This is my first team; I've had some success with it (but not really; 64/24W/40L on PO), but have difficulty with getting the right EV spreads. Also to be noted is the lack of walls and entry hazards. My main consideration when making this team was coverage. All major flaws I see are highlighted with a (?) next to them.
Zoroark@Focus Sash
Illusion
4HP/252SpA/252Spe
Modest
Focus Blast
Nasty Plot
Flamethrower
Night Daze
Standard Zoroark. Although he's classed as UU, I sometimes find him useful when trying to force a switch. Nasty plot to boost Special Attack, Flamethrower for steels, Night Daze for a STAB, and Focus Blast to fill the last moveslot.
Mienshao@Life Orb
Regenerator
4Hp/252Atk/252Spe
Jolly
U-Turn
Drain Punch
Aerial Ace
Fake Out
Another standard set, except for the replacement of the usual HP fire/ice with Aerial Ace. I find this helps when I have to battle Bugs, as I try to get as much usage from the life orb as possible before switching out with U-turn. Drain Punch for when I need a little HP boost.
Salamence@Persim Berry
Intimidate
252Atk/4SpA/252Spe
Adamant (?)
Dragon Dance
Outrage
Fire Blast
Earthquake
This is my mixed attacker. DD to boost attack and speed, Outrage for a powerful STAB, EQ to hit Rocks and Fire Blast for Ferrothorn.
Scrafty@Leftovers
Shed Skin
4Hp/252Atk/252Spe
Jolly
Dragon Dance
Crunch
Hi Jump Kick
Ice Punch
Pure power with him. DD to increase speed and attack, Crunch and Hi jump kick for dual STABs, Shed skin to remove status, and Ice punch to deal with Dragons.
Galvantula@Choice Scarf
Compoundeyes
4Hp/252SpA/252Spe
Modest
Hidden Power Ice
Energy Ball
Thunder
Bug Buzz
This is my special powerhouse. Thunder and Bug Buzz as reliable STABs, hitting hard, even on most walls. Energy ball for Swampert, Rotom-W and Grounds, and HP Ice for Dragons.
Volcarona@Focus Sash
Flame Body
4Hp/252SpA/252Spe
Timid
Heat Wave
Will o' Wisp/Hurricane
Bug Buzz
Quiver Dance
Quiver Dance to raise my stats, Will o' Wisp to burn physical attackers, Sash to ensure I get a move off, and dual STABs that cover a huge variety of threats. Hurricane is tentative, as the only bonus it has is a chance to confuse. The major problem with Volcarona is a crushing stealth rock weakness.
The major threats I have to worry about are Fighting and Dragon types, and CB Mamoswine gives me a bit of trouble. I want to make a spot for a Psychic type (Maybe Espeon?) but I don't know what i would replace.
Exportable:
Zoroark@Focus Sash
Ability:Illusion
EVs:4HP/252SpA/252Spe
Modest Nature (+SpA, -Atk)
- Focus Blast
- Nasty Plot
- Flamethrower
- Night Daze
Mienshao@Life Orb
Ability: Regenerator
EVs: 4Hp/252Atk/252Spe
Jolly Nature (+Spe, -SpA)
- U-Turn
- Drain Punch
- Aerial Ace
- Fake Out
Scrafty@Leftovers
Ability: Shed Skin
EVs: 4Hp/252Atk/252Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Crunch
- Hi Jump Kick
- Ice Punch
Galvantula@Choice Scarf
Ability: Compoundeyes
EVs: 4Hp/252SpA/252Spe
Modest Nature (+SpA, -Atk)
- Hidden Power [Ice]
- Energy Ball
- Thunder
- Bug Buzz
Salamence@Persim Berry
Ability: Intimidate
EVs: 252Atk/4SpA/252Spe
Adamant Nature(+Atk, -SpA)
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
Volcarona@Focus Sash
Ability:Flame Body
EV spread: 4Hp/252SpA/252Spe
Timid Nature(+Spe, -Atk)
- Heat Wave
- Will o' Wisp
- Bug Buzz
- Quiver Dance
Zoroark@Focus Sash
Illusion
4HP/252SpA/252Spe
Modest
Focus Blast
Nasty Plot
Flamethrower
Night Daze
Standard Zoroark. Although he's classed as UU, I sometimes find him useful when trying to force a switch. Nasty plot to boost Special Attack, Flamethrower for steels, Night Daze for a STAB, and Focus Blast to fill the last moveslot.
