Pet Mod Generation X - The Third Chapter [Desvega] (Coded!)

Should we have a Generational Gimmick akin to Mega Evolution, Z-Moves, Dynamax and Terastalizaiton?


  • Total voters
    31
  • Poll closed .
Generation X - The Next Chapter
:sm/Eternatus:
“Our adventure began in Brazdo, and we voyaged towards Loria. While our journey in Desvega comes to a close, the adventure continues...”
Hello! Long time no see, huh?

To everyone who enjoyed Desvega, rejoice, for we will soon be starting another generation of Generation X!

(Council for this iteration)
:Doublade::Calyrex::Doublade:
:pyroar: Ayecrusher King :pyroar:
:swampert: Samtendo09 :swampert:

:Indeedee:{Helpful :Audino-Mega: Notes}:Indeedee-F:
Our Discord server!
The Spreadsheet - PLEASE READ (alongside Brazdo, Loria and Desvega)
Average Movepools by Type - Helps with creating movepools for new Pokémon.
Name: the name for your Fakemon. Subs with no name are ineligible to be voted.
Counterpart(s) / Evolutionary Members: Write the names of the previous stage or counterparts of the Pokemon, if applicable. For pre-evos, also write the evolution method.
Typing: Remember to respect the rules of the ongoing slate; you may use these link for images: https://play.pokemonshowdown.com/sprites/types/Type.png.
Ability: Ability 1 / Ability 2 | Hidden Ability
Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST) you can write these in any configuration you want, the important thing is that it also fits with slate-specific and general rules. New pre-evolutions’ BST have to be lower than the original, while evolutions’ BST is usually higher; for regional or convergent forms, their BST must match.
Notable Moves: A list of competitively relevant moves; be sure that they are within the scope of being accessible. you can make a complete movepool during the discussion phase.
Height + Weight: indicate the meters and kilograms of your submission. Weight is more important due to mechanics involving weight, such as Low Kick, Heavy Metal and Float Stone.
Flavour/Design: (Required) Put down the design and any inspirations relating to your new Pokémon, their interactions within the region, and why they are found in this region.
Potential Competitive Role: (Optional) Describe the role that your Fakemon will have in the new metagame, considering previous Pokémon and potential new competitors; keep in mind that this is a flavour-based mod, so not all submissions have to be competitively viable.
Name: Name of the move; try to use combinations of words never used before in Pokémon games
Power: [Base Power of the Move, should be a multiple of 5]
Type: https://play.pokemonshowdown.com/sprites/types/Type.png
Category: https://play.pokemonshowdown.com/sprites/categories/Category.png (Physical, Special or Status)
Base Power: try to balance this, PP, effect and accuracy; only multiples of 5 are allowed as values.
Accuracy: write -- if it ignores accuracy and evasion checks; must be multiple of 5
Power Points: specify just the max PP if you want; allowed values are 1, 8, 16, 24, 32, 48, 64.
Effect: What the move does. Can be a secondary effect or an inherent effect like Throat Chop's. Also include whether or not the move is a spread move Note that custom elements are allowed, as long as they are distinct from already existing abilities/moves introduced as of Gen IX and/or Desvega, and are relatively simple to code (Which means no more custom field effects, we just introduced a new terrain in Desvega. Also, if you think it's codable but the coding team disagrees, then you'd better be prepared to code it yourself if it wins.)
Priority: (Optional) The priority bracket of the move. Unless specified, it is assumed to have the standard priority of 0.
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found in the spreadsheet, listed above.]
Distribution: Specify if the move is exclusive to a particular evolutionary line; otherwise, list the criteria of Pokémon that are eligible to receive the submitted move.
Justification: If this is adjusted from an existing move, explain why it should be changed, both competitive AND flavour wise. Note that any changes you propose will carry to the Ability you suggested only, not to any similar Moves. On that note, be sure that it is not similar to any existing Move introduced in any Generation X iteration or up to SV, otherwise it will be vetoed.
Name: avoid using a name too similar-sounding of existing Abilities.
Effect: While custom elements are allowed, as long as they are distinct from already existing abilities/moves introduced as of Gen IX and/or Desvega, and are relatively simple to code (Which means no more custom field effects, we just introduced a new terrain. Also, if you think it's codable but the coding team disagrees, then you'd better be prepared to code it yourself if it wins.)
Permanent (Yes or No): [Specify whether or not the ability can't be suppressed, Skill Swapped, or copied]
Ignorable (Yes or No): [Specify whether or not the ability is ignored by Mold Breaker]
Distribution: Specify if the Ability is exclusive to a particular evolutionary line; otherwise, list the criteria of Pokémon that are eligible to receive the submitted ability.
Justification: If this is adjusted from an existing Ability, explain why it should be changed, both competitive AND flavour wise. Note that any changes you propose will carry to the Ability you suggested only, not to any similar Abilities. On that note, be sure that it is not similar to any existing Ability introduced in any Generation X iteration or up to SV, otherwise it will be vetoed.
Name: [Name of the Pokémon]
Type: For mono-type Pokemon, you may add or change the current type to another type, not both. For dual-type Pokemon, one of their original types must remain.
Abilities
: For Pokemon with two Abilities, you may add another. For Pokemon with three, you are permitted to swap out one of their existing abilities
Moves: [Up to four moves may be added and removed]
Justification: [Explain in detail why these changes should be added, both competitive AND flavour wise. Lack of either will disqualify the adjustment from being slated]


We will begin on the 2nd of June, so get ready and polish your subs - starting with regions to be!
 
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Slate 1 - Another Region, Another Legend

{Region and Box Legendaries}


:SV/Mewtwo-Mega-X: :SV/Rayquaza-Mega: :SV/Mewtwo-Mega-Y:

As our first slate, your task is to create a Pokémon Region as our “blueprint” and locale to base on for our potential new Pokémon ideas. While specific real-life locations are recommended to assist others in searching inspiration for upcoming slates as well as raising awareness of under-explored cultures, you are also entirely within your rights to create an entirely fantastical region, though note that you will have to prepare extra detail and decide on a uniting theme.

Rules:
- The real-life locales that were already used in the mainline games, specifically Japan (Kanto, Johto, Hoenn, Sinnoh/Hisui & Kitakami), New York (Unova), Northern France (Kalos), Hawaii (Alola), United Kingdom (Galar) and the Iberian Peninsula (Paldea), as well as those of our three previous iterations, specifically Brazil (Brazdo), Florida (Loria) and California+Nevada (Desvega) are not allowed to subbed to allow other real-life locales to have a chance to shine. Any sub that features a locale listed above in bold will be vetoed.

Name: Provide a name for your region.
Inspiration: The area of the real world the region is inspired by. If your region isn't based on the real world, be sure to provide a map of your own.
Insert your map here

Lore: Explain what is the history of this region and what role the legendaries have or had in it, and also what is happening at the time of the game.
Additional Information: What aspects of the region’s real-life counterpart (culture, fauna, flora, history, mythology) can be turned into Pokemon?

In addition, each region submission must have a set of Legendary Pokémon in pairs or threes, whether they be otherworldly visitors who've stumbled into the region with power incomparable to the locals or powerful deities that helped shaped the region's history.

Rules:
- Each component of the main legendary duo / trio must have a Base Stat Total between 660 and 680; anything with BST lower or higher will not be accepted. In addition, they are permitted to have one signature Ability and/or move.
- That said, they can have an alternate form, which increases their BST by up to an additional 100 points, adds or changes one type, and grants access to one (optionally) exclusive Ability and/or move. In the case of a duo, if one of the two box-arts have an altered form, the other one must also have it too; in the case of a trio, you are permitted to only give the third legendary one.
- To keep our boxarts from spiralling out of control, their power tier should be intended for Ubers UU - Ubers.
- The submissions cannot be cross-generational evolutions, pre-evolutions, regional or convergent forms; those will not be allowed until the Early Route slate. Any of those will be automatically rejected.
Name: Name of the Pokémon (Etymology)
Counterpart(s): if this is a mascot, write the name of the other one, if this is the third Legendary, write both the names of the mascots.
Typing: You can use these link for images: https://play.pokemonshowdown.com/sprites/types/Type.png.
Abilities: Ability 1 | Hidden Ability (Optional)
Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST)
Notable Moves: Give a list of moves that this Pokémon will learn, both competitive and flavor moves, though the former is more important. Once your submission is voted in, you will create a full movepool for it in the discussion phase after the second slate.
Flavor/Design (Required): Describe the lore/flavor/design of your Pokémon. For trios: What's the role of this component? Is it the trio master or is it a rival against the duo mascots? What are their relationships like?
Potential Competitive Role (Optional): You may describe the role that your Pokemon will have in the new metagame.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Name: Yuugen
Inspiration: ancient japan, the periods before feudal japan which is where pokemon conquest and pokemon legends arceus take place so around 538-1185ad

Lore: long ago, the king of honor, the king of wealth, the king of kindness, the king of prosperity, and the king of war formed an alliance, making the unified state of yuugen. with it came the appeasement of the gods.

however this came to an abrupt end when the homura clan, led by the majestic [new fire 580 bst legendary]; the mizuki clan, led by the graceful [new water 580 bst legendary]; the mori clan, led by the wise [new grass 580 bst legendary]; the kaminari clan, led by the mighty [new electric 580 bst legendary]; and the aori clan, led by the temperamental [new flying 580 bst legendary]; all sensed the growing ease and advanced on the land all at once and unleashing the wrath of the gods. with wildfires, floods, famines, and disease outbreaks ravaging the population, the player, one of the children of the kings, is tasked with the quest to bring back peace to the land.

Name: Sutama (reading of 蘇, to be revived, combined with the reading of 霊, spirit)
Typing:

Ability: Mortem (When this Pokemon is damaged by a move, the attacker's Defense or Special Defense drops by 1 stage, whichever is higher.)
Base Stats: 138 / 98 / 104 / 138 / 104 / 98 | 680
Notable Moves:
Blizzard, Ice Beam, Freeze-Dry, Poltergeist, Shadow Sneak, Shadow Ball, Hex, Will-o-Wisp, Recover
Height + Weight: 1.93m; 40 kg
New Features: box legend so exclusive ability
Flavour/Design: idk its based on izanami so themes of death and the underworld. maybe it can be like ethereal and stuff
Potential Competitive Role: basically a big tank. ice/ghost is not a terrible option when working with ice and gives it great offensive presence while having incredible bulk too. kind of like lunala but more offensive

Name: Seimeio (reading of 生命, life, combined with the reading of 王, ruler)
Typing:

Ability: Animus (This Pokemon recovers 1/10 max HP at the end of each turn.)
Base Stats: 98 / 138 / 104 / 98 / 104 / 138 | 680
Notable Moves: Volt Tackle, Thunder, Thunderbolt, Volt Switch, Thunder Wave, Double-Edge, Facade, Quick Attack, Hyper Voice, Close Combat, Knock Off, U-Turn
Height + Weight: 2.18m; 50 kg
New Features: box legend so exclusive ability
Flavour/Design: idk its based on izanagi so themes of life and vitality. big radiance vibes from this
Potential Competitive Role: on the contrary this mon is an offensive pivot through and through with massive speed and the ability to offset its primarily recoil-inducing moves and heal chip damage.
 
Name: Indux
Inspiration: India
Lore:
Ah, Indux. The region mentioned back in Gen I where Raichu and Gastly were both mentioned to be potent against its pachyderms. As a matter of fact, this is where the Cufant line hails from, though it may not necessarily be the same elephants. Also this region has had a bit of conflict with Galar before. While certain parts are polluted hellscapes, there are reserves where Pokémon are growing greater and healthier than ever.
It is said to have been technologically at its zenith so long ago that those days would still be considered ancient even by the time a certain Kalosian king developed a certain ultimate weapon, and the Indux of now still has yet to catch up. (though that being said chances are it will… eventually) Two Pokémon spoken of from way back then are the Polluted Gatherer and the Atrophied Dissipator, known as the Accumulation Duo. Which is to say, the box legends. Both are extremely ancient, yet cannot remember what things were like even a century ago. Could they really be the same mons as the ones from back then in that case…?
Over the centuries, the box legends have cleaned up after Indux’s population, yet the people have gone on to take it for granted and now one is contaminated and polluted and the other exerted too much of its power. Because pollution has been piling up without the legends in peak condition to deal with it, the organization responsible for most of the pollution had decided to seek out one of them… if only for brownie points since going the extra mile seems a bit much for them. You show up during their search and intervene with their morally-dubious-at-best plots, and this mysterious Pokémon that is totally and absolutely the other box legend has a hand (or smog vent/paw) in foiling some of these plans too, though eventually the villains have you and your rival backed into a corner as they take that legend and put you against it while the rival holds off the other antagonists. This box legend goes from the weakened to the more powerful form mid-battle, but does not count as an in-battle form change afterwards. Then your rival loses with the box legend is weakened for the villains to capture… But in a rage the legend storms out, eventually leading you all to the ruins of Ancient Indux, a city that was as hi-tech as it got yet collapsed from excessive reliance on a certain serpent and tiger duo and apathy towards its own responsibility in cleaning up. They revolutionized their own energy and even discovered three suspiciously familiar Pokémon to those familiar with Loria, though those three were last sighted in that region. You stumble upon the two legends, with the one that hasn’t been working with you dormant for a mild nap after returning earlier in the day in its weakened form. Then it attacks you and your rival and after the villain captures it, they decide to see which legend is better at cleaning up. This results in a battle with that legend’s empowered form. The other one decides to battle and lets the rival command it. The rival rejects the aid at first due to demoralization over constantly losing to you, but ultimately lets that box legend fight on their behalf, even if it means going up against its best friend. Through some sleight of hand while the villain is distracted, YOU now have the box legend. It doesn’t know you, but considers better than the alternative at least. Now you both use your respective box legends on the main villain-A relatively easy one even by main villain standards, but it’ll be oh-so-satisfying. Then after you hand off the villain, your legend’s counterpart convinces it to look forward to your next and final rematch with the rival, to which it eventually agrees. You then bond more with your new buddy and eventually defeat your rival once more. But this time, they accept it in stride. Now word is probably getting around that putting all cleanup on two mons is probably a bad idea. The Indux of old may be a tall order, but with our current understanding the Indux of a distant tomorrow might go on to shine far better and brighter in its achievements.
Box Legends:
:kecleon::rayquaza::onix::weezing-galar:
Name: Syrpsaira (Serpent + Cycle + Samsara)
Counterpart: Dhiirojual
Typing:
Polluted:

Cleansed:

Abilities:
Polluted: Neutralizing Gas
Cleansed: Cleansed Gatherer
Base Stats:
Polluted: 125 / 95 / 90 / 110 / 75 / 85 (580)
Cleansed: 125 / 105 / 90 / 140 / 115 / 105 (680)
Notable Moves: Gunk Shot, Dragon Tail, Dragon Pulse, Toxic, Earth Power, Earthquake, Sludge Bomb, Sludge Wave, Scorching Sands, Flamethrower, Fire Blast, Power Gem, Meteor Beam, Glare, Stone Edge, Strange Steam, Clear Smog, Coil, Recycle, Poison Terrain, Scale Shot, Fire Fang, Toxic Spikes, Stealth Rock, Spikes, Dazzling Gleam, (Polluted only) Oil Slick, (Cleansed only) Cyclic Decontamination
Height + Weight: 6.3m / 256kg
Returning Features: Rototiller keeps its Desvega effects of doubling the boost if Grassy Terrain is active. Oil Slick and Toxic Shock return from Desvega.
New Features:
Cyclic Decontamination: Fairy, 95BP, Special, 5PP, 100% accurate. If it hits a statused target it cures both its status and the user’s but hits a second time. Exclusive to Cleansed Syrpsaira.
Cleansed Gatherer: Exclusive to Cleansed Syrpsaira. On switch-in, if switching in on Toxic Spikes or Spikes, ignore their effects and consume them instead to respectively set up Misty Terrain and Sandstorm.
Flavour/Design: Symbolic of huge changes eventually cycling back near square one and the return to the source, as well as cycles in general; basically Ouroboros and Samsaras. Syrpsaira is a serpent covered in countless stripes of countless colors and countless patterns, each stripe bearing holes that spew out smog. While while it has been around for a VERY long time, in practice its lifespan is only a century at most, with death being followed by a new Syrpsaira starting with the previous’s lifeless, headless husk as a shell, which merges into its body as rugged, yet dull stripes. It has gone for ages without remembering what it was like during the collapse of Ancient Indux, as the memories of its past lives are buried under the tightest lock and key. It has a habit of biting into its tail to reinvigorate itself by tapping into the power of itself from the distant past, but no matter how hard it may try it cannot reawaken its memories on its own…
Yet it expels smog solely because it is overwhelmed. After proper care, it finally completely cleanses itself and recalls its lives of old with its bites. Instead of toxic smog, it emanates an invigorating steam and the once-dull stripes are now bright and vibrant. It can revert to its other form by slowing down its processing of the filth it consumes constantly if you so wish, but only permits this because it trusts humanity to play its own part in cleaning up after itself.
Potential Competitive Role: Polluted form's a statstick if I've ever seen one, though it could prove handy as a Coil setup sweeper that bypasses Unaware completely. Quite the number of Poison’s resists are weak to Ground and Grass, one of the few types to resists Ground itself, is weak to Poison, so good typing right there. Cleansed form just cleans out hazards to set up field effects but hits hard; Cyclic Decontamination may clear the target’s status but is gonna hit like a freight train if it does.
:torracat::lycanroc-dusk::gastly::carbink:
Name: Dhiirojual (Dhiire/slow in Hindi + Erosion + Gradual)
Counterpart: Syrpsaira
Typing:
Atrophied:

Replenished:

Ability:
Atrophied: Corrosion
Replenished: Replenished Dissipator
Base Stats:
Atrophied: 125 / 110 / 75 / 95 / 90 / 85 (580)
Replenished: 125 / 140 / 115 / 105 / 90 / 105 (680)
Notable Moves: Poison Fang, Will-O-Wisp, Toxic, Sludge Bomb, Sludge Wave, Shadow Ball, Drain Fang, Stone Edge, Earthquake, Rototiller, Toxic Shock, Fake Out, Assist, Scorching Sands, Crunch, Ice Fang, Dark Pulse, Bush Claws, Toxic Spikes, Stealth Rock, Cripple Clobber, Hex, (Decayed Only) Acid Spray, (Replenished Only) Dispersal Fang
Height + Weight: 3.2m / 333.2kg
Returning Features: Drain Fang and Bush Claws return from Brazdo. Cripple Clobber returns from Loria. Poison Terrain and Toxic Shock return from Desvega. Rototiller keeps its doubled boost on Grassy Terrain from Desvega.
New Features:
Dispersal Fang: Rock, 95BP, Physical, 5PP, 100% accurate. If it hits a statused target it cures both the user’s and target’s statuses but inflicts -1 to Atk/Def/SpA/SpD/Spe. Contact and bite. Exclusive to Replenished Dhiirojual.
Replenished Dissipator: Exclusive to Replenished Dhiirojual. On switch-in, if switching in on Toxic Spikes or Stealth Rock, ignore their effects and consume them instead to respectively set up Poison Terrain and Sandstorm.
Flavour/Design: Symbolic of extremely small changes building up and how erosion affects… everything. This is basically a huge tiger covered with a thin layer of tan dust and dark purple, smoking stripes. While a century is but a drop in the ocean of its lifespan, it cannot remember things from that long ago, as any traces on Dhiirojual of whatever it may experience are blown away to the sands of time. Its bite and claws are known to liquefy whatever faces the business end of them, yet it itself seems badly deteriorated.

Let it regain its true strength and the tiger manifests a much more complete form, with a thinner dust layer and crystalline stripes. Anything it liquefies with its power does not liquefy for long, as it swiftly crumbles into dust afterward. It can fade out much of its strength to hold back because it’s open to the possibility that diluting its corrosion may have its applications… and also expects nourishment sometime soon.

Potential Competitive Role: Corrosion on good bulk for the base form is nothing to shrug off when Drain Fang can (at least attempt to) compensate for the lack of recovery moves, though Corrosion+Toxic/Noxious Gauntlet+Hex is a funny combo too. Probably a statstick at the end of the day though. For the replenished form, debilitating statused mons can easily force switches.
 
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Name: Olus
Inspiration: Germany
1717266957027.jpeg


Lore: basically the region is split inbetween two sides and ideals, following the box legends. And throughout the region you can see either conflict or unity in between the two. It is your choice to support either in their goals, or to seek a different path.
Box Legends:
Name: Inddrasil, the Stagnant Pokemon (Inert + Yggdrasil)
Counterpart(s): Aginarok
Typing:

Abilities: Vitality (user heals 1/8th at end of turn)
Base Stats: 100 HP / 100 Atk / 140 Def / 140 SpA / 100 SpD / 100 Spe (680 BST)
Notable Moves: Legendary Rock Move, Energy Ball, Recover, Stealth Rock, Spikes, Meteor Beam, Stone Edge, Power Whip, Leech Seed
Flavor/Design (Required): The figurehead of the first half of the region that wishes for the world to stay the same as it has always been, and is a stagnant being, unwilling to change its principles but willing to protect the world from danger. People who follow inddrasil believe technology is unnecessary, instead it is important to focus on striving to find oneself. They also believe that they are constantly in a perfect state of being, and adding anything else to their lives would ruin the balance that has existed for them.
Potential Competitive Role (Optional): relegated brokemon


Name: Aginarok, the Progress Pokemon (Agitated + Ragnarok)
Counterpart(s): Inddrasil
Typing:

Abilities: Decimation (Deals 1/8th Damage at the end of the turn to all other Pokemon than itself)
Base Stats: 100 HP / 140 Atk / 100 Def / 100 100 SpA / 140 SpD / 100 Spe (680 BST)
Notable Moves: Steel Legendary Move, Flare Blitz, Heavy Slam, Will-o-Wisp, Stone Edge, Thunderbolt, Volt Switch, U-Turn, Work Up, Autonomize,
Flavor/Design (Required): The second half of the region believe in Aginarok, and its ability to remake the world into a better place. The followers of Aginarok believe in progress and technological advancement to replace old traditions and methods that have existed, but are ineffective. They believe in optimization and only preform in the most efficient ways.
Potential Competitive Role (Optional): Relegated brokemon

Name: Nihilgagap (Nihilty + Ginnuagagap)
Counterpart(s): Inndrasil, Aginarok
Typing:

Abilities: Balance
This Pokemon receives no damage from super effective hits

Base Stats: 100 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 100 Spe (680 BST)
Notable Moves: Give a list of moves that this Pokémon will learn, both competitive and flavor moves, though the former is more important. Once your submission is voted in, you will create a full movepool for it in the discussion phase after the second slate.
Flavor/Design (Required): First seen as the third path, in between the two extremes of inndrasil and aginarok, people flocked to follow a balance in between the two, only realizing after that the true goal of this is to return everything to an endless void, avoiding conflict.
Potential Competitive Role (Optional): Relegated brokemon


Additional Information: basically most mythical creatures come from Norse/germanic mythos, think dragons, dwarves, elves and trolls. Very fantasy styled so living plants and living objects are another basing, anything remotely magical tbh
 
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Name: Jiaquo [Jia (Family) + Quo/Quojia(Country)]
Inspiration: China, Macau, Hong Kong, Taiwan, Mongolia.
Lore: Said to be one of the first known human civilisations, Jiaquoese people are often said to care for nothing but the prestige of their families, and will do anything to advance them above the rest. Territories disputes were common, talks of great conquests were common, and the rise and fall of many, many dynasties have become nothing but mere footnotes in history. Simply put, the land was so rife with strife that even the Pokémon were war torn territorial skirmishers, the legendaries in particular being otherworldly warmongers whose influence can still be felt today.
Today, the region has, more or less, begun settling into a ceasefire, influenced by the prosperity of other regions and an influx of foreigners. But the spirits of great warlords live on - their will to battle will never yield but perhaps, one day, someone will rise up to unite the region…will that be you?
dulOAqLKTa6MXG5CdcnNukcD5XLGTGc-b5wktBQuggZxB9HVd_RJ3tlHjyayV4uDCtKkf_Oi7HdPrBBs2yzsicHEs0wX2EZCXVzOK-zugFx-bAfHcW9ucJ14aFZh.png
Name: Drazenshen (Dragon + Zen + Ascent + Shen | 神 [Chinese for god])
Type: Dragon/Rock
Ability: Primal Authority
Stats: 90/135/85/135/85/140 (670)
Notable Moves: Scale Shot, Breaking Swipe, Outrage, Dragon Pulse, Draco Meteor, Rock Blast, Diamond Storm, Ancient Power, Power Gem, Meteor Beam, Sandstorm, Stealth Rock, Zen Headbutt, Psychic, Future Sight, Calm Mind, Trick Room, Extreme Speed, Hyper Voice, Boomburst, Nature Power, Revival Blessing, Acrobatics, Fly, Dragon Ascent, Air Slash, Hurricane, Defog, Tailwind, Phantom Force, Shadow Ball, Heat Wave, Sunny Day, Waterfall, Scald, Surf, Rain Dance, Power Whip, Giga Drain, Energy Ball, Solar Beam, Grass Knot,
Height + Weight: 10.8m + 392 kg
Flavor/Design: According to legend, the 'Original Emperor' emerged from the crevices of the Earth to bring forth the first Dynasty of Jiaquo, ushering in an era where the land was abundant and fruitful while the living could live with the dead in harmony.
*Primal Authority: When a weather or terrain is active or if the Pokemon is holding the Jade Orb, its highest stat (other than HP and taking into account stat stages, but not held items) is increased by 30%, or 50% if Speed is the highest stat. Upon activation, a message tells which stat is increased to all the players. If multiple stats are tied for highest, Primal Authority breaks the tie by prioritising Attack, Defense, Special Attack, Special Defense, and Speed, in that order.
*Jade Orb: If held by Drazenshen when no weather or terrains are active, activates its Primal Authority Ability as well as restores 1/8th of its max HP at the end of the turn. Thief and Covet will not steal it, Knock Off will not remove it or cause extra damage, Trick, Switcheroo, Fling and Bestow will fail, and Symbiosis will not activate. Embargo, Magic Room, and Klutz will have no effect.
Name: Hizudiac [Hisui + Zud (Mongolian phenomenon where livestock die) + Zodiac]
Type: Psychic/Fighting
Ability: Beastly Authority
Stats: 151/83/109/97/127/103 (670)
Notable Moves: Zen Headbutt, Stored Power, Mystical Power, Psyshock, Psychic, Psystrike, Cosmic Power, Imprison, Instruct, Trick, Drain Punch, Body Press, Close Combat, Low Kick, Aura Sphere, Final Gambit, Bulk Up, Smack Down, Stone Edge, Ancient Power, Foul Play, Nasty Plot, Snatch, Poison Jab, Iron Head, Flash Cannon, Spirit Break, Dazzling Gleam, Light of Ruin, Bulldoze, Dig, Land’s Wrath, Acrobatics, Chatter, Ice Punch, Triple Axel, Freeze-Dry, Ice Beam, Thunder Punch, Wild Charge, Volt Switch, Thunderbolt, Thunder
Height + Weight: 2.7m + 330.0 kg
Flavor/Design: According to legend, the 'conqueror of worlds' fell from a hole in the sky to bring forth a Dynasty of Jiaquo, built on the backs of slavery and warfare that established Jiaquo’s massive territory in the modern day.
*Beastly Authority: Boosts the Pokemon's highest stat by one stage whenever another Pokémon (including allies) faints as the direct result of a damaging move.
 
This is my Roman Empire
Inspiration: Sections of the Roman Empire, including Italy, Greece, Western Turkey, and Northern Egypt (Still takes place in modern era). Region name is based on the word Calamentum, which is Latin for ‘dead wood’ (golly! Wonder why I went with that)
Lore:
In the Southeast was a library of great knowledge, that when destroyed devastated the region and the world.

In the Northwest, a catastrophe that shook the region but ended up bringing inspiration there and beyond

In the west, depending on the game, an oppressive group known as team Infinite attempts to reawaken one of the two former landmarks, seeking an eternal growth through destruction. (Yes the evil team is based off of Italian fascists)

The south consists of three islands, often called the three brothers, after the Pokémon from the North that were said to create each one
IMG_2406.jpeg

Gray dots: potential major city locations, based on populous areas in real life (from top left to bottom right, going right then down, Milan, Rome, Istanbul, Athens, Ankara, and Cairo)
Black dots: Legendary locations, with Mount Vesuvius on the top left and (what’s left of) the Library of Alexandria on the bottom right
Brown line: artifical bridge connecting eastern Italy area and western Greece area by land
Colorful dots/islands: new island locations and sizes
:noctowl::decidueye::Kartana::Gholdengo:
Aulbaltus: The Lost Knowledge Pokémon
Name Origin: Au (symbol for gold) + Owl + Alba (barn owl’s species name is Tyto Alba) + Altus (Latin for great)
Type: Psychic/Steel
Ability
: Trace, Levitate
Stats: 100 HP / 130 Atk / 90 Def / 105 SpA / 110 SpD / 135 Spe (670 BST)
Notable Moves: Psychic Fangs, Psycho Cut, Esper Wing, Iron Head, Shadow Sneak, Shadow Claw, Poltergeist, Sacred Sword, U-Turn, Teleport, Swords Dance, Defog
Height: 14.5 ft
Weight: 48 lbs
Description: Originally the keeper and curator of the now fallen Grand Library, Aulbaltus’ body was originally comprised exclusively of all the ancient texts it managed to save. However, as that knowledge was forgotten, some of those papers began to fade away. It was once said that if any paper is offered up to the Grand Library Ruins, it would become part of Aulbaltus’ body. This story eventually turned into the idea that if you offer it money, it will take it into its body. So along with patching up holes in its body with dollars, this Pokémon is constantly surrounded by coins. It’s general shape, despite all of that, is that of a barn owl. It’s based off of the Library of Alexandria and Wan Shi Tong, the owl-like guardian of the Spirit Library from Avatar: the last airbender.
This form is only attained while this Pokémon is holding the Time Accelerator.
Type: Ghost / Steel
Ability
: Mind Reaper
Mind Reaper
: When this Pokémon defeats another Pokémon, that Pokémon’s ability becomes a part of the Mind Reaper ability until this Pokémon switches out or faints.
Stats: 100 HP / 145 Atk / 125 Def / 105 SpA / 110 SpD / 135 Spe (720 BST)
Height: 16 ft
Weight: 444 lbs
Description: Aulbaltus’ exposure to accelerated time allows us to see what it will look like in time. In the distant future, the knowledge that this Pokémon managed to salvage will be fully forgotten, and with that forgotten knowledge brings the losss of the ancient texts that took up most of its body. With nothing left to it’s physical form but money, Aulbaltus’ outer body becomes a fully golds incredibly sharp form that would seem like a statue if it wasn’t so fucking fast. But through the gold lies this Pokémon’s original soul, a soul that has become so desperate for knowledge that it will do anything for it, win anything for it, hurt anything for it. In its pursuit for knowledge, Aulbaltus may possess the power to threaten the very race that originally gave the knowledge to him.
:Golurk::minior::magcargo::coalossal:
Montamors: The Sleeping Catalyst Pokémon
Name Origin: Monta (Latin for Mountains) + Mors (Roman God of Death, Thanatos in Greek mythology)
Type: Rock/Dark
Ability
: Mold Breaker, Comatose
Stats: 120 HP / 100 Atk / 155 Def / 100 SpA / 120 SpD / 75 SpA (670 BST)
Notable Moves: Power Gem, Ancient Power, Stone Edge, Dark Pulse, Knock Off, Throat Chop, Body Press, Fire Blast, Flamethrower, Eruption, Heat Crash, Heavy Slam, Energy Ball, Will-O-Wisp, Bulk Up, Calm Mind
Height: 42 ft
Weight: 799 lbs
Description: This Pokémon lies at the peak of the Calamen region’s tallest mountain. It is known that while technically awake, Montamors has been in a trance-like state for an undetermined yet long amount of time. Nobody knows what it looks like when awake, but the last time it was recorded that it did, it threatened to destroy the entire region. Its appearance is that of a giant sleeping golem, with an aura that warns people there’s something sinister beneath its surface. Based off of golems, titans, and Mount Vesuvius.
This form is only attained while this Pokémon is holding the Energy Accelerator
Type: Rock / Fire
Ability
: Zero Reactor
Zero Reactor
: When this Pokémon defeats another Pokémon, all abilities become nullified until this Pokémon faints or switches out.
Stats: 120 HP / 100 Atk / 125 Def / 150 SpA / 130 Def / 95 Spe (720 BST)
Height: 13 feet
Weight: 666 lbs
Description: When exposed to a device that accelerates the energy it can gather, we learn that the body of Montamors that we normally see is nothing more than a hollow shell. A shell built to contain something. Montamors’ true, unbound, and awakened form does away with all the foreboding energy; the danger is right in front of you. A golem of constantly melting and cooling igneous rock, reacting at such a speed and intensity that it can cause the very air around it to burn up and even explode. If you see this form, you’re in the mountain, and it’s a goddamn steep climb out.
 
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Everything except the heights/weights are filled in, will get to those in a lil bit.

Name: Kersei
Inspiration: Jersey Shore, Pine Barrens (Physical inspiration). Jersey Shore, Pine Barrens, New Jersey in general, Eastern Pennsylvania (Including Philadelphia) (Possible Pokemon Inspiration)

Lore: The legendaries represent the two "seasons" of life in shore towns. The "On" season is the summer, when everything is open and everyone goes on vacation. The "Off" season is basically everywhere else. It's comparatively empty (though people do live in these shore towns full time) and most businesses are closed except for necessities and a few shoretime staples that people go for year-round. If this were a game, this would be where the Gen V mechanic of Seasons would make its return. Seasons would dictate where gyms would be (some gyms might move during the Off-Season, and vice versa) and the gyms would be able to be visited in any order like in ScarVi. The region is known for its boardwalks, beaches, and natural parks, and also has a huge paleontology scene. There probably wouldn't be an evil team in here, just a focus on the weird fluxes of activity in a community that result from being a seasonal destination.

Probably a lot of returning Unova mons due to New Jersey's proximity to New York.[/hide]
Name: Popgullation (Population + Seagull)
Counterpart(s): Abandevil
Typing:

Ability: Beachcomber/Dazzling
Base Stats: 95/95/115/130/120/105 (BST 660)
Notable Moves: Hurricane, Hydro Pump, Surf, Calm Mind, Defog, Roost, Dazzling Gleam, Trick, Wish, Sparkling Aria
Height + Weight: indicate the meters and kilograms of your submission. Weight is more important due to mechanics involving weight, such as Low Kick, Heavy Metal and Float Stone.
New Features: Beachcomber- This Pokemon’s Water-Type Moves don’t do decreased damage under Sun. Unique to Popgullation.
Flavour/Design: Seagulls and other shorebirds, but bright almost like a bird-of-paradise, with motifs that bring to mind places like theme parks.
Potential Competitive Role: Special Wallbreaker, Hazard Clearer (Defog)
Name: Abandevil (Abandoned + Jersey Devil)
Counterpart(s): Popgullation
Typing:

Ability: Summer’s End/Cursed Body
Base Stats: 105/130/120/95/115/95 (BST 660)
Notable Moves: Poltergeist, Flare Blitz, Knock Off, Iron Head, Spikes, Trick, False Surrender, Low Kick, Fake Out
Height + Weight: indicate the meters and kilograms of your submission. Weight is more important due to mechanics involving weight, such as Low Kick, Heavy Metal and Float Stone.
New Features: Summer’s End- Ends weather and terrain on switch-in. “Unique” to Abandevil.
Flavour/Design: Jersey Devil with motifs of abandoned places (Dead Malls, Ghost Towns, Unfinished Buildings, etc)
Potential Competitive Role: Physical Wallbreaker, Hazard Setter (Spikes)
 

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