Field Control. (Approved by Eevee General)
This meta game is about manipulating the playing field by adding various field conditions to suit the needs and wants of your pokemon, while trying to stop your opponent from doing the same.
[Insert super cool art here]
This is how it works:
Along with their abilities, pokemon introduce a field condition dependent on their nickname every time they switch in or mega evolve. It acts like Drizzle or other weather inducing abilities in that its practically just uses the move (Rain Dance) upon mega evolve or switch.
Field condition = Nickname
Rain = Rain
Hail = Hail
Intense Sunlight = Sunlight
Sandstorm = Sandstorm
Grassy Terrain = Grassy
Misty Terrain = Misty
Electric Terrain = Electric
Gravity = Gravity
Magnet Rise = Magnet
Trick Room = Trick
Magic Room = Magic
Wonder Room = Wonder
Mist = Mist
Light Screen = Light
Reflect = Reflect
Safeguard = Safe
Lucky Chant = Lucky
Tail Wind = Tail
Water Sport = Water
Mud Sport = Mud
Fairy Lock = Fairy
Crafty Shield = Crafty
So everything generally lasts 5 turns but the duration can be increased if your pokemon is holding the given item. e.g. Damp Rock, Light Clay.
All mechanics remain pretty much the same as in sending in a pokemon named Trick while Trick Room is active will cancel Trick Room's effect, and Light Screen / Reflect are still removed by Defog and Brick Break. Weathers also cancel each other out.
You could have a Swift Swim Mega Swampert named Rain, or a Mega Houndoom named Sunlight.
Perhaps you would rather stall with things like a Chansey named Reflect, or a Skarmory named Light.
Maybe you wish to have Grass Pelt Gogoat named Grassy, or a Gravity Landorus-T.
You might like to have your own personal Trick Room whenever you switch in for one of the many powerful TR sweepers. Or Magic Room on any Mega-evolution to disable your opponents items.
These might not all be the best examples but at the end of the day there are gonna be a lot of crazy things running around.
Hope you all enjoy discussing sets.
Not coded.
This meta game is about manipulating the playing field by adding various field conditions to suit the needs and wants of your pokemon, while trying to stop your opponent from doing the same.
[Insert super cool art here]
This is how it works:
Along with their abilities, pokemon introduce a field condition dependent on their nickname every time they switch in or mega evolve. It acts like Drizzle or other weather inducing abilities in that its practically just uses the move (Rain Dance) upon mega evolve or switch.
Field condition = Nickname
Rain = Rain
Hail = Hail
Intense Sunlight = Sunlight
Sandstorm = Sandstorm
Grassy Terrain = Grassy
Misty Terrain = Misty
Electric Terrain = Electric
Gravity = Gravity
Magnet Rise = Magnet
Trick Room = Trick
Magic Room = Magic
Wonder Room = Wonder
Mist = Mist
Light Screen = Light
Reflect = Reflect
Safeguard = Safe
Lucky Chant = Lucky
Tail Wind = Tail
Water Sport = Water
Mud Sport = Mud
Fairy Lock = Fairy
Crafty Shield = Crafty
So everything generally lasts 5 turns but the duration can be increased if your pokemon is holding the given item. e.g. Damp Rock, Light Clay.
All mechanics remain pretty much the same as in sending in a pokemon named Trick while Trick Room is active will cancel Trick Room's effect, and Light Screen / Reflect are still removed by Defog and Brick Break. Weathers also cancel each other out.
You could have a Swift Swim Mega Swampert named Rain, or a Mega Houndoom named Sunlight.
Perhaps you would rather stall with things like a Chansey named Reflect, or a Skarmory named Light.
Maybe you wish to have Grass Pelt Gogoat named Grassy, or a Gravity Landorus-T.
You might like to have your own personal Trick Room whenever you switch in for one of the many powerful TR sweepers. Or Magic Room on any Mega-evolution to disable your opponents items.
These might not all be the best examples but at the end of the day there are gonna be a lot of crazy things running around.
Hope you all enjoy discussing sets.
Not coded.
Last edited: