Pet Mod [Gen 1] FutureProofing (Complete)

shnowshner

You've Gotta Try
is a Pre-Contributor
Dark
Snarl
False Surrender
Pursuit

Steel
Gear Up
Steel Wing
Mirror Shot

Fairy
Crafty Shield
Spirit Break
Strange Steam
 
Dark
Snarl
False Surrender (Ema)
Pursuit

Steel
Gear Up
Steel Wing
Iron Head

Fairy
Crafty Shield
Play Rough
Strange Steam
 
Voting is now over, let's see what our first move additions to the metagame are!
Dark
Assurance - 1
Fake Tears - 3
False Surrender (ES) - 3
Pursuit - 3
Snarl - 5

Steel

Gear Up - 4
Iron Head - 4
Mirror Shot - 1
Smart Strike (PC) - 1
Steel Wing - 5

Fairy

Crafty Shield - 3
Dazzling Gleam - 1
Play Rough - 3
Spirit Break - 3
Strange Steam - 5


Get ready to use Snarl, Steel Wing, and Strange Steam!
Move: Snarl
Type: Rock
Power: 60
Acc: 100%
PP: 15 (24)
Effect: 100% chance to lower the target's Special by 1.
Distribution: :aerodactyl::golem::kabutops::omastar::arcanine:
Justification: gives a stab to aero cause rock slide doesnt exist for aero fsr
Move: Steel Wing
Type: Flying
Power: 70
PP: 15
Effect: 20% chance to lower the target's Defense by 1 stage.
Distribution: Charizard, Scyther, Dodrio, Fearow, Pidgeot, Farfetch'd, Golbat, Aerodactyl, Zapdos, Moltres, Articuno, Dragonite
Justification: Real, widespread Flying STAB. Finally, Dragonite can run a set other than Wrap, maybe. Charizard might also use the move decently well.
Move: Strange Steam
Type:

Power: 50
Accuracy: 100
PP: 15
Effect: Clears the target's stat changes after dealing damage
Distribution::weezing::vileplume::venusaur::tentacruel::golbat::muk::nidoking::nidoqueen::golduck::magmar::seadra::victreebel:
Justification: I was initially gonna do status moves for all 3, but Moonlight is boring, a good Crafty Shield was already subbed, and Aromatic Mist is just mini-Amnesia, so instead here's Clear Smog. Like Embargo, it's another tool against stuff like Amnesia Lax and Slowbro and the likely inevitable future viable Swords Dancers we'll get
For the next 24 hours, we'll have our usual discussion phase. However, this discussion phase is a bit more important than the last one because I've decided that it makes the most sense to announce the final distributions of each move after the Discussion Phase. Plus, I was going to ask for help on this anyway, so for this discussion phase, please discuss what the final distributions for the winning moves should be!

After that, the second Pokémon slate will start. See you then!
 
I would like to congratulate Aerodactyl on finally becoming a real boy. With his new STAB moves, he can function as a sort of Anti-Lead
:Aerodactyl: Snarl vs. :Jynx: 239-282 (71.7 - 84.6%) -- guaranteed 2HKO
-1 :Jynx: Blizzard vs. :Aerodactyl: 226-266 (62.2 - 73.2%) -- guaranteed 2HKO
:Aerodactyl: Steel Wing vs. :Exeggutor: 175-206 (44.5 - 52.4%) -- 18.9% chance to 2HKO (10.3% chance to OHKO on a Crit)
:Exeggutor: Psychic vs. :Aerodactyl: 156-184 (42.9 - 50.6%) -- 1.8% chance to 2HKO
:Aerodactyl: Steel Wing vs. :Gengar: 108-127 (33.4 - 39.3%) -- guaranteed 3HKO (>70% chance to 3HKO if you use Snarl turn 1, not sure how to get a more exact calc)
-1 :Gengar: Thunderbolt vs. :Aerodactyl: 149-176 (41 - 48.4%) -- guaranteed 3HKO
Aero can beat these sleepers if they miss their sleep moves or try to attack. If Aero does get slept, you can at least switch in easier against something with -1 Special, also your stronger teammates are protected from Sleep.

Should Escavalier get Snarl as well? It kinda needs something to set it apart from TTar.
 
Little less than 24 hours have passed, but now feels like a good time to start the next slate!

First, here's the initial distribution that we'll go with for each of the winning moves. There wasn't much discussion, so I didn't change much from what was suggested. However, if you have any concerns with anything getting these moves, or have anything to add, then be sure to let me know!
Snarl -:aerodactyl::geodude::graveler::golem::kabuto::kabutops::omanyte::omastar::growlithe::arcanine::escavalier:
Steel Wing -:Charizard::Scyther::pidgey::pidgeotto::Pidgeot::Farfetchd::zubat::Golbat::Aerodactyl::Moltres::Articuno::Dragonite:
Strange Steam -:koffing::weezing::oddish::gloom::vileplume::venusaur::tentacool::tentacruel::zubat::golbat::grimer::muk::nidoking::nidoqueen::psyduck::golduck::magmar::horsea::seadra::victreebel:


Now, the second Pokémon slate can start!

