You get outsped by Scarf Genesect, Scarf Exadrill, and Scarf/Dance Haxorus after you Dragon Dance if you go Adamant and they went +Speed when you would normally outrun them. You lose what would be speed ties to Scarf/Dance Salamence and Quiver Volcarona.For CharX is it safe to go with an Adement nature over Jolly? I ask becaues it one of the rare few pokemon with 100 speed that has access to Dragon Dance and Outrage.
Not having a single priority attack and stealth rock means that bellyzard will die very easily. Let it stay in gen3 where it belongs.Has anyone tried Belly Drum ZardX? Seems like it could work but would be fairly gimmicky.
Charizard @ Charizardite X
Ability: Blaze/Solar Power >> Tough Claws
EVs: 252 Atk / 4 Def / 252 Spd
Jolly/Adamant Nature
- Belly Drum
- Flame Charge
- Dragon Claw/Outrage
- Roost/Earthquake/Thunder Punch
Give this thing a Jolly Nature, and the Web support is all you need to absolutely 6-0 a team. I use a 252 Atk, 252 Spd, 4 HP Jolly and it is amazing. About the 2 counters you mentioned, any Xard should carry Brick Break / Earthquake which will decimate any Steel Type. Also the fact that this thing Iron Tail (Don't be hatin') Forces any Fairy not named Azumaril out. Flare Blitz, EQuake, Iron Tail, and Outrage is the Xard set that will define the Metagame.I've tried out SD ZardX with Sticky Web support and holy mothershitting father of god is it fucking powerful. Motherfucker can only be stopped by 2 things, first is air balloon Heatran (assuming you run EQ as your coverage move, Brick Break is viable but i prefer EQ), and second is to lock it into Outrage and sending in a bulky steel, which will still take loads of damage by +2 Outrage coming from ZardX
With CharX's coverage options, or lack thereof, removal of ground and rock walls + heatran's air balloon should be considered the win condition. He doesn't have any business trying to bust Hippowdon down in a straight fight because Hippowdon will absolutely chunk him in exchange for its life (73-86.5%).Dragon Dance doesn't cut it, it's too weak and can't help Charizard break through walls. While Swords Dance on the other hand, can pretty much outright OHKO any Pokemon not named Air Balloon Heatran (unless you have Brick Break, in which you OHKO it) or 252/252+ def Hippowdon (+2 Outrage still does around 78% minimum)
I wouldn't call this 'a bit'. It's technically dead Charizard X which can be revenge killed by any priority back. And if he took technically any residual damage, it's almost certainly 100% dead dragon (like from SR). While Hippowdon looses in the end in most cases, he technically takes Charizard X with him to the graveyard.So how about we see how Hippo dude's Earthquakes effect Xard?
4 Atk Hippowdon Earthquake vs. 4 HP / 0 Def Mega Charizard X: 218-258 (73.1 - 86.5%) -- guaranteed 2HKO
Considering the fact that any Xard will outspeed any Hippowdon, the best Hippowdon can do is weaken him a bit, as the Outrage will destroy him.
Plus for Charizard to actually beat Hippowdon it needs to run Outrage (Dragon Claw is better IMO), otherwise it dies to sandstorm and Flare Blitz recoil.I wouldn't call this 'a bit'. It's technically dead Charizard X which can be revenge killed by any priority back. And if he took technically any residual damage, it's almost certainly 100% dead dragon (like from SR). While Hippowdon looses in the end in most cases, he technically takes Charizard X with him to the graveyard.
Stone Edge/Rock Slide?Hypothetically, if it's ZardX vs Hippowon, what can Hippowdon do to you before you Mega Evolve? Standard Hippo only uses EQ as its attacking move. If it isn't carrying Roar it's super easy set-up fodder.
They almost always carry roar or whirlwind though, so I wouldn't rely on that.Hypothetically, if it's ZardX vs Hippowon, what can Hippowdon do to you before you Mega Evolve? Standard Hippo only uses EQ as its attacking move. If it isn't carrying Roar it's super easy set-up fodder.
I would attempt to set up on a Hippowdon simply because you can bluff Charizardite Y. More likely than not, I think the opposing player would switch out in fear of getting blasted by a Solarbeam and secondly, to keep their weather-inducer. This would probably give you a free Dragon Dance which'll probably ensure at least 1 KO.They almost always carry roar or whirlwind though, so I wouldn't rely on that.
You can't be certain that it doesn't, so if you try, there's a good chance you'll find that you've just wasted time.
That falls under "it could but probably doesn't have it". Most hippo carry rocks/whirlwind and it needs recovery to do its job which just leaves a single slot and most of the time the STAB earthquake gets the nod.Stone Edge/Rock Slide?
I don't think you know how to use the word 'technically'I wouldn't call this 'a bit'. It's technically dead Charizard X which can be revenge killed by any priority back. And if he took technically any residual damage, it's almost certainly 100% dead dragon (like from SR). While Hippowdon looses in the end in most cases, he technically takes Charizard X with him to the graveyard.