yeah... I would, but I can't think of any more. also, shouldn't G-Luke have closed the submission slate by now?Still hoping someone would submit.. Some pokes need some love.
I feel the love here (haha). Jokes aside, it was unfortunate how some pokemon where really hard to make a move for, the hardest one being most likely Herasir, because they are extremely limited to their typing. I'm afraid this will happen in later sets as well, but there is nothing much we can do about it.Metabat: Bigrob8917, Ludicrousity, the someone
Dartios: the someone, Hourai, Vanillish Wafer
Grenheatja: the someone, Bigrob8917, Vanillish Wafer
Moltie:Bigrob8917, Hourai, Vanillish Wafer
Banegross: Bigrob8917, the someone
Herasir:Bigrob8917, MegaFlareon
Only now am I realising how low this slate was on submissions. Excuse my self votes, but this slate was really minimal.
I agree on this... there what could really be done between them that would make a good move? Megahorn and some bug move that Pinsir gets?I feel the love here (haha). Jokes aside, it was unfortunate how some pokemon where really hard to make a move for, the hardest one being most likely Herasir, because they are extremely limited to their typing. I'm afraid this will happen in later sets as well, but there is nothing much we can do about it.
Thanks for all of this, but you forgot to say who won the last slate :/So here are the new mons for the new slate!
Parents: Gardevoir / Mismagius
Shared Egg Group: Amorphous
Offspring Name: Mismagivoir
New Type: Ghost/Fairy
New Base Stats: 74 HP | 72 ATK | 72 DEF | 125 SPA | 120 SPD | 102 SPE
Ability: Synchofloat: Immune to Ground-type moves. Opposing Pokemon's ability is changed to Levitate.
Notable Moves: Nasty Plot, Moonblast, Shadow Ball, Thunderbolt, Mystical Fire
Role Identification: Gains Nasty Plot from Mismagius's movepool. Mystical Fire can also be useful for Steels.
Parents: Gardevoir / Mismagius
Shared Egg Group: Amorphous
Offspring Name: Mismagivoir-Mega
New Type: Ghost/Fairy
New Base Stats: 74 HP | 92 ATK | 92 DEF | 165 SPA | 140 SPD | 122 SPE
Ability: Pixilate
Notable Moves: Nasty Plot, Hyper Voice, Shadow Ball, Thunderbolt, Mystical Fire, Calm Mind, Substitute, Psyshock
Role Identification: Mega Gardevoir with Nasty Plot and a better typing. Nothing except Soundproof mons are safe from your +2 STAB Pixilate-boosted Hyper Voices.
DNA Donors: Haxorus / Kyurem
Offspring name: Harem
New type: Dragon / Ice
New base stats: 100 / 158 / 90 / 110 / 80 / 101 (+20 Atk, +15 SpA, +5 Spe)
New ability and desc: Overwhelming Presence (Mold Breaker + Pressure) - Whenever this poke is on the field, all abilities and items the opponent has is negated. (Yes, all of them. -ates become unboosted normal type, Regenerator doesn't increase health, Berries and Sash doesn't activate, Specs and Life Orb don't give power boost, etc.)
Notable moves: Dragon Dance, Earthquake, Dragon Claw, Aqua Tail, Outrage, Poison Jab, Draco Meteor, Dragon Pulse, Focus Blast, Grass Knot, Low Kick, Ice Beam, Superpower, Rock Slide, Taunt, Swords Dance, Roost, Earth Power
Role identification: Yeah. Remember Monsjustmons? Whenever this poke is on the field, you basically play it, except you can use your item. Because of this, this poke may be very hard to revenge kill because you just realize your Sash doesn't activate and you still get outsped even though you hold Scarf. Or you can't even revenge it with Talonflame because Gale Wings doesn't give you priority. You can only rely on raw power to beat this thing.
DNA Donors: Hoopa / Manectric
Offspring: Mana
New Typing: Ghost / Electric
New Stats: 75 / 92 / 80 / 127 / 95 / 107 (+20 Defense, +20 Speed)
New Ability and Desc: Magician's Wand (Magician + Lightning Rod): Swaps item with target when hit with an Electric-type attack.
Notable Moves: Shadow Ball, Volt Switch, Nasty Plot, Thunderbolt, Flamethrower, Focus Blast, Energy Ball, Taunt, Curse
Role Description: Another Rotom ripoff! Magician's Wand is a very niche ability but it could have some functionality versus the right foe. You can use it to absorb Thunder Wave from walls and auto-Trick them a choice item. You can also use it to steal an item outright if you carry nothing without risking a bad trade. While Mana isn't very fast, it has a respectable Speed and learns Nasty Plot to shoot up its Special Attack. Setting up can be risky tho as it's not the bulkiest of Pokemon so do so at your own risk!
DNA Donors: Hoopa / Manectric
Offspring: *Mega Mana
New Typing: Ghost / Electric
New Stats: 75 / 92 / 100 / 157 / 115 / 137
New Ability and Desc: Intimidate
Notable Moves: Shadow Ball, Volt Switch, Nasty Plot, Thunderbolt, Flamethrower, Focus Blast, Energy Ball, Taunt, Curse
Role Description: So here we have a faster, stronger, and bulkier Mega Manectric with a few added weaknesses (and resistances/immunity!) Setting up Nasty Plot is much easier on the mega forme thanks to Intimidate and very respectable bulk. In fact you can even dump investment into the bulk to get more boosts. You can even tank some Knock Offs now, as they do less damage from Intimidate and the lower BP.
Parents: Hawlucha and Hariyama
Shared Egg Group: Human-like
Offspring Name: Lucharama
New Type: Fighting / Flying
New Base Stats: 121 / 116 / 77 / 67 / 71 / 94
New Ability and Desc: (Guts + Unburden) Clean Match - Pokemon not holding an item have their attack and speed increased by 50%. This ability's bonus does not stack with other abilities derived from or named Guts or Unburden.
Notable Moves:
Role Description: Wow, those stats look pretty awful. Until it does Hawlucha's favorite Gem/Berry+Acrobatics trick, at which point that Acrobatics is hitting off of a 174 base attack and its speed has shot up to 141. This lumbering luchador loves going up against dirty fighters, because knock off only improves it, and with its alright 121/77/71 defensive spread it can certainly take that hit. While there are definitely faster options, many of them are megas, whereas Lucharama leaves your mega spot open for one of Chopin's horrifying abominations. Personally, I'd like to try a Sitrus Drum set with this thing, as unlike Hariyama, it actually has the speed and power to back its health up, as well as recovery in the form of roost.
DNA Donors: Swampert and Klinklang
Offspring name:Swank
New type: Water/Steel
New base stats: 85/125/105/80/90/81
New ability and desc: Torrent + Plus = Positive Growth: When this Pokemon's health is low, it gains a 50% boost to its Sp. Atk stat.
Notable moves: Flash Cannon, Gear Grind, Aqua Tail, Hydro Pump, Scald, Waterfall, Discharge, Earthquake, Hammer Arm, Ice Beam, Ice Punch, Sludge Wave, Stone Edge, Thunder, Thunderbolt, Volt Switch, Wild Charge, Rain Dance, Rest, Rock Polish, Shift Gear, Sleep Talk, Stealth Rock, Thunder Wave
Role identification: A Pokemon with a unique niche, Swank is a physical heavy hitter that, upon nearing death, suddenly becomes a surprisingly powerful special attacker. With a fairly decent movepool to back both of these offensive strategies up, Swank can probably find a place on certain teams. I for one can foresee Swanks with Focus Sash and Shift Gear/Rock Polish so they're guaranteed a turn of set up before laying waste with either an impressive 125 base Attack or a post-Sash effective 120 Sp. Atk. Honestly, you're probably still going to want to run this thing physically, but a mixed attacker has value too. But if we're being truthful, Swank is probably outclassed by other things. Until you Mega Evolve it, anyway.
DNA Donors: Mega Swampert and Klinklang
Offspring name: Mega Swank
New type: Water/Steel
New base stats: 85/165/125/90/110/91
New ability and desc: Swift Swim
Notable moves: Aqua Tail, Waterfall, Gear Grind, Earthquake, Ice Punch, Stone Edge, Wild Charge, Rain Dance, Rest, Rock Polish, Shift Gear, Sleep Talk, Stealth Rock, Thunder Wave
Role identification: Now we're talking. With boosted defenses, a phenomenal 165 Atk, and Swift Swim, Mega Swank is a much tougher customer than its base form. Hell, it can even take a hit from Hazard X and come up standing, and after only one Shift Gear, it can easily outspeed Hazard AND is guaranteed a 2HKO on the beast via either Waterfall or Earthquake. If Rain is already up, you don't even need to bother with the Shift Gear, just start laying into 'em with Waterfall. The one real issue with it is its lack of recovery outside of Rest, so it would really enjoy some kind of cleric support.
Parents: Weezing + Castform
Shared egg group: Amorphous
Offspring name: Casting
New type: Poison/Normal
New base stats: 78/90/105/88/80/75
New ability and desc: Monsoon (Levitate +Forecast) Weather causes secondary typing (except Sandstorm) to change according to the weather (Poison/Fire in Sun, for example), when weather is active, it gains immunity it Ground.
Notable moves: Sunny Day, Rain Dance, Hail, Weather Ball, Hydro Pump, Fire Blast, Blizzard, Sludge Bomb, Clear Smog, Thunder Wave, Toxic, Hurricane, Will-o-Wisp
Role identification:
The new weather abuser, it has the ability to fit into any weather team (even sandstorm, with safety googles), it has a good stall abilities and status inflicting moves, its Sun form is the best for Casting because it gets immunity to its only 4x weakness.
Harem is destined to be banned anyways, so no need to hold back.
Have fun!
Do the Harem shake
Learned By: Harem
Name: Ruckus (Dragon Dance + Freeze Shock)
New Type: Dragon
Classification: Physical
Base Power: 150
Accuracy: 100
Power Points: 5 (8 Max)
Effect: Turn 1: Raises Atk + Speed by 1 stage. Turn 2 Attacks, 20% chance to Paralyze the target
Target: 1 adjacent foe
This is way too extreme, even if it's a two stage attack. It's basically a 1hko. Either change the base power to like 100 orso and remove the boosts OR lower the accuracy drastically, just to make sure this move ain't broken. Which it is, at this moment.
Harem is destined to be banned anyways, so no need to hold back.
Have fun!
crap... I was gonna do something like that :(Well, since Casting has received no love so far, lets give it some:
Learned By: Casting
Name: Pollution Ball (Poison Gas+Weather Ball)
New Type: Normal
Classification: Special
Base Power: 50
Accuracy: 95%
Power Points: 25
Effect: The type of the move changes with the weather.(Sun/Fire, Rain/Water, Hail/Ice) This move also always poisons the target the foe.
Target: All adjacent foes
Will update to include other moves later.
okay, I buffed it drasticallyThis is not extreme enough, even if it's a two stage attack. It's almost a 1hko. Either change the base power to like 200 orso and improve the boosts OR triple the accuracy drastically, just to make sure this move is broken.
I've gone a step better than thisAnd have it halve Defense so it essentially has 500 BP, like Explosion used to
And done xDTbh I think it should confuse as well. Just to be safe.