Animations~
There's not much I can do for the idle other than bobbing it up and down :( If there's really something better I just haven't thought of it yet! I did play around with some ideas but they're all so silly I'm posting it here for fun, obviously not gonna have a poll for them.
Left to right we have Reiga's older design pose, woke Smolgon, and a roaring sequence (an art request for Creta ¬.¬)
As for the REAL idle, the only notable thing I can change is how the arms move so here's what came out - palms facing down, palms facing in, and clawing.
The clawing arms was
Cretacerus' idea and some of us liked how it turned out but not others so overall it was kinda mixed. Strangely though, Creta was one of those who didn't like it (!!!) so for revenge sake I went with clawing for the playtest~ :D I might keep it for the final too but if you guys like non clawing more let me know and I may change it.
epicparker,
Lil' Mike and
Earlio -
This is an earlier draft I shared to the team and we agreed the tail's too wobbly, I guess that's how it ended up stiff in the later versions.
Cranked up the amplitude instead of frequency this time. I hope it works better!
<--playtest | updated-->
Yes? Or no...?
Zephias - I tweaked the zigzag shape a bit but I'm not sure if it's clear on the render. It came down to this sneaky bug that made some of the vertices join together and I missed it back then. Not sure how much I can help it now without redoing the geometry / UVs / skin weights etc again. x_x
Earlio - I made the arms flex more but not too much cause it's already a lot of movement for an idle. :p
LucarioOfLegends - oo nice find! I bulked up his shoulders a bit.
Final renders will come after the pokedex stage so it doesn't polljump. Until then, any more comments or feedback is welcome. :)