SM OU Frogwile (1500+)

Hello! Back with another RMT. I've been playing more UU than OU, but this team has shown some great results in the past day or so. Still, I'm not as brushed up on the meta as I should be (quiver dance pheromosa still catches me off guard) and I know this team could be improved. It's built around Mega-Mawile and Ash-Greninja. Both provide priority for cleaning as well as immense wallbreaking prowess. Here's the current squad:



Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Trick
- Draco Meteor
- Hidden Power Fire

Speed control, also can switch in and take resisted special hits for the team if necessary. The scarf catches people off guard. I can pick off some careless pheromosas, for instance. Trick can really fuck over bulky teams, obviously. HP Fire for pesky steels.


Greninja @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- U-turn

Click, win. Very nice, fun frog. I like u-turn for momentum in the earlier stages of the game, although ice beam could replace it potentially-- u-turn fits my playstyle better, though... Moveset is completely standard. Once battle-bond is activated this thing hits like a truck, and priority shuriken is amazing for cleaning against offense (provided no psychic terrain)


Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Fire Fang
- Thunder Punch

Check out that huge power! I opted for maximal coverage over swords dance. Sometimes if people see thunder punch, they think their ferrothorn is safe... then BAM! Fire fang. Same goes in reverse with toxapex etc. It's nice to have double intimidate too before the mega evolution haha.


Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic
- Earth Power
- Magma Storm

A trappin tauntin stallbreaker. The nothing more satisfying than taking out a toxapex right at the beginning of the match. Trap w magma storm on the switch in, taunt to prevent recover, earth power to kill. Also a nice switchin to Lele, other psychic/fairy attacks.


Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Hidden Power [Fire]
- Giga Drain
- Clear Smog

Provides great utility as always with spore and regenerator to repeatedly sponge chip damage, scout, etc. Also is a reliable Keldeo check, which is otherwise quite threatening to the team. HP Fire hits M-Scizor and clear smog prevents set-up sweepers taking advantage of the shroom's passivity.


Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 Spe
Lax Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]

Pretty standard Bulky pivot Lando. I opt for a lax nature with HP Ice to hit opposing Lando, u-turn for pivoting, stealth rock because it is STEAALTH ROCKKK, earthquake cause STAB. I have no idea if the EVs for this are optimal, so any help w that would be appreciated.

Importable

Latios @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Trick

Greninja @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- U-turn

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Fire Fang
- Thunder Punch

Heatran @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic
- Earth Power
- Magma Storm

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Hidden Power [Fire]
- Giga Drain
- Clear Smog

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 Spe
Lax Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]

Thanks in advance!
 

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