fixed that for youDON'T PICK ANYONE VS THIS HERO
You get used to it. Generally, last hitting is easier on melee due to the faster attack animation (clinkz/drow are at 0.7) and the fact that if you opt to buy a quelling blade, it has a much greater effect on melee heroes.That's to RaRe's awesomeness I played my first game.
I had no idea what the hell I was doing despite reading a plethora of LoL to DOTA2 conversion guides. The shop is the most confusing thing in the world. Is there a color-blind mode? I have to play with lowest settings so I can't tell between green and red at times. Also last hitting is hard as hell.
Never really thought of Force Staff's utility for SK. It sucks when I have no mana for Hellfire and the enemy walks away with a sliver of HP. Think I'll try it out in a pub game after Armlet and see how it goes.SgtWoo said:CORE ITEMS
Not sure about ref. orb but I don't think there's anything wrong with divine rapier. You can buy it for overkill purposes (i.e some barracks down and you and your team are camping the enemy spawn point) or you got super fed from all the creep and hero slaying.SgtWoo said:
If you buy this stuff, you're an idiot, I swear.
Admittedly Skeleton King is the only hero that Rapier could work on more often than not but even with a free life it's just way too much of a risk for me.Not sure about ref. orb but I don't think there's anything wrong with divine rapier. You can buy it for overkill purposes (i.e some barracks down and you and your team are camping the enemy spawn point) or you got super fed from all the creep and hero slaying.
That guide single-handedly got me into Skeleton King in the first place but it is really REALLY out of date.I like this guide better.
The shop is really all about memorizing where items are. If you didn't already, you should switch the shop into paneled mode (there is an icon at the top right of the shop window). Also, you should set a hotkey to open the shop for quick purchases.That's to RaRe's awesomeness I played my first game.
I had no idea what the hell I was doing despite reading a plethora of LoL to DOTA2 conversion guides. The shop is the most confusing thing in the world. Is there a color-blind mode? I have to play with lowest settings so I can't tell between green and red at times. Also last hitting is hard as hell.
I've never understood force staff on SK. You're trying to farm up to carry, not gank midgame. That 2400 (? it just got changed) gold is very nearly an armlet, which is useful for both staying alive and DPS. SK has the same problem as naix and ursa where the opponent just runs away and you cant stop them. The solution isn't to sacrifice durability and DPS for mobility, the solution is to have teammates that can keep your enemies stunned/slowed while you attack them. Phase boots is a much more acceptable option (though still worse than treads).Never really thought of Force Staff's utility for SK. It sucks when I have no mana for Hellfire and the enemy walks away with a sliver of HP. Think I'll try it out in a pub game after Armlet and see how it goes.
Not sure about ref. orb but I don't think there's anything wrong with divine rapier. You can buy it for overkill purposes (i.e some barracks down and you and your team are camping the enemy spawn point) or you got super fed from all the creep and hero slaying.
Other than that, solid alt-tab guide!
Tag Team:
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You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.
You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.
Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.
Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.
You have to be in the fountain to swap heroes (use -tt)
* Stampede cooldown increased from 65 to 120/90/60
* Stampede duration rescaled from 3/4/5 to 3.75
* Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage)
* Stampede mancost increased from 50 to 80
* Stampede AoE reduced from 120 to 105
* Centaur restricted from Captain's Mode
Some larger balance changes from 6.76c (especially since Bradwarden and Drow Ranger have easily the highest win rates in Dota 2)* Drow's base armor decreased by 2
* Marksmanship focus AoE increased from 375 to 400
Even if it isn't exclusively for centaur, at least make it so heroes need to be near him to get the buff. Then at least there is some vulnerability when setting it up. Even with the 6.76c nerfs he's going to be a top tier hero due mostly to his ult's initiation power.I already questioned IceFrog's decision to give a hero a spell that grants max. movespeed to all allied heroes, but it stuns them as well? I honestly think he should just make it a skill exclusively for Centaur, or at the very least give it at 900 AoE with a slow instead of a stun. It'd be easily fixed if it wasn't global, but for some reason he really wants it to be in there:
I think the issue was no so much that it was overpowered for the cost but that it was good for the cost on nearly every hero. The nerf to it doesn't impact the overall cost, but it really makes it more of a support item, and makes it so that you are paying more for the active ability (which carries do not want to do).I like everything but the forcestaff change. Changing the damage and attack speed for minor regen is a pretty solid nerf, but to increase the cost of the recipe to 1k just hurts it too much. It was a really great item, lots of clutch plays happen because of it and they nerfed it against certain heroes like clockwerk enough so that I thought it wouldn't be changed further, seems I was wrong.
being totally serious here: queue captains mode. I queue it quite often even by myself, and in general the experience is much better than all pick because people actually play for the team rather than themselves and the teamcomps are fairly even, barring a stupid captain.I'm getting really fucking sick of seeing drow and centaur every game. They are completely dominating the pub metagame, and you have to either instapick them or dedicate a counter to them if you feel like having a chance at winning. This would be fine usually, but when I feel like solo queuing and dont feel like losing to a landslide victory the job always falls on me, making games really tedious and definitely not fun.
/rant