OU Choice Specs Walking Wake

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viivian

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:walking_wake: Choice Specs (Walking Wake) @ Choice Specs
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe OR 252 SpA / 4 SpD / 252 Spe
Tera Type: Water / Fairy
Timid Nature
- Hydro Steam
- Draco Meteor
- Flamethrower
- Dragon Pulse / Flip Turn / Knock Off

Walking Wake is a powerful wallbreaker and a staple on sun teams due to its unique offensive typing, amazing Special Attack and high Speed. Hydro Steam is a powerful Water-type STAB move, enabling Walking Wake to take full advantage of the sun. Draco Meteor is a brutally powerful STAB move that synergizes wonderfully with Hydro Steam, capable of OHKOing Water-resistant Pokemon including the likes of Ogerpon-W, Raging Bolt and Kyurem, in addition to 2HKOing nearly every Pokemon in the metagame barring Fairy-types such as Clefable and Primarina. Flamethrower guarantees an OHKO on Corviknight and bulky variants of Kingambit, though Flamethrower isn't used very often in practice due to Walking Wake's already fantastic STAB coverage; Weather Ball is a stronger alternative to Flamethrower and allows Walking Wake to still take advantage of opposing weathers such as rain or snow. Dragon Pulse can be used in the last slot, which forgoes Draco Meteor's raw power for more consistency; however, Knock Off allows it to remove Heavy-Duty Boots from checks such as Galarian Slowking; lastly, Flip Turn allows Walking Wake to generate momentum for its team, taking advantage of switch-ins from the likes of Galarian Slowking and Primarina to safely bring in its teammates. 244 Special Attack EVs gives Walking Wake a Speed boost from Protosynthesis, making it a potent late-game cleaner against offensive teams due to its power coupled with its heightened Speed, letting it outspeed and threaten would-be revenge killers like Dragapult, Iron Valiant and Roaring Moon; alternatively Walking Wake can sacrifice the Speed boost for even more power by fully investing in Special Attack, allowing it to break through the likes of Primarina through sheer strength. Tera Water boosts its Hydro Steam's power even further, bolstering its cleaning potential against offense while 2HKOing even resistant Pokemon such as Toxapex after Stealth Rock, and allows Walking Wake to 2HKO even Blissey should it opt for a Special Attack boost; however, Tera Fairy could be considered as an alternative, granting it an immunity to Draco Meteor from Dragapult and opposing Walking Wake as well as a resistance to Kingambit's Sucker Punch.

Choice Specs Walking Wake is a mainstay on sun teams, requiring Torkoal to set the sun with its Drought ability. Torkoal can also set Stealth Rock, which makes defensively answering Walking Wake even more difficult, as checks such as Primarina would repeatedly have to sustain chip damage. Hatterene and Great Tusk are also great teammates for Walking Wake, alleviating the issue of entry hazards limiting its longevity; Hatterene is also capable of forcing out checks such as Toxapex and Iron Valiant, while Great Tusk can check priority revenge killers such as Dragonite and Kingambit. In return, Walking Wake can consistently KO or force out either Pokemon's checks, notably taking on Skarmory for Great Tusk and Heatran for Hatterene. Gouging Fire and Choice Band Roaring Moon can pair with Walking Wake to form a devastating wallbreaking core, which can rapidly overwhelm each of their respective checks through raw power, such as Skarmory, Dondozo, Primarina and Galarian Slowking, as well as enabling Gouging Fire to clean late-game. Walking Wake also appreciates Roaring Moon's powerful STAB Knock Off removing Heavy-Duty Boots from the likes of Toxapex, and can pivot on its switch-ins with Flip Turn to bring Roaring Moon onto the field. Hisuian Lilligant and Venusaur can threaten Water-types such as Primarina and Ogerpon-W; both also appreciate Walking Wake blowing holes into the opposing team's defenses, giving them ample opportunity to run off with the game after their checks have been weakened. Lastly, Raging Bolt greatly enjoys Walking Wake's efficiency in dismantling its checks, notably Unaware Clodsire, as doing so enables Raging Bolt to sweep more efficiently in mid- or late-game scenarios.

[SET CREDITS]
Written by:
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Remove
:walking_wake: Choice Specs (Walking Wake) @ Choice Specs
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe OR 252 SpA / 4 SpD / 252 Spe
Tera Type: Water / Fairy
Timid Nature
- Hydro Steam
- Draco Meteor
- Flamethrower / Weather Ball
- Dragon Pulse / Knock Off / Flip Turn
(Worth discussing some of these changes first, I don't hate Tera Fairy > Dragon or Weather Ball being mentioned but I'm not sure whether they'd be better off slashed onto the set or simply mentioned in Paragraph 1 as alternatives.)

Walking Wake is a powerful wallbreaker and a staple on sun teams due to its unique offensive typing, amazing Special Attack and high Speed. Hydro Steam receives a 50% boost in the sun, (You can talk about Wake benefitting from sun with Hydro Steam but the % boost is dex info) making it a powerful Water-type STAB move and enables Walking Wake to take full advantage of sun. Draco Meteor is a brutally powerful STAB that synergizes wonderfully with Hydro Steam, (How? Could mention that it hits Dragon-types but you don't really need to explain using a STAB move) and is capable of 2HKOing nearly every Pokemon in the metagame barring Fairy-types and exceptionally bulky Steel-types. (Good to emphasise Wake's power but yeah, Draco is your primary STAB so doesn't need much explanation) Flamethrower is Walking Wake's only means of damaging Tera Fairy Clodsire and Empoleon, while also netting an OHKO on Amoonguss switching in expecting a Hydro Steam. (The examples in this sentence aren't super meta - although it's pretty outdated, dex Clodsire is Unaware / not Tera Fairy, Empoleon is D-rank on the VR and almost unseen in OU rn and Amoonguss has fallen off hard with losing Spore. Also, if using Weather Ball this should have some explanation here; does it hit any key benchmarks that make it worth using with the drawback of weather dependance?) Dragon Pulse can be used in the last slot as an alternative to Draco Meteor, which forgoes its raw power for more consistency; however Knock Off allows it to remove Heavy-Duty Boots from checks such as Clodsire and Galarian Slowking (Sample Clodsire is Unaware and it's more common by far right now); lastly, Flip Turn allows Walking Wake to generate momentum for its team, taking advantage of switch-ins from the likes of Galarian Slowking and Primarina to safely bring in other threats such as Roaring Moon or Raging Bolt. (This is good information, though not sure if teammates that take advantage of its checks would be better off in the second paragraph) 244 Special Attack EVs gives Walking Wake a Speed boost from Protosynthesis, making it a potent late-game cleaner against offensive teams due to its power coupled with its heightened Speed; alternatively Walking Wake can sacrifice the Speed boost for even more power by fully investing in Special Attack, allowing it to completely melt Tera Fairy Clodsire with Flamethrower (As before about Clod) while shredding past Galarian Slowking with boosted Draco Meteors. (Hydro Steam is a better click into Gking under sun) Tera Water boosts its Hydro Steam's power even further, enabling its cleaning potential against offense even further while still 2HKOing even resists such as Alomomola and Toxapex after Stealth Rock, (Note that sample Alo is 2HKO'd even without Tera Water, although sample Alo set may need updating) and allows Walking Wake to 2HKO even Blissey should it opt for a Special Attack boost; although Tera Fairy should be considered to alleviate possible speed ties against opposing Walking Wake, (Maybe mention Dragapult outside sun? Up to you though) in addition to granting it a resistance to Kingambit's Sucker Punch.

Choice Specs Walking Wake is a mainstay on sun teams, requiring Torkoal to set the sun with its Drought ability. (May be a lil bit of a nitpick but could change "requiring" to "appreciating" as you can technically use Drought Ninetales, but it's not good so don't actually mention it here) Torkoal can also set Stealth Rock, which makes defensively answering Walking Wake even more difficult as its checks repeatedly have to sustain chip damage. Hatterene and Great Tusk are also great teammates for Walking Wake, alleviating the issue hazards cutting into its longevity; Hatterene is also capable of forcing out checks such as Toxapex and Iron Valiant, while Great Tusk can check priority revenge killers such as Dragonite and Kingambit. In return, Walking Wake can consistently KO or force out either Pokemon's checks, notably taking on Alomomola for Great Tusk (Alo isn't a super common Tusk check, worth mentioning but others like Skarmory first might be better) and Gholdengo for Hatterene. Roaring Moon and Gouging Fire can pair with Walking Wake to form a devastating wallbreaking core, which can rapidly overwhelm each of their defensive switch-ins (Like who?) through sheer power, in addition to enabling Gouging Fire to clean late-game. Walking Wake also appreciates Roaring Moon's powerful STAB Knock Off removing Heavy-Duty Boots from the likes of Toxapex, making it even more difficult to repeatedly withstand its hits. (Could maybe mention that U-turn can bring Wake in on things like Skarmory - also worth specifying that this is a good pairing with CB Moon rather than DD Booster) Hisuian Lilligant and Venusaur can threaten Water-types such as Primarina and Ogerpon-Wellspring, and enjoy Walking Wake softening up the opposing team's defenses to open up for a late-game sweep. Lastly, Raging Bolt greatly appreciates Walking Wake blowing holes into its checks such as Clodsire and Galarian Slowking, as it enables Raging Bolt to more efficiently sweep with Calm Mind. (More of a suggestion and me asking a question than directly saying to include this, does Wake provide any other value to sun as a playstyle?)

[SET CREDITS]
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Awesome work, tag me when this is implemented and I'll take a quick look before I stamp!
 
Great, QC 1/2!
Just wanted to quickly mention, thumbs up on Weather Ball and having Tera Fairy slashed unless anyone says anything more about it! Can include some explanation and relevant benchmarks that Weather Ball gives to reflect this / justify its usage.
 
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:walking_wake: Choice Specs (Walking Wake) @ Choice Specs
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe OR 252 SpA / 4 SpD / 252 Spe
Tera Type: Water / Fairy
Timid Nature
- Hydro Steam
- Draco Meteor
- Flamethrower
- Dragon Pulse / Knock Off / Flip Turn

Walking Wake is a powerful wallbreaker and a staple on sun teams due to its unique offensive typing, amazing Special Attack and high Speed. Hydro Steam is a powerful Water-type STAB move, enabling Walking Wake to take full advantage of the sun. Draco Meteor is a brutally powerful STAB move that synergizes wonderfully with Hydro Steam as it hits the majority of Water-type resists for heavy damage, in addition to 2HKOing nearly every Pokemon in the metagame barring Fairy-types and exceptionally bulky Steel-types. Flamethrower guarantees an OHKO on Corviknight and bulky variants of Kingambit, though Flamethrower isn't used very often in practice due Walking Wake's already fantastic STAB coverage: Weather Ball is a stronger alternative to Flamethrower is there anything in particular that Sun-boosted Weather Ball OHKOes that Flamethrower cannot under the same circumstances? The rest of the move's use cases are absolutely correct and I'm glad they got brought up; I'm just wondering if that extra 10 BP is enough to push some specific benchmarks. If you can't find anything, don't worry about it! and allows Walking Wake to still take advantage of opposing weathers such as rain or snow. Dragon Pulse can be used in the last slot as an alternative to Draco Meteor, which forgoes its raw power for more consistency; however Knock Off allows it to remove Heavy-Duty Boots from checks such as Galarian Slowking; lastly, Flip Turn allows Walking Wake to generate momentum for its team, taking advantage of switch-ins from the likes of Galarian Slowking and Primarina to safely bring in its teammates. 244 Special Attack EVs gives Walking Wake a Speed boost from Protosynthesis, making it a potent late-game cleaner against offensive teams due to its power coupled with its heightened Speed; alternatively Walking Wake can sacrifice the Speed boost for even more power by fully investing in Special Attack, allowing it to break through Primarina and Galarian Slowking through sheer strength. Tera Water boosts its Hydro Steam's power even further, bolstering its cleaning potential against offense while still 2HKOing even resists such as Toxapex after Stealth Rock, and allows Walking Wake to 2HKO even Blissey should it opt for a Special Attack boost; although Tera Fairy could be considered as an alternative, granting it an immunity to Draco Meteor from Dragapult and opposing Walking Wake, as well as a resistance to Kingambit's Sucker Punch.

