Cherubi [QC 2/2] [GP 2/2]

Komodo

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http://www.smogon.com/dp/pokemon/cherubi

[Overview]

<p>Cherubi is adorable; it's a shame that it was cursed with horrible stats and a movepool which is only fit for one purpose. Chlorophyll is probably the only reason to use Cherubi; when the sun is active, Cherubi becomes one of the fastest Pokemon in the tier, and with its decent Special Attack, it can easily punch holes in the opponent's team. Outside of the sun, Cherubi isn't worth using. It's slow, frail, and doesn't have anything special to make up for these shortcomings. Things could be worse for Cherubi, however, it could have measly base 30 defenses like Bellsprout, or even poor stats all around like Seedot. Cherubi is a great Pokemon if you're playing for fun, but there are better choices for a competitive team.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: SolarBeam
move 3: Hidden Power Fire
move 4: Growth / Synthesis
item: Heat Rock
nature: Modest
evs: 76 HP / 184 SpA / 240 Spe

[SET COMMENTS]

<p>The idea behind this set is to use Chlorophyll to boost Cherubi's Speed. When the sun is active, Cherubi reaches 26 Speed, which is enough to outrun Choice Scarf Mankey, as well as Carvanha and Houndour. Cherubi can either set up Sunny Day itself, or have a teammate do it. A Heat Rock prolongs the sun, giving Cherubi eight turns to decimate the opponent's team. SolarBeam is Cherubi's strongest attack, and has an amazing Base Power of 180 after STAB. Hidden Power Fire is boosted by the sun, and it deals a great amount of damage to Bronzor, Chikorita, and Snorunt. In the last slot, Growth can be used to raise Cherubi's Special Attack, while Synthesis is used for recovery.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are fairly straightforward, maximizing Cherubi's Speed and Special Attack with the remaining 76 EVs in HP for an extra point. Grass Knot or Energy Ball can be used in the last slot if you want a reliable option when it isn't sunny, and Giga Drain gets the best of both worlds; it damages the opponent outside of the sun while restoring Cherubi's health. Leech Seed is another option in the last slot to weaken opponents and leech some health, which works well against opponents with high HP.</p>

<p>Pokemon who can set up entry hazards make good teammates. Bronzor and Nosepass can set up Stealth Rock, Snorunt can set up Spikes, and Spinarak can set up Toxic Spikes. Pineco, while weak to Fire-type attacks, can set up all three, and can even provide Rapid Spin support. Gastly makes a good teammate as it can block any attempts to remove the entry hazards with Rapid Spin.<p>

<p>Due to its frailty, Cherubi appreciates Pokemon who can set up the sun. Oddish, Hoppip, and Bronzor are all fine choices due to their bulk, typing, and in Hoppip's case, Speed. Fire-types, such as Ponyta and Houndour, are also good parters as they benefit from the sun boosting their STAB moves, and Flash Fire enables them to switch into the Fire-type moves aimed at Cherubi.</p>

[Other Options]

<p>Cherubi's movepool is disappointing, to say the least. Aromatherapy can rid Cherubi and its teammates of status, but Cherubi is incredibly frail and unlikely to pull it off. GrassWhistle can be used to put an opponent to sleep, but its shaky 55% accuracy is a major turn off. A Swords Dance set with Seed Bomb and Return may be appealing, but it doesn't provide great coverage and isn't very powerful. A Life Orb can be used for more power, though it comes with recoil damage, and it decreases the sun to 5 turns. Finally, an Oran Berry can restore half of Cherubi's health, but it isn't very useful outside of restoring damage from entry hazards.</p>

[Checks and Counters]

<p>The best way to counter Cherubi is to change the weather. Without active sun, Cherubi is essentially useless, and very slow. Snover activates permanent hail upon switching in, which damages Cherubi every turn. Fire-types such as Houndour and Ponyta resist Grass- and Fire-type moves, and they can KO Cherubi with their STAB moves. Dragon-types such as Dratini also resist Cherubi's STAB, and they can proceed to KO with their powerful moves, or simply set up with Dragon Dance. Mantyke and Drowzee have high Special Defense, and they can wall Cherubi all day. Finally, if worst comes to worst, just Taunt it. Cherubi won't be doing much without the sun, and it won't be able to recover or leech your health either.</p>
 
LOL CHERUBI IS POKEMON #420 AND ITS GRASS TYPE???

qc 1/2, too cute not to have an analysis
EDIT: more importantly it also gets me one step closer to gardenia's panties
 

Brambane

protect the wetlands
is a Contributor Alumnus
I would mention Houndour and Ponyta as teammates since I've found Flash Fire to be really helpful with Chlorophyll sweepers. And maybe mention Life Orb and Oran Berry in OO. Not much else to say about Cherubi. I've used it on my old sunny day team, and it was..... well, worse than Oddish. However, so far it covers what cherubi can do pretty well.

Approved.
 
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Comments

[Overview]

<p>Cherubi is adorable; (semicolon) it's a shame that it was cursed with such horrible stats, (remove comma) and a movepool which is only fit for one purpose. Chlorophyll is probably the only reason to use Cherubi; when the sun is active, Cherubi becomes one of the fastest Pokemon in the tier, and with its decent Special Attack, it can easily will punch holes in an opponent's team. Outside of the sun, Cherubi isn't worth using. It's slow, frail, and it doesn't have anything special to make up for these shortcomings it. Things could be worse for Cherubi, however, it could have measly base 30 defenses like Bellsprout, or even poor stats all around like Seedot. Cherubi is a great Pokemon if you're playing for fun, but there are better choices for more competitive players competetive Pokemon out there.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: SolarBeam
move 3: Hidden Power Fire
move 4: Growth / Synthesis
item: Heat Rock
nature: Modest
evs: 76 HP / 184 SpA / 240 Spe

[SET COMMENTS]

<p>The idea behind this set is to use Chlorophyll to boost Cherubi's Speed. When the sun is active, Cherubi reaches 26 Speed, which is enough to outrun Choice Scarf positive natured +1 Mankey, as well as positive Carvanha and Houndour. Cherubi can either set up Sunny Day itself, or have a teammate do itEither set up Sunny Day with Cherubi, or get a more suitable teammate to do it. A Heat Rock prolongs the sun, giving Cherubi 8 turns to decimate the opponent's team. SolarBeam is used for STAB, and its Base Power is an amazing 180. Hidden Power Fire is boosted by the sun, and it deals great damage to Bronzor, Chikorita, and Snorunt. In the last slot, Growth can be used to raise Cherubi's Special Attack, while Synthesis is used for recovery.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are fairly straightforward, maximizing . Maximize Cherubi's Speed and Special Attack with 76 in HP for an extra point for sweeping, and 76 EVs in HP give it another point. Grass Knot or Energy Ball can be used in the last slot if you want something to do when it isn't sunny, while Giga Drain gets the best of both worlds; it damages the opponent outside of the sun while restoring Cherubi's health , and it restores Cherubi's health simultaniously. Leech Seed is another option in the last slot to weaken opponents and leech some health, working it works very well against opponents with high HP.</p>

<p>Pokemon who can set up entry hazards make good teammates. Bronzor and Nosepass can set up Stealth Rock, Snorunt can set up Spikes, and Spinarak can set up Toxic Spikes. Pineco, while weak to Fire-type attacks, can set up all three, and can even provide Rapid Spin support Gastly makes a good teammate as it can block any attempts to remove the entry hazards with Rapid Spin.<p>

<p>Due to its Cherubi's frailty, Cherubi it appreciates Pokemon who can set up the sun. Oddish, Hoppip, and Bronzor are all fine choices due to their bulk, typing, and in Hoppip's case, Speed. Fire-types, such as Ponyta and Houndour, are good parters as they benefit from the sun boosting their STAB moves, and Flash Fire enables them to switch into Fire-type moves aimed at Cherubi.</p>

[Other Options]

<p>Cherubi's movepool is disappointing, to say the least. Aromatherapy can rid Cherubi and its teammates of status, but Cherubi's it's incredibly frail, and unlikely to pull it off. GrassWhistle can be used to put an opponent to sleep, but its shaky 55% accuracy is a major turn off. A Swords Dance set with Seed Bomb and Return may be appealing, but it doesn't provide great coverage, (remove comma)and it isn't overly powerful either. A Life Orb can be used for more power, though it comes with recoil damage, and it decreases the sun to 5 turns. Finally, an Oran Berry can restore half of Cherubi's health, but it isn't very useful outside of restoring damage from entry hazards.</p>

[Checks and Counters]

<p>The best way to counter Cherubi is to change the weather. Without active sun, Cherubi is essentially useless, and very slow. Snover activates permanent hail upon switching in, which and it damages Cherubi every turn. Fire-types such as Houndour and Ponyta resist Grass- and Fire-type moves, and they can KO Cherubi with their STAB moves. Dragon-types such as Dratini also resist Cherubi's STAB, and they can proceed with their powerful moves, or set up with Dragon Dance. Mantyke and Drowzee have high Special Defense, and they can wall Cherubi all day. Finally, if worst comes to worst, just Taunt it. Cherubi won't be doing much without the sun, and it won't be able to recover or leech your health either.</p>

GP APPROVED 1/2

 

SJCrew

Believer, going on a journey...
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Cherubi is a great Pokemon if you're playing for fun, but there are better choices for more competitive players.</p>
Small note: change this phrase to 'competitive teams'. This is a competitive analysis and all players reading it are assumed to fall within a similar demographic.
 
OK as you wish

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[Overview]

<p>Cherubi is adorable; it's a shame that it was cursed with horrible stats and a movepool which is only fit for one purpose. Chlorophyll is probably the only reason to use Cherubi; when the sun is active, Cherubi becomes one of the fastest Pokemon in the tier, and with its decent Special Attack, it can easily punch holes in the an opponent's team. Outside of the sun, Cherubi isn't worth using. It's slow, frail, and doesn't have anything special to make up for these shortcomings. Things could be worse for Cherubi, however, it could have measly base 30 defenses like Bellsprout, or even poor stats all around like Seedot. Cherubi is a great Pokemon if you're playing for fun, but there are better choices for a more competitive team players.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: SolarBeam
move 3: Hidden Power Fire
move 4: Growth / Synthesis
item: Heat Rock
nature: Modest
evs: 76 HP / 184 SpA / 240 Spe

[SET COMMENTS]

<p>The idea behind this set is to use Chlorophyll to boost Cherubi's Speed. When the sun is active, Cherubi reaches 26 Speed, which is enough to outrun Choice Scarf Mankey, as well as Carvanha and Houndour. Cherubi can either set up Sunny Day itself, or have a teammate do it. A Heat Rock prolongs the sun, giving Cherubi eight 8 turns to decimate the opponent's team. SolarBeam is Cherubi's strongest attack used for STAB, and has an amazing its Base Power of is an amazing 180 after STAB. Hidden Power Fire is boosted by the sun, and it deals a great amount of damage to Bronzor, Chikorita, and Snorunt. In the last slot, Growth can be used to raise Cherubi's Special Attack, while Synthesis is used for recovery.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are fairly straightforward, maximizing Cherubi's Speed and Special Attack with the remaining 76 EVs in HP for an extra point. Grass Knot or Energy Ball can be used in the last slot if you want a reliable option something to do when it isn't sunny, and while Giga Drain gets the best of both worlds; it damages the opponent outside of the sun while restoring Cherubi's health. Leech Seed is another option in the last slot to weaken opponents and leech some health, which works working very well against opponents with high HP.</p>

<p>Pokemon who can set up entry hazards make good teammates. Bronzor and Nosepass can set up Stealth Rock, Snorunt can set up Spikes, and Spinarak can set up Toxic Spikes. Pineco, while weak to Fire-type attacks, can set up all three, and can even provide Rapid Spin support. (period) Gastly makes a good teammate as it can block any attempts to remove the entry hazards with Rapid Spin.<p>

<p>Due to its frailty, Cherubi appreciates Pokemon who can set up the sun. Oddish, Hoppip, and Bronzor are all fine choices due to their bulk, typing, and in Hoppip's case, Speed. Fire-types, such as Ponyta and Houndour, are also good parters as they benefit from the sun boosting their STAB moves, and Flash Fire enables them to switch into the Fire-type moves aimed at Cherubi.</p>

[Other Options]

<p>Cherubi's movepool is disappointing, to say the least. Aromatherapy can rid Cherubi and its teammates of status, but Cherubi's is incredibly frail, (remove comma) and unlikely to pull it off. GrassWhistle can be used to put an opponent to sleep, but its shaky 55% accuracy is a major turn<remove space>off. A Swords Dance set with Seed Bomb and Return may be appealing, but it doesn't provide great coverage and isn't very overly powerful either. A Life Orb can be used for more power, though it comes with recoil damage, and it decreases the sun to 5 turns. Finally, an Oran Berry can restore half of Cherubi's health, but it isn't very useful outside of restoring damage from entry hazards.</p>

[Checks and Counters]

<p>The best way to counter Cherubi is to change the weather. Without active sun, Cherubi is essentially useless, and very slow. Snover activates permanent hail upon switching in, which damages Cherubi every turn. Fire-types such as Houndour and Ponyta resist Grass- and Fire-type moves, and they can KO Cherubi with their STAB moves. Dragon-types such as Dratini also resist Cherubi's STAB, and they can proceed to KO with their powerful moves, or simply set up with Dragon Dance. Mantyke and Drowzee have high Special Defense, and they can wall Cherubi all day. Finally, if worst comes to worst, just Taunt it. Cherubi won't be doing much without the sun, and it won't be able to recover or leech your health either.</p>




GP 2/2
 

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