2xTheTap
YuGiOh main
I made some extra sets because I was bored, and am sharing the ones I've found to be the most successful. I've tested all of these and have replays for most of them, so enjoy:
Στύξ (Lapras) @ Leftovers
Ability: Water Absorb
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- Hydro Pump
- Freeze-Dry
I'm fairly sure this set came from Megazard, but correct me if I'm wrong. Specs or ProTox are nice sets, but this is great for wearing down bulky answers to Lapras, like Grumpig, Audino, Bouffalant, Regice, etc. Set up a Substitute as you scare something out and Toxic the switch-in. I made the EV spread, and the Speed is for Adamant Golem, but this can be dropped and used with more bulk if desired.
http://replay.pokemonshowdown.com/pu-361557927
http://replay.pokemonshowdown.com/pu-361485250
Golem @ Life Orb
Ability: Sturdy
EVs: 244 Atk / 136 SpA / 128 Spe
Naughty Nature
IVs: 29 HP
- Fire Blast
- Earthquake
- Stone Edge
- Sucker Punch
Fire off a quick Fire Blast as Quilladin / Tangela / Gourgeist-XL come in to take a predicted Earthquake/Stone Edge, and then outspeed for the 2HKO with that second Fire Blast, easy peasy. If SR is up, Fire Blast OHKOes standard Leafeon too. Use this with Prinplup because this doesn't have room for SR, unless you're giving up Sucker Punch for SR (you really want Sucker though, Life Orb-boosted Sucker Punch hurts like hell and can KO Mr. Mime with a really small amount of prior damage). EQ OHKOes Metang, and Stone Edge OHKOes Vullaby, so this Golem should be outspeeding Vullaby, Metang, and all those fat Grass-types hovering around 156 Spe.
http://replay.pokemonshowdown.com/pu-363005575
My second (actually the third, posted Roar Golem here) Golem set is just Chestorest, and lets you continue to check and counter Flying-, Normal-, and some Electric-types.
Golem @ Lum Berry
Ability: Sturdy
EVs: 248 HP / 32 Atk / 16 Def / 208 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Rest
- Earthquake
- Stone Edge
Pair this with a cleric that can wake Golem up in case Chesto/Lum Berry is removed by something like Dodrio's Knock Off (Audino or another Heal Bell user like Altaria on bulkier teams). EV spread is homemade: 4 Spe outspeeds uninvested base 45s, 16 Def with Impish lets you live the 2HKO from Pawniard's Iron Head and hits a jump point, 32 Atk lets you OHKO Pawniard without prior damage via Earthquake, and the rest of its EVs maximize its Special Defense and HP.
Probopass @ Air Balloon / Leftovers
Ability: Sturdy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Power Gem
- Earth Power
Taunt on max Speed Probopass actually has a HUGE amount of utility (despite what Dundies may tell you :}). It stops base 45s like Golem (and slower entry hazard setters too) from setting SR, prevents Audino from using Wish to heal a teammate, doesn't let Vullaby, Prinplup, or Vibrava Defog, stops bulky Roselia from setting up Spikes, just to name a few things. Use this on Sticky Web teams, especially those that may be Flying weak or Rotom-F weak, as your SR user to prevent Lumineon from Defogging away Webs. But, keep in mind Earth Power no longer OHKOes Pawniard with the drop in SpA resulting from using a Timid nature over a Modest one.
http://replay.pokemonshowdown.com/pu-338421818
http://replay.pokemonshowdown.com/pu-345253493
http://replay.pokemonshowdown.com/pu-356125722 (vs ayo sb)
Solrock @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Baton Pass
- Stone Edge
- Zen Headbutt
- Earthquake
This set looks wonky, but trust me when I tell you offensive Solrock is actually a pain to deal with. Jolly 252 Spe Solrock outspeeds Adamant Monferno by 1 point, so rather than being hit by U-Turn or a Close Combat, you just OHKO with CB Zen Headbutt. This also outspeeds Adamant Arbok and any Roselia, which are also hit extremely hard (Arbok is OHKOed, even if this Solrock is at -1 because of Intimidate). This OHKOes AoA Machoke if you use Adamant over Jolly, too. Its other moves hit everything else considerably hard with Stone Edge OHKOing physically bulky Altaria, and EQ 2HKOing Stunfisk, for example. Baton Pass is there to allow Solrock to pivot into its teammates on a predicted switch, but it gets other fun options like Explosion if you're into that.
http://replay.pokemonshowdown.com/pu-362103843
Roselia @ Eviolite / Life Orb
Ability: Natural Cure
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Extrasensory
- Toxic Spikes
- Leaf Storm
- Sludge Bomb
This set is pretty effective in luring grounded Poison-types. Upon setting Toxic spikes, your opponent will most likely switch in something like Arbok to soak them up, at which point you fire off a Modest Extrasensory. Luring Poison-types like this (Swalot, Dustox, Arbok, etc.) opens up the way for Machoke, especially given offensive Roselia also puts a huge amount of pressure on Gourgeist-XL (Use this with Machoke and a Flying/Psychic resist!). Extrasensory hits Monferno considerably hard as it's coming into a predicted Giga Drain, too. Use a Life Orb to OHKO both Arbok and Monferno:
Gogoat @ Life Orb
Ability: Sap Sipper
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Milk Drink
- Giga Drain
- Surf
- Hidden Power [Ice]
Specially offensive Gogoat. Its Attack is only 3 base points higher, which means its Special Attack set is totally usable. This moveset honestly just changes what counters Gogoat. For example, Jumpluff counters Bulk Up / Milk Drink / Horn Leech / Earthquake variants of Gogoat with ease, but Hidden Power Ice on the switch actually just OHKOes Jumpluff. The same is true for Altaria, and for other Flying-types like Ninjask coming in who are hoping to absorb the Horn Leech thanks to its Bug and Flying typing. This also brings in and 2HKOes bulky Grass-types, the same as Fire Blast Golem above, like Quilladin and Gourgeist-XL that are looking to get Spikes or a burn off, respectively. Beware though, this Gogoat isn't quite as bulky as the standard, but it's effective at luring Flying-types that would check or counter Monferno. (Use this with Monferno!).
Coil recipient (Simisage) @ Salac Berry
Ability: Gluttony
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Grass Whistle
- Seed Bomb
- Knock Off
- Rock Slide
We all saw zdrup use this against galbia during Winter seasonals (with Superpower over Rock Slide, and LO over Salac Berry). All of these Sleep moves with horrible accuracy (i.e. Sing, Grass Whistle, and Hypnosis) can actually become usable though if you somehow up the accuracy by using Gravity, Coil and Hone Claws, Zoom and Wide lens, Defog, etc. So, as this Simisage's nickname suggests, use this together with a Coilpasser like Huntail. Fighting a +1 Acc / Atk / Def / Spe Simisage with access to an unblockable Sleep move (yes, Soundproof blocks it, but Mr. Mime and Electrode can't survive a hit at +1) is literal hell.
http://replay.pokemonshowdown.com/pu-335038319 (working with Huntail's CoilPass)
http://replay.pokemonshowdown.com/pu-334743084
http://replay.pokemonshowdown.com/pu-334740607
This brings me to my next set:
Huntail @ Leftovers / Wacan Berry
Ability: Water Veil
EVs: 248 HP / 32 SpD / 228 Spe
Jolly Nature
- Coil
- Baton Pass
- Substitute / Sucker Punch
- Waterfall
This isn't a new idea, but it's underrated to say the least. Pass on Coils and even Substitutes to Pokemon with inaccurate moves (like Grass Whistle Simisage), or bulky Pokemon like Regigigas. The boost in Defense will allow Simisage to survive hits and active its Salac Berry more consistently, effectively bringing it to the levels of Scarf and Banded Simisage, with an accurate sleep move to boot. Huntail's EVs are meant to survive Zebstrika's Volt Switch 100% of the time and can live through Thunderbolt via a Wacan Berry. If you want Huntail to be more threatening by itself, use Sucker Punch over Substitute. Alternatively, you can drop the SpDef and use Jolly 252 Spe Huntail to hit 223 Speed, which can let you pass the Coil underneath offensive Roselia's nose if necessary. But, if more bulk is desired, simply aim to outspeed Adamant Golem.
Gourgeist-Small @ Life Orb
Ability: Frisk
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Seed Bomb
- Shadow Sneak
- Synthesis
- Will-O-Wisp / Rock Slide
This set was inspired by ayo sb (at least I think so, I battled someone named Murican Idiot who used it). While SubSeed is an effective set for sure, sometimes just flat out attacking with LO-boosted priority, statusing slower Pokemon, and healing up when necessary is better. While WoW is nice for Golem and Leafeon, this set can also use Rock Slide to hit annoying Flyers for when Seed Bomb isn't doing much, so it's slashed with WoW. LO Shadow Sneak OHKOes Soundproof Mr. Mime after SR, breaks Kadabra's Focus Sash, and 2HKOes Grumpig.