Choice Specs Walking Wake is a mainstay on sun teams, requiring Torkoal to set the sun with its Drought ability. Torkoal can also set Stealth Rock, which makes defensively answering Walking Wake even more difficult as its checks repeatedly have to sustain chip damage. Hatterene and Great Tusk are also great teammates for Walking Wake, alleviating the issue of entry hazards cutting into its longevity; Hatterene is also capable of forcing out checks such as Toxapex and Iron Valiant, while Great Tusk can check priority revenge killers such as Dragonite and Kingambit. In return, Walking Wake can consistently KO or force out either Pokemon's checks, notably taking on Skarmory for Great Tusk and Gholdengo for Hatterene. Gouging Fire and Choice Band Roaring Moon you could also mention that Walking Wake and Roaring Moon can form a nice pivoting core with Flip Turn from the former and U-turn from the latter getting a lot of momentum for the team; sun's hazard control is relatively good at keeping hazards away so these guys can get away with this more easily. That said, their primary function is as a pair of wallbreakers, and I think you cover that pretty perfectly as is, so you don't really need to add this. can pair with Walking Wake to form a devastating wallbreaking core, which can rapidly overwhelm each of their respective switch-ins through sheer power, such as Skarmory, Dondozo, Primarina and Galarian Slowking, as well as enabling Gouging Fire to clean late-game. Walking Wake also appreciates Roaring Moon's powerful STAB Knock Off removing Heavy-Duty Boots from the likes of Toxapex, making it even more difficult to repeatedly withstand its hits. Hisuian Lilligant and Venusaur can threaten Water-types such as Primarina and Ogerpon-Wellspring, and appreciate Walking Wake softening up the opposing team's defenses, opening up for a late-game sweep. Lastly, Raging Bolt greatly enjoys Walking Wake blowing holes into its checks, for instance Clodsire, as doing so enables Raging Bolt to more efficiently set up with Calm Mind and sweep the opposing team.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/viivian.584916/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/dreadfury.408271/

Grammar checked by:
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Anyway, all I had were a few small comments; you don't necessarily even need to implement any of these suggestions for this to be QC 2/2 now! Fantastic work!

Don't forget to credit myself and kd when you're getting this ready for GP.
 
Bit late to QC but would be nice having Flip Turn go before Knock Off, the former is way more common, not even sure if its worth having Knock Off as a slash instead of just a mention.

Hydro Steam 2HKOs Galarian Slowking bar Tera Water, so adding Tera to those mentions could be good(?)
 

