Hydreigon @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Destiny Bond
- Thunder Wave
Okay, so now that you've gone "WHATTHEHELLISTHATTHING!?", lemme explain. A bunch of sets came to mind when I saw this. The first was the standard Mega Launcher set. This thing is too slow to actually use it effectively without a Scarf and with a Scarf, teams just run circles around it. The second set was one inheriting from Darkrai. Dark Miss/Dark Pulse/Spacial Rend/Nasty Plot. Ignoring the fact that it's walled by Fairies, once again it proved too slow. And when it did outspeed the damn move just missed. So I ended up with this set through some insane line of thought. Note that I made this set before Salamence was added and liked it so I didn't change it later on. And..it worked pretty well. NOBODY expected this. WoW takes care of physical attackers. T-Wave is for special attackers and fire types. Knock Off is for Chansey. Destiny Bond is awesome when my opponent thinks he can set up and sweep.
Excadrill (F) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Earthquake
- ExtremeSpeed
If you're using this set, use an Adamant nature. It was pointed out to me and rightly so, that Excadrill doesn't really outspeed a lot of things with Jolly over Adamant. Plus it OHKOs Latios and Lando-T after rocks with Bullet Punch at +2. Anyway, Adaptability is stronk. That is all. I used to run a Guts set inheriting from Larvitar but this thing never seemed to get burned at all.
Alakazam @ Alakazite
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Shadow Ball
- Thunderbolt
- Aura Sphere
This is actually pretty good at breaking a bunch of stuff. Ignoring the fact that it dies to every form of priority in existence, it's pretty cool. And Trace is actually incredibly useful. The set inherits from Mewtwo Y if it wasn't obvious. You could inherit from Mewtwo X if you want Inner Focus, but I prefer Insomnia as I can switch into random Spores. Psystrike is a better Psyshock and takes care of Chansey. Everything else is just coverage. Thunderbolt for hitting Suicune super effectively. Shadow Ball for Cress, Aegislash and Doublade. Aura Sphere for Regirock, Rhypherior and a couple of others. You get the general gist of it.
Lancelot (Terrakion) @ Life Orb
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Knock Off
- DynamicPunch
- Stone Edge
This one is actually fairly common but I really like it. Dynamic Punch is a high power STAB Chatter. Stone Edge doesn't miss anymore and is STAB. Knock Off is Knock Off and Bullet Punch is Machamp's only priority.
MOON MOON (Cresselia) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Spore
- Leech Seed
- Seismic Toss
- Protect
People who have faced me on the ladder know the terror that is MOON MOON(Now known as Euphemia). This thing. It basically stops half the meta and annoys the other half to death. Like it's so great defensively that you need like an Adamant Banded Adaptability Knock Off from Tyranitar(134 Atk stat) to actually OHKO it. Plus it's pretty good with Sp. Def too. It can survive a Shadow Ball from Sheer Force LO Gengar. I could go on, but just read
this.
FLUFFY (Chansey) @ Eviolite
Ability: Synchronize
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 30 Atk / 30 Def
- Transform
- Heal Bell
- Defog
- Roost
Transform Chansey is amazing. It switched into pretty much and special sweeper, transforms and sweeps. IVs are for HP Ice. The other three moves are obvious.