Misdreavus @ Eviolite
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Shadow Ball / Hex
- Mean Look
- Perish Song
Ever wanted to remove an Audino or Lickilicky from a battle, but couldn't quite take it down? This set does exactly that to walls that are somewhat passive in nature and don't have super effective coverage for Misdreavus (while they do have Knock Off, Wisp prevents them from doing too much while they are trapped and killed). This outspeeds Mightyena and lets you burn it if necessary, but it can be ran slower for Adamant Pawniard too. Alternatively, this can be ran with Special Defense investment to trap Grumpig and things like Altaria for Monferno and Rotom-F.
http://replay.pokemonshowdown.com/pu-350028701
http://replay.pokemonshowdown.com/pu-350027604
Dusknoir @ Colbur Berry
Ability: Pressure
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Pursuit
- Taunt
- Ice Punch / Rock Slide / Thunder Punch
- Earthquake
Pursuit together with Taunt means that Dusknoir will have the necessary counterplay against Defog and Rapid Spin users alike, which allows it to keep up its teammates' entry hazards reliably. 136 Spe with Taunt allows Dusknoir to outspeed Vullaby and Taunt it out Roost and Defog, while Colbur gives Dusknoir some protection against Foul Play, as well as Pokemon like Pawniard (which is lured, and then struck with Earthquake). Pursuit is for Cryogonal, while an elemental punch or Rock Slide is used to break down Defog users (each coverage option hits Vullaby, but Thunder Punch faints Swanna / Prinplup / Lumineon, while Ice Punch hits Vibrava). Not that it would ever want to use Defog, but Rock Slide is an option that allows Dusknoir to hit Articuno much harder than its standard set does.
http://replay.pokemonshowdown.com/pu-358311837
Ampharos @ Choice Specs
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def / 30 SpA (HP Water) / IVs: 0 Atk / 30 Def (HP Ice)
- Thunder / Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Water] / Hidden Power [Ice]
This set is self-explanatory for the most part, but Specs coming off of 361 SpA and Thunder's high BP destroys anything that isn't Roselia, Trapinch, Camerupt and Chinchou (basically specially defensive Grass-types and Ground-types, along with Electric immunities). This basically just plays like Exeggutor and has the power to do ridiculous things like 2HKO Dusclops without a super effective hit or removing its Eviolite first, to give you an idea. Volt Switch also OHKOes quite a bit, with Pawniard being a notable example in the below replays (against Nudisto). Use HP Water for specially defensive Golem, Camerupt, and HP Ice for hitting Grass-types. HP Water can be used on Rain Dance teams, which lets Ampharos 2HKO SpDef Stunfisk.
http://replay.pokemonshowdown.com/pu-346411390
http://replay.pokemonshowdown.com/pu-332067107
http://replay.pokemonshowdown.com/pu-357014864
http://replay.pokemonshowdown.com/pu-348432407
http://replay.pokemonshowdown.com/pu-346419938
Ampharos @ Leftovers
Ability: Plus
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Magnetic Flux
- Rest
- Sleep Talk
- Charge Beam / Thunderbolt
Magnetic Flux with Plus acts as Cosmic Power effectively, boosting Ampharos's bulk to insane levels. Once all Ground-types and phazers have been removed, this thing honestly just wins (it plays a lot like AA Duosion). Using Toxic Spikes together with this lets you stall out other teams, unless they have some counterplay to RestTalk or a grounded Poison-type. This makes players really angry and results in a lot of "bgs," so that's a bummer, but it's a nice option for a bulky status absorb, check to Flying-types, and wincon all in one package for semi-stall team archetypes.
http://replay.pokemonshowdown.com/pu-327172986
http://replay.pokemonshowdown.com/pu-357065566
I had more sets, but this is long, so that's it for now. Have fun! :}
Στύξ (Lapras) @ Leftovers
Ability: Water Absorb
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- Hydro Pump
- Freeze-Dry
I'm fairly sure this set came from Megazard, but correct me if I'm wrong. Specs or ProTox are nice sets, but this is great for wearing down bulky answers to Lapras, like Grumpig, Audino, Bouffalant, Regice, etc. Set up a Substitute as you scare something out and Toxic the switch-in. I made the EV spread, and the Speed is for Adamant Golem, but this can be dropped and used with more bulk if desired.
http://replay.pokemonshowdown.com/pu-361557927
http://replay.pokemonshowdown.com/pu-361485250
Golem @ Life Orb
Ability: Sturdy
EVs: 244 Atk / 136 SpA / 128 Spe
Naughty Nature
IVs: 29 HP
- Fire Blast
- Earthquake
- Stone Edge
- Sucker Punch
Fire off a quick Fire Blast as Quilladin / Tangela / Gourgeist-XL come in to take a predicted Earthquake/Stone Edge, and then outspeed for the 2HKO with that second Fire Blast, easy peasy. If SR is up, Fire Blast OHKOes standard Leafeon too. Use this with Prinplup because this doesn't have room for SR, unless you're giving up Sucker Punch for SR (you really want Sucker though, Life Orb-boosted Sucker Punch hurts like hell and can KO Mr. Mime with a really small amount of prior damage). EQ OHKOes Metang, and Stone Edge OHKOes Vullaby, so this Golem should be outspeeding Vullaby, Metang, and all those fat Grass-types hovering around 156 Spe.
136 SpA Life Orb Golem Fire Blast vs. 248 HP / 0 SpD Gourgeist-Super: 200-237 (53.6 - 63.5%) -- guaranteed 2HKO after Leftovers recovery
136 SpA Life Orb Golem Fire Blast vs. 0 HP / 0 SpD Leafeon: 224-265 (82.6 - 97.7%) -- 62.5% chance to OHKO after Stealth Rock
136 SpA Life Orb Golem Fire Blast vs. 252 HP / 0 SpD Eviolite Tangela: 213-252 (63.7 - 75.4%) -- guaranteed 2HKO
136 SpA Life Orb Golem Fire Blast vs. 248 HP / 0 SpD Eviolite Quilladin: 161-192 (49.5 - 59%) -- 99.6% chance to 2HKO
136 SpA Life Orb Golem Fire Blast vs. 0 HP / 0- SpD Simisage: 255-302 (87.6 - 103.7%) -- guaranteed OHKO after Stealth Rock
244+ Atk Life Orb Golem Stone Edge vs. 248 HP / 252+ Def Eviolite Vullaby: 252-299 (73.4 - 87.1%) -- 81.3% chance to OHKO after Stealth Rock
244+ Atk Life Orb Golem Earthquake vs. 248 HP / 252+ Def Stunfisk: 354-421 (84 - 100%) -- 37.5% chance to OHKO after Stealth Rock
244+ Atk Life Orb Golem Earthquake vs. 252 HP / 4 Def Eviolite Metang: 291-346 (89.8 - 106.7%) -- 81.3% chance to OHKO after Stealth Rock
244+ Atk Life Orb Golem Sucker Punch vs. 0 HP / 4 Def Mr. Mime: 165-195 (74.6 - 88.2%) -- 6.3% chance to OHKO after Stealth Rock
136 SpA Life Orb Golem Fire Blast vs. 0 HP / 0 SpD Leafeon: 224-265 (82.6 - 97.7%) -- 62.5% chance to OHKO after Stealth Rock
136 SpA Life Orb Golem Fire Blast vs. 252 HP / 0 SpD Eviolite Tangela: 213-252 (63.7 - 75.4%) -- guaranteed 2HKO
136 SpA Life Orb Golem Fire Blast vs. 248 HP / 0 SpD Eviolite Quilladin: 161-192 (49.5 - 59%) -- 99.6% chance to 2HKO
136 SpA Life Orb Golem Fire Blast vs. 0 HP / 0- SpD Simisage: 255-302 (87.6 - 103.7%) -- guaranteed OHKO after Stealth Rock
244+ Atk Life Orb Golem Stone Edge vs. 248 HP / 252+ Def Eviolite Vullaby: 252-299 (73.4 - 87.1%) -- 81.3% chance to OHKO after Stealth Rock
244+ Atk Life Orb Golem Earthquake vs. 248 HP / 252+ Def Stunfisk: 354-421 (84 - 100%) -- 37.5% chance to OHKO after Stealth Rock
244+ Atk Life Orb Golem Earthquake vs. 252 HP / 4 Def Eviolite Metang: 291-346 (89.8 - 106.7%) -- 81.3% chance to OHKO after Stealth Rock
244+ Atk Life Orb Golem Sucker Punch vs. 0 HP / 4 Def Mr. Mime: 165-195 (74.6 - 88.2%) -- 6.3% chance to OHKO after Stealth Rock
http://replay.pokemonshowdown.com/pu-363005575
My second (actually the third, posted Roar Golem here) Golem set is just Chestorest, and lets you continue to check and counter Flying-, Normal-, and some Electric-types.
Golem @ Lum Berry
Ability: Sturdy
EVs: 248 HP / 32 Atk / 16 Def / 208 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Rest
- Earthquake
- Stone Edge
Pair this with a cleric that can wake Golem up in case Chesto/Lum Berry is removed by something like Dodrio's Knock Off (Audino or another Heal Bell user like Altaria on bulkier teams). EV spread is homemade: 4 Spe outspeeds uninvested base 45s, 16 Def with Impish lets you live the 2HKO from Pawniard's Iron Head and hits a jump point, 32 Atk lets you OHKO Pawniard without prior damage via Earthquake, and the rest of its EVs maximize its Special Defense and HP.
Probopass @ Air Balloon / Leftovers
Ability: Sturdy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Power Gem
- Earth Power
Taunt on max Speed Probopass actually has a HUGE amount of utility (despite what Dundies may tell you :}). It stops base 45s like Golem (and slower entry hazard setters too) from setting SR, prevents Audino from using Wish to heal a teammate, doesn't let Vullaby, Prinplup, or Vibrava Defog, stops bulky Roselia from setting up Spikes, just to name a few things. Use this on Sticky Web teams, especially those that may be Flying weak or Rotom-F weak, as your SR user to prevent Lumineon from Defogging away Webs. But, keep in mind Earth Power no longer OHKOes Pawniard with the drop in SpA resulting from using a Timid nature over a Modest one.
http://replay.pokemonshowdown.com/pu-338421818
http://replay.pokemonshowdown.com/pu-345253493
http://replay.pokemonshowdown.com/pu-356125722 (vs ayo sb)
Solrock @ Choice Band
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Baton Pass
- Stone Edge
- Zen Headbutt
- Earthquake
This set looks wonky, but trust me when I tell you offensive Solrock is actually a pain to deal with. Jolly 252 Spe Solrock outspeeds Adamant Monferno by 1 point, so rather than being hit by U-Turn or a Close Combat, you just OHKO with CB Zen Headbutt. This also outspeeds Adamant Arbok and any Roselia, which are also hit extremely hard (Arbok is OHKOed, even if this Solrock is at -1 because of Intimidate). This OHKOes AoA Machoke if you use Adamant over Jolly, too. Its other moves hit everything else considerably hard with Stone Edge OHKOing physically bulky Altaria, and EQ 2HKOing Stunfisk, for example. Baton Pass is there to allow Solrock to pivot into its teammates on a predicted switch, but it gets other fun options like Explosion if you're into that.
-1 252 Atk Choice Band Solrock Zen Headbutt vs. 0 HP / 0 Def Arbok: 288-338 (110.3 - 129.5%) -- guaranteed OHKO
252 Atk Choice Band Solrock Zen Headbutt vs. 0 HP / 4 Def Eviolite Monferno: 354-416 (131.5 - 154.6%) -- guaranteed OHKO
252 Atk Choice Band Solrock Zen Headbutt vs. 252 HP / 32 Def Eviolite Roselia: 372-438 (122.3 - 144%) -- guaranteed OHKO
252 Atk Choice Band Solrock Stone Edge vs. 248 HP / 164+ Def Altaria: 330-390 (93.4 - 110.4%) -- 62.5% chance to OHKO
252 Atk Choice Band Solrock Earthquake vs. 252 HP / 252+ Def Stunfisk: 214-252 (50.7 - 59.7%) -- 83.6% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Solrock Zen Headbutt vs. 0 HP / 4 Def Eviolite Monferno: 354-416 (131.5 - 154.6%) -- guaranteed OHKO
252 Atk Choice Band Solrock Zen Headbutt vs. 252 HP / 32 Def Eviolite Roselia: 372-438 (122.3 - 144%) -- guaranteed OHKO
252 Atk Choice Band Solrock Stone Edge vs. 248 HP / 164+ Def Altaria: 330-390 (93.4 - 110.4%) -- 62.5% chance to OHKO
252 Atk Choice Band Solrock Earthquake vs. 252 HP / 252+ Def Stunfisk: 214-252 (50.7 - 59.7%) -- 83.6% chance to 2HKO after Leftovers recovery
http://replay.pokemonshowdown.com/pu-362103843
Roselia @ Eviolite / Life Orb
Ability: Natural Cure
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Extrasensory
- Toxic Spikes
- Leaf Storm
- Sludge Bomb
This set is pretty effective in luring grounded Poison-types. Upon setting Toxic spikes, your opponent will most likely switch in something like Arbok to soak them up, at which point you fire off a Modest Extrasensory. Luring Poison-types like this (Swalot, Dustox, Arbok, etc.) opens up the way for Machoke, especially given offensive Roselia also puts a huge amount of pressure on Gourgeist-XL (Use this with Machoke and a Flying/Psychic resist!). Extrasensory hits Monferno considerably hard as it's coming into a predicted Giga Drain, too. Use a Life Orb to OHKO both Arbok and Monferno:
252+ SpA Roselia Extrasensory vs. 0 HP / 4 SpD Eviolite Monferno: 180-212 (66.9 - 78.8%) -- guaranteed 2HKO
252+ SpA Roselia Extrasensory vs. 0 HP / 4 SpD Monferno: 268-316 (99.6 - 117.4%) -- 93.8% chance to OHKO
252+ SpA Roselia Extrasensory vs. 0 HP / 4 SpD Arbok: 194-230 (74.3 - 88.1%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Roselia Extrasensory vs. 76 HP / 0 SpD Swalot: 188-222 (52.2 - 61.6%) -- guaranteed 2HKO
With Life Orb:
252+ SpA Life Orb Roselia Extrasensory vs. 0 HP / 4 SpD Eviolite Monferno: 234-276 (86.9 - 102.6%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Life Orb Roselia Extrasensory vs. 0 HP / 4 SpD Arbok: 252-299 (96.5 - 114.5%) -- 81.3% chance to OHKO
252+ SpA Life Orb Roselia Extrasensory vs. 248 HP / 192+ SpD Dustox: 172-203 (53.2 - 62.8%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Roselia Extrasensory vs. 0 HP / 4 SpD Monferno: 268-316 (99.6 - 117.4%) -- 93.8% chance to OHKO
252+ SpA Roselia Extrasensory vs. 0 HP / 4 SpD Arbok: 194-230 (74.3 - 88.1%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Roselia Extrasensory vs. 76 HP / 0 SpD Swalot: 188-222 (52.2 - 61.6%) -- guaranteed 2HKO
With Life Orb:
252+ SpA Life Orb Roselia Extrasensory vs. 0 HP / 4 SpD Eviolite Monferno: 234-276 (86.9 - 102.6%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Life Orb Roselia Extrasensory vs. 0 HP / 4 SpD Arbok: 252-299 (96.5 - 114.5%) -- 81.3% chance to OHKO
252+ SpA Life Orb Roselia Extrasensory vs. 248 HP / 192+ SpD Dustox: 172-203 (53.2 - 62.8%) -- guaranteed 2HKO after Black Sludge recovery
Gogoat @ Life Orb
Ability: Sap Sipper
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Milk Drink
- Giga Drain
- Surf
- Hidden Power [Ice]
Specially offensive Gogoat. Its Attack is only 3 base points higher, which means its Special Attack set is totally usable. This moveset honestly just changes what counters Gogoat. For example, Jumpluff counters Bulk Up / Milk Drink / Horn Leech / Earthquake variants of Gogoat with ease, but Hidden Power Ice on the switch actually just OHKOes Jumpluff. The same is true for Altaria, and for other Flying-types like Ninjask coming in who are hoping to absorb the Horn Leech thanks to its Bug and Flying typing. This also brings in and 2HKOes bulky Grass-types, the same as Fire Blast Golem above, like Quilladin and Gourgeist-XL that are looking to get Spikes or a burn off, respectively. Beware though, this Gogoat isn't quite as bulky as the standard, but it's effective at luring Flying-types that would check or counter Monferno. (Use this with Monferno!).
248+ SpA Life Orb Gogoat Hidden Power Ice vs. 0 HP / 0 SpD Jumpluff: 322-380 (110.6 - 130.5%) -- guaranteed OHKO
248+ SpA Life Orb Gogoat Hidden Power Ice vs. 0 HP / 4 SpD Altaria: 291-348 (100 - 119.5%) -- guaranteed OHKO
248+ SpA Life Orb Gogoat Hidden Power Ice vs. 0 HP / 0 SpD Ninjask: 265-312 (100.7 - 118.6%) -- guaranteed OHKO
248+ SpA Life Orb Gogoat Hidden Power Ice vs. 248 HP / 0 SpD Eviolite Quilladin: 159-187 (48.9 - 57.5%) -- 94.9% chance to 2HKO
248+ SpA Life Orb Gogoat Hidden Power Ice vs. 252 HP / 4 SpD Gourgeist-Super: 192-229 (51.3 - 61.2%) -- 94.1% chance to 2HKO after Leftovers recovery
248+ SpA Life Orb Gogoat Hidden Power Ice vs. 0 HP / 4 SpD Altaria: 291-348 (100 - 119.5%) -- guaranteed OHKO
248+ SpA Life Orb Gogoat Hidden Power Ice vs. 0 HP / 0 SpD Ninjask: 265-312 (100.7 - 118.6%) -- guaranteed OHKO
248+ SpA Life Orb Gogoat Hidden Power Ice vs. 248 HP / 0 SpD Eviolite Quilladin: 159-187 (48.9 - 57.5%) -- 94.9% chance to 2HKO
248+ SpA Life Orb Gogoat Hidden Power Ice vs. 252 HP / 4 SpD Gourgeist-Super: 192-229 (51.3 - 61.2%) -- 94.1% chance to 2HKO after Leftovers recovery
Coil recipient (Simisage) @ Salac Berry
Ability: Gluttony
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Grass Whistle
- Seed Bomb
- Knock Off
- Rock Slide
We all saw zdrup use this against galbia during Winter seasonals (with Superpower over Rock Slide, and LO over Salac Berry). All of these Sleep moves with horrible accuracy (i.e. Sing, Grass Whistle, and Hypnosis) can actually become usable though if you somehow up the accuracy by using Gravity, Coil and Hone Claws, Zoom and Wide lens, Defog, etc. So, as this Simisage's nickname suggests, use this together with a Coilpasser like Huntail. Fighting a +1 Acc / Atk / Def / Spe Simisage with access to an unblockable Sleep move (yes, Soundproof blocks it, but Mr. Mime and Electrode can't survive a hit at +1) is literal hell.
http://replay.pokemonshowdown.com/pu-335038319 (working with Huntail's CoilPass)
http://replay.pokemonshowdown.com/pu-334743084
http://replay.pokemonshowdown.com/pu-334740607
This brings me to my next set:
Huntail @ Leftovers / Wacan Berry
Ability: Water Veil
EVs: 248 HP / 32 SpD / 228 Spe
Jolly Nature
- Coil
- Baton Pass
- Substitute / Sucker Punch
- Waterfall
This isn't a new idea, but it's underrated to say the least. Pass on Coils and even Substitutes to Pokemon with inaccurate moves (like Grass Whistle Simisage), or bulky Pokemon like Regigigas. The boost in Defense will allow Simisage to survive hits and active its Salac Berry more consistently, effectively bringing it to the levels of Scarf and Banded Simisage, with an accurate sleep move to boot. Huntail's EVs are meant to survive Zebstrika's Volt Switch 100% of the time and can live through Thunderbolt via a Wacan Berry. If you want Huntail to be more threatening by itself, use Sucker Punch over Substitute. Alternatively, you can drop the SpDef and use Jolly 252 Spe Huntail to hit 223 Speed, which can let you pass the Coil underneath offensive Roselia's nose if necessary. But, if more bulk is desired, simply aim to outspeed Adamant Golem.
252 SpA Life Orb Zebstrika Volt Switch vs. 248 HP / 32 SpD Huntail: 265-312 (84.6 - 99.6%) -- guaranteed 2HKO
Gourgeist-Small @ Life Orb
Ability: Frisk
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Seed Bomb
- Shadow Sneak
- Synthesis
- Will-O-Wisp / Rock Slide
This set was inspired by ayo sb (at least I think so, I battled someone named Murican Idiot who used it). While SubSeed is an effective set for sure, sometimes just flat out attacking with LO-boosted priority, statusing slower Pokemon, and healing up when necessary is better. While WoW is nice for Golem and Leafeon, this set can also use Rock Slide to hit annoying Flyers for when Seed Bomb isn't doing much, so it's slashed with WoW. LO Shadow Sneak OHKOes Soundproof Mr. Mime after SR, breaks Kadabra's Focus Sash, and 2HKOes Grumpig.
252 Atk Life Orb Gourgeist-Small Shadow Sneak vs. 0 HP / 4 Def Mr. Mime: 182-218 (82.3 - 98.6%) -- 68.8% chance to OHKO after Stealth Rock
252 Atk Life Orb Gourgeist-Small Shadow Sneak vs. 4 HP / 0 Def Kadabra: 315-374 (141.8 - 168.4%) -- guaranteed OHKO
252 Atk Life Orb Gourgeist-Small Shadow Sneak vs. 160 HP / 0 Def Grumpig: 182-218 (53.3 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Gourgeist-Small Shadow Sneak vs. 4 HP / 0 Def Kadabra: 315-374 (141.8 - 168.4%) -- guaranteed OHKO
252 Atk Life Orb Gourgeist-Small Shadow Sneak vs. 160 HP / 0 Def Grumpig: 182-218 (53.3 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
Misdreavus @ Eviolite
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Shadow Ball / Hex
- Mean Look
- Perish Song
Ever wanted to remove an Audino or Lickilicky from a battle, but couldn't quite take it down? This set does exactly that to walls that are somewhat passive in nature and don't have super effective coverage for Misdreavus (while they do have Knock Off, Wisp prevents them from doing too much while they are trapped and killed). This outspeeds Mightyena and lets you burn it if necessary, but it can be ran slower for Adamant Pawniard too. Alternatively, this can be ran with Special Defense investment to trap Grumpig and things like Altaria for Monferno and Rotom-F.
http://replay.pokemonshowdown.com/pu-350028701
http://replay.pokemonshowdown.com/pu-350027604
Dusknoir @ Colbur Berry
Ability: Pressure
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Pursuit
- Taunt
- Ice Punch / Rock Slide / Thunder Punch
- Earthquake
Pursuit together with Taunt means that Dusknoir will have the necessary counterplay against Defog and Rapid Spin users alike, which allows it to keep up its teammates' entry hazards reliably. 136 Spe with Taunt allows Dusknoir to outspeed Vullaby and Taunt it out Roost and Defog, while Colbur gives Dusknoir some protection against Foul Play, as well as Pokemon like Pawniard (which is lured, and then struck with Earthquake). Pursuit is for Cryogonal, while an elemental punch or Rock Slide is used to break down Defog users (each coverage option hits Vullaby, but Thunder Punch faints Swanna / Prinplup / Lumineon, while Ice Punch hits Vibrava). Not that it would ever want to use Defog, but Rock Slide is an option that allows Dusknoir to hit Articuno much harder than its standard set does.
http://replay.pokemonshowdown.com/pu-358311837
Ampharos @ Choice Specs
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def / 30 SpA (HP Water) / IVs: 0 Atk / 30 Def (HP Ice)
- Thunder / Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Water] / Hidden Power [Ice]
This set is self-explanatory for the most part, but Specs coming off of 361 SpA and Thunder's high BP destroys anything that isn't Roselia, Trapinch, Camerupt and Chinchou (basically specially defensive Grass-types and Ground-types, along with Electric immunities). This basically just plays like Exeggutor and has the power to do ridiculous things like 2HKO Dusclops without a super effective hit or removing its Eviolite first, to give you an idea. Volt Switch also OHKOes quite a bit, with Pawniard being a notable example in the below replays (against Nudisto). Use HP Water for specially defensive Golem, Camerupt, and HP Ice for hitting Grass-types. HP Water can be used on Rain Dance teams, which lets Ampharos 2HKO SpDef Stunfisk.
http://replay.pokemonshowdown.com/pu-346411390
http://replay.pokemonshowdown.com/pu-332067107
http://replay.pokemonshowdown.com/pu-357014864
http://replay.pokemonshowdown.com/pu-348432407
http://replay.pokemonshowdown.com/pu-346419938
Ampharos @ Leftovers
Ability: Plus
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Magnetic Flux
- Rest
- Sleep Talk
- Charge Beam / Thunderbolt
Magnetic Flux with Plus acts as Cosmic Power effectively, boosting Ampharos's bulk to insane levels. Once all Ground-types and phazers have been removed, this thing honestly just wins (it plays a lot like AA Duosion). Using Toxic Spikes together with this lets you stall out other teams, unless they have some counterplay to RestTalk or a grounded Poison-type. This makes players really angry and results in a lot of "bgs," so that's a bummer, but it's a nice option for a bulky status absorb, check to Flying-types, and wincon all in one package for semi-stall team archetypes.
http://replay.pokemonshowdown.com/pu-327172986
http://replay.pokemonshowdown.com/pu-357065566
I had more sets, but this is long, so that's it for now. Have fun! :}
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