Hi y'all! This is my first UU Team. I've played mostly OU but my friend said that UU is where it's at. Less overpowered pokes and more complex battle situations. It was a no-brainer after hearing him go on and on about it. So here's my first team! It's been doing fairly well, but constructive criticism may reward me in the long-run! I'll try to be as descriptive as possible while going through each team member.
Beedrill (M) @ Beedrillite
Ability: Swarm
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Knock Off
Beedrill is my late game sweeper. He checks and outspeeds M Sceptile and after I've withered down my opponent's team through hazards and status afflictions, Beedrill comes in and cleans up.
Arcanine (M) @ Life Orb
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Extreme Speed
- Flare Blitz
- Wild Charge
- Close Combat
Arcanine serves as a decent pivot and wallbreaker. I decided to give it Intimidate and a tiny bit extra bulk so that it can tank a physical hit and serve as a powerful suicide attacker. I've been able to take Blissey down fairly easily with this monster after it's been rendered useless by my next Pokemon.
Sableye (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Recover
- Will-O-Wisp
- Taunt
Sableye is probably my team's most useful Pokemon. I almost always lead with this thing and it's able to sit there and take advantage of my opponent. It can taunt anything that wants to set up hazards or stat boosts while crippling physical attackers like Lucario.
Chandelure (F) @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Psychic
Chandelure is my revenge killer. It also serves to absorb any fire type moves to get the flash fire boost and possibly sweep if it's late enough in the game. It also works as my spin blocker, but I try not to bring it in on Tentacruel or Donphan unless they've been crippled or have low HP for me to take them out after blocking the spin.
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Roar
- Stealth Rock
- Defog
Empoleon is one HELL of a wall and has awesome defensive synergy with Chesnaught. Empoleon puts a stop to Pokemon like Sylveon who want to come in and try to Hyper Voice for free. After Empoleon tanks the hit, he can set up rocks and I've been able to keep Roar shuffling my opponent's team to take advantage as well.
Chesnaught (M) @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Drain Punch
Chesnaught is another one of my Pokemon who can take on physical hits even from Swampert while just putting up Seeds and stacking my hazards. He can also 2HKO Lucario with Drain Punch and dish damage back out thanks to Rocky Helmet.
Any constructive criticism will be greatly appreciated! Thank you!
Beedrill (M) @ Beedrillite
Ability: Swarm
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Knock Off
Beedrill is my late game sweeper. He checks and outspeeds M Sceptile and after I've withered down my opponent's team through hazards and status afflictions, Beedrill comes in and cleans up.
Arcanine (M) @ Life Orb
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Extreme Speed
- Flare Blitz
- Wild Charge
- Close Combat
Arcanine serves as a decent pivot and wallbreaker. I decided to give it Intimidate and a tiny bit extra bulk so that it can tank a physical hit and serve as a powerful suicide attacker. I've been able to take Blissey down fairly easily with this monster after it's been rendered useless by my next Pokemon.
Sableye (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Recover
- Will-O-Wisp
- Taunt
Sableye is probably my team's most useful Pokemon. I almost always lead with this thing and it's able to sit there and take advantage of my opponent. It can taunt anything that wants to set up hazards or stat boosts while crippling physical attackers like Lucario.
Chandelure (F) @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Psychic
Chandelure is my revenge killer. It also serves to absorb any fire type moves to get the flash fire boost and possibly sweep if it's late enough in the game. It also works as my spin blocker, but I try not to bring it in on Tentacruel or Donphan unless they've been crippled or have low HP for me to take them out after blocking the spin.
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Roar
- Stealth Rock
- Defog
Empoleon is one HELL of a wall and has awesome defensive synergy with Chesnaught. Empoleon puts a stop to Pokemon like Sylveon who want to come in and try to Hyper Voice for free. After Empoleon tanks the hit, he can set up rocks and I've been able to keep Roar shuffling my opponent's team to take advantage as well.
Chesnaught (M) @ Rocky Helmet
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Drain Punch
Chesnaught is another one of my Pokemon who can take on physical hits even from Swampert while just putting up Seeds and stacking my hazards. He can also 2HKO Lucario with Drain Punch and dish damage back out thanks to Rocky Helmet.
Any constructive criticism will be greatly appreciated! Thank you!