Recovery.
-U-turn to provide Slow Pivot to Rillaboom, Latios and Excadrill and get good chip damage on Latios/Rillaboom/Slow Twins/Hydriegon
==========================
Rillaboom (M) @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Superpower
- U-turn
- Knock Off
-------------
Ch-Band Rillabooom to Wallbreak along with Latios from the Physical Side
=>Max Attack and Max Speed to at Least Speed Tie with Fini, Nidoking and other Rillaboom
-Grassy Glide Reliable Strong Priority Smack to get KOs on Variaous Weakened Pokemon after Hazards like Water Types/Nidoking/Tyranitar.
-Superpower to Hit Steel Types like Heatran(on Switch mostly), Excadrill,Kartana and Ferrothorn(guaranteed 2HKO after Stealth Rock, Leftovers recovery, and Grassy Terrain recovery if Impish Nature)
-U-turn to get out of Unfavorable matchups and get some Chip Damage
-Knock Off to hit everything not Dark hard alongwith removing Itemas like Heavy Duty Boots from Volcorona, Moltres, Zapdos etc.
==========================
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Scald
- Earthquake
-------------
Specially Defensive Swampert to Wall the powerful Special Attackers like Nidoking, Zapdos, Latios.
=>The Evs Maximize the Special Bulk to Check optimally all the Special Attackers of OU (apart from Volcorona with Giga Drain)
-Rest to heal off damage and Status, thus making it status absorber for the team
-Sleep Talk to keep Pressuring with Two Stabs while asleep.
-Scald to Cripple Pokémon who may come in to attack from physical side and also getting potential burn damage on Specially attacking Pokémon too.
-Earthquake to hit Water Types and Special Walls like Blissey harder than Scald can.
Also providing a Links to Show the Team Demo:
https://replay.pokemonshowdown.com/gen8ou-1291866742
https://replay.pokemonshowdown.com/gen8ou-1291930062
https://replay.pokemonshowdown.com/gen8ou-1291935899
Please share your valuable Suggestions and Improvements.
Excadrill (M) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Iron Head
-------------
Excadrill to Lead and Reliably set Rocks and pressure Chansey/Blissey/Clefable/Heatran/Excadrill to deter them from setting Rocks for opposition.
=>The EVs provide Max Speed and Max Attack to get full use of its Lead Position and Rapid Spin.
-Rapid Spin to remove hazards alongwith increasing speed to outspeed other defoggers/Excadrill
-Stealth Rock to pressure opposition to loose constant health and hit flying/ice types and other neutral types to make KOs Easier.
-Earthquake to Smack other Excadrill Chansey/Blissey/Clefable/Heatran/Excadrill alongwith plethora of types neutral to it.
-Iron Head to Hit pokemon resisting earthquake like Rillaboom, on the Switch.
=====================
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Psychic
- Draco Meteor
- Defog
-------------
Bulky Soul Dew Latios to Wallbreak and hit hard on everything with its Stab Combination.
=>The EVs are set to give max Bulk along With the Power to Wallbreak.
-Recover for Recover and Staying Healthy to cme back again and again.
-Psychic to hit the different fighting/poison types
-Draco Meteor to smack Pokemon resistant or immune to Psychic
-Defog to provide aother method to remove the hazards if Excadrill cant spin or has fainted.
======================
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover
-------------
Physically Defensive Toxapex to take physical hits and remove stat boosts.
=>Max Def and HP to tank Physical Hits even after a boost or two and then Haze the boosts if required.
-Scald to Cripple all the physical attackers like Rillaboom, Landorus-T, Garchomp, Kartana, Melmetal, Excadrill and many others.
-Toxic Spikes to help in Weaken the Opposition to be Swept by the Teams Hard Hitters like Latios, Rilllaboom and Excadrill and helping in stalling also.
-Haze to Remove any Boosts from opponent especially Physiucally Offensive Pokemon.
-Recover to stay Healthy For longer and Toxic Stalling.
=======================
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Taunt
- Roost
- U-turn
-------------
MandiBuzz to punish the Opponents with Rocky Helmet Chip Damage while also countering Dragapult and Kartana.
=>EV Spread is for tanking Physical Hits along with Draco Meteors from Dragapult, Kingdra, Latios.
-Foul Play to make the many Physical Attackers pay for keeping those EVs in Attack Stat, OHKOs Dragapult also after Stealth Rock
-Taunt to Stop Status Move Abusers like Corviknight, Toxapex, Chansey and Bissey.
-Roost for Recovery.
-U-turn to provide Slow Pivot to Rillaboom, Latios and Excadrill and get good chip damage on Latios/Rillaboom/Slow Twins/Hydriegon
==========================
Rillaboom (M) @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Superpower
- U-turn
- Knock Off
-------------
Ch-Band Rillabooom to Wallbreak along with Latios from the Physical Side
=>Max Attack and Max Speed to at Least Speed Tie with Fini, Nidoking and other Rillaboom
-Grassy Glide Reliable Strong Priority Smack to get KOs on Variaous Weakened Pokemon after Hazards like Water Types/Nidoking/Tyranitar.
-Superpower to Hit Steel Types like Heatran(on Switch mostly), Excadrill,Kartana and Ferrothorn(guaranteed 2HKO after Stealth Rock, Leftovers recovery, and Grassy Terrain recovery if Impish Nature)
-U-turn to get out of Unfavorable matchups and get some Chip Damage
-Knock Off to hit everything not Dark hard alongwith removing Itemas like Heavy Duty Boots from Volcorona, Moltres, Zapdos etc.
==========================
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Scald
- Earthquake
-------------
Specially Defensive Swampert to Wall the powerful Special Attackers like Nidoking, Zapdos, Latios.
=>The Evs Maximize the Special Bulk to Check optimally all the Special Attackers of OU (apart from Volcorona with Giga Drain)
-Rest to heal off damage and Status, thus making it status absorber for the team
-Sleep Talk to keep Pressuring with Two Stabs while asleep.
-Scald to Cripple Pokémon who may come in to attack from physical side and also getting potential burn damage on Specially attacking Pokémon too.
-Earthquake to hit Water Types and Special Walls like Blissey harder than Scald can.
Also providing a Links to Show the Team Demo:
https://replay.pokemonshowdown.com/gen8ou-1291866742
https://replay.pokemonshowdown.com/gen8ou-1291930062
https://replay.pokemonshowdown.com/gen8ou-1291935899
Please share your valuable Suggestions and Improvements.
Last edited: