Surf on ludicolo is pretty cool, what was your reasoning for doing that instead of scald or a coverage move or even fake out?Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Dark Pulse
- Protect
Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect
Celesteela @ Leftovers
Ability: Beast Boost
Shiny: Yes
EVs: 244 HP / 172 Def / 88 SpD / 4 Spe
Careful Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Overheat
- Protect
Politoed @ Eject Button
Ability: Drizzle
EVs: 252 HP / 184 Def / 72 SpD
Bold Nature
IVs: 0 Atk
- Helping Hand
- Perish Song
- Icy Wind
- Scald
Ludicolo @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Energy Ball
- ProtectManePsyRain, pretty similar to what I brought to SPL vs MiltankMilk.
Toed here, other than setting rain, acts as a one time fast pivot with eject button which helps get frailer mons onto the field and also keep weather/terrain up. Something Manectric's Volt Switch also plays into. Helping Hand provides the extra push often needed. Icy Wind can be used to punish opponent's avoiding targetting the Poli and Perish can close out certain endgames.
The general idea for using Manectric on this style of team is for the pivoting to keep your positioning positive. Being faster than Rash Deo-A (and Ludi outside of Rain) also allows it to Volt out into Lele (or Toed) to set up the damage boost on the same turn they attack allowing for certain combo kos you couldn't get with just a switch-in. Parts of the team also benefit from Lightning Rod. The best bit though is when your opp has to use Koko to remove Psy Terrain and you push back with Elec Terrain boosted Thunders.
A bunch of stuff is slashable here, so if you're using this play around with sets and items (especially on Deo and Lele) until you find what you're comfortable with.
Primarily I wanted some spread damage. There are a lot of situations where you can throw a Surf out to take a knock out and damage the other mon enough for something else to pick off. Particularly nice is self-ejecting Politoed after a HH or switch in, I've used that maneuver a few times.Surf on ludicolo is pretty cool, what was your reasoning for doing that instead of scald or a coverage move or even fake out?