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[SET]
Choice Specs (Walking Wake) @ Choice Specs
Ability: Protosynthesis
EVs: 12 HP / 244 SpA / 252 Spe OR 252 SpA / 4 SpD / 252 Spe
Tera Type: Water / Fairy
Timid Nature
- Hydro Steam
- Draco Meteor
- Flamethrower
- Dragon Pulse / Flip Turn / Knock Off

[SET COMMENTS]
Walking Wake is a powerful wallbreaker and a staple on sun teams due to its unique offensive typing, amazing Special Attack, high Speed, and signature Hydro Steam. and high Speed. Hydro Steam is a powerful Water-type STAB move, enabling Walking Wake to take full advantage of the sun. Draco Meteor is a brutally powerful STAB move that synergizes wonderfully with Hydro Steam, (ac) as it hits the majority of Water-resistant Pokemon like [examples] Water-type resists for heavy damage, in addition to 2HKOing nearly every Pokemon in the metagame barring Fairy-types and exceptionally bulky Steel-types such as [examples]. Flamethrower guarantees an OHKO on Corviknight and bulky variants of Kingambit, though Flamethrower isn't used very often in practice due to Walking Wake's already fantastic STAB coverage; Weather Ball is a stronger alternative to Flamethrower and allows Walking Wake to still take advantage of opposing weathers such as rain or snow. Dragon Pulse can be used in the last slot, (ac) as an alternative to Draco Meteor, (not slashed with draco on the set) which forgoes Draco Meteor's its raw power for more consistency; however, (ac) Knock Off allows it to remove Heavy-Duty Boots from checks such as Galarian Slowking; lastly, Flip Turn allows Walking Wake to generate momentum for its team, taking advantage of switch-ins from the likes of Slowking-G Galarian Slowking and Primarina to safely bring in its teammates. 244 Special Attack EVs gives Walking Wake a Speed boost from Protosynthesis, making it a potent late-game cleaner against offensive teams due to its power coupled with its heightened Speed, letting it outspeed and threaten would-be revenge killers like [examples]; alternatively, (ac) Walking Wake can sacrifice the Speed boost for even more power by fully investing in Special Attack, allowing it to break through the likes of Primarina through sheer strength. Tera Water boosts its Hydro Steam's power even further, bolstering its cleaning potential against offense while still 2HKOing even resists resistant Pokemon such as Toxapex after Stealth Rock, and allows Walking Wake to 2HKO even Blissey should it opt for a Special Attack boost; although however, Tera Fairy could be considered as an alternative, granting it an immunity to Draco Meteor from Dragapult and opposing Walking Wake, (rc) as well as a resistance to Kingambit's Sucker Punch.

Choice Specs Walking Wake is a mainstay on sun teams, requiring Torkoal to set the sun with its Drought ability. Torkoal can also set Stealth Rock, which makes defensively answering Walking Wake even more difficult, (ac) as its checks (like who? cause glowking & blissey always runs boots) repeatedly have to sustain chip damage. Hatterene and Great Tusk are also great teammates for Walking Wake, alleviating the issue of entry hazards limiting its longevity; Hatterene is also capable of forcing out checks such as Toxapex and Iron Valiant, while Great Tusk can check priority revenge killers such as Dragonite and Kingambit. In return, Walking Wake can consistently KO or force out either Pokemon's checks, notably taking on Skarmory for Great Tusk and Heatran for Hatterene. Gouging Fire and Choice Band Roaring Moon can pair with Walking Wake to form a devastating wallbreaking core, which can rapidly overwhelm each of their respective checks through raw power, such as Skarmory, Dondozo, Primarina, (ac) and Galarian Slowking Slowking-G, as well as enabling Gouging Fire to clean late-game. Walking Wake also appreciates Roaring Moon's powerful STAB Knock Off removing Heavy-Duty Boots from the likes of Toxapex, and can pivot on its switch-ins with Flip Turn to bring Roaring Moon onto the field. Hisuian Lilligant and Venusaur can threaten Water-types such as Primarina and Ogerpon-W; both also appreciate Walking Wake blowing holes into the opposing team's defenses, giving them ample opportunity to run off with the game after their checks have been weakened. Lastly, Raging Bolt greatly enjoys Walking Wake's efficiency in dismantling its checks, notably Unaware Clodsire, as doing so enables Raging Bolt to sweep more efficiently in mid- or late-game scenarios.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/viivian.584916/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
1/1
GP Team done
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