Correct me if I'm wrong but doesn't Timid Heatran only hit 278 Speed?the 252 Speed was put there for the sole reason i absolutely HATE Timid Heatran, fuck that pokemon, etc.
Might I suggest 236 Spe / 108 Atk / 164 SpA to beat it by 1 point?
Correct me if I'm wrong but doesn't Timid Heatran only hit 278 Speed?the 252 Speed was put there for the sole reason i absolutely HATE Timid Heatran, fuck that pokemon, etc.
Now im wondering why did i think Heatran had 78 base Speed.Correct me if I'm wrong but doesn't Timid Heatran only hit 278 Speed?
Might I suggest 236 Spe / 108 Atk / 164 SpA to beat it by 1 point?
Not really but it can be improved immediately. Drop crunch and poison jab for dragon claw and swords dance. Drop outrage for either fire fang or stone edge. Use a yache berry or a lum berry over sitrus berry.would this be a good set for garchomp:
252 Speed/252 Attack/6 HP
Nature: Jolly
abillity : rough skin
Move set:
Earthquake
Crunch
Poison Jab
Outrage/Dragon Rush/Fire fang
held item: sitrus berry
Does a +2 dragon claw do more than +1 Dragon rush? And the extra accuracy boost more than compensates for the fact that you could miss a +2 and end up costing you your chomp when hone claws boost could have made the difference.Hone Claws is completely outclassed by Swords Dance, the only niche is has is boosting Stone Edge's accuracy which is nowhere near enough to compensate for losing the extra +1 boost from Swords Dance.
Swords dance outclasses it. Dragon claw does more damage at +2 than dragon rush does at +1. It is pretty simple math. Also, earthquake is stronger with a swords dance and so is fire fang. It's nice to have a 100% accurate stone edge, but a swords dance is better in every way.Does a +2 dragon claw do more than +1 Dragon rush? And the extra accuracy boost more than compensates for the fact that you could miss a +2 and end up costing you your chomp when hone claws boost could have made the difference.
Well i dont know the calcs so its not simple math, was just wondering. +1 EQ still OHKO's/ 2HKO's what it needs to with LO, and the set doesn't have/need fire fang. I personally think +2 is overkill, As long as the poke does not resist chomps hit he still OHKO's them with +1 LO and is guaranteed not to miss, unless of course you can name some pokes where the +2 would make the difference.Swords dance outclasses it. Dragon claw does more damage at +2 than dragon rush does at +1. It is pretty simple math. Also, earthquake is stronger with a swords dance and so is fire fang. It's nice to have a 100% accurate stone edge, but a swords dance is better in every way.
+2 252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Vaporeon: 419-493 (90.3 - 106.2%) -- 37.5% chance to OHKOWell i dont know the calcs so its not simple math, was just wondering. +1 EQ still OHKO's/ 2HKO's what it needs to with LO, and the set doesn't have/need fire fang. I personally think +2 is overkill, As long as the poke does not resist chomps hit he still OHKO's them with +1 LO and is guaranteed not to miss, unless of course you can name some pokes where the +2 would make the difference.
I've also been thinking about selecting a nature for a ChainChomp set. Naive/Hasty allows for greater speed, but seeing that MegaChomp's base speed has been reduced to 92, wouldn't it be better to have a Naughty or even a Mild nature (if you want more Special Power)? Right now I'm planning on going Naive (since the metagame has mostly gone physical), but I'm also considering letting go of the speed points for more wallbreaking power.Any reason to be running a hasty/naive nature on *Mega Garchomp* when he get's much more stats from having a beneficial atk nature? His bulk is above average and you don't really want to be ruining that with a hasty or naive nature (yes he's still has to worry about ice/fairy/dragon, but besides that, any other attacker that does neutral damage would have a hard time getting that 2 hit kill unless it was an ice move). Considering he's not really about speed (more about wall breaking since he's probably not going to be outspeeding much at 92), couldn't he just run a brave nature and have just enough points invested into speed to outspeed Scizor, Goodra, Tank Togekiss, etc? (leaning more towards attack since he probably has enough to kill Scizor with Fire Blast with no investment)? Fire off a Draco Meteor if needed to kill any dragon and still do lots of damage with STAB earthquake.
Garchomp still can't get through Gliscor unboosted, though. .-.240+ Atk Mega Garchomp Dragon Claw vs. 252 HP / 232+ Def Skarmory: 51-60 (15.2 - 17.9%) -- possible 8HKO after Leftovers recovery
12 SpA Mega Garchomp Fire Blast vs. 252 HP / 0 SpD Skarmory: 250-296 (74.8 - 88.6%) -- guaranteed 2HKO after Leftovers recovery
12 SpA Mega Garchomp Fire Blast vs. 252 HP / 0 SpD Forretress: 564-668 (159.3 - 188.7%) -- guaranteed OHKO
12 SpA Mega Garchomp Fire Blast vs. 252 HP / 0 SpD Ferrothorn: 332-392 (94.3 - 111.3%) -- 68.8% chance to OHKO
12 SpA Mega Garchomp Fire Blast vs. 252 HP / 4 SpD Scizor: 448-528 (130.2 - 153.4%) -- guaranteed OHKO
12 SpA Mega Garchomp Fire Blast vs. 252 HP / 4 SpD Mega Scizor: 372-440 (108.1 - 127.9%) -- guaranteed OHKO
+2 240+ Atk Mega Garchomp Dragon Claw vs. 252 HP / 184+ Def Gliscor: 226-267 (63.8 - 75.4%) -- guaranteed 2HKO
Garchomp is great on 3v3.I've been using a scarfed Garchomp in 3v3 cart battles to great effect.
Garchomp@Choice Scarf
Rough Skin
Adamant
12 HP, 252 Atk, 20 Def, 100 SpD, 124 Spe
Outrage
Earthquake
Stone Edge
Fire Blast
The EVs require some explanation. I wanted to max out my attack under Choice Scarf, thus 252 Atk and Adamant. Next, I wanted to out-speed all non-scarfed opponents, including max-invested positive-natured megas (ignoring Alakazam, whom I rarely see and is ridiculously fast, meaning I just need to beat base 135), thus 124 Spe. Finally, I wanted my special bulk to be on par with my physical, which 20 Def and 100 SpD provides. I couldn't increase both equally after that (at level 50 every stat increase beyond the first costs 8), so I dumped the rest in HP.
I get a lot of unexpected OHKOs on opponents usually faster than Garchomp. EQ is the most oft-used move, but if I think the coast is clear of fairies, Outrage can sweep teams.
I tried Poison Jab instead of Fire Blast as surprise fairy coverage, but the first one I tried it on failed to OHKO, and they OHKO'd me back instead, so I nixed that idea.
Azumarril often gets teamed up with my Garchomp, as he can usually either kill or Belly Drum in front of Garchomp counters.
252 Atk Choice Band Garchomp Earthquake vs. 252 HP / 252+ Def Sylveon: 231-273 (58.6 - 69.2%) -- guaranteed 2HKO after Leftovers recoveryThe one I'm running at the moment:
Garchomp @ Assault Vest / Choice Band (depends on the team)
Rough Skin
Jolly
252 Atk, 252 Spe, 4 HP
Dragon Claw
Earthquake
Poison Jab
Iron Head
As a STAB-move, Dragon Claw is much more viable than Outrage for two reasons: a) Outrage goes on for 2-3 rounds, which allows the opponent to switch in a fairy, b) one does not simply walk into self-confusion!
Why Poison Jab AND Iron Head? Wouldn't Stone Edge be better? In my personal opinion: no! Not only that it should be renamed Stone Miss, but there are many fairies around in OU which at least resist one of the two attacks. And Iron Head's accuracy of 100% makes this move a great ice counter.
My favorite item on Garchomp is Assault Vest, if I need a cleaner I use Choice Band. I don't like being "locked" into the wrong move though.
Which means you suggest to use the CB instead? This turns out to be tricky lategame, if Garchomp is your last mon on the field.You do realize a stab earthquake has only 10 less points than a super effective poison jab/iron head right?
Ash Borer mentioned a similar set in the Guide to Lures in OU thread with a Lum Berry and Outrage over Dragon Claw. This thing just shits all over Rotom-W. Block the Volt Switch, SD on the WoW, Sub for the next WoW, and let the wreckage ensue.Tbh I think the best Garchomp set at the moment is Sub, Swords Dance, Earthquak, Dragon Claw. Rotom-W come in thinking to burn you, allowing you to set up Sub and SD and an easy sweep. This is especially potent with Sand Veil in Sandstorm.
I want to try running a defensive garchomp and your post looks effective, especially judging all the likes it got.Garchomp @ Rocky Helmet
Trait: Rough Skin
Nature: Naive // Jolly
EVs: 252 Hp / 96 Def / 160 Spe OR 252 Hp / 96 SpD / 160 Spe
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Note: There is a reason for the EV differences: Naive gets a stronger Fire Blast (this becomes notable since Jolly Fire Blast can only 3HKO standard Skarm where as Naive Fire Blast 2HKOs). Jolly with SpD investment allows Genesect to get an attack boost, meaning you literally live Scarf / Non-EB or Non-LO Ice Beam (which seriously has uses if you lead with this).