------------------------------------------------------------------------
- Pokémon Slate 2 -

This slate is a Pokemon Slate, where you can add any future gen Dark, Steel, and Fairy-type Pokémon to the metagame!
Rules (Also on the OP)
- During Pokemon slates, you will sub any future generation Dark, Steel, or Fairy-type Pokemon and adapt it into a Gen 1 environment by changing their typing, stats, and movepool.
- You are allowed to sub 1 Pokemon of each type during the slate. You must specify which voting category your Pokemon fits into (as denoted on the submission template below), which covers for cases like Bisharp or Grimmsnarl, who have multiple future typings.
- When subbing Pokemon, you will change their typing (obviously), as well as their stats and movepools. Movepools are based on their current generation movepools, automatically including any move they learn that exists in Gen 1 + any moves added to the mod through Move Slates that they already learn (keep this in mind if you sub anything that learns Snarl, Steel Wing, or Strange Steam).
- Pokemon subs can be vetoed if they are broken, so try to stay in OU's power level. This especially important for Slate 1 as we don't want to change the power level of the metagame that much so early.
- Eligible Pokemon from Legends: Arceus can be submitted, including Qwilfish-Hisui, Overqwil, Sliggo-Hisui, Goodra-Hisui, and Enamorus.
- Future Gen Pokemon who have a Mega Evolution that give them one of the eligible types are allowed to be subbed as their base form. This allows you to sub Altaria and Audino as Fairies.
- To decide what gets added to the metagame, we'll use a non-ranked vote. Whichever sub gets the most votes in each category will win and get added to the metagame, giving us ~3 new Pokemon each slate and ~30 new Pokemon throughout the mod.
- Any prevolutions of the Pokemon you sub that win will automatically be added. Their stats, typing, and movepools will be decided by council based on your winning sub, so you do not have to include these with your submission.
- Submissions for Pokemon slates last 5 days, with 1 day of voting and 1 day of a discussion phase

Pokémon: (The name of the Pokemon you're submitting. It must be an existing Pokemon from a future generation)
Category: (The category you're submitting to, being either Dark, Steel, or Fairy. It must be one of the typings it has in the current generation)
New Type: (The type of the Pokemon you're submitting. You can only use the types that exist in Gen 1)
Stats: (The stats of the Pokemon. Remember that Gen 1 only has 5 stats because Special Attack and Special Defense are the same stat.)
New Moves: (Any new moves you're giving to the Pokemon you're submitting. Remember that the Pokemon's base movepoll is based on what moves it currently learns that exist in Gen 1)
Removed Moves: (Any moves you're removing from the Pokemon's base movepool. Remember that the Pokemon's base movepoll is based on what moves it currently learns that exist in Gen 1)
Competitive Overview: (A brief competitive description of the Pokemon you're submitting, what it does in the metagame, and why you think it should be added.)

Blank Template
Pokémon:
Category:
New Type:
Stats:
New Moves:
Removed Moves:
Competitive Overview:

Submissions will end in 5 days
I'm also still looking for council members, so if you're interested, then please DM me on Discord or here, especially if you have RBY experience!
 
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Ema Skye

Work!
Pokémon: Mawile
Category: Fairy
New Type: Normal
Stats: 70 / 95 / 105 / 65 / 45 [380]
New Moves: Rage and Bide as universals
Removed Moves: Swords Dance
Competitive Overview: So you look at this and wonder: why would I ever use this over Tauros, Snorlax or even other bad Normals like Kangaskhan? Then you look at the movepool and see Super Fang. Super Fang creates so many KO paths with Hyper Beam, giving it a 51% chance to KO Tauros and a guaranteed KO on Chansey. It is incredible at punishing switches, though its frailty gives some risks to its strategy. Sing could also be game changing.
Bite, Body Slam, Counter, Double Team, Double-Edge, Fire Blast, Flamethrower, Growl, Headbutt, Hyper Beam, Ice Beam, Ice Punch, Mega Kick, Mega Punch, Mimic, Rest, Rock Slide, Seismic Toss, Sing, Slam, Solar Beam, Strength, Substitute, Super Fang, Thunder Punch, Toxic, Vise Grip, Rage, Bide

Mawile
- Super Fang
- Hyper Beam
- Ice Beam
- Sing


Pokémon: Heatran
Category: Steel
New Type: Fire
Stats: 91 HP / 130 Atk / 106 Def / 106 Spc / 77 Spe [510 BST]
New Moves: Rage, Mimic, Bide
Removed Moves: Solarbeam, Earthquake
Competitive Overview: Fires are pretty bad this gen, but Heatran presents a unique approach to addressing its flaws. The Rocks dislike dealing with Fire Blast doing a quarter (except Tyranitar), especially with the 30% burn getting factored in. Explosion covers the Waters trying to come in, OHKOing Starmie and doing a significant chunk to the rest. Fire Spin will also let it play trapping games, getting things into range for its Explosion.
Body Slam, Dig, Double Team, Explosion, Fire Blast, Fire Spin, Flamethrower, Headbutt, Hyper Beam, Leer, Rest, Roar, Rock Slide, Self-Destruct, Strength, Substitute, Toxic, Rage, Mimic, Bide

Heatran
- Fire Blast
- Explosion
- Fire Spin
- Rest


Pokémon: Murkrow
Category: Dark
New Type: Ghost/Flying
Stats: 44 HP / 85 Atk / 40 Def / 50 Spc / 101 Spe [320 BST]
New Moves: Hypnosis, Reflect, Rage, Mimic, Bide
Removed Moves:
Competitive Overview: Ghost/Flying is likely the defacto best defensive typing for RBY. Dual status complements its nature to be annoying, but once you get a hit on it, it just kind of falls over. Ends up being a pretty niche pick that really neat its defensive utility and can compensate for its passiveness
Confuse Ray, Double Team, Double-Edge, Dream Eater, Drill Peck, Fly, Haze, Mimic, Mirror Move, Night Shade, Peck, Psychic, Quick Attack, Rest, Screech, Sky Attack, Steel Wing, Substitute, Swift, Thunder Wave, Toxic, Whirlwind, Wing Attack, Hypnosis, Reflect, Rage, Mimic, Bide

Murkrow
- Hypnosis
- Thunder Wave
- Night Shade
- Reflect
 
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:dp/spiritomb:
Pokémon: Spiritomb
Category: Dark
New Type:

Stats: 50/108/108/108/35
New Moves: Fire Spin, Flamethrower, Fire Blast, Body Slam
Removed Moves: Snarl
Competitive Overview: WIP (shoutouts to kanto expansion pak marowak-alola, this is that but actually a special attacker. pretty bulky for a ghost, but held back by being a fire-type, leaving it open to surfs, eqs, rock slides, and snarls that it can't heal off, not to mention its abysmal crit rate and its 50 HP making it deceptively frail (i.e. it has a good chance of getting 2HKO'd by Tauros EQ))
Confuse Ray, Disable, Double Team, Dream Eater, Flash, Hyper Beam, Hypnosis, Night Shade, Psychic, Rest, Smokescreen, Substitute, Toxic, Fire Spin, Flamethrower, Fire Blast, Body Slam
Spiritomb
- Fire Blast
- Fire Spin
- Night Shade
- Hypnosis / Body Slam

:sm/sandslash-alola:
Pokémon: Sandslash-Alola
Category: Steel
New Type:

Stats: 75/100/130/35/65
New Moves: Submission
Removed Moves: Amnesia, Super Fang, Agility
Competitive Overview: WIP (insane typing that makes it freeze/para immune and has insane coverage, but held back by even lower special than base sandslash and being a ground that doesn't resist all the new rock stuff we got. still, it can somewhat threaten ground resists with blizzard if it hasn't gotten a swords dance yet (still does more than body slam to eggy without a boost) and can tech pin missile if you really hate eggy thanks to future gen privilege. held back by abysmal special making it so that you have to be extra careful when attempting a sweep)
Bide, Blizzard, Body Slam, Counter, Defense Curl, Dig, Double Team, Earthquake, Fury Swipes, Headbutt, Hyper Beam, Ice Beam, Ice Punch, Mist, Rest, Rock Slide, Scratch, Seismic Toss, Slash, Substitute, Swift, Swords Dance, Toxic, Submission, Leech Life, Pin Missile
Sandslash-Alola
- Swords Dance
- Earthquake
- Body Slam / Rock Slide / Substitute / Submission
- Hyper Beam / Blizzard

:sm/alcremie:
Pokémon: Alcremie
Category: Fairy
New Type:

Stats: 65/60/75/96/64
New Moves: Mega Drain, Ice Beam, Haze, Ice Punch, Fire Punch, Blizzard, Reflect
Removed Moves: Acid Armor
Competitive Overview: WIP (people seem to like anti-freeze stuff in gen 1 mods fsr, so here's a "wall" that can't get frozen. pretty meh stats all around keep it from being unkillable even with recover. with more rock-types in the meta, being rock-weak sucks for it and non-stab mega drain off of 91 spc isn't helping you there and it can't do much outside of just clicking attacks and recover, basically a jynx that trades speed, a psychic-typing, and lovely kiss for physical bulk and instant recovery. fire punch is there to emulate mystical fire)
Hyper Beam, Light Screen, Metronome, Psychic, Recover, Rest, Solar Beam, Substitute, Tackle, Tri Attack, Mega Drain, Ice Beam, Haze, Aurora Beam, Fire Punch, Blizzard, Reflect
Alcremie
- Blizzard
- Recover
- Reflect / Mega Drain
- Psychic
 
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:ss/Obstagoon:
Pokémon: Obstagoon
Category: Dark
New Type:

Stats: 78/90/101/51/95 [415 BST]
New Moves: Rock Slide, Earthquake, Rage, Bide, Sharpen
Removed Moves: Fire Punch, Thunder Punch, Thunder Wave, Ice Punch, Ice Beam, Blizzard, Surf
Competitive Overview: Designed to punish opposing Hyper Beams by switching into them and boosting with Sharpen or by finishing them off with its own Hyper Beam on the recharge turn. Has lower bulk and Atk than other rocks, but makes up for that with decent speed and Normal type, thus Body Slam para immunity and STAB Hyper Beam, which is more powerful even unboosted than Rhydon's STAB Earthquake.
In today's damage calcs, the role of Obstagoon will be played by Raticate.
Vs :Snorlax:
Snorlax Hyper Beam vs. Raticate: 85-100 (23.6 - 27.8%) -- 86% chance to 4HKO
+1 Raticate Double-Edge vs. Snorlax: 197-232 (37.6 - 44.3%) -- guaranteed 3HKO
Snorlax Earthquake vs. Raticate: 153-180 (42.6 - 50.1%) -- 0.2% chance to 2HKO
+1 Raticate Hyper Beam vs. Snorlax: 294-346 (56.2 - 66.1%) -- guaranteed 2HKO
-Switching into a Snorlax's Hyper Beam and Sharpening on the recharge turn is what Obstagoon is built for, but he needs at least 44% damage on it to avoid taking a big hit from EQ, and it can't 2HKO lax from full without crits or exactly highrolls on exactly Double-Edge and Hyper Beam.

Vs :tauros:
Tauros Hyper Beam vs. Raticate: 79-94 (22 - 26.1%) -- 6.9% chance to 4HKO
Tauros Earthquake vs. Raticate: 142-168 (39.5 - 46.7%) -- guaranteed 3HKO
+1 Raticate Rock Slide vs. Tauros: 118-139 (33.4 - 39.3%) -- guaranteed 3HKO
+1 Raticate Hyper Beam vs. Tauros: 234-276 (66.2 - 78.1%) -- guaranteed 2HKO
-Tauros is much less bulky than lax, so it can be KO'd at earlier percentages, and +1 Rock Slide into Hyper Beam is >99% chance to 2HKO from full, But it is very risky to switch in and boost against a non statused bull, as crit EQ can KO after Hyper Beam. Where Obstagoon might shine against a healthy Tauros, is subverting the Tauros mirror.
Raticate Hyper Beam vs. Tauros: 155-183 (43.9 - 51.8%) -- 11.1% chance to 2HKO
-Two Tauros Body Slams on another Tauros deals on average ~58%. Meaning, if 2 full health Taurous Body Slam each other twice, and one clicks Hyper Beam as the other switches out for goon, the one stuck recharging is nearly always going to be in goon's safe KO range. Rhydon, TTar and Escavalier cannot say the same, despite having higher attack stats, because they don't have STAB Hyper Beam.

Vs :Cloyster:
+1 Raticate Rock Slide vs. Cloyster: 149-176 (49.1 - 58%) -- 98.4% chance to 2HKO
Cloyster Blizzard vs. Raticate: 174-205 (48.4 - 57.1%) -- 93.5% chance to 2HKO
Cloyster Surf vs. Raticate: 275-324 (76.6 - 90.2%) -- guaranteed 2HKO
-Surf Cloyster can very likely Revenge Kill a goon that has taken Hyper Beam chip to set up, and Obstagoon can't 2HKO Cloyster without a boost.

Vs :Rhydon:&:tyranitar:
+1 Raticate Earthquake vs. Rhydon: 180-212 (43.5 - 51.3%) -- 6.4% chance to 2HKO
Rhydon Earthquake vs. Raticate: 256-302 (71.3 - 84.1%) -- guaranteed 2HKO
+1 Raticate Earthquake vs. Tyranitar: 190-224 (47.1 - 55.5%) -- 77.3% chance to 2HKO
Tyranitar Earthquake vs. Raticate: 175-206 (48.7 - 57.3%) -- 95.3% chance to 2HKO
-Other Rock types are problematic for Obstagoon, since it has way lower bulk than they do, and needs a boost or a crit to threaten a 2HKO. Rhydon is especially good at shutting down goons, even if it got an optimal setup.

Vs :Exeggutor:
+1 Raticate Body Slam vs. Exeggutor: 142-168 (36.1 - 42.7%) -- guaranteed 3HKO
Exeggutor Psychic vs. Raticate: 169-199 (47 - 55.4%) -- 74.8% chance to 2HKO
+1 Raticate Rock Slide vs. Exeggutor: 125-148 (31.8 - 37.6%) -- 92.9% chance to 3HKO
+1 Raticate Hyper Beam vs. Exeggutor: 251-295 (63.8 - 75%) -- guaranteed 2HKO

Vs :Starmie:
Starmie Surf vs. Raticate: 306-360 (85.2 - 100.2%) -- 2.6% chance to OHKO
Starmie Psychic vs. Raticate: 143-169 (39.8 - 47%) -- guaranteed 3HKO
+1 Raticate Hyper Beam vs. Starmie: 251-295 (77.7 - 91.3%) -- guaranteed 2HKO
-Surf and Hydro Pump variants can completely shut down Obstagoon, and Crit Psychic will likely KO a chipped goon. Hyper Beam crit will OHKO Starmie, but Starmie has higher chances of winning this matchup just by virtue of speed.

Vs :Chansey:
+1 Raticate Hyper Beam vs. Chansey: 621-730 (88.3 - 103.8%) -- 25.6% chance to OHKO
+1 Raticate Rock Slide vs. Chansey: 311-366 (44.2 - 52%) -- 14.3% chance to 2HKO
Chansey Ice Beam vs. Raticate: 117-138 (30 - 35.4%) -- 26.9% chance to 3HKO
Body Slam, Double-Edge, Rest, Substitute, Thunder, Thunderbolt, Bite, Dig, Fury Swipes, Headbutt, Lick, Pin Missile, Sand Attack, Screech, Snarl*, Swift, Take Down, Earthquake, Rage, Bide, Sharpen
Obstagoon
Ability: No Ability
- Rock Slide/Body Slam
- Earthquake
- Hyper Beam
- Sharpen

Edit: I talked with Yoshi and others in discord, we decided to lower it's defense and remove T-Wave in order to make it more manageable.
 
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I’m sorry guys, I’ve had a busy few weeks to the point where I forgot to vote in Slate 1, so I decided to sit out slate 2 as well. Well, I’m back and I’m still shilling for Sneasel
:bw/Sneasel:
Pokémon: Sneasel
Category: Dark
New Type: Ice
Stats: 55 HP / 85 Atk / 55 Def / 110 Spec / 115 Spe (420 BST)
New Moves: Lick, Night Shade
Removed Moves: Everything from later gens
Competitive Overview: Sneasel was an unfortunate Pokémon ever since it’s conception. It was introduced as a Pokémon with high physical stats directly after the Special split while both its types were Specially offensive. Once stats were no longer tied to move types, it got an evolution. Sneasel never really got a chance to shine, but perhaps it could have if it was made a few years earlier. By removing the Dark type, it is no longer 4x weak to Fighting moves. By combining its Special Attack and Special Defense, it has a very high Special stat only topped by its blinding speed. As for the ability front, the Sneasel line never really had standout abilities, so it’s barely a change for the mon in a vacuum, and maybe even a buff within the mod’s context. EDIT: I added 10 Atk while dropping bulk in order to slightly more closely resemble Sneasel’s initial role. SD and Slash away, or something

Imagine Aura Sphere but instead of that it’s Hyper Beam
:bw/lucario:
Pokémon: Lucario
Category: Steel
New Type: Fighting / Normal
Stats:
70 HP / 110 Atk / 70 Def / 80 Spc / 90 Spe (420 BST)
New Moves: N/A
Removed Moves: Ice Punch, Thunder Punch, Swords Dance, Later Gens
Competitive Overview: For the longest time it rubbed me the wrong way that Lucario had a Special signature move yet had a higher Attack than Special Attack. However, the return to a physical special split, the elimination of Aura Sphere, and the drop in mon count allows for a unique set. The fighting type is a bit underwhelming in gen 1, but the STAB Hyper Beam and Body Slam paralysis immunity can serve quite useful.


WHIMSICOTT!!!
:bw/whimsicott:
Pokémon: Whimsicott
Category: Fairy
New Type: Grass / Fire
Stats: 67 HP / 67 Atk / 85 Def / 85 Spc / 116 Spe (420 BST) (lol, lmao)
New Moves: Petal Dance, Ember, Fire Spin, Flamethrower, Fire Blast, Poison Gas (lol, lmao)
Removed Moves: Later Gens
Competitive Overview: Fast Status is essentially prankster, grass fire serves as unique coverage and defense, funny weed reference is funny. Ultimately, what more can you ask for in a sub?
 
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:ss/zacian:
Pokémon: Zacian (but it's actually the lady of the lake)
Category: Fairy
New Type:

Stats: 91/97/104/76/60 | 504
New Moves: Strange Steam, Surf, Lick, Body Slam, Hydro Pump, Thunderbolt, Hyper Beam
Removed Moves: Swords Dance, Snarl and anything from later gens
Competitive Overview: Physical oriented tank. Switchin for lax and tauros, also capable of threatening out the new rock types, 97 base attack is nice as it hits chansey quite hard, which other water types like starmie and slowbro can't achieve without boosting or spdef drops.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor

Pokemon: Hydreigon
Category: Dark
Type:

Stats:
82/105/90/125/98 (500 BST)
New Moves: Sludge, Strange Steam, Recover
Removed Moves: Fire Spin, Snarl
Justification: Big stats neutral-hit taker and giver. Recover takes Hydreigon to a shitmon to something that can trade blows with a fair amount of OU. Thunder Wave and Recover are probably mandatory, so the last 2 moveslots will be devoted to trying to get decent damage out of this thing. Fire Blast+Earthquake sounds ok enough, while stuff like Strange Steam, Body Slam, Hyper Beam, and Hydro Pump could all be ok in the right matchup. Reflect is also there! It is a Poison, though, so most Psychics should be able to take it out with little issue (Eggy and Jynx are both slower and sort of fear Hydreigon's offensive profile though), and it does nothing to Chansey.
Hydreigon
Ability: None
- Fire Blast
- Earthquake
- Thunder Wave
- Recover


Pokemon: Copperajah
Category: Steel
Type:

Stats: 122 / 130 / 69 / 80 / 30 (431 BST)
New Moves: Thunder Wave, Thunder, Thunderbolt, Submission
Justification: Physical electric. By virtue of having a huge attack stat, Copperajah can scare traditional Electric answers like Rhydon and Chansey with its physical coverage. Also quite bulky all around, so it should be able to fire off a few attacks at least. The downsides are its awful speed stat, meaning it HAS to take an attack from everything but lax unless you have thoroughly spread yellow magic, and a mediocre Special making its actual electric attacks not particularly impressive.
Copperajah
Ability: None
- Thunderbolt
- Earthquake / Submission
- Hyper Beam / Rest (maybe it can work as a Zap wall?)
- Thunder Wave


Pokemon: Ribombee
Category: Fairy
Type:

Stats:
60 / 76 / 60 / 95 / 124 (415 BST)
New Moves: Razor Leaf, Pin Missile, Recover
Justification: A fast grass! 124 base speed is very, very good in gen 1 OU, being outpaced by just Jolteon (and Aero but that's still ass). Stun Spore lets Ribombee take full advantage of this speed, making it a decent lead but probably not any better than Jolteon in that regard. The midgame will probably be where Ribombee shines, firing off strong Razor Leafs while recovering off hits and spreading para. For the last moveslot, it will be a toss up between Pin Missile and Psychic, both of which hit relevant answers to Razor Leaf (those being Eggy and Gar, respectively). Neither hit very hard, though, so it really is just Razor Leaf all the way.
Ribombee
Ability: None
- Razor Leaf
- Pin Missile / Psychic
- Stun Spore
- Recover
 
:honchkrow:
Pokémon: Honchkrow
Category: Dark
New Type: Psychic/Flying
Stats: 100/125/52/105/71
New Moves: +Agility , +Razor Wind,
Removed Moves: All modern gen moves
Competitive Overview: Solid check to tauros and snorlax only worrying about blizzard/Ice beam and also able to threaten pokemon like exeggutor 2hkoing it with drill peck and chansey as well if it lacks ice beam as it does a hefty chunk with drill peck and risk being crit. As with most flying types this also struggles with rock types of the tier only hitting them with night shade. It also struggles to take physical hits that are not normal. but fortunately most of the physical moves used in rby are normal which its immune too which means it can absorb hyper beams. Overall this could be a solid lategame pick maybe being slotted over zapdos because of the useful normal type immunity.
Movepool: Drill peck, Fly, Peck, Sky Attack, Wing attack, Steel wing, Night shade, Quick attack, Substitute, Whirlwind, Double edge, Double Team, Hyper beam, mimic, Screech, Swift, Psychic, Rest, Thunder wave, Toxic, Haze,
 
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About 24 hours left for submissions, so here's another round of veto warnings!

Like before, submissions are still open for these last 24 hours, and these subs aren't vetoed yet, I'm just giving you a heads up that they could be vetoed when voting opens in they're current state

Pokémon: Murkrow
Category: Dark
New Type: Ghost/Flying
Stats: 60 HP/ 85 Atk / 62 Def / 62 Spc / 101 Spe [370 BST]
New Moves: Hypnosis, Hyper Beam, Reflect, Rage, Mimic, Bide
Removed Moves:
Competitive Overview: Ghost/Flying is likely the defacto best defensive typing for RBY. Dual status complements its nature to be annoying, but once you get a hit on it, it just kind of falls over. Ends up being a pretty niche pick that really neat its defensive utility and can compensate for its passiveness
This Murkrow is almost fine, but even with its poor stats and BoltBeam weakness, with the lack of ways to hit this physically (being limited to just Rock Slide and Snarl since it resists every other physical type that isn't Flying or Ghost and we don't have a good Ghost move yet), people have pointed out that pairing this with something like Chansey to take BoltBeams allows this to be super annoying to actually take down. Plus, it has very annoying utility in TWave and Hypnosis too boot. This could potentially be fine later once more ways to deal with Ghost/Flying are added, but for now it would probably be best to change out the Ghost-typing, though you can ask about what exactly to do on Discord

I also saw a little concern for Mawile being able to ravage usual Normal checks too easily and while I'm not as scared of it, I do find the concern very valid, so you could probably just lower its Speed tier and bulk a bit so it doesn't beat Chansey and Tauros for free, you can probably work out specifics with others on this one as well

:ss/Obstagoon:
Pokémon: Obstagoon
Category: Dark
New Type:

Stats: 78/90/111/51/95 [365 BST]
New Moves: Rock Slide, Earthquake, Rage, Bide, Sharpen, Submission
Removed Moves: Fire Punch, Thunder Punch, Ice Punch, Ice Beam, Blizzard, Surf
Competitive Overview: Designed to punish opposing Hyper Beams by switching into them and boosting with Sharpen, paralyzing with T-Wave, or by finishing them off with its own Hyper Beam on the recharge turn. Has lower bulk and Atk than other rocks, but makes up for that with decent speed and Normal type, thus Body Slam para immunity and STAB Hyper Beam, which is more powerful even unboosted than Rhydon's STAB Earthquake.
In today's damage calcs, the role of Obstagoon will be played by Raticate.
Vs :Snorlax:
Snorlax Hyper Beam vs. Raticate: 79-94 (22 - 26.1%) -- 6.9% chance to 4HKO
+1 Raticate Double-Edge vs. Snorlax: 197-232 (37.6 - 44.3%) -- guaranteed 3HKO
Snorlax Earthquake vs. Raticate: 142-168 (39.5 - 46.7%) -- guaranteed 3HKO
+1 Raticate Hyper Beam vs. Snorlax: 294-346 (56.2 - 66.1%) -- guaranteed 2HKO
-Switching into a Snorlax's Hyper Beam and Sharpening on the recharge turn is what Obstagoon is built for, but he needs at least 44% damage on it to avoid taking a big hit from EQ, and it can't 2HKO lax from full without crits or exactly highrolls on exactly Double-Edge and Hyper Beam.

Vs :tauros:
Tauros Hyper Beam vs. Raticate: 74-88 (20.6 - 24.5%) -- guaranteed 5HKO
Tauros Earthquake vs. Raticate: 134-158 (37.3 - 44%) -- guaranteed 3HKO
+1 Raticate Rock Slide vs. Tauros: 118-139 (33.4 - 39.3%) -- guaranteed 3HKO
+1 Raticate Hyper Beam vs. Tauros: 234-276 (66.2 - 78.1%) -- guaranteed 2HKO
-Tauros is much less bulky than lax, so it can be KO'd at earlier percentages, and +1 Rock Slide into Hyper Beam is >99% chance to 2HKO from full, But it is very risky to switch in and boost against a non statused bull, as crit EQ can KO after Hyper Beam. Where Obstagoon might shine against a healthy Tauros, is subverting the Tauros mirror.
Raticate Hyper Beam vs. Tauros: 155-183 (43.9 - 51.8%) -- 11.1% chance to 2HKO
-Two Tauros Body Slams on another Tauros deals on average ~58%. Meaning, if 2 full health Taurous Body Slam each other twice, and one clicks Hyper Beam as the other switches out for goon, the one stuck recharging is nearly always going to be in goon's safe KO range. Rhydon, TTar and Escavalier cannot say the same, despite having higher attack stats, because they don't have STAB Hyper Beam.

