Well, Motor Drive and Agility sure make Eleciball usable. In its own tier.
Level wont matter since they're auto raised to 100, power anklet halves speed in battle, mainly used for EV training, occasionaly used to slow down those who abuse gyro-ball, volt change wont effect ground, either.Emonga @ Lvl 100
Motor Drive (if possible)
Trained with Power Anklet
Item: Magnet (or something that ups electric moves)
Electra Ball
Acrobat
Agility
Volt Change/ Baton Pass
252 Spd
126 Atk
126 Sp.Atk
Well, I wouldn't say completely outclassed, as Emonga has Encore, a possible Electric immunity, and the ability to baton pass speed boosts. I'm not trying to argue that Voltolos isn't a better pokemon overall, which is plain to see, but rather how to use Emonga effectively.Completely outclassed by Thundurus/Boltolos who has priority Taunt and FAR better stats.
Zapdos can do the same and has far better stats. His only selling point is Air Slash, but hey there is Rotom-S who again has far better stats.Well, I wouldn't say completely outclassed, as Emonga has Encore, a possible Electric immunity, and the ability to baton pass speed boosts. I'm not trying to argue that Voltolos isn't a better pokemon overall, which is plain to see, but rather how to use Emonga effectively.
Motor Drive negates the Cell Battery's effect, so it's actually useless to have it on.If the cell battery is multi-use, it, when paired with motor drive, could potentially make it a large threat to teams when switched into an electric type attack. Perhaps:
Emolga @ cell battery
Jolly
252 atk, 252 spe, 4 hp
wild charge
aerial ace
quick attack
substitute/ return/ roost
Standard physical attacker set more or less. Wild charge and aerial ace for stab, quick attack for potentially helpful priority. Sub/ return as fillers for 4th slot, perhaps roost might be a viable option too?
Darn. that's too bad :(Motor Drive negates the Cell Battery's effect, so it's actually useless to have it on.