Fusion Moves - [Fusion Evolution Companion Project]

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Metabat: Bigrob8917, Ludicrousity, the someone
Dartios: the someone, Hourai, Vanillish Wafer
Grenheatja: the someone, Bigrob8917, Vanillish Wafer
Moltie:Bigrob8917, Hourai, Vanillish Wafer
Banegross: Bigrob8917, the someone
Herasir:Bigrob8917, MegaFlareon

Only now am I realising how low this slate was on submissions. Excuse my self votes, but this slate was really minimal.
 
Metabat: Bigrob8917, Ludicrousity, the someone
Dartios: the someone, Hourai, Vanillish Wafer
Grenheatja: the someone, Bigrob8917, Vanillish Wafer
Moltie:Bigrob8917, Hourai, Vanillish Wafer
Banegross: Bigrob8917, the someone
Herasir:Bigrob8917, MegaFlareon

Only now am I realising how low this slate was on submissions. Excuse my self votes, but this slate was really minimal.
I feel the love here (haha). Jokes aside, it was unfortunate how some pokemon where really hard to make a move for, the hardest one being most likely Herasir, because they are extremely limited to their typing. I'm afraid this will happen in later sets as well, but there is nothing much we can do about it.

Metabat: the someone, Hourai, Bigrob8917
Dartios: the someone, Hourai, Vanillish Wafer
Grenheatja: Hourai, Vanillish Wafer, Bigrob8917
Moltie: Vanillish Wafer, Hourai, Bigrob8917
Banegross: Hourai, the someone
Herasir: MegaFlareon, Vanillish Wafer, the someone
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
I feel the love here (haha). Jokes aside, it was unfortunate how some pokemon where really hard to make a move for, the hardest one being most likely Herasir, because they are extremely limited to their typing. I'm afraid this will happen in later sets as well, but there is nothing much we can do about it.
I agree on this... there what could really be done between them that would make a good move? Megahorn and some bug move that Pinsir gets?

Metabat: Bigrob8917, the someone, Hourai
Dartios: Vanillish Wafer, the someone, Hourai,
Grenheatja: Bigrob8917, Hourai, Vanillish Wafer
Moltie: Bigrob8917, Vanillish Wafer, Hourai
Banegross: Hourai, the someone
Herasir: Vanillish Wafer, the someone, MegaFlareon
 
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Cookie Butter

formerly the someone
Metabat: Bigrob8917, the someone, Vanillish Wafer
Dartios: the someone, Hourai, Vanillish Wafer
Grenheatja: Vanillish Wafer, Hourai
Moltie: Vanillish Wafer, Hourai, Bigrob8917
Banegross: Hourai, the someone, Bigrob8917
Herasir: Hourai, Vanillish Wafer, the someone

About Herasir's move, I think a move specifically meant to buff Mega H would be a better idea. Mega P is far superior already. I tried to give Mega H a STAB Knock Off clone but Mega P could probably abuse it as well, even without STAB. I like Hourai's move since Mega H doesn't get priority, so +speed is welcome. Vanillish Wafer's move is only usable on Mega H due to better bulk and STAB, so it's also a good option.
Same with MegaBanegross B and M. I liked Bigrob8917's status move but the Mega with Prankster will be even superior than it already is. So giving more raw power to Mega M seemed like a better idea.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
So here are the new mons for the new slate!

Parents: Gardevoir / Mismagius
Shared Egg Group: Amorphous
Offspring Name: Mismagivoir
New Type: Ghost/Fairy
New Base Stats: 74 HP | 72 ATK | 72 DEF | 125 SPA | 120 SPD | 102 SPE
Ability: Synchofloat: Immune to Ground-type moves. Opposing Pokemon's ability is changed to Levitate.
Notable Moves: Nasty Plot, Moonblast, Shadow Ball, Thunderbolt, Mystical Fire
Role Identification: Gains Nasty Plot from Mismagius's movepool. Mystical Fire can also be useful for Steels.

Parents: Gardevoir / Mismagius
Shared Egg Group: Amorphous
Offspring Name: Mismagivoir-Mega
New Type: Ghost/Fairy
New Base Stats: 74 HP | 92 ATK | 92 DEF | 165 SPA | 140 SPD | 122 SPE
Ability: Pixilate
Notable Moves: Nasty Plot, Hyper Voice, Shadow Ball, Thunderbolt, Mystical Fire, Calm Mind, Substitute, Psyshock
Role Identification: Mega Gardevoir with Nasty Plot and a better typing. Nothing except Soundproof mons are safe from your +2 STAB Pixilate-boosted Hyper Voices.


DNA Donors: Haxorus / Kyurem
Offspring name: Harem
New type: Dragon / Ice
New base stats: 100 / 158 / 90 / 110 / 80 / 101 (+20 Atk, +15 SpA, +5 Spe)
New ability and desc: Overwhelming Presence (Mold Breaker + Pressure) - Whenever this poke is on the field, all abilities and items the opponent has is negated. (Yes, all of them. -ates become unboosted normal type, Regenerator doesn't increase health, Berries and Sash doesn't activate, Specs and Life Orb don't give power boost, etc.)
Notable moves: Dragon Dance, Earthquake, Dragon Claw, Aqua Tail, Outrage, Poison Jab, Draco Meteor, Dragon Pulse, Focus Blast, Grass Knot, Low Kick, Ice Beam, Superpower, Rock Slide, Taunt, Swords Dance, Roost, Earth Power
Role identification: Yeah. Remember Monsjustmons? Whenever this poke is on the field, you basically play it, except you can use your item. Because of this, this poke may be very hard to revenge kill because you just realize your Sash doesn't activate and you still get outsped even though you hold Scarf. Or you can't even revenge it with Talonflame because Gale Wings doesn't give you priority. You can only rely on raw power to beat this thing.


DNA Donors: Hoopa / Manectric
Offspring: Mana
New Typing: Ghost / Electric
New Stats: 75 / 92 / 80 / 127 / 95 / 107 (+20 Defense, +20 Speed)
New Ability and Desc: Magician's Wand (Magician + Lightning Rod): Swaps item with target when hit with an Electric-type attack.
Notable Moves: Shadow Ball, Volt Switch, Nasty Plot, Thunderbolt, Flamethrower, Focus Blast, Energy Ball, Taunt, Curse
Role Description: Another Rotom ripoff! Magician's Wand is a very niche ability but it could have some functionality versus the right foe. You can use it to absorb Thunder Wave from walls and auto-Trick them a choice item. You can also use it to steal an item outright if you carry nothing without risking a bad trade. While Mana isn't very fast, it has a respectable Speed and learns Nasty Plot to shoot up its Special Attack. Setting up can be risky tho as it's not the bulkiest of Pokemon so do so at your own risk!

DNA Donors: Hoopa / Manectric
Offspring: *Mega Mana
New Typing: Ghost / Electric
New Stats: 75 / 92 / 100 / 157 / 115 / 137
New Ability and Desc: Intimidate
Notable Moves: Shadow Ball, Volt Switch, Nasty Plot, Thunderbolt, Flamethrower, Focus Blast, Energy Ball, Taunt, Curse
Role Description: So here we have a faster, stronger, and bulkier Mega Manectric with a few added weaknesses (and resistances/immunity!) Setting up Nasty Plot is much easier on the mega forme thanks to Intimidate and very respectable bulk. In fact you can even dump investment into the bulk to get more boosts. You can even tank some Knock Offs now, as they do less damage from Intimidate and the lower BP.


Parents: Hawlucha and Hariyama
Shared Egg Group: Human-like
Offspring Name: Lucharama
New Type: Fighting / Flying
New Base Stats: 121 / 116 / 77 / 67 / 71 / 94
New Ability and Desc: (Guts + Unburden) Clean Match - Pokemon not holding an item have their attack and speed increased by 50%. This ability's bonus does not stack with other abilities derived from or named Guts or Unburden.
Notable Moves:
Role Description:
Wow, those stats look pretty awful. Until it does Hawlucha's favorite Gem/Berry+Acrobatics trick, at which point that Acrobatics is hitting off of a 174 base attack and its speed has shot up to 141. This lumbering luchador loves going up against dirty fighters, because knock off only improves it, and with its alright 121/77/71 defensive spread it can certainly take that hit. While there are definitely faster options, many of them are megas, whereas Lucharama leaves your mega spot open for one of Chopin's horrifying abominations. Personally, I'd like to try a Sitrus Drum set with this thing, as unlike Hariyama, it actually has the speed and power to back its health up, as well as recovery in the form of roost.


DNA Donors: Swampert and Klinklang
Offspring name:Swank
New type: Water/Steel
New base stats: 85/125/105/80/90/81
New ability and desc: Torrent + Plus = Positive Growth: When this Pokemon's health is low, it gains a 50% boost to its Sp. Atk stat.
Notable moves: Flash Cannon, Gear Grind, Aqua Tail, Hydro Pump, Scald, Waterfall, Discharge, Earthquake, Hammer Arm, Ice Beam, Ice Punch, Sludge Wave, Stone Edge, Thunder, Thunderbolt, Volt Switch, Wild Charge, Rain Dance, Rest, Rock Polish, Shift Gear, Sleep Talk, Stealth Rock, Thunder Wave
Role identification: A Pokemon with a unique niche, Swank is a physical heavy hitter that, upon nearing death, suddenly becomes a surprisingly powerful special attacker. With a fairly decent movepool to back both of these offensive strategies up, Swank can probably find a place on certain teams. I for one can foresee Swanks with Focus Sash and Shift Gear/Rock Polish so they're guaranteed a turn of set up before laying waste with either an impressive 125 base Attack or a post-Sash effective 120 Sp. Atk. Honestly, you're probably still going to want to run this thing physically, but a mixed attacker has value too. But if we're being truthful, Swank is probably outclassed by other things. Until you Mega Evolve it, anyway.

DNA Donors: Mega Swampert and Klinklang
Offspring name: Mega Swank
New type: Water/Steel
New base stats: 85/165/125/90/110/91
New ability and desc: Swift Swim
Notable moves: Aqua Tail, Waterfall, Gear Grind, Earthquake, Ice Punch, Stone Edge, Wild Charge, Rain Dance, Rest, Rock Polish, Shift Gear, Sleep Talk, Stealth Rock, Thunder Wave
Role identification: Now we're talking. With boosted defenses, a phenomenal 165 Atk, and Swift Swim, Mega Swank is a much tougher customer than its base form. Hell, it can even take a hit from Hazard X and come up standing, and after only one Shift Gear, it can easily outspeed Hazard AND is guaranteed a 2HKO on the beast via either Waterfall or Earthquake. If Rain is already up, you don't even need to bother with the Shift Gear, just start laying into 'em with Waterfall. The one real issue with it is its lack of recovery outside of Rest, so it would really enjoy some kind of cleric support.


Parents: Weezing + Castform
Shared egg group: Amorphous
Offspring name: Casting
New type:
Poison/Normal
New base stats: 78/90/105/88/80/75
New ability and desc: Monsoon (Levitate +Forecast) Weather causes secondary typing (except Sandstorm) to change according to the weather (Poison/Fire in Sun, for example), when weather is active, it gains immunity it Ground.
Notable moves: Sunny Day, Rain Dance, Hail, Weather Ball, Hydro Pump, Fire Blast, Blizzard, Sludge Bomb, Clear Smog, Thunder Wave, Toxic, Hurricane, Will-o-Wisp
Role identification:

The new weather abuser, it has the ability to fit into any weather team (even sandstorm, with safety googles), it has a good stall abilities and status inflicting moves, its Sun form is the best for Casting because it gets immunity to its only 4x weakness.


Harem is destined to be banned anyways, so no need to hold back.
Have fun!
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
So here are the new mons for the new slate!

Parents: Gardevoir / Mismagius
Shared Egg Group: Amorphous
Offspring Name: Mismagivoir
New Type: Ghost/Fairy
New Base Stats: 74 HP | 72 ATK | 72 DEF | 125 SPA | 120 SPD | 102 SPE
Ability: Synchofloat: Immune to Ground-type moves. Opposing Pokemon's ability is changed to Levitate.
Notable Moves: Nasty Plot, Moonblast, Shadow Ball, Thunderbolt, Mystical Fire
Role Identification: Gains Nasty Plot from Mismagius's movepool. Mystical Fire can also be useful for Steels.

Parents: Gardevoir / Mismagius
Shared Egg Group: Amorphous
Offspring Name: Mismagivoir-Mega
New Type: Ghost/Fairy
New Base Stats: 74 HP | 92 ATK | 92 DEF | 165 SPA | 140 SPD | 122 SPE
Ability: Pixilate
Notable Moves: Nasty Plot, Hyper Voice, Shadow Ball, Thunderbolt, Mystical Fire, Calm Mind, Substitute, Psyshock
Role Identification: Mega Gardevoir with Nasty Plot and a better typing. Nothing except Soundproof mons are safe from your +2 STAB Pixilate-boosted Hyper Voices.


DNA Donors: Haxorus / Kyurem
Offspring name: Harem
New type: Dragon / Ice
New base stats: 100 / 158 / 90 / 110 / 80 / 101 (+20 Atk, +15 SpA, +5 Spe)
New ability and desc: Overwhelming Presence (Mold Breaker + Pressure) - Whenever this poke is on the field, all abilities and items the opponent has is negated. (Yes, all of them. -ates become unboosted normal type, Regenerator doesn't increase health, Berries and Sash doesn't activate, Specs and Life Orb don't give power boost, etc.)
Notable moves: Dragon Dance, Earthquake, Dragon Claw, Aqua Tail, Outrage, Poison Jab, Draco Meteor, Dragon Pulse, Focus Blast, Grass Knot, Low Kick, Ice Beam, Superpower, Rock Slide, Taunt, Swords Dance, Roost, Earth Power
Role identification: Yeah. Remember Monsjustmons? Whenever this poke is on the field, you basically play it, except you can use your item. Because of this, this poke may be very hard to revenge kill because you just realize your Sash doesn't activate and you still get outsped even though you hold Scarf. Or you can't even revenge it with Talonflame because Gale Wings doesn't give you priority. You can only rely on raw power to beat this thing.


DNA Donors: Hoopa / Manectric
Offspring: Mana
New Typing: Ghost / Electric
New Stats: 75 / 92 / 80 / 127 / 95 / 107 (+20 Defense, +20 Speed)
New Ability and Desc: Magician's Wand (Magician + Lightning Rod): Swaps item with target when hit with an Electric-type attack.
Notable Moves: Shadow Ball, Volt Switch, Nasty Plot, Thunderbolt, Flamethrower, Focus Blast, Energy Ball, Taunt, Curse
Role Description: Another Rotom ripoff! Magician's Wand is a very niche ability but it could have some functionality versus the right foe. You can use it to absorb Thunder Wave from walls and auto-Trick them a choice item. You can also use it to steal an item outright if you carry nothing without risking a bad trade. While Mana isn't very fast, it has a respectable Speed and learns Nasty Plot to shoot up its Special Attack. Setting up can be risky tho as it's not the bulkiest of Pokemon so do so at your own risk!

DNA Donors: Hoopa / Manectric
Offspring: *Mega Mana
New Typing: Ghost / Electric
New Stats: 75 / 92 / 100 / 157 / 115 / 137
New Ability and Desc: Intimidate
Notable Moves: Shadow Ball, Volt Switch, Nasty Plot, Thunderbolt, Flamethrower, Focus Blast, Energy Ball, Taunt, Curse
Role Description: So here we have a faster, stronger, and bulkier Mega Manectric with a few added weaknesses (and resistances/immunity!) Setting up Nasty Plot is much easier on the mega forme thanks to Intimidate and very respectable bulk. In fact you can even dump investment into the bulk to get more boosts. You can even tank some Knock Offs now, as they do less damage from Intimidate and the lower BP.


Parents: Hawlucha and Hariyama
Shared Egg Group: Human-like
Offspring Name: Lucharama
New Type: Fighting / Flying
New Base Stats: 121 / 116 / 77 / 67 / 71 / 94
New Ability and Desc: (Guts + Unburden) Clean Match - Pokemon not holding an item have their attack and speed increased by 50%. This ability's bonus does not stack with other abilities derived from or named Guts or Unburden.
Notable Moves:
Role Description:
Wow, those stats look pretty awful. Until it does Hawlucha's favorite Gem/Berry+Acrobatics trick, at which point that Acrobatics is hitting off of a 174 base attack and its speed has shot up to 141. This lumbering luchador loves going up against dirty fighters, because knock off only improves it, and with its alright 121/77/71 defensive spread it can certainly take that hit. While there are definitely faster options, many of them are megas, whereas Lucharama leaves your mega spot open for one of Chopin's horrifying abominations. Personally, I'd like to try a Sitrus Drum set with this thing, as unlike Hariyama, it actually has the speed and power to back its health up, as well as recovery in the form of roost.


DNA Donors: Swampert and Klinklang
Offspring name:Swank
New type: Water/Steel
New base stats: 85/125/105/80/90/81
New ability and desc: Torrent + Plus = Positive Growth: When this Pokemon's health is low, it gains a 50% boost to its Sp. Atk stat.
Notable moves: Flash Cannon, Gear Grind, Aqua Tail, Hydro Pump, Scald, Waterfall, Discharge, Earthquake, Hammer Arm, Ice Beam, Ice Punch, Sludge Wave, Stone Edge, Thunder, Thunderbolt, Volt Switch, Wild Charge, Rain Dance, Rest, Rock Polish, Shift Gear, Sleep Talk, Stealth Rock, Thunder Wave
Role identification: A Pokemon with a unique niche, Swank is a physical heavy hitter that, upon nearing death, suddenly becomes a surprisingly powerful special attacker. With a fairly decent movepool to back both of these offensive strategies up, Swank can probably find a place on certain teams. I for one can foresee Swanks with Focus Sash and Shift Gear/Rock Polish so they're guaranteed a turn of set up before laying waste with either an impressive 125 base Attack or a post-Sash effective 120 Sp. Atk. Honestly, you're probably still going to want to run this thing physically, but a mixed attacker has value too. But if we're being truthful, Swank is probably outclassed by other things. Until you Mega Evolve it, anyway.

DNA Donors: Mega Swampert and Klinklang
Offspring name: Mega Swank
New type: Water/Steel
New base stats: 85/165/125/90/110/91
New ability and desc: Swift Swim
Notable moves: Aqua Tail, Waterfall, Gear Grind, Earthquake, Ice Punch, Stone Edge, Wild Charge, Rain Dance, Rest, Rock Polish, Shift Gear, Sleep Talk, Stealth Rock, Thunder Wave
Role identification: Now we're talking. With boosted defenses, a phenomenal 165 Atk, and Swift Swim, Mega Swank is a much tougher customer than its base form. Hell, it can even take a hit from Hazard X and come up standing, and after only one Shift Gear, it can easily outspeed Hazard AND is guaranteed a 2HKO on the beast via either Waterfall or Earthquake. If Rain is already up, you don't even need to bother with the Shift Gear, just start laying into 'em with Waterfall. The one real issue with it is its lack of recovery outside of Rest, so it would really enjoy some kind of cleric support.


Parents: Weezing + Castform
Shared egg group: Amorphous
Offspring name: Casting
New type:
Poison/Normal
New base stats: 78/90/105/88/80/75
New ability and desc: Monsoon (Levitate +Forecast) Weather causes secondary typing (except Sandstorm) to change according to the weather (Poison/Fire in Sun, for example), when weather is active, it gains immunity it Ground.
Notable moves: Sunny Day, Rain Dance, Hail, Weather Ball, Hydro Pump, Fire Blast, Blizzard, Sludge Bomb, Clear Smog, Thunder Wave, Toxic, Hurricane, Will-o-Wisp
Role identification:
The new weather abuser, it has the ability to fit into any weather team (even sandstorm, with safety googles), it has a good stall abilities and status inflicting moves, its Sun form is the best for Casting because it gets immunity to its only 4x weakness.


Harem is destined to be banned anyways, so no need to hold back.
Have fun!
Thanks for all of this, but you forgot to say who won the last slate :/
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

Strike at night
Learned By: Mismagivoir
Name: Moonlash (Moonblast + Shadow Sneak)
New Type: Fairy
Classification: special
Base Power: 80
Accuracy: 100
Power Points: 10 (16 Max)
Effect: +1 Priority, 10% chance to lower opponents SpD
Target: 1 adjacent foe



Do the Harem shake
note: This move is a broken joke. Thank Bigrob for telling me to make it broken :P
Learned By: Harem
Name: Ruckus (Dragon Dance + Freeze Shock)
New Type: Dragon
Classification: Physical
Base Power: 250 (Bigrob said to do so xD)
Accuracy: ---
Power Points: 5 (8 Max)
Effect: Turn 1: Raises Atk, Speed + Evasion by 6 stages, lowers opponent's defence by 6 stages, traps the opponent and prevent's them from attacking this turn. +6 priority.
Turn 2 Attacks, 100% chance to Paralyze the target, 100% chance to confuse the target, 50% chance to flinch the opponent. This attack never misses, and can hit fairy types for neutral damage. Also sets a layer of Stealth Rocks and decreases all of the opponents stats by 6 stages. Breaks through protect. Hits 2-5 times. Each attack has a 50% chance to cause the opponents to become infatuated
Target: all adjacent foes


And, to make everyone happy, have this weaker, balanced move as an extra (even Harem is still broken)
Learned By: Harem
Name: Permafrost Strike (Glaciate + Dual Chop)
New Type: Ice
Classification: Physical
Base Power: 50
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Hits twice. has a 100% chance to lower speed by 1 stage both times.
Target: 1 adjacent foe



Building up the Mana
Learned By: Mana
Name: Voltage Burst (Discharge+ Confuse Ray)
New Type: Electric
Classification: Special
Base Power: 60
Accuracy: 75%
Power Points: 20 (32 Max?)
Effect: 100% chance to confuse the opponent. 20% chance to paralyze the opponent
Target: All Adjacent foes



HAWK... PUNCH!!!!!
Learned By: Lucharama
Name: Acrobatic Punch (Acrobatics + Wake Up Slap)
New Type: Fighting
Classification: Physical
Base Power: 50
Accuracy: 100%
Power Points: 15 (24 Max?)
Effect: Deals double damage if the user has no item or the opponent has no item. deal triple damage if both the user and the target have no item
Target: 1 Adjacent foe



Reflections can hurt
Learned By: Swank
Name: Mirror Whirlpool (Mirror Shot + Whirlpool)
New Type: Water
Classification: Special
Base Power: 20
Accuracy: 100%
Power Points: 15 (24 Max?)
Effect: Traps the target for 2-5 turns. opponents accuracy is halved whilst trapped.
Target: 1 Adjacent foe



Whether the Weather
Learned By: Casting
Name: Weather Spikes (Toxic Spikes + Weather Ball)
New Type: Poison
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 20 (32 Max)
Effect: The type of the move changes with the weather(Sun/Fire, Hail/Ice, Sandstorm/Ground, Rain/Water. In Sun, the posion is replaced by a burn, in hail, the poison is replaced by a freeze, in sandstorm the move grounds all oponents that switch in, in rain the opponents SpD is lowered 1 stage on switch in. in anything else, poison remains
Target: All adjacent foes


Learned By: Casting
Name: Intoxicated Reflection (Poison Gas + Reflect Type)
New Type: Poison
Classification: Status
Base Power: --
Accuracy: ---%
Power Points: 20 (32 Max)
Effect: Turns into the opponents primary type, and changes the secondary type to poison. This attack never misses
Target: 1 adjacent foe
 
Last edited:

Do the Harem shake
Learned By: Harem
Name: Ruckus (Dragon Dance + Freeze Shock)
New Type: Dragon
Classification: Physical
Base Power: 150
Accuracy: 100
Power Points: 5 (8 Max)
Effect: Turn 1: Raises Atk + Speed by 1 stage. Turn 2 Attacks, 20% chance to Paralyze the target
Target: 1 adjacent foe


This is not extreme enough, even if it's a two stage attack. It's almost a 1hko. Either change the base power to like 200 orso and improve the boosts OR triple the accuracy drastically, just to make sure this move is broken.
 
Last edited:

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

Do the Harem shake
Learned By: Harem
Name: Ruckus (Dragon Dance + Freeze Shock)
New Type: Dragon
Classification: Physical
Base Power: 150
Accuracy: 100
Power Points: 5 (8 Max)
Effect: Turn 1: Raises Atk + Speed by 1 stage. Turn 2 Attacks, 20% chance to Paralyze the target
Target: 1 adjacent foe


This is way too extreme, even if it's a two stage attack. It's basically a 1hko. Either change the base power to like 100 orso and remove the boosts OR lower the accuracy drastically, just to make sure this move ain't broken. Which it is, at this moment.

Like G-luke said

Harem is destined to be banned anyways, so no need to hold back.
Have fun!
 
Well, since Casting has received no love so far, lets give it some:

Learned By: Casting
Name: Pollution Ball (Poison Gas+Weather Ball)
New Type: Normal
Classification: Special
Base Power: 50
Accuracy: 95%
Power Points: 25
Effect: The type of the move changes with the weather.(Sun/Fire, Rain/Water, Hail/Ice) This move also always poisons the target the foe. Power doubles when a weather condition is active.
Target: All adjacent foes


Will update to include other moves later.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Here are the winners. A lot of triple signature moves.

Learned By: Metabat
Name: Ironblood Drench (Venom Drench + Iron Defense)
New Type: Steel
Classification: Status
Base Power: -
Accuracy: 100%
Power Points: Max 24
Effect: Lowers target's Attack, Special Attack and Speed by one. Raises own Defense by two.
Target: 1 Opponent
Gives Metabat many defensive set options that it didn't have previously.


Learned By: Metabat
Name: X-Cross(Cross Poison + Bullet Punch)
New Type: Steel
Classification: Physical
Base Power: 65
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Priority +1, high critical hit ratio
Target: 1 Opponent
Basically this is an upgraded version of Bullet Punch, capable of doing massive damage.


Learned By: Dartios
Name: Neuro Fang (Psyshock/Fire Fang)
New Type: Fire
Classification: Physical
Base Power: 80 BP
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Deals damage based off target's Special Defense
Target: 1 opponent
This is mostly a way for Dartios to deal with physical walls that don't resist Fire, like Cofagreelix


Learned By: Dartios
Name: Explosive Robustion (Draco Meteor + Flare Blitz)
New Type: Fire
Classification: Physical
Base Power: 125
Accuracy: 95
Power Points: 10 (16 Max)
Effect: Drops the user's attack by 2 stages.
Target: All nearby Pokemon.
Purpose: It makes Scarf Dartios viable, causing it to function like Scarf Hydreigon in UU


Learned By: Dartios
Name: Luster Blitz (Flare Blitz + Luster Purge)
New Type: Psychic
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: Max 16
Effect: Contact move. Deals 1/3rd of recoil damage, but has a 50% chance to deal that damage to the opponent instead. 10% of lowering the opponent's Special Defense.
Target: 1 Opponent
Would be a shame to not use Latios's signature move so I tried my best. Dartios doesn't get STAB from this so it's probably not overpowered.