Vs :Cloyster:
+1 Raticate Rock Slide vs. Cloyster: 149-176 (49.1 - 58%) -- 98.4% chance to 2HKO
Cloyster Blizzard vs. Raticate: 174-205 (48.4 - 57.1%) -- 93.5% chance to 2HKO
Cloyster Surf vs. Raticate: 275-324 (76.6 - 90.2%) -- guaranteed 2HKO
-Surf Cloyster can very likely Revenge Kill a goon that has taken Hyper Beam chip to set up, and Obstagoon can't 2HKO Cloyster without a boost.

Vs :Rhydon:&:tyranitar:
+1 Raticate Earthquake vs. Rhydon: 180-212 (43.5 - 51.3%) -- 6.4% chance to 2HKO
Rhydon Earthquake vs. Raticate: 241-284 (67.1 - 79.1%) -- guaranteed 2HKO
+1 Raticate Earthquake vs. Tyranitar: 190-224 (47.1 - 55.5%) -- 77.3% chance to 2HKO
Tyranitar Earthquake vs. Raticate: 165-194 (45.9 - 54%) -- 48.6% chance to 2HKO
-Other Rock types can be/are problematic for Obstagoon, since it has way lower bulk than they do, and needs a boost or a crit to threaten a 2HKO. Rhydon is especially good at shutting down goons, even if it got an optimal setup.

Vs :Exeggutor:
+1 Raticate Body Slam vs. Exeggutor: 142-168 (36.1 - 42.7%) -- guaranteed 3HKO
Exeggutor Psychic vs. Raticate: 169-199 (47 - 55.4%) -- 74.8% chance to 2HKO
+1 Raticate Rock Slide vs. Exeggutor: 125-148 (31.8 - 37.6%) -- 92.9% chance to 3HKO
+1 Raticate Hyper Beam vs. Exeggutor: 251-295 (63.8 - 75%) -- guaranteed 2HKO

Vs :Starmie:
Starmie Surf vs. Raticate: 306-360 (85.2 - 100.2%) -- 2.6% chance to OHKO
Starmie Psychic vs. Raticate: 143-169 (39.8 - 47%) -- guaranteed 3HKO
+1 Raticate Hyper Beam vs. Starmie: 251-295 (77.7 - 91.3%) -- guaranteed 2HKO
-Surf and Hydro Pump variants can completely shut down Obstagoon, and Crit Psychic will likely KO a chipped goon. Hyper Beam crit will OHKO Starmie, but Starmie has higher chances of winning this matchup just by virtue of speed.

Vs :Chansey:
+1 Raticate Hyper Beam vs. Chansey: 621-730 (88.3 - 103.8%) -- 25.6% chance to OHKO
+1 Raticate Rock Slide vs. Chansey: 311-366 (44.2 - 52%) -- 14.3% chance to 2HKO
Chansey Ice Beam vs. Raticate: 117-138 (30 - 35.4%) -- 26.9% chance to 3HKO
Body Slam, Double-Edge, Rest, Substitute, Thunder, Thunderbolt, Thunder Wave, Bite, Dig, Fury Swipes, Headbutt, Lick, Pin Missile, Sand Attack, Screech, Snarl*, Swift, Take Down, Earthquake, Rage, Bide, Sharpen
Obstagoon
Ability: No Ability
- Rock Slide/Thunder Wave
- Earthquake
- Hyper Beam
- Sharpen/Thunder Wave
This sub is a bit over the edge because it punishes Normals for existing just a bit too hard between the Body Slam para immunity, Normal resistance, and Sharpen/TWave, which allows it to basically act like a TWave Tauros that also beats/sets up on Tauros. I'd recommend removing Sharpen and its Normal-typing as well

:bw/lucario:
Pokémon: Lucario
Category: Steel
New Type: Fighting / Normal
Stats:
70 HP / 110 Atk / 70 Def / 80 Spc / 90 Spe (420 BST)
New Moves: N/A
Removed Moves: Ice Punch, Thunder Punch, Later Gens
Competitive Overview: For the longest time it rubbed me the wrong way that Lucario had a Special signature move yet had a higher Attack than Special Attack. However, the return to a physical special split, the elimination of Aura Sphere, and the drop in mon count allows for a unique set. The fighting type is a bit underwhelming in gen 1, but the STAB Hyper Beam and Body Slam paralysis immunity can serve quite useful
This one is a bit similar to the above, albeit not as strong because of the Psychic weakness, but it's still very strong for a Normal-type with Swords Dance, so I'd recommend just removing the Normal-type

:ss/zacian:
Pokémon: Zacian (but it's actually the lady of the lake)
Category: Fairy
New Type:

Stats: 91/85/102/80/60 | 498
New Moves: Strange Steam, Surf, Lick, Body Slam, Hydro Pump, Thunderbolt
Removed Moves: Swords Dance, Snarl and anything from later gens
Competitive Overview: Physical oriented tank. Switchin for lax and tauros, forces them to run thunderbolt on their coverage(just for them to realize it doesn't do much damage), also capable of threatening out the new rock types.
In the words of May from the RBY Discord, as she put it better than I could've:
"Many Pokemon rely on Body Slam for coverage and adding a Ghost can and will invalidate those Pokemon. This Zacian will have very few weaknesses and stonewall Snorlax, which is the most important progress-maker, thus making the metagame significantly stallier."
Essentially, the Ghost-typing is too strong on something this bulky and not weak to EQ or any other common coverage (since TBolt is more rarely used than Blizzard/Ice Beam), so I'd recommend removing the Ghost-type here
:honchkrow:
Pokémon: Honchkrow
Category: Dark
New Type: Ghost/Flying
Stats: 100/125/52/105/71
New Moves: +Agility , +Razor Wind,
Removed Moves: All modern gen moves
Competitive Overview: Solid check to tauros and snorlax only worrying about blizzard/Ice beam and also able to threaten pokemon like exeggutor 2hkoing it with drill peck and chansey as well if it lacks ice beam as it does a hefty chunk with drill peck and risk being crit. As with most flying types this also struggles with rock types of the tier only hitting them with night shade. It also struggles to take physical hits that are not normal. but fortunately most of the physical moves used in rby are normal which its immune too which means it can absorb hyper beams. Overall this could be a solid lategame pick maybe being slotted over zapdos because of the useful normal type immunity.
This one has the same issue as the Murkrow sub where we still don't really have a great way to deal with Ghost/Flying-types yet since Chansey covers their weaknesses so well, so I'd recommend removing the Ghost-typing

General note for everyone, this is another reminder to be very careful giving things the Ghost-type, as it's amazing defensively when a lot of the best moves in the metagame are Normal, so it's highly recommended that if you do make a Ghost-type, you make it weak to Ground or very frail and lacking recovery, since it'll still have great defensive utility from absorbing Hyper Beams and Body Slams, but it won't be unkillable.
To a lesser extent, also be careful with the Normal-typing with strong physical attackers, as the STAB Body Slam and Hyper Beam are both extremely dangerous, especially if that same Pokemon has the tools to get past Rhydon/Tyranitar and especially if that Pokemon gets Swords Dance, while also being extremely strong defensively since all of our Fighting-types still suck, so it adds no weaknesses.

That's all for now, see you in 24 hours!
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:tapu-koko:
Pokemon: Tapu Koko
Category: Fairy
Type:

Stats
: 70 / 75 / 95 / 85 / 120 (445 BST)
New Moves: Slash
Justification: high powered slashes and thunderbolts. can't get paralyzed by twave or body slam. hits ghost/flyings (woggas!). cant meaningfully touch rock types.

:scizor:
Pokemon: Scizor
Category: Steel
Type:

Stats
: 70 / 130 / 110 / 55 / 65 (430 BST)
New Moves: Pin Missile, Twineedle, Low Kick, Submission, Reflect, Steel Wing
Removed Moves: Swords Dance
Justification: bulky fighting. attempts to break down the normal-psychic core though requires paralysis support to do so.

:absol:
Pokemon: Absol
Category: Dark
Type:

Stats
: 75 / 115 / 75 / 75 / 75 (415 BST)
New Moves: Psychic
Justification: weird ass psychic. viable sd user?
 
Last edited:
Voting starts now!

In order to increase the quality of subs that get in, I decided to switch over to a ranked vote, so please read the new rules carefully!

We will have a ranked vote for each category, meaning that each submission you vote for receives points based on how you rank them. The submission with the most points in each category will be added to the metagame.

You may vote for up to 3 subs in each category. You may vote for your own sub in each category, but you can't vote for it in first place or as your only vote. If multiple people submitted the same Pokemon in the same category, please specify the submission you're voting for by putting the submitter's username next to it

Voting Example
If you vote for 3 Pokemon
Dark
Pokemon A - Gets 3 points
Pokemon B - Gets 2 points
Pokemon C - Gets 1 point

If you vote for 2 Pokemon
Dark
Pokemon A - Gets 2 points
Pokemon B - Gets 1 point

If you vote for 1 Pokemon
Dark
Pokemon A - Gets 1 point
Dark
Dark Pokemon A
Dark Pokemon B
Dark Pokemon C

Steel
Steel Pokemon A
Steel Pokemon B
Steel Pokemon C

Fairy
Fairy Pokemon A
Fairy Pokemon B
Fairy Pokemon C

For each category, you may vote for 3 submissions. You may vote for your own submission in every category, but if can't be your only vote in that category or you're first place vote. For example:
Dark
Pokemon A (SV)

Would be an illegal ballot, but

Dark
Pokemon B
Pokemon A (SV)
Pokemon C

Would be legal

Each Pokemon you vote for in each category also has to be in the same category, so the following would be illegal
Dark
Dark Pokemon A (SV)
Fairy Pokemon B
Steel Pokemon C

But this would be legal
Dark
Dark Pokemon A (SV)
Dark Pokemon B
Dark Pokemon C

No submissions are vetoed this slate, so any sub can be voted for

Voting will end in 24 hours
 
Dark: Spiritomb, Sneasel (SV), Hydreigon
Steel: Scizor, Lucario (SV), Copperajah
Fairy: Tapu Koko, Whimsicott (SV), Mawile

look at me I voted this time
 
Dark: Sneasel, Spiritomb, Honchkrow
Steel: Scizor, Lucario, Heatran
Fairy: Mawile, Whimsicott, Zacian(sv)
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Dark: Absol, Hydreigon, Spiritomb
Steel: Heatran, Copperajah, Scizor
Fairy: Whimsicott, Ribombee, Mawile
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Dark: Hydreigon, Sneasel, Spiritomb
Steel: Copperajah, Scizor, Lucario
Fairy: Ribombee, Whimsicott, Tapu Koko
 
Dark: Hydreigon, Spiritomb (SV), Absol
Steel: Heatran, Copperajah, Sandslash-A (SV)
Fairy: Whimsicott, Ribombee, Alcremie (SV)
 

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