Mienshao@Life Orb
Regenerator
4Hp/252Atk/252Spe
Jolly
U-Turn
Drain Punch
Aerial Ace
Fake Out
Another standard set, except for the replacement of the usual HP fire/ice with Aerial Ace. I find this helps when I have to battle Bugs, as I try to get as much usage from the life orb as possible before switching out with U-turn. Drain Punch for when I need a little HP boost.
Salamence@Persim Berry
Intimidate
252Atk/4SpA/252Spe
Adamant (?)
Dragon Dance
Outrage
Fire Blast
Earthquake
This is my mixed attacker. DD to boost attack and speed, Outrage for a powerful STAB, EQ to hit Rocks and Fire Blast for Ferrothorn.
Scrafty@Leftovers
Shed Skin
4Hp/252Atk/252Spe
Jolly
Dragon Dance
Crunch
Hi Jump Kick
Ice Punch
Pure power with him. DD to increase speed and attack, Crunch and Hi jump kick for dual STABs, Shed skin to remove status, and Ice punch to deal with Dragons.
Galvantula@Choice Scarf
Compoundeyes
4Hp/252SpA/252Spe
Modest
Hidden Power Ice
Energy Ball
Thunder
Bug Buzz
This is my special powerhouse. Thunder and Bug Buzz as reliable STABs, hitting hard, even on most walls. Energy ball for Swampert, Rotom-W and Grounds, and HP Ice for Dragons.
Volcarona@Focus Sash
Flame Body
4Hp/252SpA/252Spe
Timid
Heat Wave
Will o' Wisp/Hurricane
Bug Buzz
Quiver Dance
Quiver Dance to raise my stats, Will o' Wisp to burn physical attackers, Sash to ensure I get a move off, and dual STABs that cover a huge variety of threats. Hurricane is tentative, as the only bonus it has is a chance to confuse. The major problem with Volcarona is a crushing stealth rock weakness.
The major threats I have to worry about are Fighting and Dragon types, and CB Mamoswine gives me a bit of trouble. I want to make a spot for a Psychic type (Maybe Espeon?) but I don't know what i would replace.
Exportable:
Zoroark@Focus Sash
Ability:Illusion
EVs:4HP/252SpA/252Spe
Modest Nature (+SpA, -Atk)
- Focus Blast
- Nasty Plot
- Flamethrower
- Night Daze
Mienshao@Life Orb
Ability: Regenerator
EVs: 4Hp/252Atk/252Spe
Jolly Nature (+Spe, -SpA)
- U-Turn
- Drain Punch
- Aerial Ace
- Fake Out
Scrafty@Leftovers
Ability: Shed Skin
EVs: 4Hp/252Atk/252Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Crunch
- Hi Jump Kick
- Ice Punch
Galvantula@Choice Scarf
Ability: Compoundeyes
EVs: 4Hp/252SpA/252Spe
Modest Nature (+SpA, -Atk)
- Hidden Power [Ice]
- Energy Ball
- Thunder
- Bug Buzz
Salamence@Persim Berry
Ability: Intimidate
EVs: 252Atk/4SpA/252Spe
Adamant Nature(+Atk, -SpA)
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
Volcarona@Focus Sash
Ability:Flame Body
EV spread: 4Hp/252SpA/252Spe
Timid Nature(+Spe, -Atk)
- Heat Wave
- Will o' Wisp
- Bug Buzz
- Quiver Dance