Learned By: Grenheatja
Name: Shadow Bind (Night Slash + Magma Storm)
New Type: Dark
Classification: Special
Base Power: 100
Accuracy: 85
Power Points: 5 (8 Max)
Effect: Traps the target for 4-5 turns and deals 1/16 damage. Has a high critical hit rate.
Target: 1 adjacent opponent
Purpose: A move to use on bulky sets to trap opponents and get DoT, or on less bulky sets to just deal a crap load of damage at once. It's also the best Dark-type attack at Grenheatja's disposal. And Magma Storm is a rare move, I'd never pass up a chance to fuse it.


Learned By: Moltie
Name: Dust Storm (Moonblast + Hurricane)
New Type: Fairy
Classification: Special
Base Power: 105
Accuracy: 85
Power Points: 10 (Max 16)
Effect: 30% chance of confusion, 30% chance of lowering opponents spA, can hit pokemon using Fly, Bounce and Sky Drop, bypasses accuracy in sun. When used in hail, it's accuracy drops to 60.
Target: All adjacent opponents
I was thinking of pixie dust when making this move, considering Pixies are mischievous creatures that like to confuse people with their scales. Pixies are also nature creatures, thus they love the sun, but hate cold.


Learned By: Moltie
Name: Solar Wind (Diamond Storm + Air Slash)
New Type: Flying
Classification: Special
Base Power: 80
Accuracy: 95
Power Points: 10 (16 Max)
Effect: Has a 20% chance to raise the user's Defence. Has a 20% chance to flinch the opponent.
Target: All adjacent opponents
Purpose: Named after the solar wind produced by the sun. A stronger Flying-type move than Air Slash for special sets, with more raw power and a slightly useful defensive buff.


Learned By: Moltie
Name: Lunatic Blast (Moonblast+Fire Blast)
New Type: Fairy
Classification: Special
Base Power: 110
Accuracy: 85%
Power Points: 5 (max 8)
Effect: 30% chance to decrease the oponent's Special Attack by one stage
Target: 1 opponent
Another absurdly powerful STAB to let Moltie hit even harder even with accuracy issues


Learned By: Banegross
Name: Phantom Crash (Meteor Mash + Phantom Force)
New Type: Ghost
Classification: Physical
Base Power: 90
Accuracy: 100%
Power Points: Max 16
Effect: Contact move. Breaks through Protection and has a 20% of raising Attack.
Target: 1 Opponent
Crashing this plane phantom with no survivors


Learned By: Herasir
Name: Bulky Bug
New Type: Bug
Classification: Status
Base Power: -
Accuracy: -
Power Points: 20 (max: 32)
Effect: Boosts the user's Attack and Defense stat by 2 stages, lowers the user's Speed by 2 stages.
Target: User
A good move to try if you prefer bulk over Speed. Both mega evolutions are really bulky so you can surprise an opponent with a bulky Rest-Talk set.


Learned By: Herasir
Name: Wriggling Wall (Counter + Struggle Bug)
New Type: Bug
Classification: Physical
Base Power: -
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Causes your target to take all the damage you took this turn, and lowers their higher attack stat. Fails if you go first. -2 Priority.
Target: 1 adjacent opponent.
Purpose: A defensive utility move for Mega Herasir H.


Learned By: Herasir
Name: Break Bite (Bug Bite + Brick Break)
New Type: Bug
Classification: Physical
Base Power: 75
Accuracy: 100%
Power Points: Max 32
Effect: Contact move. If the opponent's holding a Berry, this Pokemon eats it. If the opponent is holding any other item, the item is broken (knocked off).
Target: 1 Opponent
While this doesn't get the Knock Off boost when an item is knocked off, it has slightly higher base BP and can eat the foe's berries.


