talkingtree
large if factual
Okay because no one else seems to want to analyze this team instead of just partaking in the bash-check circlejerk that's going on as of this point, here goes:
To me it looks like this team was built around the idea of maintaining so much offensive pressure that you control the pace of the game, thus lessening your weaknesses to what would normally be very threatening. Sure, Talon can beat any one mon on his team, but then the other can kill it in the same turn, and in order to avoid getting destroyed by one of the many offensive threats on check's team, you have to use your mons as effectively as possible, because any slip up is fairly easily exploited. Guessing that this started with Kang / Azu / Rachi, built around a Knock Off BD Azu sweep considering how well that went for Zach against him week one. With those three, he can break through the majority of the meta and just needs to use the other three mons to cover the few things that don't fear those two huge wallbreakers. Talon gives him extra priority, Deo-A provides plenty of set up opportunities with its sheer power, and Lando-I breaks down Zard and Steels, both of which could be troubling for the main three.
Sure, from a glance the team looks really weak to sand, or rain, or scarf Washtom, or Talon, but this is Hyper Hyper Offense - it's not supposed to have a dedicated check to everything in the meta, it's supposed to keep the pressure on and overwhelm the opposing team. This is a team that, if played well, can maintain momentum in pretty much any matchup, and that's why check found success with it here. Cool team, fairly similar to check's normal style of building with Hyper Offense, ridiculous amounts of speed on mons that do not need that much (cough cough Goggles Rachi), and a few things to hopefully catch you off guard in Healing Wish, Jolly Kang, and Explosion.
To me it looks like this team was built around the idea of maintaining so much offensive pressure that you control the pace of the game, thus lessening your weaknesses to what would normally be very threatening. Sure, Talon can beat any one mon on his team, but then the other can kill it in the same turn, and in order to avoid getting destroyed by one of the many offensive threats on check's team, you have to use your mons as effectively as possible, because any slip up is fairly easily exploited. Guessing that this started with Kang / Azu / Rachi, built around a Knock Off BD Azu sweep considering how well that went for Zach against him week one. With those three, he can break through the majority of the meta and just needs to use the other three mons to cover the few things that don't fear those two huge wallbreakers. Talon gives him extra priority, Deo-A provides plenty of set up opportunities with its sheer power, and Lando-I breaks down Zard and Steels, both of which could be troubling for the main three.
Sure, from a glance the team looks really weak to sand, or rain, or scarf Washtom, or Talon, but this is Hyper Hyper Offense - it's not supposed to have a dedicated check to everything in the meta, it's supposed to keep the pressure on and overwhelm the opposing team. This is a team that, if played well, can maintain momentum in pretty much any matchup, and that's why check found success with it here. Cool team, fairly similar to check's normal style of building with Hyper Offense, ridiculous amounts of speed on mons that do not need that much (cough cough Goggles Rachi), and a few things to hopefully catch you off guard in Healing Wish, Jolly Kang, and Explosion.
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