capefeather
toot
Man, that was a really close one! In the end, though, the voters liked their fruit forbidden, so Dracoyoshi8's snake vanquished Yilx's pineapple banchou. Now it's up to the spriters to make a worthy representation of CAP 5 on the Pokémon Showdown! official battle server! Let's do it!
(Oh, and please do not post animations of your sprites here. This is not a sprite animation contest!)
Rules:
Failure to follow the below guidelines will result in the submission being disqualified and the final submission post deleted.
There are 8 possible sprites:
Please look at your transparent sprites against different colored backgrounds, not just white. In Pokémon Showdown!, the sprite will be displayed on multiple background colors in holy battle.
Most importantly, have fun! Good luck to all spriters!
CAP 5 so far:
Typing: Grass / Dark
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
(Oh, and please do not post animations of your sprites here. This is not a sprite animation contest!)
Rules:
Failure to follow the below guidelines will result in the submission being disqualified and the final submission post deleted.
- Sprites should be inspired by the winning design from the Art Poll. It does not need to be an exact rendition of every detail of the design; "artistic license" is granted to all spriters. However, drastic deviation from the selected art design is discouraged.
- All sprites (front and back) can have a maximum size of 96x96.
- All sprites (front and back) must have a complete, unbroken, distinguishable outline. It does not need to be a black outline, but it must be clearly distinguishable from the adjacent interior colors of the sprite
- No action effects, move effects, environment effects or additional objects can be rendered on or around the pokemon.
- Sprites must be in PNG format.
- Use 8-bit truecolor (aka 8-bit RGB) or less. This does NOT mean 256 color mode.
- Use transparent backgrounds.
- Fusions of other sprites are not allowed. All sprites must be scratch sprites.
- Do not alter, fuse, recolor or otherwise modify another spriter's submission unless the original artist explicitly gives permission.
- All sprites (front and back) must use roughly the same size and pose when compared to each other.
- Do not eat from the Tree of Life or the Tree of Knowledge, for you will surely die.
There are 8 possible sprites:
- Front Normal Male
- Front Normal Female
- Front Shiny Male
- Front Shiny Female
- Back Normal Male
- Back Normal Female
- Back Shiny Male
- Back Shiny Female
Please look at your transparent sprites against different colored backgrounds, not just white. In Pokémon Showdown!, the sprite will be displayed on multiple background colors in holy battle.
Most importantly, have fun! Good luck to all spriters!
CAP 5 so far:
Name: Type Equalizer
Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.
Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.
Questions To Be Answered:
- Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
- What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
- How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
- What effects will the changes on certain types' presence have on the metagame?
- Which members of the targeted types will benefit and suffer from this most and why?
- By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe