Arkian
this is the state of grace
[Overview]
name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Hidden Power Fighting
item: Fighting Gem / Leftovers
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 2 Atk / 30 Def / 30 SpA / 30 SpD / 2 Spe (This was copied from Cofag's UU analysis, but is needed in OU as well as it gives a max power HP Fighting as well as allowing Cofag to be as slow as possible.)
[SET COMMENTS]
- Acts as a standalone Trick Room sweeper, despite its stats leaning more towards the defensive side
- Typing, ability, and Defense allows it to set up against a handful of threats in OU, most notably Jirachi and Forretress
- Great coverage with just two moves, which lets Cofagrigus devote its other moveslots to setup moves, unlike Reuniclus, who faces 4MSS
- Outclassed in all other roles by Jellicent, Sableye, and Gengar, making it predictable and easy to stop with good prediction. It does have the advantage of being able to spinblock and sweep over the first two
- Extremely niche Pokemon; should only be used if you desire a spinblocker for Trick Room teams
- Not all that powerful, even after a boost, and despite having Hidden Power Fighting, it still struggles with Steel-types
- Reuniclus is a better option if you desire more power while still having good enough bulk to set up with
- Special bulk can easily be preyed upon by strong special attackers such as Keldeo and Heatran
- Low HP also hinders bulk and setup capabilities
name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Hidden Power Fighting
item: Fighting Gem / Leftovers
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 2 Atk / 30 Def / 30 SpA / 30 SpD / 2 Spe (This was copied from Cofag's UU analysis, but is needed in OU as well as it gives a max power HP Fighting as well as allowing Cofag to be as slow as possible.)
[SET COMMENTS]
- Only thing Cofagrigus does well in OU, although it's surprisingly effective
- Can set up Trick Room in the face of spinners such as Donphan and Forretress
- Nasty Plot provides it with a much-needed Special Attack boost, letting it get some important KOs such as that on Jellicent
- Shadow Ball and Hidden Power Fighting grant nearly unresisted coverage in the entire tier. The moves' typing also complement one another
- Here are a few calcs to portray the power of Fighting Gem-boosted Hidden Power Fighting:
+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 252+ SpD Tyranitar in sand: 388-460 (96.03 - 113.86%) -- guaranteed OHKO after Stealth Rock
+2 252+ SpA Fighting Gem CofagrigusHidden Power Fighting vs. 0 HP / 4 SpD Terrakion in sand: 294-346 (91.02 - 107.12%) -- 81.25% chance to OHKO after Stealth Rock
+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 224 HP / 32 SpD Skarmory: 258-304 (78.89 - 92.96%) -- 37.5% chance to OHKO after Stealth Rock
+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 168 SpD Ferrothorn: 306-362 (86.93 - 102.84%) -- 56.25% chance to OHKO after Stealth Rock
+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 4 SpD Forretress: 303-357 (85.59 - 100.84%) -- 87.5% chance to OHKO after Stealth Rock
+2 252+ SpA Fighting Gem CofagrigusHidden Power Fighting vs. 0 HP / 4 SpD Terrakion in sand: 294-346 (91.02 - 107.12%) -- 81.25% chance to OHKO after Stealth Rock
+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 224 HP / 32 SpD Skarmory: 258-304 (78.89 - 92.96%) -- 37.5% chance to OHKO after Stealth Rock
+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 168 SpD Ferrothorn: 306-362 (86.93 - 102.84%) -- 56.25% chance to OHKO after Stealth Rock
+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 4 SpD Forretress: 303-357 (85.59 - 100.84%) -- 87.5% chance to OHKO after Stealth Rock
- Note that Cofagrigus should be used on bulky offensive teams as a standalone sweeper, but can also fit into dedicated Trick Room teams by providing Trick Room + good offensive presence + spinblocking abilities
- Quiet nature + the listed EVs make Cofagrigus as slow as possible while also ensuring that Hidden Power Fighting has the max Base Power of 70
- 2 Atk IVs are used to minimize confusion and Foul Play damage
- Leftovers can be used instead to give Cofagrigus more longevity, but the KOs Fighting Gem gets are sometimes more important
- Entry hazard support is absolutely mandatory, as it allows Cofagrigus to get the OHKOs shown in the calcs above as well as an OHKO on Celebi (75% of the time) and Dragonite with Shadow Ball
- Cofagrigus pairs well with Fighting-type wallbreakers such as Keldeo and Terrakion, as they complement Cofagrigus's typing while also taking down pesky walls such as Blissey and Tyranitar
- Because Cofagrigus struggles with Steek-types, Magnezone is a great partner; furthermore, Magnezone also benefits from the Trick Room that Cofagrigus sets
- While not recommend as they're gimmicky, full Trick Room teams utilize Cofarigus in the way it can set up Trick Room if it runs out while continuously boosting with Nasty Plot and providing a good offensive presence
- Other useful Pokemon on Trick Room teams would be Reuniclus, Heatran, and Conkeldurr
- A defensive set consisting of Will-O-Wisp, Shadow Ball, Pain Split, and Haze seems like a great option, but it is outclassed by the likes of Sableye and Jellicent, as they offer more typing synergy to a team while also having reliable recovery
- Calm Mind also seems like a good option on paper, but it's generally outclassed by Trick Room + Nasty Plot, as both take about the same time to set up, but the latter has a higher output while still evading specially offensive revenge killers
- Curse, Will-O-Wisp, Destiny Bond, Safeguard, Swagger, Disable, and Haze are some support moves Cofagrigus can run, but they're either too gimmicky to be used or are better used by other Pokemon
- A Choice Specs set can be run to function as an immediately powerful tank, but Jellicent outclasses Cofagrigus in this role as well
- Offensive momentum is very necessary to avoid letting Cofagrigus get any boosts
- Special attackers that can hit it hard are good options (Gengar and Hydreigon come to mind), but will be crippled for a few turns if they rely on Speed and Cofagrigus manages to set up Trick Room
- Calm Mind users that aren't hit super effectively, such as Meloetta and Suicune, can outlast Cofagrigus and come out of the battle alive, usually at +6. Furthermore, if Cofagrigus's Trick Room is up when it goes down, then Meloetta and Suicune can't even get revenge killed by opposing revenge killers
- Sucker Punch can bypass Trick Room while hitting Cofagrigus super effectively, but the only viable user of the move is Toxicroak, who only 2HKOes Cofagrigus while it OHKOes back
- Blissey walls it fairly well, as it is only 4HKOed by a boosted Hidden Power Fighting, and even that doesn't always happen. Blissey can then proceed to Wish stall it with Toxic
- Once again, offensive momentum needs to be kept on your side, or something is going down
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