Hey, so I've been really out of the scene for a while, at least in terms of gen 7. But recently I've been getting kind of back into playing. I played with a bunch of premades to try to adjust to the meta, and then once I felt semi-comfortable I decided to try my hand back at teambuilding since building has always been my favorite part of playing competitively. And I ended up surprising myself: typically a Balance player who would dabble in semistall and bulky offense, I came up with a finished product that was much more offensive that I had previously been used to. But I've been having a lot of fun with it, especially since I've been able to use my favourite mon: Gengar the eternal OU gem. Given that I'm trying to get back into playing at high levels of play, I know the team will have plenty of flaws. So I was hoping I could get some feedback on how to patch some of the holes the team has.
Pastebin: https://pastebin.com/HPdMNEQ8
Gengar @ Life Orb
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
As I mentioned, I made this team with the original thought being I wanted to focus the team around Gengar. I played around with the idea of ghostium but at the end of the day, life orb 3 attacks has always been my favorite set so it was what I stuck with. The only condition I have for this team is I don't want to use choiced gengar. The coverage is pretty self-explanetary, STABs are amazing and focus blast beats down big Ttar. Taunt eases up matchup versus bulkier teams and lets me pressure Toxapex, which is pretty nice considering Gengar absorbs Tspikes. Taunt Gengar is also an excellent lead versus webs offense, as in addition to leading well versus smeargle it leads well versus mons that webs players would try to lead off versus a lopunny lead.
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch
I haven't used a lot of Mega Lopunny, even in gen 6. I've been wishing I had power up punch in a lot of situations but it's hard for me to fit it on. The priority has been super important and I get to ice punch landorus every other game. Lopunny checks the majority of mons that give Gengar issues: Ttar, Greninja, Ferrothorn and Heatran to name a few, as well as things that rely on sucker punch like Bisharp or Mawile. In turn, Gengar breaks through most defensive checks to Lopunny, most notably Toxapex, Clefable, Mew and Tangrowth.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
I added scarf Latios next as an emergency check to things like Volcarona and Ash Gren in case their speed gets out of hand. Latios also has good match ups versus opposing scarfed threats to the team like Kartana or Tapu Lele while speed typing with other scarf Latios. Trick has proved to me to be super useful versus more defensive oriented teams, and defog gives me a safety net versus both spikes and webs offense.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- U-turn
When I originally envisioned the idea for a Gengar team, Greninja was the very first mon that came to my mind as a partner. It has every tool Gengar needs to excel. Greninjas typing compliments Gengar and Lopunny extremely well, both offensively and defensively. U-turn baits in a lot of mons for Gengar or Lopunny to take advantage of, which is why I'm running that over ice beam. The rest of the set is just standard specs gren.
Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 84 HP / 252 Atk / 172 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Superpower
- Swords Dance
I added Bulu next as kind of what seemed to me might be the best way to patch some of the weaknesses the team had. The team was looking pretty weak to Tapu Koko, Ash-Gren, a Ttar with enough evasion EVs, Zygarde and a well played Landorus. So Bulu was meant to be my premier answer to a lot of these threats. All out Pummeling is meant to catch Heatran on the switch, finish off a weakened Scizor (which the team is super weak to ;-;), or beat down a Ferrothorn. Swords dance is here to break through bulkier toxapex/Skarmory teams, as well as weaken things like Celestella or Magearna who the team struggles to wear down. The speed outpaces 16 speed landorus, and the hp dodges the 2hko grom scarf Greninja ice beam as well as non-specs Tapu Koko dazzling gleam. Bulu also gives me a bit better of a match up against rain.
Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Explosion
- Swords Dance
- Stealth Rock
I looked at the team I'd built, and I realized it had a surprising lack of Landorus. So to fix that problem, I added a Landorus. I'm happy to report with this change, the team now includes 100% more Landorus. I normally hate focus sash pokemon and despise the idea of a dedicated lead, but I've been having a lot of success with the set. Landorus leads and gets rocks+a kill if played correctly versus stuff like ferrothorn and effectively keeps rocks up versus defoggers like Zapdos and Tapu Fini. What I kind of like with the team however, is that while Landorus is generally a really safe lead in most cases, I have alternative lead options if I need to: Greninja and Lopunny both function effectively as leads against certain matchups, and overall I have favourable match up versus stuff like webs or veil.
Replays:
http://replay.pokemonshowdown.com/gen7ou-657290512
http://replay.pokemonshowdown.com/gen7ou-656836764
http://replay.pokemonshowdown.com/gen7ou-656615526
http://replay.pokemonshowdown.com/gen7ou-656600394
Threatlist:
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch
scizor, stall, greninja, tornadus, hawlucha, tyranitar, pinsir, tapu bulu
Pastebin: https://pastebin.com/HPdMNEQ8
Gengar @ Life Orb
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
As I mentioned, I made this team with the original thought being I wanted to focus the team around Gengar. I played around with the idea of ghostium but at the end of the day, life orb 3 attacks has always been my favorite set so it was what I stuck with. The only condition I have for this team is I don't want to use choiced gengar. The coverage is pretty self-explanetary, STABs are amazing and focus blast beats down big Ttar. Taunt eases up matchup versus bulkier teams and lets me pressure Toxapex, which is pretty nice considering Gengar absorbs Tspikes. Taunt Gengar is also an excellent lead versus webs offense, as in addition to leading well versus smeargle it leads well versus mons that webs players would try to lead off versus a lopunny lead.
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch
I haven't used a lot of Mega Lopunny, even in gen 6. I've been wishing I had power up punch in a lot of situations but it's hard for me to fit it on. The priority has been super important and I get to ice punch landorus every other game. Lopunny checks the majority of mons that give Gengar issues: Ttar, Greninja, Ferrothorn and Heatran to name a few, as well as things that rely on sucker punch like Bisharp or Mawile. In turn, Gengar breaks through most defensive checks to Lopunny, most notably Toxapex, Clefable, Mew and Tangrowth.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
I added scarf Latios next as an emergency check to things like Volcarona and Ash Gren in case their speed gets out of hand. Latios also has good match ups versus opposing scarfed threats to the team like Kartana or Tapu Lele while speed typing with other scarf Latios. Trick has proved to me to be super useful versus more defensive oriented teams, and defog gives me a safety net versus both spikes and webs offense.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- U-turn
When I originally envisioned the idea for a Gengar team, Greninja was the very first mon that came to my mind as a partner. It has every tool Gengar needs to excel. Greninjas typing compliments Gengar and Lopunny extremely well, both offensively and defensively. U-turn baits in a lot of mons for Gengar or Lopunny to take advantage of, which is why I'm running that over ice beam. The rest of the set is just standard specs gren.
Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 84 HP / 252 Atk / 172 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Superpower
- Swords Dance
I added Bulu next as kind of what seemed to me might be the best way to patch some of the weaknesses the team had. The team was looking pretty weak to Tapu Koko, Ash-Gren, a Ttar with enough evasion EVs, Zygarde and a well played Landorus. So Bulu was meant to be my premier answer to a lot of these threats. All out Pummeling is meant to catch Heatran on the switch, finish off a weakened Scizor (which the team is super weak to ;-;), or beat down a Ferrothorn. Swords dance is here to break through bulkier toxapex/Skarmory teams, as well as weaken things like Celestella or Magearna who the team struggles to wear down. The speed outpaces 16 speed landorus, and the hp dodges the 2hko grom scarf Greninja ice beam as well as non-specs Tapu Koko dazzling gleam. Bulu also gives me a bit better of a match up against rain.
Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Explosion
- Swords Dance
- Stealth Rock
I looked at the team I'd built, and I realized it had a surprising lack of Landorus. So to fix that problem, I added a Landorus. I'm happy to report with this change, the team now includes 100% more Landorus. I normally hate focus sash pokemon and despise the idea of a dedicated lead, but I've been having a lot of success with the set. Landorus leads and gets rocks+a kill if played correctly versus stuff like ferrothorn and effectively keeps rocks up versus defoggers like Zapdos and Tapu Fini. What I kind of like with the team however, is that while Landorus is generally a really safe lead in most cases, I have alternative lead options if I need to: Greninja and Lopunny both function effectively as leads against certain matchups, and overall I have favourable match up versus stuff like webs or veil.
Replays:
http://replay.pokemonshowdown.com/gen7ou-657290512
http://replay.pokemonshowdown.com/gen7ou-656836764
http://replay.pokemonshowdown.com/gen7ou-656615526
http://replay.pokemonshowdown.com/gen7ou-656600394
Threatlist:
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch
scizor, stall, greninja, tornadus, hawlucha, tyranitar, pinsir, tapu bulu