First off, I'd like to extend a friendly hello to the people here at Stark Mountain. I don’t know half of you half as well as I should like, and I like less than half of you half as well as you deserve. Most of you may know me, generally as “Light”, as a rather fond proponent of innovation and exploration. I am of the opinion that the basis for any competitive metagame should be firmly rooted in the discovery of new techniques, arts and strategies. It is for that reason, to an extent, for which I have deigned to post this rather lengthy bit of text. You'll find in this topic two things: A discussion on Reflective Barriers and a bit of a pet project of mine, an adaptive Electivire by the name of Glimmer, that allows you to use them to optimal satisfaction and results.
To begin the discussion on Reflective Barriers, it is perhaps prudent to realize exactly WHAT they are and what effects they have. Essentially, damage from Physical (Reflect) or Special (Light Screen) attacks is reduced by ½ the amount during the 5 (8 with Light Clay) turns that the move is active. This is a rare tactic in standard play, and rightly so. It is situational and requires wasting a moveslot and a turn. It is conquered by stalling and brute force. Why then would I choose this, of all things, to mention? The fact that it does not require a central unit to be in play for an extended period of time, namely the caster of the move. This allows for numerous possibilities, and the increased time for which it works thanks to Light Clay is also of note. The only hard counters to it are few and far between, and as such, with flexible teamwork, might be some of the best moves in the game. What do you think on the subject?
Now to show an example of what I mean when I say flexible teamwork, I present to you all, Glimmer:
Glimmer (Electivire) @ Light Clay
Motor Drive
[Your Evs and nature are entirely up to the nature of your team, for your reference neutral speed nature and 212 Evs allows you to outspeed everything up to +Speed CSHeatran with a Motor Drive boost]
Light Screen [This is your central move, it supports your team vastly]
Cross Chop/Earthquake [Powerful offensive force]
Thunderpunch [Electric STAB move]
Flamethrower [To deal with Skarmory that get in your way]
Obviously the above is fully customizable, I just don't like massive cases of Slashitis. Let's analyze this and see how it relates to the mission of using Reflective moves. Electivire has passable HP and above average Special Defense, this makes him a good candidate for the effects of Light Screen and longevity in setting it up. In addition, his low lack of weaknesses (1) allows him to not be particularly frightened as some Pokemon are. His ability, Motor Drive, increases his speed by 1.5, a feat that only Ninjask, Yanmega and he can accomplish outside of items, Baton Pass or using a move themselves. This allows him to come in quickly, frighten off the Pokemon he has met and set up 8 turns of halved Special Attack power for the enemy team. His role doesn't end there, however. He also manages to act as a wallbreaker and a stopper of potential threats that may be looming with Choice Scarves, attempting to stop the team. While your actual sweeping will be done by your now uberbuffed sweepers, his very prescence makes the enemy think twice before firing off an electric attack, making him very useful even when off the field. Couple that with his very low use, and you've got a mindgame on your hands. His myriad of unique functions, ability to score super effective hits on most anyone and an already devastating Stat Distribution make him the perfect candidate for an adventure in the real of field effects.
Such a complex thing it seems, yet it is quite simple to accomplish and with gigantic effects. I hope it illustrates just what sort of thinking needs to go into these sorts of moves, and I have a desire to hear what you think about both the move types and Glimmer himself.
Best regards,
Light
P.S. Obligatory Plushie
To begin the discussion on Reflective Barriers, it is perhaps prudent to realize exactly WHAT they are and what effects they have. Essentially, damage from Physical (Reflect) or Special (Light Screen) attacks is reduced by ½ the amount during the 5 (8 with Light Clay) turns that the move is active. This is a rare tactic in standard play, and rightly so. It is situational and requires wasting a moveslot and a turn. It is conquered by stalling and brute force. Why then would I choose this, of all things, to mention? The fact that it does not require a central unit to be in play for an extended period of time, namely the caster of the move. This allows for numerous possibilities, and the increased time for which it works thanks to Light Clay is also of note. The only hard counters to it are few and far between, and as such, with flexible teamwork, might be some of the best moves in the game. What do you think on the subject?
Now to show an example of what I mean when I say flexible teamwork, I present to you all, Glimmer:
Glimmer (Electivire) @ Light Clay
Motor Drive
[Your Evs and nature are entirely up to the nature of your team, for your reference neutral speed nature and 212 Evs allows you to outspeed everything up to +Speed CSHeatran with a Motor Drive boost]
Light Screen [This is your central move, it supports your team vastly]
Cross Chop/Earthquake [Powerful offensive force]
Thunderpunch [Electric STAB move]
Flamethrower [To deal with Skarmory that get in your way]
Obviously the above is fully customizable, I just don't like massive cases of Slashitis. Let's analyze this and see how it relates to the mission of using Reflective moves. Electivire has passable HP and above average Special Defense, this makes him a good candidate for the effects of Light Screen and longevity in setting it up. In addition, his low lack of weaknesses (1) allows him to not be particularly frightened as some Pokemon are. His ability, Motor Drive, increases his speed by 1.5, a feat that only Ninjask, Yanmega and he can accomplish outside of items, Baton Pass or using a move themselves. This allows him to come in quickly, frighten off the Pokemon he has met and set up 8 turns of halved Special Attack power for the enemy team. His role doesn't end there, however. He also manages to act as a wallbreaker and a stopper of potential threats that may be looming with Choice Scarves, attempting to stop the team. While your actual sweeping will be done by your now uberbuffed sweepers, his very prescence makes the enemy think twice before firing off an electric attack, making him very useful even when off the field. Couple that with his very low use, and you've got a mindgame on your hands. His myriad of unique functions, ability to score super effective hits on most anyone and an already devastating Stat Distribution make him the perfect candidate for an adventure in the real of field effects.
Such a complex thing it seems, yet it is quite simple to accomplish and with gigantic effects. I hope it illustrates just what sort of thinking needs to go into these sorts of moves, and I have a desire to hear what you think about both the move types and Glimmer himself.
Best regards,
Light
P.S. Obligatory Plushie