Double Ice! Abomasnow/Avalugg Stall
This teams has a set of very well defined strengths and weaknesses. I've had a ton of fun playing with it! Ice is by no means a good defensive typing but Abomasnow and Avalugg are two mons who have just enough for what it takes to beat a large majority of the current UU metagame. The unknown factor around these 2 mons certainly helps boost their effectiveness however, this team doesn't depend on any of that to close out games. Enough with the intro! lets get on to team building!!!
Team At A Glance:
This teams has a set of very well defined strengths and weaknesses. I've had a ton of fun playing with it! Ice is by no means a good defensive typing but Abomasnow and Avalugg are two mons who have just enough for what it takes to beat a large majority of the current UU metagame. The unknown factor around these 2 mons certainly helps boost their effectiveness however, this team doesn't depend on any of that to close out games. Enough with the intro! lets get on to team building!!!
Team At A Glance:
Team Building Process:
Before I started playing this team, I played predominantly balanced teams. I started building this team off of a Krookodile, Suicune core. Both are amazingly strong Pokemons who compliments each other well. I decided with a stall bulky bruiser type dile to function as a lead and a crocune as a win condition.
Knowing that I will have problems with certain fighting types especially those with guts, I decided to add in Choice Crobat to the mix. I've also added Sylveon as a special wall seeing as how my team needs some form of check against Hydreigon.
For my final 2 pokemons, I know that I need a spinner and seeing as how much problems my team would face against some of the hardest hitting physical types in the metagame, I decided to go with Forretress who also provides another form of entry hazzard in spikes which my team would greatly benefit from since it forces many switches.
As for my last pokemon I went with trick Rotom-H since my team is looking to be pretty weak against calm mind and bulk up users, I know that I have to find a way to cheese out a victory against those types of teams. It is also a good volt turner and gives good resistances with it's fire typing. Next comes play testing.
Here is where I realized that I am relying too much on Rotom-H as a stop against set up users, very often the opponent would switch out or OHKO Rotom before he can use trick. Against bulky water types, my safest switch in is Suicune which isn't a very good thing as I often want to save it for last to win the game with since it's bascially my only win condition. At this point, Rotom is rotated out and in comes Abomasnow who checks most fairy types and suicune who are frequent users of calm mind at that moment. Crobat also became a support offense hybrid at this point of time.
My team at this moment was extremely weak to poison type attacks as well as toxic spikes and Forretress simple does not apply enough pressure by itself and I found that I am not utilizing him enough. Rather than to find a spinner who can spin away hazards, I decided to try to build my team around not giving my opponent the chance to use a hazard move. I decided to drop Forretress in favor of Avalugg who I realised (after personally facing one in a game) is FAR more bulky than I initially made him out to be. Sylveon was also switched for Umbreon to deal with the Nidos better.
An In-Depth Look:
Krookodile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Earthquake
- Stealth Rock
- Taunt
Krookodile is my lead in about 70% of games and an amazing one at that. Intimidate is an amazing ability to have. Even if the opponent leads with something that counters the gator like Beedrill or Crobat, I can always capitalize on the attack drop (or switch into Umbreon for special attackers) to get a decent switch in. First turn knock off is seriously underrated. Espeically against offensive teams where knock off can also function as a set check against potential switch ins. I would still go for the stealth rocks if I'm up against a stall team just because it would do so much more over the course of the game. I ran taunt to stop slower pokemons from setting up rocks which I found to be particularly important since there are 2 ice type mons on my team.
Abomasnow @ Leftovers
Ability: Soundproof
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Substitute
- Leech Seed
- Wood Hammer
- Ice Shard
Abomasnow is one of the stars of my team, Suicune usually closes out about 20% of games which I win but that's because 40% of the time this guy has already done so much damage that Suicune doesn't even need to come out (rest of the 40% is due to teamwork). Soundproof is one of the most important part of Abomasnow since it allows him to hard counter Sylveon (without HP fire), Galvantula. With it's unique typing, it can easily switch into most fairy types as well as bulky waters (espeically opponent Suicunes but not flash cannon Emploeon) and outlast them with sub seed. The strategy to use this mon is simple but effective, switch into something you counter and set up substitute and the rest is self explanatory. Even counters against Abomasnow can't escape receiving some chip damage when the snowman is behind a sub. The EVs are for outspeeding uninvested base 65s and Ice shard for a little of poke damage if the opponent is within KO range.
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
My "win condition". Early game, he serves as my switch in to banded and hard hitting fire types as well as being a soft check against Mega-Aerodactyl and Mega-Blastoise. Pressure also helps to PP stall in stall vs stall battles. Some teams are completely unprepared for this set and Suicune would just rip through them starting from turn 8. We've all experienced that before and enough people have written on this mon so NEXT!
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Toxic
I switched away from ChoiceBat because of this predictability. I found StallBat to be an insanely infuriating mon to be facing against. It's speed tier means that you probably would never be able to use any support moves like hazards/defog/recovery/boosts/taunts while the bat is in the field. Meanwhile Toxic helps that the opponent non-poison/non-steel pokemon would eventually die off while you survive thanks to your typing and roost which I found to be a way to stall break. Crobat is also my check against the many fighting types in the tier and can threaten with brave bird which will still chunk them down heavily even with the minimal attack investment. He is one of my anti stealth rock duo.
Avalugg @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Earthquake
- Rapid Spin
- Recover
You probably noticed that the team is still not as physically sturdy, powerful turners and banded mons can easily rip through the remaining of this team. Well the truth is, Suicune and Crobat are not my usual recipient of physical abuse but rather, it is Avalugg, THE BEAST! Avalugg is so defensive, he eats super effective STAB physical moves for breakfast and downs it all with recover. He then KOs back with STAB avalanche and earthquake for those pesky fire types who seemed to believe that they can even scratch Avalugg's magnificent shell. Avalugg is really not a spinner he is a dedicated physical wall and a very good one at that. So please don't switch him in just to clear a single layer of stealth rock and you will be rewarded handsomely.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 232 HP / 252 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Heal Bell
- Wish
- Protect
Umbreon is the special wall of the team and also the other game closer. I found the combination of wish and protect to synergize extremely well with leftover recovery as well as scald burn and toxic which has racked up over the course of the game. He can tank most common special attackers relatively well including Hydreigon, Goodra, and Porygon-Z. By itself, it is also capable of beating many of the most popular mons in the metagame 1v1 like Gyarados, the Nido duo and Mega-Sceptile just to name a few. Synchronize is also a very useful ability to have since any burns and poison status automatically gets transferred to the opponent while you can simply heal yourself with heal bell!
Krookodile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Earthquake
- Stealth Rock
- Taunt
Krookodile is my lead in about 70% of games and an amazing one at that. Intimidate is an amazing ability to have. Even if the opponent leads with something that counters the gator like Beedrill or Crobat, I can always capitalize on the attack drop (or switch into Umbreon for special attackers) to get a decent switch in. First turn knock off is seriously underrated. Espeically against offensive teams where knock off can also function as a set check against potential switch ins. I would still go for the stealth rocks if I'm up against a stall team just because it would do so much more over the course of the game. I ran taunt to stop slower pokemons from setting up rocks which I found to be particularly important since there are 2 ice type mons on my team.
Abomasnow @ Leftovers
Ability: Soundproof
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Substitute
- Leech Seed
- Wood Hammer
- Ice Shard
Abomasnow is one of the stars of my team, Suicune usually closes out about 20% of games which I win but that's because 40% of the time this guy has already done so much damage that Suicune doesn't even need to come out (rest of the 40% is due to teamwork). Soundproof is one of the most important part of Abomasnow since it allows him to hard counter Sylveon (without HP fire), Galvantula. With it's unique typing, it can easily switch into most fairy types as well as bulky waters (espeically opponent Suicunes but not flash cannon Emploeon) and outlast them with sub seed. The strategy to use this mon is simple but effective, switch into something you counter and set up substitute and the rest is self explanatory. Even counters against Abomasnow can't escape receiving some chip damage when the snowman is behind a sub. The EVs are for outspeeding uninvested base 65s and Ice shard for a little of poke damage if the opponent is within KO range.
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
My "win condition". Early game, he serves as my switch in to banded and hard hitting fire types as well as being a soft check against Mega-Aerodactyl and Mega-Blastoise. Pressure also helps to PP stall in stall vs stall battles. Some teams are completely unprepared for this set and Suicune would just rip through them starting from turn 8. We've all experienced that before and enough people have written on this mon so NEXT!
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Toxic
I switched away from ChoiceBat because of this predictability. I found StallBat to be an insanely infuriating mon to be facing against. It's speed tier means that you probably would never be able to use any support moves like hazards/defog/recovery/boosts/taunts while the bat is in the field. Meanwhile Toxic helps that the opponent non-poison/non-steel pokemon would eventually die off while you survive thanks to your typing and roost which I found to be a way to stall break. Crobat is also my check against the many fighting types in the tier and can threaten with brave bird which will still chunk them down heavily even with the minimal attack investment. He is one of my anti stealth rock duo.
Avalugg @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Earthquake
- Rapid Spin
- Recover
You probably noticed that the team is still not as physically sturdy, powerful turners and banded mons can easily rip through the remaining of this team. Well the truth is, Suicune and Crobat are not my usual recipient of physical abuse but rather, it is Avalugg, THE BEAST! Avalugg is so defensive, he eats super effective STAB physical moves for breakfast and downs it all with recover. He then KOs back with STAB avalanche and earthquake for those pesky fire types who seemed to believe that they can even scratch Avalugg's magnificent shell. Avalugg is really not a spinner he is a dedicated physical wall and a very good one at that. So please don't switch him in just to clear a single layer of stealth rock and you will be rewarded handsomely.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 232 HP / 252 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Heal Bell
- Wish
- Protect
Umbreon is the special wall of the team and also the other game closer. I found the combination of wish and protect to synergize extremely well with leftover recovery as well as scald burn and toxic which has racked up over the course of the game. He can tank most common special attackers relatively well including Hydreigon, Goodra, and Porygon-Z. By itself, it is also capable of beating many of the most popular mons in the metagame 1v1 like Gyarados, the Nido duo and Mega-Sceptile just to name a few. Synchronize is also a very useful ability to have since any burns and poison status automatically gets transferred to the opponent while you can simply heal yourself with heal bell!
Import/Export
Krookodile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Earthquake
- Stealth Rock
- Taunt
Abomasnow @ Leftovers
Ability: Soundproof
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Substitute
- Leech Seed
- Wood Hammer
- Ice Shard
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 232 HP / 24 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Toxic
Avalugg @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Earthquake
- Rapid Spin
- Recover
Umbreon @ Leftovers
Ability: Synchronize
EVs: 232 HP / 252 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Heal Bell
- Wish
- Protect
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Earthquake
- Stealth Rock
- Taunt
Abomasnow @ Leftovers
Ability: Soundproof
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Substitute
- Leech Seed
- Wood Hammer
- Ice Shard
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 232 HP / 24 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Taunt
- Roost
- Toxic
Avalugg @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Avalanche
- Earthquake
- Rapid Spin
- Recover
Umbreon @ Leftovers
Ability: Synchronize
EVs: 232 HP / 252 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Heal Bell
- Wish
- Protect
TBI
weakness and flaws
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