While you submit, you can leave comments on the new moves and sets the mons can use them for.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Well, since Casting has received no love so far, lets give it some:

Learned By: Casting
Name: Pollution Ball (Poison Gas+Weather Ball)
New Type: Normal
Classification: Special
Base Power: 50
Accuracy: 95%
Power Points: 25
Effect: The type of the move changes with the weather.(Sun/Fire, Rain/Water, Hail/Ice) This move also always poisons the target the foe.
Target: All adjacent foes


Will update to include other moves later.
crap... I was gonna do something like that :(
 

Learned By: Mismagivoir
Name: Eclipse Shot (Moonblast + Shadow Ball)
New Type: Ghost
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 15 (24 Max)
Effect: 10% chance to lower the opponent's Special Defence and Special Attack by one stage
Target: 1 adjacent opponent
Purpose: A stronger Ghost STAB. Nothing too fancy.


WHY AM I ALIVE
Learned By: Harem
Name: Pimp Cane (Outrage + Dual Chop)
New Type: Dragon
Classification: Physical
Base Power: 70
Accuracy: 100
Power Points: 10 (16 Max)
Effect: Hits twice. Confuses the user and the opponent.
Target: 1 adjacent opponent


Boom! Boom!
Learned By: Casting
Name: Hyperspace Pulsar (Hyperspace Hole + Discharge)
New Type: Electric
Classification: Special
Base Power: 80
Accuracy: -
Power Points: 10 (16 Max)
Effect: Breaks protection. Has a 30% chance to paralyse targets.
Target: All nearby opponents
Purpose: A powerful move in doubles, breaking through the protection that makes doubles so tactical. Also good at spreading paralysis.


I always lubricate my muscles before a workout! The sky is my Vaseline.
Learned By: Swank
Name: Water Lubricant (Rain Dance + Shift Gear)
New Type: Water
Classification: Status
Base Power: -
Accuracy: -
Power Points: 10 (16 Max)
Effect: Sets rain and increases the user's attack by one stage.
Target: User
Purpose: A setup move for Mega Swank.


Inhale fumes... Exhale stat boosts...
Learned By: Casting
Name: Second-Hand Smoke (Psych Up + Clear Smog)
New Type: Poison
Classification: Special
Base Power: 40
Accuracy: 100
Power Points: 15 (24 Max)
Effect: Eliminates the user's and opponent's stat changes.
Target: 1 adjacent opponent
Purpose: Allows Casting to wall setup sweepers by removing their boosts.
 
Last edited:

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
This is not extreme enough, even if it's a two stage attack. It's almost a 1hko. Either change the base power to like 200 orso and improve the boosts OR triple the accuracy drastically, just to make sure this move is broken.
okay, I buffed it drastically

Ps: I know it was a joke, but now it outright breaks Harem; the already broken fusionmon
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Welp, I missed a slate. rip me

Learned by: Mismagivoir
Name: Linked Souls (Synchronoise + Ominous Wind)
New Type: Ghost
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 8 (Max 16)
Effect: If foe has any type that is the same as the Pokemon who used this move, the user will get all it's stats (Aside from Acc/Eva) raised by one stage.
Target: 1 opponent

Welp. Even more boosting. It's a better Ghost STAB then Shadow Ball, and has a nice taste to it. Unfortunately can't hit Normal/Ghost and Normal/Fairy mons so it can't get benefited, but if the oponent has a mon that is either part ghost or part fairy, it should think twice before sending it out in front of Mismagivoir.


A totally not broken move:
Name: Lerigou (Blizzard + Outrage)
New Type: Ice with Dragon added as a secondary effectiveness (Thing Flying Press)
Classification: Physical
Base Power: 230
Accuracy: 100
Power Points: 16 (20)
Effect: Freezes and confuses the foe
Target: All adjecent oponents


Name: Charge Mind (Charge + Calm Mind)
New Type: Electric
Classification: Status
Power Points: 24 (32)
Effect: Raises Sp Atk by one stage and Sp. Def by two. Next Psychic or Electric type move used by this Pokemon has 1.5x more power

A nice way to buff yourself and have a semi-adaptability


Name: Combat Trick (Close Combat + Acrobatics)
New Type: Fighting
Classification: Physical
Base Power: 120
Accuracy: 100
Power Points: 16
Effect:-1 in both defenses each time is used. However, if the user is not holding an item, these stat changes become buffs
Target:One foe


Name: Broken Mirror (Mirror Shot + Muddy Water)
New Type:Steel
Classification: Special
Base Power: 90
Accuracy: 90
Power Points: 16
Effect: 60% to lower foe's accuracy by two stages
Target:All foes


Name: Belch Ball (Weather Ball + Belch)
New Type: Poison, varies in weather
Classification: Special
Base Power: 120
Accuracy: 100
Power Points: 24
Effect: Cannot be used unless a kind of weather is active. Type varies acording to weather
Target: One foe


Hope I'm not late for submissions
 
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