Emboar

Emboar

Type : Fire/ Fighting

Ability: blaze
Dreamworld ability : Reckless

Base stats : 110/123/65/110/65/65

Weakness: Water (x2), Ground (x2), Flying (x2), Psychic (x2).
Normal effect: Normal, Electric, Fighting, Posion, Rock, Ghost, Dragon.
Resistance: Fire (x0.5), Grass (x0.5), Ice (x0.5), Bug (x0.25), Dark (x0.5), Steel (x0.5).

Learnable Moves Via leveling up:
Hammer Arm, Tackle, Tail Whip, Ember, Odor Sleuth, Defense Curl, Nitro Charge, Arm Thrust, Smog, Rollout, Take Down, Heat Stamp, Assurance, Flamethrower, Head Smash, Roar, Flare Blitz.


Learnable TMs:
TM05 - Roar, TM06 - Toxic, TM08 - Bulk Up, TM10 - Hidden Power, TM11 - Sunny Day, TM12 - Taunt, TM15 - Hyper Beam, TM17 - Protect, TM21 - Frustration, TM22 - Solar Beam, TM23 - Strike Down, TM26 - Earthquake, TM27 - Return, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM38 - Fire Blast , TM39 - Rock Tomb, TM42 - Facade, TM43 - Nitro Charge, TM44 - Rest, TM45 - Attract, TM47 - Ankle Sweep, TM48 - Troll, TM49 - Echo Voice, TM50 - Overheat, TM52 - Focus Blast, TM55 - Boiling Water, TM56 - Fling, TM59 - Complete Burn, TM61 - Will-O-Wisp, TM68 - Giga Impact, TM71 - Stone Edge, TM74 - Gyro Ball, TM78 - Smooth Over, TM80 - Rock Slide, TM83 - Cheer Up, TM84 - Poison Jab, TM86 - Grass Knot, TM87 - Swagger, TM90 - Substitute, TM93 - Wild Bolt, TM94 - Rock Smash, HM04 - Strength


Egg Moves:
Covet, Body Slam, Thrash, Magnitude, Superpower, Curse, Endeavor, Yawn, Sleep Talk, Heavy Bomber.


Possible Movesets:

Reckless Boar

Emboar@ Life Orb
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant (+Atk, - SpA)
- Flare Blitz
- Head Smash
- Wild bolt
- Stone Edge, EQ

Or could make it for Trick Room with the following tweeks.
EVs: 252 HP / 252 Atk / 4 SpD
Nature: Brave (+Atk, - Spd)

Trying to utilize the both the reckless ability and Emboar great attack stat.


Curse that Boar !

Emboar@ Life Orb, Leftovers ?
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 Def
Nature: Brave (+Atk, - Spd)
- Heat Stamp, Flare Blitz
- Hammer Arm
- Gyro Ball
- Curse

With Emboar having below average speed and access to curse this therefore could be a viable move set. This set will require Light Screen support and will do well within a Trick Room team.

Cheer up Piggy, it could be worse


Emboar@ Life Orb, Leftovers ?
Ability: Blaze
EVs: 252 HP / 152 Atk / 104 SpA
Nature: Brave (+Atk, - Spd)
- Heat Stamp, flare Blitz
- Boiling Water, Grass Knot, Focus Blast
- Gyro Ball, Stone Edge, Hammer Arm, EQ
- Cheer up

Cheer up now brings in to play Enboars special attack thus turing it into a wall breaker. The EV's could be tweeked to personal preference in order to give a move balanced wall breaker but even as they are it wil give the boar 424 HP, around 350 Attack 250 Special Attack. First move slot physical fire second should be used for your special attack. The third move slot will depend on your team and personal preference as well as what types you want to cover.

Note: If Enboar has Flare Blitz then Reckless could be used in the previous two move sets.
 
Emboar is a Choice Bander through and through since Life Orb would just kill him faster:

Choice Band
Reckless
Adamant
HP 252 / ATK 252 / SPE 4
-Flare Blitz/Heat Stamp
-Head Smash
-Wild Bolt
-Hammer Arm/Heavy Bomber

Absolute destruction right there. I don't see him being all that great in an OU metagame because he's so slow with blegh defenses, but I'm sure he'll make a great UU Choice Bander. It's a shame he doesn't get Close Combat, though.
 

ginganinja

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just a nitpick but why would you run Curse when you can run Bulk Up without a speed drop?
 

Aeron Ee1

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is a Top Contributor Alumnus
Methinks 252 Atk / 128 Def / 128 SpD, gets better bulk for the trick room evs, but i didn't verify this at all >_>
 

ghost

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Emboar will love having Boiling Water in his repertoire. He can wound bulky grounds and burn Swampert.
 
If Heat Stamp is something of the opposite of Low Kick/Grass Knot. It's Base Power is 100 for Emboar(I just checked where Emboar's weight stood with others and used the amount of damage that Low Kick/Grass Knot does in that area). Of course, this is all a guess, it could possibly do more.
 
He's based off a character from Journey to the West (just like Infernape).
I have to say that I am rather disappointed to see that he doesn't get Swords Dance, Calm Mind, Nasty Plot, Dragon Dance, or Belly Drum. I think any of those would have given him an edge.
 
I see him using Nitro Charge to get a speed boost, kinda like DDTar but without the attack boost. Something like:

Emboar@ life orb (or expert belt to alleviate the recoil)
Reckless
Jolly
252 atk/ 252 speed/ 4 HP

Nitro Charge
Flare Blitz
Head Smash
Wild Bolt

He'll be at a comfortable speed with a +1 boost, and has great type coverage all boosted by reckless. Though I agree a better STAB fighting move would have been much appreciated.
 
ANOTHER Fire-Fighting starter final evo? Why GF? Just... why?
Ugh, it's been over a week since we learned he would be Fire/Fighting from Coro Coro. Stop complaining.


The Cheer Up set looks great. I agree that running Expert Belt would be a wise choice, since Life Orb will just kill him faster. Flare Blitz/Boiling Water/Wild Bolt/Cheer Up sounds swell.

ScarfReckless Flare Blitz/Wild Bolt/Head Smash/Filler sounds cool too.
 

VKCA

(Virtual Circus Kareoky Act)
I'm very disappointed with the starters, particularly emboar. So slow, plus lack of very much bulk at all. Sure he might be a nice novelty on tr teams with his shitty speed, but I don't see him going anywhere for now, especially with blaziken updates/infernape still being here.
 

breh

強いだね
I see him using Nitro Charge to get a speed boost, kinda like DDTar but without the attack boost. Something like:

Emboar@ life orb (or expert belt to alleviate the recoil)
Reckless
Jolly
252 atk/ 252 speed/ 4 HP

Nitro Charge
Flare Blitz
Head Smash
Wild Bolt

He'll be at a comfortable speed with a +1 boost, and has great type coverage all boosted by reckless. Though I agree a better STAB fighting move would have been much appreciated.
This.

I'm far into an ingame run (7th gym beaten; I know this is somewhat irrelevant) and have noticed that Nitro Charge is ridiculously good. To put it into perspective, with the spread listed above, it outspeeds base 120s and has ridiculous power with STAB Flare Blitz. I'm actually quite curious how much Wilt Bolt does to high defense water types like Gyarados (post intimidate) and Mamanbou (among others). What sets it apart from Blaziken is greater attack and greater moves; it's also much better on the physical side than Blaziken.

On the other hand, unless that attack nets any specific KOes against max/max bulky waters, it should be moved into HP. Reckless doubles damage and recoil damage according to Serebii (but only boosts attack by 20%, according to the Smogon D/P page); if this is true, Emboar will be killing itself faster than priority can pick it off lol.
 
Reckless increases damage dealt to the opponent by 20%, and therefore increases the recoil by the same percentage. Serebii is wrong here.
 
He is incredibly bulky, and does have a nice move pool to show for it. The two viable sets I see are a bulky supporter moveset, coupled with Roar, or Yawn/Will-O-Wisp, or Boiling Water, and STAB moves.

Or of course, the Reckless Choice Band. The power behind his Flare Blitz (and Wild Bolt/Head Smash) will be scary, but he does have the HPs to absorb a few hits from recoil. If he can find his way in on some Choiced Pursuits, or Ice attacks, he'll be able to cause some pain.
 
I'm very disappointed with the starters, particularly emboar. So slow, plus lack of very much bulk at all. Sure he might be a nice novelty on tr teams with his shitty speed, but I don't see him going anywhere for now, especially with blaziken updates/infernape still being here.
110 Base HP isn't bulky? Man, I want whatever you're smoking, dude.

Also, he learns Boiling Water too? Wow, this is news. First time I've seen a fire-type get a good Water attack. It would certainly be a shocker for things like Swampert or other Fire-types trying to switch in.
 
This guy is interesting. He certainly needs all that bulk to make up for that slow speed. I'd lean towards the Choice Band set listed above- switch him in on a weaker resisted hit, then try and predict the Water or Dragon switch-in and hit with Wild Bolt, EQ or Head Smash-SE. I'd be tempted to try Cheer Up, but I'd fear he'd be two slow- the counter they switch to as he sets up will likely be faster, so he'd better have a lot of HP left to survive their hit, but also enough offensive investment to OHKO them back. I'm not sure he'll be able to keep up with the speed of OU, but then you don't get many bulky Fires. He reminds me a bit of Hariyama- possibly a niche as a Tyranitar counter there?
 
Bulky ? He seemed to have lower defenses than Infernape other than his HP =(
It makes a hell of a difference. Look:

252 Atk/Jolly Aerodactyl does 41.2% - 48.6% on 0 HP/0 DEF Naive Wailord (170/45/45 defenses). The same Aerodactyl does 35.5% - 42% to a 0 HP/0 DEF Adamant Dusknoir(45/135/135 defenses). As you can see, Dusknoir had way more Def. and Sp. Def, but Wailord's high HP nearly equalizes the damage.
 
Nitro Charge and Scarf can work but I don't think they will be its best options. Your speed stat is still so low and hitting the 360+ region is less helpful now that Starmie gets Water Goggles so that one big counter still stands. Besides that you can't revenge DDers and speed boosters like Urugamosu and Ononokuso (main plus point for ScarfGon/ScarfRachi) or Pursuit Gengar/Starmie and revenge SD Lucario like ScarfTar could. I think it serves best as a Choice Bander since it won't get much chances to boost and its attacks would really sting with one attached. CB Flare Blitz can OHKO Shanderaa, who resists/immune to its STABs, doing 76% to 92%, which is very nice.
 

AccidentalGreed

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Think about it. Despite sitting at some pretty slow Speeds, Heatran, Togekiss, and Dragonite manage to survive and prosper in the OU metagame. Emboar's speed may not be as stellar as their's, but with Nitro Charge, he becomes faster than most of the metagame.

Which is saying very much considering we have things like Jirachi, Infernape, and many other Pokemon in the Emboar-sweep margin. While he may not make it to the top tiers due to Blaziken and Starmie and Infernape, the set certainly attributes to some viability in him. Or at least most of the viability in him.
 
Think about it. Despite sitting at some pretty slow Speeds, Heatran, Togekiss, and Dragonite manage to survive and prosper in the OU metagame. Emboar's speed may not be as stellar as their's, but with Nitro Charge, he becomes faster than most of the metagame.

Which is saying very much considering we have things like Jirachi, Infernape, and many other Pokemon in the Emboar-sweep margin. While he may not make it to the top tiers due to Blaziken and Starmie and Infernape, the set certainly attributes to some viability in him. Or at least most of the viability in him.
The problem is that Nitro Charge doesn't actually boost his attack stat, which makes it pretty meh from a sweeping standpoint.

Using Nitro Charge on turn 1, followed by Flare Blitz on turn 2, is less damaging than simply using Flare Blitz once following a Dragon Dance (I know he doesn't learn DD, I'm saying Nitro Charge is way worse than Dragon Dance).

Also 65 base speed is just so so so bad. Heatran's 79 outspeeds a ton of important stuff that this can't.

This thing is basically a Choice Band cannon, and not much more.
 

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