Overview:
Ok here is a team I am dabbling with for OU competitive play once pokebank is released, I am struggling so hard and could use as much advice as possible. I am running a bulky offense team centered around a FWG core used to keep momentum and to not allow my opponent to set up anything. I only have 1 set up sweeper on the team so the team is HEAVILY reliant on entry hazards. The main problem I see is that if I make a bad prediction and let my opponent push me on the defensive side I will struggle to come back due to lack of recovery moves as well as lack of Pokemon who can take hits. I really could use advice from you experienced battlers in order to make as many improvements as possible. I am not against replacing any of the poks except for Lucario.
Thanks in advance
- Stedy aka. Darkhound
Focus sash
Timid
Protean
252Spatt, 252Spe, 4hp
-Taunt
-Spikes
-Hydro Pump
-Ice Beam
Description: My Lead Pok and pseudoRevenge Killer. Greninja is possibly the most important pokemon on my team, He has two jobs 1: SHUT DOWN STICKY WEB and 2: GET SPIKES UP!!! If I am correct in my assumption that using spikes w/ protean turns frogadier into the ground type then the soon to be common Galvantula lead will be shut down by this guy, taunt the first turn to force him to attack, outspeed and set up spikes to become immune to the incoming thunder, break the sash with HydroPump while tanking the Neutral Bug Buzz and then bring Heatran in. Either way if the scenario doesn't play out like that and I do not need to taunt their lead then I am guaranteed 2 layers of spikes at least. ENTRY HAZARDS ARE ESSENTIAL for this team.
Leftovers
Careful
Natural Cure
252hp, 80SpD, 176Spe
-Horn Leach
-Rest
-Shadow Claw
-Will-o-Wisp
Description: My SPIN BLOCKER/Status Absorber, As I stated earlier this team is highly invested in entry hazards and therefor I need a spinblocker (Raises eyebrows at defog). This trevenant poses a slight offensive threat and of course the fear of crippling physical attackers while remaining as healthy as possible. Horn Leach/Natural Cure/Rest over Harvest Sitrus and Wood Hammer to ensure the kill on Starmie and to stay alive as long as possible. If I lose this guy before I take out the enemy spinner the match is pretty much over for me, thus all the recovery on him.
Air Balloon
Timid
Flash Fire
252Spatt, 252Spe, 4spd
-Fire Blast
-Earth Power
-Flash Cannon
-Stealth Rock
Description: My Stealth Rocker, Heatran finds ample opportunities to switch in and get SR up and flash cannon is there for secondary STAB and to threaten the new fairy types specifically Togekiss and Azumaril on the switch in. Air Balloon is the item of choice here in order to bait Fighting type moves which will hopefully allow me to bring in Latias.
Leftovers
Sturdy
Impish
252HP, 252Def, 4Att
-Head Smash
-Earthquake
-Rapid Spin
-Ice Shard
Description: My Spinner, Donphan is here to get rid of that nasty sticky web if somehow I get out-predicted early on in the match. Donphan also provides a reliable counter to Aeigislash who will give my Lucario trouble if I fail to predict the crunch correctly and lose -2Att, Donphan doesn't have to worry about prediction and can easily take out my enemy's spin blocker with EQ. Head Smash is such a high BP move and even with no investment in Att anything that's weak to rock will fear switching into it. Head Smash will also be unexpected on this pok so if I can predict a switch in and hit them hard they will generally be forced out after for fear of death from Ice Shard, looking at Dnite in particular.
Lum Berry
Levitate
Timid
252Spatt, 252Spe, 4HP
-Calm Mind
-Psyshock
-Dragon Pulse
-Roost
Description: My offensive special wall. This guy scares me a bit because of the lack of coverage Dragon/Psychic has now, especially against megaMawile, megaGardevoir, and to a lesser extent Klefki. Nevertheless Latias has potential to sweep a weakened team after a couple CMs. The Lum Berry is there instead of the standard leftovers or life orb simply because this latias is EXTREMELY vulnerable to status given the lack of substitute, however Dragon no longer suffices as a mono-attacking set due to fairy's immunity. Latias is on the team in hopes of baiting tyranitar and band scizor to help me hit my opponent with a double switch or to bring lucario in after the pursuit kill to get a free SD set up and begin the real sweep. If by some magical event heatran and luc can kill my opponents fairy's and steals before I reveal Latias CM sweep will clean up late game for me especially with the longevity roost+lum berry offers
Ok here is a team I am dabbling with for OU competitive play once pokebank is released, I am struggling so hard and could use as much advice as possible. I am running a bulky offense team centered around a FWG core used to keep momentum and to not allow my opponent to set up anything. I only have 1 set up sweeper on the team so the team is HEAVILY reliant on entry hazards. The main problem I see is that if I make a bad prediction and let my opponent push me on the defensive side I will struggle to come back due to lack of recovery moves as well as lack of Pokemon who can take hits. I really could use advice from you experienced battlers in order to make as many improvements as possible. I am not against replacing any of the poks except for Lucario.
Thanks in advance
- Stedy aka. Darkhound
THE CORE!!!
Timid
Protean
252Spatt, 252Spe, 4hp
-Taunt
-Spikes
-Hydro Pump
-Ice Beam
Description: My Lead Pok and pseudoRevenge Killer. Greninja is possibly the most important pokemon on my team, He has two jobs 1: SHUT DOWN STICKY WEB and 2: GET SPIKES UP!!! If I am correct in my assumption that using spikes w/ protean turns frogadier into the ground type then the soon to be common Galvantula lead will be shut down by this guy, taunt the first turn to force him to attack, outspeed and set up spikes to become immune to the incoming thunder, break the sash with HydroPump while tanking the Neutral Bug Buzz and then bring Heatran in. Either way if the scenario doesn't play out like that and I do not need to taunt their lead then I am guaranteed 2 layers of spikes at least. ENTRY HAZARDS ARE ESSENTIAL for this team.
Careful
Natural Cure
252hp, 80SpD, 176Spe
-Horn Leach
-Rest
-Shadow Claw
-Will-o-Wisp
Description: My SPIN BLOCKER/Status Absorber, As I stated earlier this team is highly invested in entry hazards and therefor I need a spinblocker (Raises eyebrows at defog). This trevenant poses a slight offensive threat and of course the fear of crippling physical attackers while remaining as healthy as possible. Horn Leach/Natural Cure/Rest over Harvest Sitrus and Wood Hammer to ensure the kill on Starmie and to stay alive as long as possible. If I lose this guy before I take out the enemy spinner the match is pretty much over for me, thus all the recovery on him.
Timid
Flash Fire
252Spatt, 252Spe, 4spd
-Fire Blast
-Earth Power
-Flash Cannon
-Stealth Rock
Description: My Stealth Rocker, Heatran finds ample opportunities to switch in and get SR up and flash cannon is there for secondary STAB and to threaten the new fairy types specifically Togekiss and Azumaril on the switch in. Air Balloon is the item of choice here in order to bait Fighting type moves which will hopefully allow me to bring in Latias.
THE POWER!!!!!
Lucario @Lucarioite
Inner Focus
Jolly
252Att, 252Spe, 4hp
-Swords Dance
-High Jump Kick
-Crunch
-Bullet Punch
Description: This guy is the iron fist of my team just waiting for a chance to come in and run a train on my opponent. It's pretty much the standard Luc set with a little bit of a twist. First off Jolly nature, WHY?!?! simply to outrun Other lucario, there is nothing worse than banking on a speed tie to win you the game and with sweepers as powerful as this mon one erra of bad luck can lose you the match. Second slight variation is HJK instead of Close Combat, This is here for 2 reasons. 1: To make up for the lack of power by running jolly instead of adamant and 2: NO DEFENSE DROPS. I think that this reason is hugely underrated, how many of you have won or lost a match by 6hp on your last pok hm?!?! damn near everyone. By not losing defenses Luc can take an unboosted Dnite extremespeed Scizor's Bullet Punch and the random quick attacks on band starapter and Live with just enough HP to win the match. Finally the last variation is the ability inner focus, I am using this over justified specifically for Togekiss. The last thing I need is to lose to some BS F#*&ING flinch hax when I am seconds away from sweeping a team, and with the new power in MegaEvolution I think that the Justified +1 bonus is slightly redundant.
THE SUPPORT!!!!
Lucario @Lucarioite
Inner Focus
Jolly
252Att, 252Spe, 4hp
-Swords Dance
-High Jump Kick
-Crunch
-Bullet Punch
Description: This guy is the iron fist of my team just waiting for a chance to come in and run a train on my opponent. It's pretty much the standard Luc set with a little bit of a twist. First off Jolly nature, WHY?!?! simply to outrun Other lucario, there is nothing worse than banking on a speed tie to win you the game and with sweepers as powerful as this mon one erra of bad luck can lose you the match. Second slight variation is HJK instead of Close Combat, This is here for 2 reasons. 1: To make up for the lack of power by running jolly instead of adamant and 2: NO DEFENSE DROPS. I think that this reason is hugely underrated, how many of you have won or lost a match by 6hp on your last pok hm?!?! damn near everyone. By not losing defenses Luc can take an unboosted Dnite extremespeed Scizor's Bullet Punch and the random quick attacks on band starapter and Live with just enough HP to win the match. Finally the last variation is the ability inner focus, I am using this over justified specifically for Togekiss. The last thing I need is to lose to some BS F#*&ING flinch hax when I am seconds away from sweeping a team, and with the new power in MegaEvolution I think that the Justified +1 bonus is slightly redundant.
THE SUPPORT!!!!
Sturdy
Impish
252HP, 252Def, 4Att
-Head Smash
-Earthquake
-Rapid Spin
-Ice Shard
Description: My Spinner, Donphan is here to get rid of that nasty sticky web if somehow I get out-predicted early on in the match. Donphan also provides a reliable counter to Aeigislash who will give my Lucario trouble if I fail to predict the crunch correctly and lose -2Att, Donphan doesn't have to worry about prediction and can easily take out my enemy's spin blocker with EQ. Head Smash is such a high BP move and even with no investment in Att anything that's weak to rock will fear switching into it. Head Smash will also be unexpected on this pok so if I can predict a switch in and hit them hard they will generally be forced out after for fear of death from Ice Shard, looking at Dnite in particular.
Levitate
Timid
252Spatt, 252Spe, 4HP
-Calm Mind
-Psyshock
-Dragon Pulse
-Roost
Description: My offensive special wall. This guy scares me a bit because of the lack of coverage Dragon/Psychic has now, especially against megaMawile, megaGardevoir, and to a lesser extent Klefki. Nevertheless Latias has potential to sweep a weakened team after a couple CMs. The Lum Berry is there instead of the standard leftovers or life orb simply because this latias is EXTREMELY vulnerable to status given the lack of substitute, however Dragon no longer suffices as a mono-attacking set due to fairy's immunity. Latias is on the team in hopes of baiting tyranitar and band scizor to help me hit my opponent with a double switch or to bring lucario in after the pursuit kill to get a free SD set up and begin the real sweep. If by some magical event heatran and luc can kill my opponents fairy's and steals before I reveal Latias CM sweep will clean up late game for me especially with the longevity roost+lum berry offers
Last edited: