VOTING RESULTS
1. grass/ground
2. water/poison
3. grass/ghost
4. poison/flying
VOTING ROUNDS
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Array ( [grass/ghost] => 2 [poison/flying] => 2 [water/poison] => 5 [grass/ground] => 14)
Array ( [water/poison] => 7 [grass/ground] => 16)
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Array ( [poison/flying] => 3 [grass/ghost] => 9 [water/poison] => 10)
Array ( [grass/ghost] => 10 [water/poison] => 11)
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Array ( [poison/flying] => 3 [grass/ghost] => 16)
Type: Grass / Groundchampetero said:Name: The forgotten sand.
General Description: A pokemon that can help make sand teams more viable in a doubles XY metagame.
Explanation: When gen 6 came, weather suffered a huge blow with the new weather mechanics, while sun and rain are still relevant, sand on the other hand became rather unreleant. Tyranitar got worse this generation because of the rise of new pokemon like bisharp and landorus-T and the drop of usage of pokemon like Cresselia. Excadrill also suffered with landorus-T becoming the best pokemon.
Now the overall goal of this concept is to create a pokemon that can help sand overcome the issues it has for example being able to handle better rain,rotom-W,etc. While it's impossible to have one single pokemon check all of sand's issues but it will at least help sand become relevant in a doubles XY metagame.
Agree 100% that Sand Rush is necessary. It has the ability to make this pokemon faster than strong fire, water and flying types that may pose a threat to this pokemon or tyranitar. And it just works in sand storm... If anything this is a REQUIREMENT.Inb4 everyone else.
Sand rush; it needs to be able to abuse the sandstorm somehow. This also allows us to allot less points into speed, it will be hopefully always doubled, and more into attack so it can hit hard.
No custom moves/abilities thoughSo this is the part of the CAP where I think we can really make something cool, as you are probably aware the new Primal evolutions for Kyogre and Groudon have the abilities Primordial Sea and Desolate Land respectively. Here is the effect of Primordial Sea (taken from Bulbapedia)
When a Pokémon with Primordial Sea enters battle, the Ability creates heavy rain, a unique variation of rain. The heavy rain lasts as long as the Pokémon with Primordial Sea is in battle.
Along with the usual effects of rain, heavy rain causes Fire-type moves and Sunny Day, Rain Dance, Hail and Sandstorm to fail. It also causes the Abilities Drought, Drizzle, Sand Stream and Snow Warning to fail to activate.
I propose we modify this ability to make it work for sand, call it something like Sand Lock and..
When a Pokémon with Sand Lock enters battle, the Ability creates Heavy Sandstorm, a unique variation of Sandstorm. The Sandstorm lasts as long as the Pokémon with Sand Lock is in battle.
Along with the usual effects of Sandstorm, Heavy Sandstorm causes Sunny Day, Rain Dance, Hail and Sandstorm to fail. It also causes the Abilities Drought, Drizzle, Sandstorm, and Snow Warning to fail to activate.
I've taken out the bit about a certain type of attack failing while under the effects of the new weather. Idk if we're allowed to create new abilities but I would like to!