Darkium Z Hoopa // Vincune Balance
Hoopa-Unbound @ Darkinium Z
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Snatch
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 30 Atk
- Hidden Power [Ice]
- Knock Off
- Giga Drain
- Earthquake
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 16 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Protect
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- U-turn
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Defog
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Snatch
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 30 Atk
- Hidden Power [Ice]
- Knock Off
- Giga Drain
- Earthquake
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 16 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Protect
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- U-turn
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Defog
So this is a team I made a while ago around a fire/water/grass core of tangrowth, suicune, and heatran. The sets and other mons have changed a lot, but here is the final version of the team. It focuses on using the core to absorb hits, koko and lando to pivot around, and hoopa to wallbreak.
Hoopa-Unbound @ Darkinium Z
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Snatch
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
I think physical hoopa is extremely underrated, especially with a move as broken as hyperspace fury. The darkinium Z can be paired with either dark move. Z-snatch gives hoopa +2 speed (outspeeding every relevant scarfer) as well as stealing any stat boosts the target used on that turn. Z-hyperspace is an absolute nuke. Zen headbutt is mostly for pex and venusaur, but also for STAB on mons like the tapus and other fighting types that resist dark. Gunk is for bulu in particular, but other grass and fairy types too. Hoopa is either used to sweep or wallbreak typically, depending on the opposing team. The Z move nuke is extremely useful, OHKOing nearly every non resist or phys-def mon.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Att
Sassy Nature
IVs: 30 Atk
- Hidden Power [Ice]
- Knock Off
- Giga Drain
- Earthquake
Standard vest tangrowth, so there isn't much to say here. It's an extremely useful pivot, being able to sponge hits from zygarde, electrics, greninja, and many others while healing all the damage back upon switch. Giga drain is STAB; HP ice is for lando/zygarde/gardchomp; knock is for item removal, and EQ is for tran/pex. Nothing else to say, it's just here to be annoying and sponge water and ground hits directed at lando/koko/tran.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 16 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Protect
The real MVP of the team and a really underrated mon in the current OU metagame right now, in my opinion. Due to the omnipotence of toxapex, weak volt switchers like mag and rotom, and many other attackers that are either weak to scald or unable to break suicune's sub, this mon has a lot of opportunities to set up. Because of pressure, suicune can stall out moves like power whip from ferrothorn and giga drains from tang/venu, a well as just general moves with 10/15 PP. It's not meant to sweep, it's just meant to PP stall and force switches, which it does very well. I don't have any replays to show this, but it gets a lot of opportunities to set up and annoy the opponent.
0 SpA Toxapex Scald vs. 252 HP / 40 SpD Suicune: 22-27 (5.4 - 6.6%)
8 SpA Magearna Volt Switch vs. +1 252 HP / 40 SpD Suicune: 74-88 (18.3 - 21.7%)
0 SpA Rotom-Wash Volt Switch vs. +1 252 HP / 40 SpD Suicune: 90-108 (22.2 - 26.7%) -- possible 5HKO after Leftovers recovery
252 SpA Blacephalon Shadow Ball vs. +1 252 HP / 40 SpD Suicune: 84-100 (20.7 - 24.7%) -- possible 6HKO after Leftovers recovery
252 SpA Choice Specs Greninja-Ash Dark Pulse vs. +2 252 HP / 40 SpD Suicune: 94-112 (23.2 - 27.7%)
8 SpA Magearna Volt Switch vs. +1 252 HP / 40 SpD Suicune: 74-88 (18.3 - 21.7%)
0 SpA Rotom-Wash Volt Switch vs. +1 252 HP / 40 SpD Suicune: 90-108 (22.2 - 26.7%) -- possible 5HKO after Leftovers recovery
252 SpA Blacephalon Shadow Ball vs. +1 252 HP / 40 SpD Suicune: 84-100 (20.7 - 24.7%) -- possible 6HKO after Leftovers recovery
252 SpA Choice Specs Greninja-Ash Dark Pulse vs. +2 252 HP / 40 SpD Suicune: 94-112 (23.2 - 27.7%)
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Standard stallbreaker tran. This mon is S or A ranked (I forget...) for a reason. I really like this set, and I forwent stealth rocks in favor of earth power to have a way to hit opposing heatran/pex/other mons super effectively and trap them better. Taunt/toxic is standard for wearing down defensive walls that don't have SE coverage, like magearna, some jirachi, pex (bc scald does, like 5), ferro, scizor, and pretty much every other steel type. It's such an instrumental piece of the defensive core, being able to take hits from scarf kartana, shift gear magearna, lele, zam, and many other prevelant threats. It also has great offensive synergy with hoopa, breaking down a lot of its checks, as well as poisoning mons to be more easily worn down by suicune.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- U-turn
This set has probably changed the most out of all the pokemon, ranging from specs to Z to screens to finally shuca/hp ice pivot. U-turn is used over volt switch because my team doesn't deal to well with switching into grounds out of koko, particularly excadrill. Dazzling gleam is a questionable move (it has been switched with defog), but it's on the set for now. Tbolt because STAB. HP ice for zygarde/lando/garchomp. I will take the KO on a lead lando/chomp any day, which a lot of people still don't expect. Otherwise, it's just a fast pivot to get hoopa or suicune in to break.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Defog
Wouldn't be an OU team without this flying cloud dog. This spot on the team has oscillated between some other breakers, but lando's speed, intimidate support, fast hazard removal, and knock off support is really nice. EQ for STAB. U-turn for momentum. Knock off is mostly for chansey, but also for removing leftovers on bulkier mons to help suicune out more. Defog has gone on both lando and koko, but I feel like lando has more opportunities to defog. Scarf can get some surprise kills, but it's more to pick up revenge kills than anything else.
THREAT LIST
SWORDS DANCE KARTANA - Fightinium Z destroys the core, especially if tangrowth is weakened. If koko is gone, say your prayers.
MEGA ALAKAZAM/OTHER PSYCHIC SPAM - Zam and lele are threatening, as heatran and tangrowth are the only mons that can take hits.
KYUREM BLACK - This mon is dumb. Nothing can one shot it and it pretty much gets a kill on everything but suicune, who can't do jack.
SWAMPERT - Rain isn't too big of a deal, but pert can tear holes in my team, especially if it can get a power-up punch boost.
So that's the team! The defensive core is a little passive and the only mon with real offensive pressure is hoopa, which can be really annoying, especially against bulkier teams. (although suicune can almost 6-0 stall without phazing). However, the team is very good at generating momentum and forcing switches. Set-up can be an issue, as well as wallbreakers with coverage against my core. However, the team functions very well synergy-wise. I am open to any suggestions on this team, either switching pokemon or movesets, so any suggestions would be appreciated.
Thanks for rating! See you guys on the ladder.