My first UU team I've ever made that I've actually been having a lot of fun with. I'd like to get my peers' opinions on it before I decide to create it in my actual Y Version. Let me know what you think!!
Doom (Houndoom) @ Houndoominite
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Destiny Bond
- Fire Blast
- Dark Pulse
My Special Sweeper. Houndoom is a force to be reckoned with. With the right predictions, it can take a fire type move in order to get the Flash Fire boost (usually from something like Chandelure). After forcing a switch, I usually set up a nasty plot which does tremendous amounts of damage to a team. A +2 Fire Blast 2HKOs SpDef Florges encounters as well. A really great check to Celebi, Chandelure, and Jirachi.
Serebii (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Giga Drain
- Stealth Rock
- Psychic
- Thunder Wave
Celebi is my physically defensive wall. It's able to take some status inflicting moves that Heracross won't appreciate having (like Paralyzation). Double STAB in order to take care of water and fighting types like Gastrodon and the Chan family. Stealth Rocks help cripple incoming Honchkrow, Victini, Houndoom, and Darmanitan. And Thunder Wave is to slow down any threats that my Heracross, Houndoom, and Crobat can't outspeed already.
Cross (Heracross) @ Choice Scarf
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Stone Edge
- Earthquake
- Megahorn
The MVP of this team. Heracross is an absolute monster. He can take any toxic or will-o-wisp thrown at him and outspeed most unscarfed threats. Double STAB and EdgeQuake cover and destroys most walls like Celebi and Umbreon. Pokemon who aren't prepared to take a huge hit are usually 2HKO'd upon switch-in thanks to Heracross. He works really well with Donphan after my little elephant lures out some will-o's and knocks off some choiced users.
DooDoo (Gastrodon) @ Leftovers
Ability: Storm Drain
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Earth Power
- Scald
- Toxic
- Recover
Gastrodon is one bulky little guy. He can take almost any non-grass move relatively well. Not even a Draco Meteor from a Noivern 2HKOs this little dude. He checks plenty of Nidoking and Queens, MegaStoise, and Rotoms fairly well. He also works well with Heracross by luring my opponent to shoot out toxic.
Peanut (Donphan) @ Assault Vest
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Stone Edge
- Rapid Spin
- Knock Off
Donphan is great. As I mentioned earlier, he lures plenty of status inflicting moves to give my Heracross a boost. Most people don't see a knock off coming from this thing and it's even better to use it on incoming Starmie or Celebi. Rapid Spin helps take care of hazards that would regularly annoy my Houndoom and Crobat.
Baman (Crobat) @ Choice Band
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Cross Poison
- U-turn
- Pursuit
The Dark Crusader himself!!! A Banded Brave Bird really puts a dent in walls. Crobat takes care of Florges pretty well and can even stand up to Weavile from time to time. It checks Scarfed Chandelure through the use of Pursuit as well. U-Turn is there to keep some offensive momentum going. With the ability infiltrator, Crobat doesn't even care about subs either.
So what do you guys think? Room for improvement? Also feel free to change some of their nicknames too. I'd like to have some fun with this! Thanks a lot guys.
Doom (Houndoom) @ Houndoominite
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Destiny Bond
- Fire Blast
- Dark Pulse
My Special Sweeper. Houndoom is a force to be reckoned with. With the right predictions, it can take a fire type move in order to get the Flash Fire boost (usually from something like Chandelure). After forcing a switch, I usually set up a nasty plot which does tremendous amounts of damage to a team. A +2 Fire Blast 2HKOs SpDef Florges encounters as well. A really great check to Celebi, Chandelure, and Jirachi.
Serebii (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Giga Drain
- Stealth Rock
- Psychic
- Thunder Wave
Celebi is my physically defensive wall. It's able to take some status inflicting moves that Heracross won't appreciate having (like Paralyzation). Double STAB in order to take care of water and fighting types like Gastrodon and the Chan family. Stealth Rocks help cripple incoming Honchkrow, Victini, Houndoom, and Darmanitan. And Thunder Wave is to slow down any threats that my Heracross, Houndoom, and Crobat can't outspeed already.
Cross (Heracross) @ Choice Scarf
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Stone Edge
- Earthquake
- Megahorn
The MVP of this team. Heracross is an absolute monster. He can take any toxic or will-o-wisp thrown at him and outspeed most unscarfed threats. Double STAB and EdgeQuake cover and destroys most walls like Celebi and Umbreon. Pokemon who aren't prepared to take a huge hit are usually 2HKO'd upon switch-in thanks to Heracross. He works really well with Donphan after my little elephant lures out some will-o's and knocks off some choiced users.
DooDoo (Gastrodon) @ Leftovers
Ability: Storm Drain
Shiny: Yes
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Earth Power
- Scald
- Toxic
- Recover
Gastrodon is one bulky little guy. He can take almost any non-grass move relatively well. Not even a Draco Meteor from a Noivern 2HKOs this little dude. He checks plenty of Nidoking and Queens, MegaStoise, and Rotoms fairly well. He also works well with Heracross by luring my opponent to shoot out toxic.
Peanut (Donphan) @ Assault Vest
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Stone Edge
- Rapid Spin
- Knock Off
Donphan is great. As I mentioned earlier, he lures plenty of status inflicting moves to give my Heracross a boost. Most people don't see a knock off coming from this thing and it's even better to use it on incoming Starmie or Celebi. Rapid Spin helps take care of hazards that would regularly annoy my Houndoom and Crobat.
Baman (Crobat) @ Choice Band
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Cross Poison
- U-turn
- Pursuit
The Dark Crusader himself!!! A Banded Brave Bird really puts a dent in walls. Crobat takes care of Florges pretty well and can even stand up to Weavile from time to time. It checks Scarfed Chandelure through the use of Pursuit as well. U-Turn is there to keep some offensive momentum going. With the ability infiltrator, Crobat doesn't even care about subs either.
So what do you guys think? Room for improvement? Also feel free to change some of their nicknames too. I'd like to have some fun with this! Thanks a lot guys.