DragonWhale
It's not a misplay, it's RNG manipulation
Right now the Pokemon Showdown teambuilder defaults to 6 31IVs on your Pokemon unless you have Hidden Power (in which case the appropriate stats turn into 30), or if you have Trick Room or Gyro Ball (in which case speed becomes 0). My suggestion is as follows:
- If the Pokemon doesn't have a Physical move excluding Final Gambit, Seismic Toss, Foul Play, Super Fang, Endeavor, Counter, Guillotine, Horn Drill, or Fissure, set the Attack IV to 0.
- If the Pokemon fits the above criteria and has a Hidden Power that requires the attack IV to be odd, set the Attack IV to 1.
Zarel asked me if there was a reason why people kept 31 Attack IVs on their Pokemon. I believe it's just laziness or simply forgetting to change it, seeing as it's basically useless outside of dealing extra damage when you Struggle, but if I'm wrong here let me know.
- If the Pokemon doesn't have a Physical move excluding Final Gambit, Seismic Toss, Foul Play, Super Fang, Endeavor, Counter, Guillotine, Horn Drill, or Fissure, set the Attack IV to 0.
- If the Pokemon fits the above criteria and has a Hidden Power that requires the attack IV to be odd, set the Attack IV to 1.
Zarel asked me if there was a reason why people kept 31 Attack IVs on their Pokemon. I believe it's just laziness or simply forgetting to change it, seeing as it's basically useless outside of dealing extra damage when you Struggle, but if I'm wrong here let me know.